• Title/Summary/Keyword: 사용자 생산 콘텐츠

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Development of Android Smart Phone App for Analysis of Remote Sensing Images (위성영상정보 분석을 위한 안드로이드 스마트폰 앱 개발)

  • Kang, Sang-Goo;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.26 no.5
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    • pp.561-570
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    • 2010
  • The purpose of this study is to develop an Android smartphone app providing analysis capabilities of remote sensing images, by using mobile browsing open sources of gvSIG, open source remote sensing software of OTB and open source DBMS of PostgreSQL. In this app, five kinds of remote sensing algorithms for filtering, segmentation, or classification are implemented, and the processed results are also stored and managed in image database to retrieve. Smartphone users can easily use their functions through graphical user interfaces of app which are internally linked to application server for image analysis processing and external DBMS. As well, a practical tiling method for smartphone environments is implemented to reduce delay time between user's requests and its processing server responses. Till now, most apps for remotely sensed image data sets are mainly concerned to image visualization, distinguished from this approach providing analysis capabilities. As the smartphone apps with remote sensing analysis functions for general users and experts are widely utilizing, remote sensing images are regarded as information resources being capable of producing actual mobile contents, not potential resources. It is expected that this study could trigger off the technological progresses and other unique attempts to develop the variety of smartphone apps for remote sensing images.

The Immersion Factors and Characteristics of Youtube Channels for Generation Z (Z세대가 즐기는 유튜브 채널의 몰입 요인과 특징)

  • Kang, MinJeong;Jeong, Eun-Ju;Cho, Hae-Yoon
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.150-161
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    • 2020
  • Generation Z(Gen Z), which is referred to people in their late teens to early 20s, becomes one of new major consumer groups in the society. More than 80 percent Gen Z use YouTube content as a main information channel. In this study, we investigate what kind of factors make Gen Z immersed when watching YouTube content. In the background study, we examined immersion and set the cognitive conditions of immersion as reality, fascination, control, and driving as a framework for analysis of case study. In the case study, we analyzed the most popular YouTube channels of each category among the Gen Z with the established framework and then identified 3 main factors: reality, 5 senses, and unpretentiousness and 8 characteristics of them. By conducting survey with Gen Z, we wanted to verify the validity of the characteristics and find out the difference among categories. Subjects answered on a five-point scale how the characteristics of each immersion factor corresponded to their favorite channels. As a result, seven characteristics: 1) familiarity of background, 2) reality of acting, 3)familiarity of material, 4)YouTubers' appearance and 5) voice, 6)multi-sensory, and 7)YouTuber's ability to resemble viewers influenced more than 50% of users' immersion. Although there was no significant difference among categories, the familiarity of the material and the five senses stimulus (YouTube's appearance, voice, audiovisual and surrogate taste) were the most important factors in the entertainment category.

A Study for Electronic Trading Business System Using Big Data (빅데이터를 활용한 전자무역시스템에 대한 연구)

  • Lee, Cheol-Woong;Cho, Sung-Woo;Cho, Sae-Hong;Hwang, Dae-Hoon
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.573-580
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    • 2013
  • With the growth of the smart-devices and information & communication technology, information society has developed and information can be produced, spread and consumed at much faster pace easily. Hence, individuals can utilize wireless communication and smart-devices to create, share and consume information at anytime and anywhere. The growth of technology has allowed the large-scale transfer and sharing of image, sound and video data; it changed the users' data consumption pattern that was mainly consisted of the text. Therefore, the amount of data that an individual consumes increased significantly. The importance of finding and analyzing practical and necessary data among huge amount of data has arisen. In this study, the current status of Big Data is researched and analyzed and the method to utilize Big Data in the electronic trading field is suggested.

The Design and Implementation of connection system of Science and Technology Information using RSS (RSS를 이용한 과학기술정보 연계시스템 설계 및 구현)

  • Lee, Min-Ho;Park, Sang-Bae;Joo, Won-Kyun;Yang, Myung-Seok;Choi, Ki-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.551-554
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    • 2006
  • Research Institutes of Government has produced various information about research, seminar, recent research trend, and so on. This information flows into project management organization and institute management organization. It is necessary to connect information systems of these organizations and institutes. The existing systems connect with self-defined protocol between the organizations and the institutes or HTML parsing method. but, these methods have many drawback for expanding and changing problem. This paper designs and implements science and technology information connection system using RSS.

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Effect of Trust in UCC Site on UCC Usage (UCC 서비스 사이트의 신뢰가 UCC사용자에 미치는 영향)

  • Lee, Han-Hee;Kang, So-Ra;Kim, Yoo-Jung
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.759-776
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    • 2009
  • This paper aims at identifying trust factors to be managed in UCC environment, and how those trust factors impact on trust in UCC site. Also this paper examines the moderating effect of level of UCC participation(UCC retrieve, UCC production) on the relation between trust in UCC site and intention to use. For this purpose, we identified information, system, service, and site trust through intensive review of prior researches and some expert interviews. A total 338 surveys were used to analyze research hypothesis. The findings show that information, system, and service trust is positively and significantly related to site trust, and then site trust has impact on UCC usage. But, It is proven that there is no difference in effect of site trust on UCC usage according to level of UCC participation.

