• Title/Summary/Keyword: 비즈니스 유형 분석

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Type Analysis of Lower Trunk Body for the Slacks Pattern Design of Chinese Middle-Aged Men - Focused on Ningbo City, Zhejiang Province - (중국 중년 남성의 슬랙스 패턴설계를 위한 하반신 체간부 유형분석 - 절강성 영파 지역을 중심으로 -)

  • Shim, Boo-Ja;Suh, Chu-Yeon;Lee, So-Young
    • Journal of Fashion Business
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    • v.12 no.2
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    • pp.87-99
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    • 2008
  • This study aims to classify lower trunk body types of Chinese men in their middle age (30s and 40s) and suggest the standard for them to design slacks pattern. Mollison's relation deviations were used to analyze the direct measurement items in this research compared to those of Size Korea 2004. Though Korean middle-aged men were higher in most items than Chinese counterparts, all items except mid-thigh circumference and side hip length were merely within the range of ${\pm}1\sigma$. According to the results of size classification by absolute values, factor analysis extracted to 2 factors(horizontal size of lower body and vertical size of lower body), and cluster analysis brought about 3 types(type1: tall and thin trunk (36.9%), type 2 : normal height and thick trunk(45.5%), and type 3 : short and normal trunk(17.6%) with some significant differences among them. Also, the results of shape classification by index values, they were extracted 4 factors (waist-hip flatness, waist-hip cross section, vertical waist-groin and hip-surface length) by factor analysis and revealed 3 types(type 1: different waist-hip width, thick, long waist, long upper hip, and short hip-surface length(27.8%), type 2 : different waist-hip width, flat, short upper hip, high hip and groin, and average hip-surface length(29.4%), and type 3: small waist-hip width, thick, average upper hip, and short hip-surface length (42.8%)) with significant differences among them by cluster analysis. The results of standard body types by shape-size combination, 19subjects(10.16%) under these values are regarded as standard body types. Significance was not seen in all items in the t-test results between the total group and the standard group. The latter had lower variation coefficients and smaller individual differences than the former. However, in-depth research is required for generalization since this research is limited to a small number of subjects in Ningbo of Zhejiang.

A Study on the Establishment of Cybercrime Business Model(CBM) through a Systematic Literature Review (체계적 문헌 연구를 통한 사이버범죄 비즈니스 모델(CBM) 구축)

  • Park, Ji-Yong;Lee, Heesang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.646-661
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    • 2020
  • Technological innovations and fast-growing new internet businesses are changing the paradigm of traditional business management, having various impacts on society. The development of internet technology is also increasing the adverse effects on technological innovation, and in particular, cybercrime related to computers continues to increase with each technological innovation. The purpose of this study is to construct a cybercrime business model (CBM) by using the business model canvas (BMC) theory for cybercrime in order to reduce cybercrime, and this model is applied and analyzed based on types of Korean cybercrimes. For this study, a systematic literature review was conducted to determine the components of cybercrime, and 60 relevant documents were classified through a keyword-based literature search. Besides, qualitative research in the classified literature has led to the derivation of cybercrime into 18 sub-blocks and nine building blocks. This study applies BMC theory to this derivation of cybercrime and builds the CBM through proper redefinition. Lastly, the developed CBM could be applied to cybercrime in Korea to help cyber incident-response staff understand cybercrimes analytically. This study contributes to the development of a new analysis framework that can reduce cybercrime.

Developing a Conceptual Model for Measuring the Electronic Commerce Success of Online Game Websites (온라인게임 웹사이트의 전자상거래 성공측정모델의 개발에 관한 연구)

  • Hong, Ilyoo
    • Informatization Policy
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    • v.19 no.1
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    • pp.45-73
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    • 2012
  • Most online games today are provided via a website interface. Researchers found that various aspects of a game website importantly influence the success of the online game business. This paper aims at identifying key site-related quality factors affecting the success of online casual game websites and creating a model for measuring such success. To meet this end, we extracted basic factors from the literature and expanded them through a Delphi survey method in which domain experts were asked to identify key quality factors of online game websites. Then we performed a questionnaire survey using online game users for an empirical analysis. The results revealed that information quality, service quality, and system quality are all positively related to user satisfaction and that an increase in user satisfaction leads to an improvement in both gamer loyalty and business outcomes. However, it was found that gamers' loyalty does not necessarily increase business outcomes. The paper offers practical as well as academic implications based on the research findings.

