• Title/Summary/Keyword: 사례기반 학습

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A Case Study of Course-Embedded Assessment for Program Outcomes in Computer Science & Information Engineering (컴퓨터·정보공학 분야의 교과기반 학습성과 평가 사례연구)

  • Cho, Soosun
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.73-81
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    • 2016
  • This paper deals with the practical experience and lessons to develop a method of course-embedded assessment for program outcomes in Computer Science & Information Engineering. In engineering education, ABEEK(Accreditation Board for Engineering Education of Korea) has been nominated as an official accreditation from Korean government under some conditions of fulfillment. One of the conditions is enforcement of course-embedded assessment for program outcomes. In this paper, a method of course-embedded assessment in Computer Science & Information Engineering is suggested. The case study was done in a basic project course which includes the special assessment methods in project courses. The case study of course-embedded assessment in a basic project course was given with consideration for each step, that is, set up of program outcomes which are highly related to the course, selection of assessment tools such as written examination and project-based assessment, set up of assessment criteria, implementation of course-embedded assessment, and analysis of results. The proposed method is expected to be a good example to construct the whole strategy for course-embedded assessment in Computer Science & Information Engineering.

A Case Study on Design of Theme-based Integrated Learning by Using QR Code (QR코드를 활용한 주제중심 통합학습 설계 사례연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.141-152
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    • 2013
  • This research aims at suggesting a case of designing theme-based integrated learning for usage smart media. New approach and direction for developing a gaming instructional design was suggested which can encourage learners to participate in. Quest-based learning, the learning environment design where learners conduct various learner-centered activities, plays an important role of reinforcing the motivation, promoting experiential and cooperative learning based on social interaction. The design using QR codes has been proved to be able to offer the learner-centered learning environment which includes social interaction strategy required for learners expanding their cognitive structure, motivation enhancing strategy encouraging their consistent participation in learning, complex problematic situation and scaffolding strategy emphasized by constructivism. And it is expected to contribute to promoting the design of theme-based integrated learning which is being demanded in the educational environment recently by combining systematic design process and strategies.

Integrating Multiple Classifiers in a GA-based Inductive Learning Environment (유전 알고리즘 기반 귀납적 학습 환경에서 분류기의 통합)

  • Kim, Yeong-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.3
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    • pp.614-621
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    • 2006
  • We have implemented a multiclassifier learning approach in a GA-based inductive learning environment that learns classification rules that are similar to rules used in PROSPECTOR. In the multiclassifier learning approach, a classification system is constructed with several classifiers that are obtained by running a GA-based learning system several times to improve the overall performance of a classification system. To implement the multiclassifier learning approach, we need a decision-making scheme that can draw a decision using multiple classifiers. In this paper, we introduce two decision-making schemes: one is based on combining posterior odds given by classifiers to each class and the other one is a voting scheme based on ranking assigned to each class by classifiers. We also present empirical results that evaluate the effect of the multiclassifier learning approach on the GA-based inductive teaming environment.

JPEG AI의 부호화 프레임워크들의 분석 및 활용 사례에 대한 소개

  • 한승진;김영섭
    • Broadcasting and Media Magazine
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    • v.28 no.1
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    • pp.13-28
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    • 2023
  • 이미지 압축은 이미지 및 영상처리에서 주요한 역할을 하며, 자율주행, 클라우드, 영상 송출 등의 분야에서 빅데이터를 처리해야 하는 수요가 늘어남에 따라 지속적인 연구가 진행 중이다. 그 중심에는 딥러닝(deep learning)의 발전이 자리잡고 있으며, 심층 신경망(deep neural network)을 효과적으로 학습하는 알고리즘들을 적용한 논문들은 기존 압축 포맷인 JPEG, JPEG 2000, MPEG 등의 압축 성능을 뛰어넘는 결과를 보여 주고 있다. 이에 따라 JPEG AI는 딥러닝 기반 학습 이미지 압축의 표준을 제정하는 일을 진행 중이다. 본 기고에서는 JPEG AI가 표준화하고자 하는 기술과 JPEG AI에 제안한 압축 프레임워크들을 분석하고, 활용 사례들을 소개하여 JPEG AI 기반 학습 이미지 압축 모델의 동향에 대해 알아보고자 한다.

