• Title/Summary/Keyword: 사용자기반디자인

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A Study on Diversification of Hangul font classification system in digital environment (디지털 환경에서 한글 글꼴 분류체계 다양화 연구)

  • 이현주;홍윤미;손은미
    • Archives of design research
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    • v.16 no.1
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    • pp.5-14
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    • 2003
  • As the digital technology has improved, the numbers of Hangul font users have increased and their individual needs and taste are diversified. Therefore new and various Hangul fonts out of traditional form are developed and used. But under the present font classification system, it is hard to compare and analyze these various fonts. And the present classification system is hard to be the font user's guide for proper use of various Hangul fonts. For the better use of Hangul font, to diversify the font classification system is needed. So we propose the development of these thru classification standards. First, structural classification based on the structural character of Hangul. Second, image classification based on the visual images of each font. And third, usage classification based on the fonts proper usage in various media. For the development of various typographically balanced fonts and for the suitable and effective use of the various font, we must try to build the font classification system based on the diversified classification standards and build Hangul font database based on this classification system. Through these studies, we can expect the development of good quality fonts and the better use of these fonts.

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A Study on the Characteristic of Interaction Model for Implementation of Richmedia Contents (리치미디어 컨텐츠 구현에 있어 상호작용 모델)

  • 김민수
    • Archives of design research
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    • v.17 no.1
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    • pp.201-210
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    • 2004
  • The web as a sign synthesis text has become a kernel for incorporeal knowledge as well as a communication model through the ubiquitous environment all over the world. The evaluation of the communication model, which is essential for the information structure, acts as an important basis on determining the quality of the web contents. In this study, the development of the progress of the communication of semantic meaning in the construction of the information structure was analyzed in views of the form, the function, and the emotional effect of the rich media contents of the web. The transformation process from the initial access elements through the final selection elements was suggested as the communication model and the effects of the function of the information in the web on the process was assessed by the engineering and linguistic models of Shannon, Weaver, and Roman Jakobson. The results of this study showed that the environments such as the speed, the memory space, data compression technique, and data filtering have influences on the web contents expression and the evaluation of the communication model in connection with the environments is the basis in the information structure.

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A Study on the Implementation of Metaverse Education :Focused on Arts Education (메타버스기반의 온라인 교육 플랫폼 활용 가능성 연구 - 예술교육 중심으로-)

  • Gao, Si-Yang;Yoon, YoungDoo
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.540-547
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    • 2022
  • Online education is a major trend in the future education change and the COVID-19 pandemic has further accelerated the process. Online education has become an important part of the modern education system because of its stability and continuity. However, the disadvantages of traditional online education can reduce users' experience, thus upgrading online education is the key to future education. Metaverse, as a new platform for online education, redefines the occurrence space of online education, changes the teaching mode and learning and evaluation methods of online education, and shows its development potential. This research analyzed the characteristics of Metaverse and its technological development status, and then proposed an intelligent online education environment construction scheme based focused on Metaverse of art education.

Script-based cloud integration mechanism to support hybrid cloud implementation (하이브리드 클라우드 구축을 지원하기 위한 스크립트 기반의 클라우드 결합 기법)

  • Kim, Ungsoo;Park, Joonseok;Yeom, Keunhyuk
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.5
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    • pp.80-92
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    • 2017
  • The popularity of cloud computing has led to the emergence of various types of cloud services, and the hybrid cloud, a deployment model that integrates public cloud and private cloud and offset their shortcomings, is in the spotlight recently. However, the complexity of different clouds integration and the lack of related integration solutions have delayed the adoption of hybrid cloud and cloud strategy by companies and organizations. Therefore, in this paper, we propose a cloud integration mechanism to solve the integration complexity problem. The cloud integration mechanism proposed in this paper consists of integration script that solves the cloud integration by the script based on the hybrid cloud function, a process of creating and executing it, and a script creation model applying the software design pattern. By integrating the various cloud services, we can quickly generate scripts that meet the user's needs. It is expected that the introduction of hybrid cloud and the acquisition of cloud strategy can be accelerated through this proposed integration mechanism.

A Study on the Aesthetic Motive in e-Card Design (e카드 디자인의 미적 동인에 대한 연구)

  • 박성완
    • Archives of design research
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    • v.16 no.3
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    • pp.401-410
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    • 2003
  • With increase of internet users, usage frequency of e-mail card is growing up. In addition to advantage of delivering message in real-time, e-mail card contains words, animation and sound. So users can enjoy it's multiple characters. For these reasons, there is a shift in preference from traditional card to e-mail card especially in young age. In character portal sites sewing users with e-mail card it is regarded as useful media for character promotion. After bizarre rabbit 'Mashimaro' wins a great success as Flash animation, Flash card has been treated as an important media in character business. As the study on the aesthetic motive in Flash card, this thesis analyzes what is the meaning existing in characteristic expression of Flash card and proposes that the meaning is related to tension reduction from the viewpoint of entropy principle. We can summarize that contents of animation are based on striving toward simplicity and expressions of animation are based on catabolism. Both lead to pleasure of tension reduction. We can draw conclusion that pleasure of tension reduction becomes one of major factors of the aesthetic motive felt in Flash card.

