• Title/Summary/Keyword: 사격효과도

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An Effective Interference Identification Algorithm between Weapon Trajectories for Maximizing the Engagement Effects (교전 효과 최대화를 위한 효율적인 무장 궤적 간 간섭 식별 알고리즘)

  • Yoon, Moonhyung;Park, Junho;Kim, Kapsoo;Yi, Jeonghoon
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.269-270
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    • 2019
  • 무장 비행 궤적 간 간섭을 식별하여 아군 무장간 충돌을 방지함으로써 단위 시간 당 교전 효과를 극대화하는 것은 다무장 대지 무기체계 운용에 있어서 필수적이다. 기존 연구에서는 연산 부하의 최소화를 목표로 3차원 무장 비행 궤적을 2차원 평면의 사격선으로 변환하여 간섭을 식별하는 알고리즘을 제안하였다. 그러나 기존 연구는 2차원 평면에서 사격선간 교차점이 발생할 경우 간섭으로 식별하고, 이에 대한 무장 할당을 해제함으로써 무장 활용도를 감소시키는 문제가 있었다. 이를 고려하여 본 논문에서는 교전 효과 최대화를 위한 효율적인 무장 궤적 간 간섭 식별 알고리즘을 제안한다. 제안하는 알고리즘은 2차원 평면에서 사격선간 교차점이 발생할 경우, 해당 사격선을 3차원 평면에서 비행 궤적 간 비교 연산을 수행하여 실제 간섭 여부를 식별함으로써 무장 활용도를 최대화하는 것이 가능하다. 성능 평가 결과, 제안하는 기법은 기존 기법에 비해 궤적 교차수는 최대 52.1% 감소하였으며, 그에 따른 표적 할당율은 최대 6.9% 향상됨을 보임으로써 그 우수성을 확인하였다.

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A Study on the Preplanned Target Allocation Problem for Minimizing Fire Time of Field Artillery (포병부대 계획표적 사격시간 단축을 위한 표적할당에 관한 연구)

  • Hwang, Won-Shik;Chun, Youn-Hwan;Phak, Hyon-Su;Youn, Sang-Heom
    • Journal of the military operations research society of Korea
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    • v.36 no.1
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    • pp.15-27
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    • 2010
  • Fire sequencing problem is to find a sequence of firing on the targets. The latest, because the korea artillery force is inferior in number as compared with north korea force. It is an important question to give a fatal damage to the enemy force by using prompt and accurate fire in order to overcome the lack of artillery force. Minimizing the fire finishing time will secure the adapt ability in tactical operation. In this paper, we developed a mathematical model to do allocation the fire on the targets to decrease to total fire operation time. In order to work out the fire sequencing problem, MIP is developed and the optimum solution is obtained by using ILOG OPL. If this analytical model is applied to the field artillery unit, it will improve the artillery fire force enhancement.

Tactical Fire Direction Automation for Command and Control of Artilliary Battalion Unit (대대급 화력(포병 부대)의 지휘통제(C2)를 위한 전술적 사격지휘 자동화 절차)

  • Ahn, Myong-Hwan;Ji, Jae-Kyung;Cho, Hyun-Ho;Sin, Chul-Soo;Park, Young-Woo;Lee, Teuc-Soo;Kim, Tae-Yeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1738-1747
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    • 2010
  • This report shows the analysis and design of tactical decision automation procedure and the result of core algorithm. Expecially scheme of analysis and design includes result of tactical decision supporting procedure analysis for target engagement to fire in refer to AFATDS. Tactical decision automation procedure has three phases like target analysis, target priority, fire unit decision, fire method and attack method. Target analysis creates base information to decide priorities and attack methods through target activity, size and protection status. Target priority and fire unit decision judge target priority and fire unit with unit status and operation mission basis of target priority. Fire unit and Attack method decide fire style according to the kind of fire and ammunition for effective firing achievement. Finally, we show the effective tactical decision automation procedure through making the algorithm of priority and air control.

K9 자주포 전술적 사격지휘체계 개발성과 및 교훈

  • Jo, Dong-Seong
    • Defense and Technology
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    • no.4 s.278
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    • pp.22-31
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    • 2002
  • K9 BTCS의 성공적인 개발은 디지털화된 사격지휘 전산장비체계로 종심지원작전, 근접지원작전 그리고 대화력전을 수행하는 여건을 제공하였다. 또한 K9 자주포의 전술적운용 능력과 실시간 타격전력 발휘에 질적인 발전과 변화를 가져다 주었으며, 기존의 BTCS를 기반으로 하여 화력지원 사격지휘체계를 한 단계 높은 화력을 운용하도록 성능개량한 것으로, 무선에 의한 디지털 다중임무수행, 표적획득체계와의 연동운용, 상황도시 등을 윈도우 환경에서 운용할 수 있게 되었다. 이로써 $C^4I$체계상에서 SHOOT & SCOOT 전술적 운용과 효과중심의 탄약을 적시에 사용할 수 있게 하였고, 화력집중과 분산을 용이하게 하였다.

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A Study on Trainer and Cover Recognition Algorithm for Posture Recognition of Virtual Shooting Trainer (가상 사격 훈련자 자세인식을 위한 훈련자와 엄폐물 인식 알고리즘 연구)

  • Kim, Hyung-O;Hong, ChangHo;Cho, Sung Ho;Park, Youster
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.298-300
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    • 2021
  • The Ministry of National Defense decided to build a realistic combat simulation training system based on virtual reality and augmented reality in accordance with the expansion of the scientific training system of "Defense Reform 2.0". The realistic combat simulation training system should be able to maximize the tension and training effect as in actual combat through engagement between trainers. In addition, it should be possible to increase the effectiveness of survival training at the same time as shooting training similar to actual combat through cover training. Previous studies are suitable techniques to improve the shooting precision of the trainee, but it is difficult to practice bilateral engagement like in actual combat, and it is particularly insufficient for combat shooting training using cover. Therefore, in this paper, we propose a S/W algorithm for generating a virtual avatar by recognizing the shooting posture of the opponent on the screen of the virtual shooting trainer. This S/W algorithm can recognize the trainer and the cover based on the depth information acquired through the depth sensor and estimate the trainer's posture.