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Development of case-based learning and co-teaching clinical practice education model for pre-service nurses (예비간호사를 위한 사례기반학습 및 코티칭 임상실습 교육모형 개발)

  • Hyunjeong Kim;Heekyoung Hyoung;Hyunwoo Kim;Seryeong Kim
    • Journal of Christian Education in Korea
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    • v.72
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    • pp.245-271
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    • 2022
  • The purpose of this study is to develop a nursing clinical practice education model that applies case-based learning and co-teaching to nursing students, and to secure the validity of the developed model. To verify the validity of the nursing clinical practice education model, it was applied to the subject of 'Health Response and Nursing VI (Perception/ Cognition) Practice' in the 2nd semester of 2021 at J University in Jeonju, and the instructor's response to the model was evaluated. Surveys and focus group interviews were conducted on confidence in clinical practice and teaching and learning models. After deriving the case-based learning stage and co-teaching elements through a review of precedent literature and case studies, an initial model was devised after expert review, and the devised model was reviewed for internal validity by nursing education experts, and then modified and supplemented. As a result of the learner response evaluation conducted after applying the model to the clinical practice subject for external validation verification, the confidence in clinical performance was 4.22 points and the satisfaction with the teaching-learning model was 4.68 points. Summarizing the results of the focus group interview, the importance of prior learning and the learning of selected cases based on actual cases, learning terminology and professional knowledge, eliminated fear of the practice field, felt familiar, and learned various cases. He said that he was able to think critically through the time to organize the knowledge learned in the practice field. In addition, through co-teaching, it was found that field leaders and advisors taught the theoretical and practical aspects at the same time through examples, thereby experiencing practical education closer to practice. It is expected that the nursing clinical practice education model developed through this study, applying case-based learning and co-teaching, will be an effective teaching and learning model that can reduce the gap between theory and practice and improve the clinical performance of nursing students.

Korean Phoneme Recognition Model with Deep CNN (Deep CNN 기반의 한국어 음소 인식 모델 연구)

  • Hong, Yoon Seok;Ki, Kyung Seo;Gweon, Gahgene
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.398-401
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    • 2018
  • 본 연구에서는 심충 합성곱 신경망(Deep CNN)과 Connectionist Temporal Classification (CTC) 알고리즘을 사용하여 강제정렬 (force-alignment)이 이루어진 코퍼스 없이도 학습이 가능한 음소 인식 모델을 제안한다. 최근 해외에서는 순환 신경망(RNN)과 CTC 알고리즘을 사용한 딥 러닝 기반의 음소 인식 모델이 활발히 연구되고 있다. 하지만 한국어 음소 인식에는 HMM-GMM 이나 인공 신경망과 HMM 을 결합한 하이브리드 시스템이 주로 사용되어 왔으며, 이 방법 은 최근의 해외 연구 사례들보다 성능 개선의 여지가 적고 전문가가 제작한 강제정렬 코퍼스 없이는 학습이 불가능하다는 단점이 있다. 또한 RNN 은 학습 데이터가 많이 필요하고 학습이 까다롭다는 단점이 있어, 코퍼스가 부족하고 기반 연구가 활발하게 이루어지지 않은 한국어의 경우 사용에 제약이 있다. 이에 본 연구에서는 강제정렬 코퍼스를 필요로 하지 않는 CTC 알고리즘을 도입함과 동시에, RNN 에 비해 더 학습 속도가 빠르고 더 적은 데이터로도 학습이 가능한 합성곱 신경망(CNN)을 사용하여 딥 러닝 모델을 구축하여 한국어 음소 인식을 수행하여 보고자 하였다. 이 모델을 통해 본 연구에서는 한국어에 존재하는 49 가지의 음소를 추출하는 세 종류의 음소 인식기를 제작하였으며, 최종적으로 선정된 음소 인식 모델의 PER(phoneme Error Rate)은 9.44 로 나타났다. 선행 연구 사례와 간접적으로 비교하였을 때, 이 결과는 제안하는 모델이 기존 연구 사례와 대등하거나 조금 더 나은 성능을 보인다고 할 수 있다.