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Implementation of Smart Learning Web Site in terms of UXD(User eXperience Design) (UXD 관점에서 스마트 러닝 웹사이트 구현)

  • Song, Seung-Hun;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In;Kim, Eui-Jeong
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.25-28
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    • 2017
  • 웹 2.0시대의 도래는 데이터의 소유자나 독점자 없이 누구나 손쉽게 데이터를 생산하고 공유할 수 있고, 서비스 받을 수 있는 환경이 마련되었다. 인터넷의 급속한 발전으로 인해 스마트 교육시장이 유망 분야로 주목받는 가운데 교육현장에서도 스마트 러닝에 대한 관심도 또한 높아지고 있다. 기존의 데스크톱, 태블릿 PC를 통해 학습을 하던 환경에서 벗어나 이제는 스마트폰을 기반으로 하는 스마트 러닝이 교육환경을 보편적으로 접하게 되었다. 본 연구에서는 사용자 경험의 UX(User eXperience) 디자인을 바탕으로 어떠한 환경에서도 스마트 러닝이 가능한 웹사이트를 워드프레스 플랫폼으로 구현하고자 한다. 또한 본 웹사이트를 다양한 디바이스에서 테스트를 통해 스마트 러닝이 가능한 환경인지를 검증해 본다.

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Methodological Issues in Internet Survey and Development of Personalized Internet Survey System Using Data Mining Techniques (인터넷 설문조사의 방법론적인 문제점과 데이터마이닝 기법을 활용한 개인화된 인터넷설문조사 시스템의 구축)

  • 김광용;김기수
    • Journal of Korean Society for Quality Management
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    • v.32 no.2
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    • pp.93-108
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    • 2004
  • The purpose of this research is to summarize the methodological issues in internet survey and to suggest personalized internet survey system using data mining technique for enhancing the survey quality of internet survey as well as utilizing the benefit of interactive multimedia factors of internet survey. The data mining technique used in this paper is Case Based Reasoning for adopting individual design preference affecting survey quality. For achieving the research purpose, two surveys, pre & post survey, were performed. Pre survey was done for implementing CBR database to find individual index affecting survey quality and post survey was used for measuring the peformance of personalized internet survey system. The result shows that the survey quality of personalized web survey system is better than generalized web survey system.

제스처 인터랙션 디자인: 정지 및 운동 상황용 제스처 UI 어휘 개발과 직관성 평가

  • Lee, Sang-Mi;Chae, Jeong-Lee;Jo, Gwang-Su
    • Information and Communications Magazine
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    • v.29 no.7
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    • pp.25-30
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    • 2012
  • 멀티터치 스크린 상에서의 접촉식 제스처 UI(User Interface)는 사용자가 안정적으로 손을 사용할 수 있는 정적인 상황에서 편리하게 사용할 수 있다. 하지만, 조깅을 한다거나 운전을 하는 등의 동적인 상황에서는 접촉식의 제스처 인터페이스는 심각한 사용성 문제를 야기 시킬 수 있다. 이에 본 연구에서는 정지 및 운동 상황 모두에서 사용할 수 있는 비접촉성 제스처 기반 인터랙션을 개발하고자 하였다. 비접촉성 제스처 UI 인식 방식은 컴퓨터 센서 제스처, 멀티 터치 제스처, 자이로 센서 세 가지로 제한하였다. 그리고 본 연구를 통해 정지 상황과 운동 상황에서 MP3 플레이어를 시용할 수 있는 제스처의 어휘 목록을 개발하였다. 마지막으로 본 연구의 제한점과 시사점을 논의하였다.

An On-demand Channel Assignment and Routing Protocol for Multi-Channel Multi-Radio Wireless Mesh Networks (멀티 채널 멀티 라디오 무선 메쉬 네트워크를 위한 요구 기반 채널 할당 및 라우팅 프로토콜)

  • Na, Hyeong-Won;Kim, Sok-Hyong;Suhb, Young-Joo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.365-368
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    • 2011
  • 무선 메쉬 네트워크 (Wireless Mesh Network, WMN)는 인터넷 사용자에게 멀티홉 무선 백본 네트워크로 인터넷 접속을 제공하기 위한 기술로 각광받고 있다. IEEE 802.11에서는 3개 또는 12개의 겹치지 않는 (non-overlapping) 채널을 지원하지만, WMN 환경에서 멀티 채널을 활용하는 디자인은 중요한 이슈이다. 본 논문에서는 멀티 채널 WMN에서의 트래픽 요구에 맞추어 채널 할당과 라우팅을 분산적인 (Distributed) 방식으로 수행하는 OnCAR (On-demand Channel Assignment and Routing) 프로토콜을 제안한다. OnCAR는 트래픽의 요구에 따른 채널 할당이 가능하고, 채널 다양성 (diversity)를 고려한 라우팅 기법을 제공한다. NS-2를 사용한 시뮬레이션을 통해 OnCAR가 기존 멀티 채널 프로토콜에 비해 향상된 네트워크 성능을 보임을 확인하였다.

A Study of a joint residential design with a companion dog to the user-centered (반려견과 공생하는 공동 주거 디자인 제안 - 젊은 1인가구 사용자 중심으로)

  • Heo, Yuri;An, Seyun
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.251-252
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    • 2017
  • 핵 가족화, 고령화가 가속화되고 도시 독거노인 및 독신인구가 급증합에 따라, 외로움과 소외감을 극복하고 또 다른 형태의 가족적 유대감을 얻기 위하여 반려동물, 반려인들이 날로 증가하고 있다. 반려동물 문화는 급격히 발전하고 있는데 반해, 이를 지탱할 수 있는 사회나 문화적 의식과 공공 기반시설의 질적수준은 초기 단계수준이다. 반려견 소유자와 일반인들 사이에 갈등이 발생하여 관련 제도나 법에 대해 논란이 되고 있다. 갈등과 논란을 해소하며 반려동물 문화 발전에 기여하고자 본 연구는 도시 내 반려인 전용 주거 시설의 개념과 역할, 공동 주거 시설로서의 사회적 필요성을 고찰하고, 새로운 공동 집합 주거 공간의 방향을 제안한다.

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