• Title/Summary/Keyword: 사용자 반응성

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Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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Implementation and Verification of Dynamic Search Ranking Model for Information Search Tasks: The Evaluation of Users' Relevance Judgement Model (정보 검색 과제별 동적 검색 랭킹 모델 구현 및 검증: 사용자 중심 적합성 판단 모형 평가를 중심으로)

  • Park, Jung-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.15 no.3
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    • pp.367-380
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    • 2012
  • The purpose of this research was to implement and verify an information retrieval(IR) system based on users' relevance criteria for information search tasks. For this purpose, we implemented an IR system with a dynamic ranking model using users' relevance criteria varying with the types of information search task and evaluated this system through user experiment. 45 participants performed three information search tasks on both IR systems with a static and a dynamic ranking model. Three Information search tasks are fact finding search task, problem solving search task and decision making search task. Participants evaluated top five search results on 7 likert scales of relevance. We observed that the IR system with a dynamic ranking model provided more relevant search results compared to the system with a static ranking model. This research has significance in designing IR system for information search tasks, in testing the validity of user-oriented relevance judgement model by implementing an IR system for actual information search tasks and in relating user research to the improvement of an IR system.

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Accessibility Analysis and Improvement on the UCC for Multimedia Contents (UCC 환경에서의 멀티미디어 콘텐츠에 대한 접근성 문제점 분석 및 개선 방안)

  • Park, Seong-Je;Kang, Young Moo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.98-109
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    • 2007
  • The era of Web 2.0, which is the web environment that offers end user oriented web platform, has arrived. Moreover, as the interest in UCC (User Created Contents) environment increases, it is a fact that the involvement of the users in multimedia contents is increasing rapidly. When the aim of Web 2.0, i.e. active involvement of the user, is considered, the necessity and the understanding about accessibility problem of the people who have difficulties about accessing web information, such as elderly and visually handicapped people, is increasing as well. This research analyzes the problems of virtually handicapped users to access web-based UCC services, and proposes an efficient implementation plan for a web-based UCC service that enables smooth access for them. Especially, the validity of the proposed method was verified by comparing the reaction time of the visually handicapped users with that when using the existing UCC services, through the implementation of the test page according to the plan proposed in this research.

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Effects of Menu Arrangement and User Script on Task Using Smartphone Applications (메뉴의 배열과 사용자 스크립트가 스마트폰 애플리케이션 과제 수행에 미치는 효과)

  • Min, Sungki;Park, Soo-Young;Lee, Sangil
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.67-76
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    • 2021
  • Three research hypotheses expected when working with a mobile app were verified. As follows: (1) Usability varies depending on the external structure of the tree-view menu. (2) If the menu arrangement is different from the script expected by users, the usability is poor. And (3) the effects of each of these two hypotheses vary depending on the complexity of the task. To this end, a script for booking accommodations expected by undergraduate students was written, and an experiment was designed with the task completion time and error rate as dependent variables. The experiment was conducted by implementing a prototype for reservation system on a smartphone As a result, while the overall performance was unfavorable when the task was complicated, the superiority of sectional menu was prominent when the task was complicated, and positive responses were observed when the menu arrangement in a complicated task matched user expectations. By discussing these results, it was found that when designing a procedural menu on a mobile screen, we come up with measures to minimize the burden of working memory, consider what tree-views are for the task, and that in complex tasks, menus should be arranged according to the scripts expected by users.

The Importance of Social Intimacy as a Sufficient Condition for Anthropomorphism and Positive User Experience (의인화와 긍정적인 사용자 경험의 충분조건으로서 사회적 친밀감의 중요성)

  • Lee, Da-Young;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.25 no.3
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    • pp.15-32
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    • 2022
  • This study seeks to clarify the mechanisms of anthropomorphism and positive user experience. This study adopts the "computers are social actors" (CASA) paradigm to verify the causal relationship between social response and anthropomorphism and correctly explicate this paradigm. The intimacy-forming and anthropomorphizing effects of deep self-disclosure in interpersonal relationships were replicated in relationships between humans and conversational agents to induce both social response and anthropomorphism. Then, the mediating effect of intimacy on the anthropomorphizing effect of deep self-disclosure was explored with psychological models that revealed the causal relationships between social connections, including intimacy and anthropomorphism. Furthermore, we explored how intimacy and anthropomorphism trigger positive user experiences. The results demonstrated that the deeper the self-disclosure depth was, the more intimate and humanly the agent was perceived and the more positive the user experience was. In addition, the effect of self-disclosure depth on anthropomorphism and positive user experience was completely mediated by intimacy. This means that when using a computer with interpersonal characteristics, people anthropomorphize it and have a positive experience because people react socially to objects with social cues. This study bridges the gap between the CASA paradigm and anthropomorphism research, suggesting the possibility of psychological explanations for the principle of human-computer interactions. In addition, it explicates the mechanism of anthropomorphism and positive user experience, emphasizing the importance of social response-that is, intimacy.