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Patent and Statistics, What's the Connection? (특허와 통계학, 그 연결은?)

  • Jun, Sung-Hae;Uhm, Dai-Ho
    • Communications for Statistical Applications and Methods
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    • v.17 no.2
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    • pp.205-222
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    • 2010
  • A patent is a right of intellectual properties to an inventor or its assignee for a limited period under an international law. Not only in an invention of new machines, but it is competitive for using and creating technology in the world based on the patents. Most of the business models are good examples for patented technology, however a statistical analyzing model could be another one. In this paper we study and analyze the patents for the statistical analyzing and data mining models which are currently applied and registered, and suggest a statistical tool for analyzing and categorizing patent data. For this study all the patents in Korea and U.S. are listed and searched to sample the only cases concerning statistics.

An Approach for Improving Logical Identification Rate of RFID Cold Storage Management System (RFID 냉동창고관리 시스템의 논리적 인식률 향상 방안)

  • Choi, Bong-Jun;Moon, Mi-Kyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.105-108
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    • 2011
  • RFID(Radio Frequency Identification)를 이용한 창고관리시스템은 작업환경을 개선시키고 작업처리 속도와 정확성을 증가시킨다. RFID 기술은 기존의 바코드를 대체하여 물품관리를 네트워크화하고 지능화함으로써 창고의 물품관리에 혁신을 선도하고 있다. 그러나 RFID는 포장의 물질적 특성, 태그부착 위치, 노이즈 발생원이 있는 주위작업 환경 등에 따라 인식률에 상당한 차이를 낼 수 있고, 이러한 문제 때문에 실제 비즈니스 영역에서의 적용이 다소 제한받고 있다. 그러므로 RFID를 이용한 창고관리시스템이 모든 업무에 가동되어 업무 효율성을 높이기 위해서는 업무 흐름 도중에 발생할 수 있는 다양한 예외상황을 찾아내고 이를 빠르게 해결할 수 있는 방안이 필요하다. 본 논문에서는 RFID를 이용하는 냉동창고에서 업무 자동화가 끊어짐없이(seamless) 이어질 수 있도록 다양한 유형의 RFID 오류원인을 식별해내고 이를 해결할 수 있는 방안에 대해 제시한다. 이를 위해 RFID가 동작하는 작업환경을 업무 별로 분류하고, 각 작업환경에서 진행되는 업무흐름을 분석하여 각 오류를 유형별로 체계화 시킨다. 분류된 오류들에 대해 이를 감지하고 해결할 수 있는 방안을 찾음으로써 냉동창고 내의 전체적인 업무흐름을 원활히 하여 업무처리 소요시간을 줄일 수 있게 한다.

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Promotion Model for Online Community Site based on the e-CRM: Focusing on the Case of Broadcasting (e-CRM에 기반한 온라인 커뮤니티 사이트 활성화 모형: 방송사 사례를 중심으로)

  • Kim, Chang-Su;Cho, Eun-Seok
    • Information Systems Review
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    • v.6 no.2
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    • pp.243-268
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    • 2004
  • The current e-CRM has been used in various types of e-business. Since the study of e-CRM for the promotion of online community sites are rarely studied, we attempt to analyze the case of broadcasting and suggest the promotion model focusing on the characteristic factors for a successive online community. That is, as a result of analyzing the online community cases for broadcasting, we know that the Internet community site of broadcasting has grown in the order of contents, community and then commerce. According to the case analysis, we have presented an e-CRM promotion model consisting of four phases: customer attraction, customer maintenance, customer enhancement, and customer activation. The e-CRM model suggested in this study may be used as a theoretical basis and practical guideline for further research in relation to e-CRM and e-business.

