• Title/Summary/Keyword: 비트표현

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Mining Frequent Closed Sequences using a Bitmap Representation (비트맵을 사용한 닫힌 빈발 시퀀스 마이닝)

  • Kim Hyung-Geun;Whang Whan-Kyu
    • The KIPS Transactions:PartD
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    • v.12D no.6 s.102
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    • pp.807-816
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    • 2005
  • Sequential pattern mining finds all of the frequent sequences satisfying a minimum support threshold in a large database. However, when mining long frequent sequences, or when using very low support thresholds, the performance of currently reported algorithms often degrades dramatically. In this paper, we propose a novel sequential pattern algorithm using only closed frequent sequences which are small subset of very large frequent sequences. Our algorithm generates the candidate sequences by depth-first search strategy in order to effectively prune. using bitmap representation of underlying databases, we can effectively calculate supports in terms of bit operations and prune sequences in much less time. Performance study shows that our algorithm outperforms the previous algorithms.

Modified Gaussian Approximation for Multiple Access Interference of UWB-TH system with BPSK (UWB-TH BPSK 시스템의 다중 사용자 간섭을 위한 개선된 가우시안 근사)

  • Park, Jang-Woo;Cho, Sung-Eon;Cho, Kyung-Ryung
    • Journal of Advanced Navigation Technology
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    • v.9 no.1
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    • pp.56-60
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    • 2005
  • To calculate the probability of bit error of UWB communication systems, the exact expression of multiple access interference is essential. So far, in many researches, MAI has been modeled by the Gaussian Approximation, which leads to the huge errors. And there are some tries to obtain the exact model fot the MAI but they have some problems such as long calculation time. We introduce the simple expression to calculate the probability of error of an UWB-TH system with BPSK. The multiple access interference is explained by the characteristic function method combined with the Gaussian approximation. It allows us to easily and fast calculate the bit error rate of an UWB-TH system.

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BER Performance Analysis of Linear Orthogonal Space-Time Block Codes with Quadrature Amplitude Modulation in Quasi Static Rayleigh Fading Channel (QAM 변조방식을 갖는 선형 직교 시공간 블록 부호의 준정지 레일리 페이딩 채널에서의 비트 오율 성능 분석)

  • Kim Sang-Hyo;Yang Jae-Dong;No Jong-Seon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.6C
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    • pp.575-581
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    • 2006
  • In this paper, we first define one-dimensional component symbol error function (ODSEF) from the exact expression of the pairwise error probability of orthogonal space-time block codes (OSTBC). Using the ODSEF and the general bit error probability (BEP) expression for quadrature amplitude modulation (QAM) introduced by Cho and Yoon, the exact closed form expressions for the BEP of linear OSTBCs with QAM in slow-varying Rayleigh fading channel are derived.

A Study on Implementation of Image Editing Tool based on Combining of Bitmap and Vector Image (비트맵과 벡터방식을 혼합한 이미지 편집도구 구현에 관한 연구)

  • 김진호;이규남;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.165-168
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    • 2001
  • It is possible to classify image data into two types according to the internal representation: one is bitmap, the other is vector. A bitmap image is represented by the two dimensional pixels whereas a vector image is represented by mathematical functions to draw vector objects such as line, rectangle and circle on the two or three dimensional space. So it is necessary for users to use a individual application program for each different image. In this paper, we present a method for designing and implementation of image editing tool based on combining of bitmap and vector image.

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A Design of Comparatorless Signed-Magnitude Adder/Subtracter (비교기를 사용하지 않는 부호화-절대값 가/감산기 설계)

  • Chung, Tae-Sang;Kwon, Keum-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.1
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    • pp.1-6
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    • 2008
  • There are many possible representations in denoting both positive and negative numbers in the binary number system to be applicable to the complexity of the hardware implementation, arithmetic speed, appropriate application, etc. Among many possibilities, the signed-magnitude representation, which keeps one sign bit and magnitude bits separately, is intuitively appealing for humans, conceptually simple, and easy to negate by flipping the sign bit. However, in the signed-magnitude representation, the actual arithmetic operation to be performed may require magnitude comparison and depend on not only the operation but also the signs of the operands, which is a major disadvantage. In a simple conceptual approach, addition/subtraction of two signed-magnitude numbers, requires comparator circuits, selective pre-complement circuits, and the adder circuits. In this paper circuits to obtain the difference of two numbers are designed without adopting explicit comparator circuits. Then by using the difference circuits, a universal signed-magnitude adder/subtracter is designed for the most general operation on two signed numbers.