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Firing Data Calculation Algorithm for Smart Weapon System Under Non-standard Conditions (스마트무장 비 표준조건 사격제원 산출 알고리즘)

  • Moon, Kyujin;Jeong, Ui-Taek;Lee, Yongseon;Choi, Sungho;Ryoo, Chang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.4
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    • pp.233-240
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    • 2022
  • The smart weapon system is a new weapon system of the future battlefield environment as a miniature guided weapon that performs precision strike missions through terminal phase guidance. However, it has small coverage to guide due to its low maneuverability because the smart weapon is controlled by using actuator of piezoelectric drive type due to the structural limitations. In this paper, we propose a firing data calculation algorithm under non-standard conditions to increase the effectiveness of the smart weapon. The proposed algorithm calculates firing data under non-standard conditions by calibrating firing data under standard conditions using information acquired in battlefield environments. The performance of the proposed algorithm is verified by numerical simulations under various conditions.

The analysis of game outcomes based on UIPM shooting match data in the modern pentathlon (UIPM 세계대회 기록을 통한 근대5종 사격 유형 및 특성 비교)

  • Park, Jong-chul;Lee, Seung-Hun
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.523-529
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    • 2020
  • The purpose of this study is to collect official world records for a total of five years from 2015 to 2019 from the modern pentathlon world competition database to reveal the impact of shooting types and characteristics on the record. To that end, the entire shooting spree was analyzed for all male and female athletes participating in the UIPM Level 1 World Cup and World Championships. According to the study, the number of round trips and the number of cars increased, the number of shooting accumulation deteriorated, the best record in the first round trip 3rd round, and the worst record in the fourth round trip 5th round. In addition, the deviation values are accumulated according to the fire recording or without success of the first step round trip by 9 percent in accordance with the growing number of the deviation is an increasing trend is, is that over time. Modern pentathlon at the success of the first step is more important and as fire can just hit first step in the event of great effect in reducing record. Based on these studies, the factors and characteristics that affect shooting accuracy are identified, and follow-up research linked to track records is necessary to match the characteristics of the combined competition.

A Methodology for Applying A.I. to Fire Command & Control System (사격지휘체계의 인공지능 적용 방안)

  • Han, Changhee;Lee, Jong-kwan;Shin, Kyuyong;Choi, Sunghun;Moon, Sangwoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.5-6
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    • 2019
  • 본 논문에서는 데이터 기반 정보 고도화를 통해, 사격전술지휘 의사결정체계의 Assisted Decision-Maker인 AI 부전포대장을 구현하는 방법론을 제시한다. 전포대장은 지휘결심의 말단에 있는 지휘관으로서, 최종적인 의사결정자이다. 이들의 지휘결심이 보다 견고하고 신속하게 이루어지도록 하는 것이 전쟁 승패에 매우 중요한 요소이다. 화력체계를 언급하는 경우 JMEM 탄약효과가 자주 언급되고 한국형 구축 사업이 아직 진행 중이기도 하지만, 완료되더라도 임의의 지형과 전술상황 각각에 대한 유용성까지를 입증하는 데에는 또 다른 기간과 노력이 요구된다. 본고에서는 AI 플랫폼 구축의 실제 사례가 전무한 상황에서 AI 부전포대장 구축을 위해 필요한 연구의 범위와 그 대상을 살펴보고, 지능형 사격지휘체계의 구축 방안을 제안한다.

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지역표적의 효과분석방법론에 관한 연구

  • 이정구
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1992.04b
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    • pp.393-402
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    • 1992
  • 살상면적을 이용한 기존의 효과분석방법론 SQ2는 표적중심점을 조준점으로 하여 사격하는 것으로 가정하고 있다. 본 연구에서는 조준점 좌표에 관계없이 표적의 피해확률을 계산할 수 있는 효과분석방법론 MOSSE를 소개한다. MOSSE는 조준좌표에 관계없이 표적의 피해확률을 계산할 수 있다.

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A Study on Design and Interpretation of Pattern Laser Coordinate Tracking Method for Curved Screen Using Multiple Cameras (다중카메라를 이용한 곡면 스크린의 패턴 레이저 좌표 추적 방법 설계와 해석 연구)

  • Jo, Jinpyo;Kim, Jeongho;Jeong, Yongbae
    • Journal of Platform Technology
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    • v.9 no.4
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    • pp.60-70
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    • 2021
  • This paper proposes a method capable of stably tracking the coordinates of a patterned laser image in a curved screen shooting system using two or more channels of multiple cameras. This method can track and acquire target points very effectively when applied to a multi-screen shooting method that can replace the HMD shooting method. Images of curved screens with severe deformation obtained from individual cameras are corrected through image normalization, image binarization, and noise removal. This corrected image is created and applied as an Euclidean space map that is easy to track the firing point based on the matching point. As a result of the experiment, the image coordinates of the pattern laser were stably extracted in the curved screen shooting system, and the error of the target point position of the real-world coordinate position and the broadband Euclidean map was minimized. The reliability of the proposed method was confirmed through the experiment.