Affective interaction to emotion expressive VR agents (가상현실 에이전트와의 감성적 상호작용 기법)

  • Choi, Ahyoung
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.5
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    • pp.37-47
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    • 2016
  • This study evaluate user feedback such as physiological response and facial expression when subjects play a social decision making game with interactive virtual agent partners. In the social decision making game, subjects will invest some of money or credit in one of projects. Their partners (virtual agents) will also invest in one of the projects. They will interact with different kinds of virtual agents which behave reciprocated or unreciprocated behavior while expressing socially affective facial expression. The total money or credit which the subject earns is contingent on partner's choice. From this study, I observed that subject's appraisal of interaction with cooperative/uncooperative (or friendly/unfriendly) virtual agents in an investment game result in increased autonomic and somatic response, and that these responses were observed by physiological signal and facial expression in real time. For assessing user feedback, Photoplethysmography (PPG) sensor, Galvanic skin response (GSR) sensor while capturing front facial image of the subject from web camera were used. After all trials, subjects asked to answer to questions associated with evaluation how much these interaction with virtual agents affect to their appraisals.

A Storytelling approach to user affective interface design (감성적 인터페이스 디자인을 위한 스토리텔링 접근)

  • Hwang, Sin-Woong;Lee, Sun-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.19-32
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    • 2009
  • Recently emotional relationships between industrial products and user experience are getting more attention than ever. However, current user interface design has focused just on the mechanical and logical aspects. This research proposed a new approach to improve user's emotional experience to interface design and introduced storytelling as a new possibility. Four types of user interface - logical interface, picture added interface, storytelling-applied interface, and storytelling-applied interface with a story script - were used for this research. Eighty college students participated in this research. Each participant was randomly assigned to one of four types of user interfaces. Additionally, their individual differences in affect intensity were measured. he results show that users reported more emotional experience in the storytelling-applied interface and storytelling-applied interface with a story script than the logical interface and just picture added interface. The results also suggest that the higher satisfaction was experienced for the storytelling-applied interface. And all those results are differentiated by the users' affect intensity. The users who have higher affect intensity expressed heavier emotional experience and deeper satisfaction for the storytelling-applied interface.

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Public opinion analysis system using opinion mining (오피니언 마이닝을 이용한 여론분석 시스템)

  • Kim, Young-Ah;Kim, Sung-Kwon;Hao, Fei;Park, Doo-soon
    • Annual Conference of KIPS
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    • 2015.04a
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    • pp.291-293
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    • 2015
  • 최근 스마트폰 사용자와 SNS를 이용하는 사용자들이 늘어나고 있다. 또 다양한 SNS가 등장하면서 SNS데이터의 양이 방대해지고 SNS데이터의 가치와 신뢰성도 점점 높아지고 있다. 이러한 SNS 데이터를 사용하여 특정 키워드의 여론을 분석하고 사용자들의 반응을 얻는 것은 좋은 정보로 여러 분야에 사용될 수 있을 것이다. 본 논문에서는 SNS를 기반으로 오피니언 마이닝을 사용해 특정 키워드에 대한 SNS사용자들의 여론을 분석하였다. 그 결과 실시간으로 올라오는 글들에 대하여 해당 키워드가 어떤 여론을 가지고 있는지 분석 결과를 얻었다.

Electric Vehicle Rental System Using Next.js and Express.js (Next.js와 Express.js를 활용한 전기 자동차 대여 시스템)

  • Hur Tai-sung;Oh Ju Heon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.469-470
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    • 2023
  • 내연기관 자동차는 연료 소모로 인해 대기 중에 유해 물질과 온실가스를 배출한다. 반면에 전기 자동차는 전기로 작동되어 대기 중 오염을 줄이고 친환경적인 운행을 제공한다. 전기차 대여 시스템을 도입함으로써, 사용자들에게 친환경적인 교통수단을 이용할 수 있는 기회를 제공하고, 탄소 배출량을 줄이는 데 크게 기여할 수 있기에 해당 연구를 진행하였다. 이 연구에는 React 기반의 Next.js 웹 프레임워크를 이용하여 클라이언트 측과 서버 측 렌더링을 지원하고 사용자들에게 빠른 반응 속도와 사용 편의성을 제공한다. Bootstrap을 이용하여 사용자 인터페이스(UI)를 개발하고, 전기 자동차 대여 서비스에 필요한 화면을 구성하였다. 또한 Node.js 기반의 Express.js 웹 프레임워크를 이용하여 서버 사이드 로직과 RESTful API를 개발하는 데 사용하고 데이터베이스와의 통신, 사용자 인증, 대여 정보 관리 등을 처리하였다. 이러한 기술적 개발을 통해 전기 자동차 대여 시스템은 실용적이고 효율적인 서비스를 제공하며, 환경 보호와 탄소 배출 감소에 기여할 수 있는 프로젝트라고 볼 수 있다.

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Design of Real-time Data Measurement Processing and Data Monitoring System (UTM의 고속화된 계측 처리 및 데이터 모니터링 시스템 설계)

  • Oh, Youngmo;Kim, Donghyun;Jung, Sungmo;Leem, Hyoyoung;Geun, Sogeol;Yang, Shuo;Lim, Jaehyun;Kim, Chiyoung;Kim, Seoksoo
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.218-220
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    • 2014
  • 시스템은 자발성, 자율성, 사회성, 반응성을 갖는 독립된 프로그램인 에이전트를 조합하여 구성되는 시스템으로 일반 사용자에게 편리하고 자연수러운 메타포를 제공한다. 그러나 개발자 측면에서는 에이전트 시스템에서 요구하는 각종 기능 및 제약규칙.