Foundational Research on the Market Strategies and Current Status of Children's Indoor Theme Parks with Korean Characters as Their Theme (국산 캐릭터를 테마로 한 어린이 실내 테마파크의 현황 및 시장전략에 관한 기초연구)

  • Park, Seong-Sik
    • Cartoon and Animation Studies
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    • s.28
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    • pp.235-263
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    • 2012
  • Regarding the theme park business as an area of cultural content business, this study focuses on the trend of pursuing indoor theme parks as a small-scale small capital strategy escaped from the existing approach oriented to large-scale outdoor complex theme parks. It is because although existing large-scale outdoor complex theme parks require the capital with the scale of hundreds of billion won and also high-level technique and the latest operational know-how that they have a great barrier for new entry as well as enormous risk, the rent indoor theme parks succeed in market entry with efficient risk management and flexible market strategies. Thereupon, this study examines the current status of the children's indoor theme park market with Korean characters as their theme as a new market among the indoor theme parks and also investigates the market strategies of this market in the two aspects of expansion: the expansion of Korean characters' property value and the expansion of the local theme park market. For that, this article reviewed the advanced researches on theme parks and divided the types of theme parks existing in Korea with the criteria of classification by space and theme or classification by main users. Also, among the children's indoor theme parks with Korean characters as their theme, this study visited five ones located in the capital area to examine the current status. And about two located in the capital area and also four in the local area, the current data were received from the persons in charge of the companies for analysis. Also, with the subjects of spectators visiting the 'DIBO VILLAGE, Cheonggye-cheon' newly opened on April 25th, 2012, the research on satisfaction was conducted for analysis. Through that, this study analyzed the structure of the existing children's indoor theme park business with Korean characters as their theme and suggested the ground to analyze the effectiveness of market strategies being implemented. It is expected that this study will establish the clues of systematic and profound discussion for the indoor theme park business that can be said to be the niche market of the theme park business and allow the small-scale areal indoor theme parks to be examined as a significant business model for the local theme park industry. In the aspect of character business as well, it is expected that this will give a chance to establish a new model of spatial storytelling expansion in terms of the property value of Korean animation characters.

The Effect of Online Multiple Channel Marketing by Device Type (디바이스 유형을 고려한 온라인 멀티 채널 마케팅 효과)

  • Hajung Shin;Kihwan Nam
    • Information Systems Review
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    • v.20 no.4
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    • pp.59-78
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    • 2018
  • With the advent of the various device types and marketing communication, customer's search and purchase behavior have become more complex and segmented. However, extant research on multichannel marketing effects of the purchase funnel has not reflected the specific features of device User Interface (UI) and User Experience (UX). In this study, we analyzed the marketing channel effects of multi-device shoppers using a unique click stream dataset from global online retailers. We examined device types that activate online shopping and compared the differences between marketing channels that promote visits. In addition, we estimated the direct and indirect effects on visits and purchase revenue through customer's accumulated experience and channel conversions. The findings indicate that the same customer selects a different marketing channel according to the device selection. These results can help retailers gain a better understanding of customers' decision-making process in multi-marketing channel environment and devise the optimal strategy taking into account various device types. Our empirical analyses yield business implications based on the significant results from global big data analytics and contribute academically meaningful theoretical framework using an economic model. We also provide strategic insights attributed to the practical value of an online marketing manager.

Decision Support for Selecting Workflow Software Products

  • Byun, Dae-Ho
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.5
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    • pp.112-120
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    • 2002
  • There are currently several workflow software products on the market, and they vary in their capabilities and features. Since there is no single workflow product that dominates others in all aspects, it is difficult to evaluate their superiority. Few methods are available about their selection. This paper suggests a decision support method for selecting the most appropriate workflow software products using the Analytic Hierarchy Process method. We prioritize the importance of four classes of workflow applications as well as 13 commercial products.

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A Study on Business Process Patterns for Integrated Supply Chain Planning : Based on Analysis of RFQ Types (통합 공급망계획을 위한 비즈니스 프로세스 패턴 연구 : 견적요청 유형 분석을 바탕으로)

  • Jeong, Han-Il;Chang, Tai-Woo
    • Journal of Information Technology Applications and Management
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    • v.15 no.1
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    • pp.83-97
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    • 2008
  • Today's competitive global market makes most enterprise endeavor to specialize their business areas, and co-operate with trading partners in supply chain by the forms of collaboration, information and business process sharing. However, even the supply chain plan generated by co-operation often fails to be executed successfully, because it was generated without capacities of suppliers and more over nested suppliers. To overcome this limitation, the supply chain plan of an enterprise should be generated truly integrated way. In this paper, we classify business patterns based on scenarios about quotation processing and supply chain planning in self-integrated environment. And we present business process models about four business patterns and describe them, which are classified by whether request for quotation includes information about price, required time periods, and quantity for each required time period and whether it is received from customer or sent to supplier. In addition, we describe the types of supply chain planning problem.

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