Image Coding Using Bit-Planes of Wavelet Coefficients (웨이블렛 변환 계수의 비트 플레인을 이용한 영상부호화)

  • 김영로;홍원기;고성제
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.4
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    • pp.714-725
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    • 1997
  • This paper proposes an image compression method using the wavelet transform and bit-plane coding of wavelet coefficients. The hierarchical application of wavelet transform to an image produces one low resoluation(the subband with lowest frequency) image and several high frequency subbands. In the proposed method, the low resolution image is compressed by a lossless method at 8 bits per each coefficient. However, the high frequency subbands are decomposed into 8 bit planes. With an adptive block coding method, the decomposed bit planes are effectively compressed using localized edge information in each bit plane. In addition, the propsoed method can control bit rates by selectively eliminating lessimportant subbands of low significant bit planes. Experimental results show that the proposed scheme has better performance in the peak signal to noise ratio (PSNR) and compression rate than conventional image coding methods using the wavelet transform and vector quantization.

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On Processing Large Scale Set Operations (대용량 집합 연산의 처리)

  • 조대현;이지연;정연돈;김명호;홍희경;유광일;유병규
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10b
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    • pp.362-364
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    • 1998
  • 집합의 표현 방법에는 원소들을 그대로 가지고 있는 배열 형태와 유한한 집합에 한해서 0.1로써 표현하는 비트 벡터가 있다. 집합의 크기가 매우 클 때는 표현 방법과 연산 처리 기법이 저장 공간 및 처리 시간면에서 문제가 된다. 이 논문에서는 유한집합이지만, 범위가 매우 큰 집합에 대하여 집합 연산의 처리 기법들을 소개하고, 그 성능을 비교해 보고, 범위의 크기가 집합 연산에 참여하는 집합의 원소 수에 따른 좋은 집합 표현 방법과 집합 연산 처리 기법을 소개한다.

Synthesis of Near-Regular Vector Texture Patterns (규칙성을 가진 벡터 텍스처의 합성에 관한 연구)

  • Seo, Jae-Woo;Cordier, Frederic
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.487-493
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    • 2007
  • 컴퓨터에서 사용되는 2D 이미지는 크게 비트맵과 벡터의 두 가지 표현 방식이 존재한다. 일반적으로 사용되는 이미지와 텍스처는 대부분 비트맵을 기반으로 하고 있으며, 이에 따라 많은 텍스처 합성에 관한 연구 또한 비트맵 기반으로만 이루어져 왔다. 그러나 일부 분야들에서는 몇 가지 단점에도 불구하고 벡터 형식의 이미지를 선호하고 있으며, 비트맵이 가지지 못한 장점들과 현재의 충분한 컴퓨터 연산 능력을 고려해 볼 때 벡터 이미지의 필요성과 활용분야는 앞으로도 늘어날 것이라 생각된다. 이에 따라 본 논문에서는 벡터 형식으로 주어진 텍스처 패턴을 분석, 합성하는 새로운 방법을 제안한다. 입력 받는 벡터 이미지는 몇 가지의 속성을 지닌 스트로크(Stroke)들의 집합으로서, 각각의 스트로크는 비트맵에서의 픽셀과 같이 기본적인 분석과 합성의 단위가 된다.

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Multi-Dimensional Vector Approximation Tree with Dynamic Bit Allocation (동적 비트 할당을 통한 다차원 벡터 근사 트리)

  • 복경수;허정필;유재수
    • The Journal of the Korea Contents Association
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    • v.4 no.3
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    • pp.81-90
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    • 2004
  • Recently, It has been increased to use a multi-dimensional data in various applications with a rapid growth of the computing environment. In this paper, we propose the vector approximate tree for content-based retrieval of multi-dimensional data. The proposed index structure reduces the depth of tree by storing the many region information in a node because of representing region information using space partition based method and vector approximation method. Also it efficiently handles 'dimensionality curse' that causes a problem of multi-dimensional index structure by assigning the multi-dimensional data space to dynamic bit. And it provides the more correct regions by representing the child region information as the parent region information relatively. We show that our index structure outperforms the existing index structure by various experimental evaluations.

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Lossless Coding Scheme for Lattice Vector Quantizer Using Signal Set Partitioning Method (Signal Set Partitioning을 이용한 격자 양자화의 비 손실 부호화 기법)

  • Kim, Won-Ha
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.93-105
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    • 2001
  • In the lossless step of Lattice Vector Quantization(LVQ), the lattice codewords produced at quantization step are enumerated into radius sequence and index sequence. The radius sequence is run-length coded and then entropy coded, and the index sequence is represented by fixed length binary bits. As bit rate increases, the index bit linearly increases and deteriorates the coding performances. To reduce the index bits across the wide range of bit rates, we developed a novel lattice enumeration algorithm adopting the set partitioning method. The proposed enumeration method shifts down large index values to smaller ones and so reduces the index bits. When the proposed lossless coding scheme is applied to a wavelet based image coding, the proposed scheme achieves more than 10% at bit rates higher than 0.3 bits/pixel over the conventional lossless coding method, and yields more improvement as bit rate becomes higher.

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