Priority Analysis of Information System by the Stakeholders using BSC and ANP Method (BSC와 ANP기법을 이용한 직무그룹별 정보시스템 우선순위 분석)

  • Kyung, Tae-Won;Kim, Sang-Kuk
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.426-436
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    • 2011
  • In the past, ERP had been applied to large company mainly, but recently, in order to exist from global business environment, most of smaller businesses are using or planing to introduce ERP. However, introduction of ERP requires considerable expense and effort, before ERP come into being, it is needed to measure the expense of introducing and the outcome expected. Previous analytical frameworks (according to introduction of ERP) have been focused on measuring improvement of performance by introducing ERP. This study carries out a survey on priority analysis of information system with small businesses which produce displayer parts. To derive the user's priorities which have been disregarded beside the improvement of performance on information system, this study rearranges the analysis indices by using BSC model and it analyzes the priorities of importance according to the stakeholder(manager group, middle manager group, worker group) by using ANP method.

Revitalization for a Cyber Home Learning System -Focused on Jeju e-study 2.0- (사이버가정학습 활성화 방안 -제주 e-study 2.0을 중심으로-)

  • Kim, Eun-Gil;Kang, Nam-Cheol;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.451-460
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    • 2010
  • The purpose of this paper is to present the effective operation method of cyber home learning system 2.0. Cyber home learning system 2.0 which plays an important role to produce and share data of internet users establishing user-centered internet environment is recently introduced as web 2.0 is beginning to appear. This research is based on the case of the operation on cyber home learning system, research literature of web 2.0 as well as expert consulting and performance test. After doing this research, cyber home learning system 2.0 can bring enormous educational effect when it has online education using web-based discussion tool and long distance consulting linking with off line school education. Redundant system configuration, the distributed processing also may be provided by the service was smooth. Moreover, it demands monitoring team consisting of student, parents and teacher in order to provide developmental service.

Enhanced Method for Person Name Retrieval in Academic Information Service (학술정보서비스에서 인명검색 고도화 방법)

  • Han, Hee-Jun;Yae, Yong-Hee;You, Beom-Jong
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.490-498
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    • 2010
  • In the web or not, all academic information have the creator which produces that information. The creator can be individual, organization, institution, or country. Most information consist of the title, author and content. The article among academic information is described by title, author, keywords, abstract, publisher, ISSN(International Standard Serial Number) and etc., and the patent information is consisted some metadata such as invention title, applicant, inventors, agents, application number, claim items etc. Most web-based academic information services provide search functions to user by processing and handling these metadata, and the search function using the author field is important. In this paper, we propose an effective indexing management for person name search, and search techniques using boosting factor and near operation based on phrase search to improve precision rate of search result. And we describe person name retrieval result with another expression name, co-authors and persons in same research field. The approach presented in this paper provides accurate data and additional search results to user efficiently.

YouTube and Girls' Generation Fandom (유투브와 소녀시대 팬덤)

  • Shim, Doo-Bo;Noh, Kwang-Woo
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.125-137
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    • 2012
  • In this paper we draw from recent theoretical discussions of fan culture and the new media technologies to explore how online communities contribute to new forms of K-pop fandom. We suggest that these online sites play an important role in setting the new stage of dissemination and dialogue of K-pop knowledge, through which particular forms and spaces of online fan culture are being created and sustained. Moreover, these web-based communities challenge the existing concepts that have embraced interrelations between culture, consumption and technology. Based on an empirical study of YouTube, carried out using netnographic methods, this study tackles the following questions: how fans construct themselves as Korean pop fans through the online activities; how they exchange information and opinions of Korean stars; and, what meaning they extract from online file-sharing activities.

In a Universal Design Viewpoint Usability Evaluation Research to PET Bottle (유니버설 디자인 관점에서의 PET BOTTLE에 대한 사용성 평가 연구)

  • Kim Sang-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.166-169
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    • 2005
  • While use of a pet bottle with use it is light recently and convenient increases quickly, it is used from the child, also diffusing the user to a pet bottle to people of various classes, such as an old person, a woman, a male, the man in the street, and a disabled person. However, those who are standardized on the basis of the common man with the plan energy of a pet bottle, and cannot attain to the standard, That is, a child and a disabled person may be condemned to the vague situation that a lid cannot be opened or a contents thing cannot be drunk without external help. And the characteristic of a material and production which are called PET Even if convenience is emphasized for the cost reduction of COST, a design is chosen easily, and even if it calls it the man in the street, the point of coming to experience a situation with the difficult time of use can be found well. In research of a book, problem derivation which classifies entering school and a preschool man-and-woman child for a child drink for an object first by the viewpoint of universal design paying attention to such problems, and leads the actual use example of a pet bottle was carried out in true heart, and various notional approach was shown by the solution method.

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