A Case Study of Adapting Disciplined Agile Framework for Large-scale IT Projects (대규모 IT 프로젝트에서 학습기반 애자일 프레임워크 적용사례 연구)

  • Park, HeeWon;Choi, Jin-Young
    • KIISE Transactions on Computing Practices
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    • v.23 no.7
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    • pp.424-427
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    • 2017
  • In an early stage, many people think that agile development methodology cannot be applied i large-scale IT projects. Nevertheless, agile development methodology has recently been introduced in variety of successful large-scale IT projects. In this paper, I compare two enterprise agile methodologies and introduce a case of Disciplined Agile Delivery (DAD) Framework, an enterprise agile development methodology. I compare and quantitatively measure the productivity of the development of two projects using Disciplined Agile Delivery framework and waterfall development methodology with a similar development scope.

Development of Student Evaluation Items in Cooperative Web-based Learning and the Evaluation Cases Analysis according to Instruction Models (협동적 웹기반 학습에서 학습자 평가항목 개발 및 수업유형에 따른 평가사례 분석)

  • Park, Chan-Jung;Hyun, Jung-Suk
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.59-68
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    • 2004
  • Cooperative web-based learning is an teaching strategy in which small teams, each of students with different levels of ability, use a variety of learning activities to improve their understanding of a subject via the web. The objective of this paper is to propose new assessment items for evaluating students fairly in cooperative web-based learning. As a result, improved academic achievement, improved behavior and attendance, and increased self-confidence can be made in cooperative web-based learning due to the fair assessment, In this paper, the environment and instructional strategies for successful learning are firstly examined. In addition, the existing evaluation items in traditional classroom are also analyzed in order to develop new evaluation criteria in the web. Based on these analyzed items, we propose new evaluation items for cooperative web-based learning. In addition, the proposed items related to participant ratio, cooperability, and accountability are analyzed according to team organization styles and instructional models.

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Instructional Design Model Study for the Practical Problem-Solving Learning System (실습 문제 풀이 학습시스템을 위한 교수 설계 모형 연구)

  • Kim, JaeSaeng;Jeong, Okhee
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.421-422
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    • 2014
  • 최근 네트웤의 발달로 웹기반 강의시스템과 문제풀이 학습법이 많이 도입되고 있다. 이 학습법은 물리적 폐쇄성을 극복하고 학습자의 편이성을 제공하고, 학습자와 교수자간 상호작용성을 높일 수 있으므로 학습효과를 최대로 고양시킬 수 있다. 현재 웹 기반용 학습시스템들은 많이 개발되어 있으나 온라인에서 학습할 수 있는 실습교과목에 대한 교수-학습 모형 개발은 미흡한 편이다. 본 논문에서는 사례로서 실습교과목을 위한 실습문제풀이학습시스템을 위한 교수설계모형을 제안한다.

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A Study of Instruction of Internet(IoI)-based Collaborative Learning Method in Elementary School Sixth Grade Mathematics Class (초등학교 6학년 수학수업에서의 수업인터넷 기반 협력학습 수업방법 탐색)

  • Choi, Byoung-Hoon;Yoon, Heon-Chul
    • Journal of Science Education
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    • v.41 no.2
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    • pp.248-266
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    • 2017
  • The purpose of this study is to present various examples of collaborative learning based on the Instruction of Internet in the 6th grade elementary school mathematics class. So we introduce the design method of classroom environment for classroom Internet and give example of various teaching methods. This study was conducted for nine months from March to November, 2016, one sixth grade of elementary school in D area. During this period, we conducted Instruction of Internet-based collaborative learning to classify typical teaching cases. We classified into 5 type collaborative learning. First, collaborative learning in the classroom. Second, remote collaborative learning between classroom and classroom. Third, Live participation classes. Forth, project collaborative learning. Fifth, using virtual reality in collaborative learning. In addition, we could identify that there is a difference compared to the conventional learning. It became possible to conduct collaborative learning with other students simultaneously or have opening class with both parents and teachers by using Youtube. These examples can be presented as a case to depart from traditional mathematics class in one classroom. In this regard, we will be able to provide several implications about teaching methods utilizing smart device and Internet in future classroom.