• Title/Summary/Keyword: 비전 센서

Search Result 294, Processing Time 0.022 seconds

Implementation of Hand-Gesture-Based Augmented Reality Interface on Mobile Phone (휴대폰 상에서의 손동작 기반 증강현실 인터페이스 구현)

  • Choi, Jun-Yeong;Park, Han-Hoon;Park, Jung-Sik;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.16 no.6
    • /
    • pp.941-950
    • /
    • 2011
  • With the recent advance in the performance of mobile phones, many effective interfaces for them have been proposed. This paper implements a hand-gesture-and-vision-based interface on a mobile phone. This paper assumes natural interaction scenario when user holds a mobile phone in a hand and sees the other hand's palm through mobile phone's camera. Then, a virtual object is rendered on his/her palm and reacts to hand and finger movements. Since the implemented interface is based on hand familiar to humans and does not require any additional sensors or markers, user freely interacts with the virtual object anytime and anywhere without any training. The implemented interface worked at 5 fps on mobile phone (Galaxy S2 having a dual-core processor).

Detecting and Counting People system based on Vision Sensor (비전 센서 기반의 사람 검출 및 계수 시스템)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.6 no.1
    • /
    • pp.1-5
    • /
    • 2013
  • The number of pedestrians is considered essential information which can be used to control a person who makes a entrance or a exit into a building. The number of pedestrians, also, can be used to help to manage pedestrian traffic and the volume of pedestrian flow within the building. Due to the fact there is incorrect detection by occluded, shadows, and illumination, however, difficulty can arise in existing system which is for detection and counts of a person who makes a entrance or a exit into a building. In this paper, it is minimized that the change of illumination and the effect of shadow through the transmitted image from camera which is created and processed with great adaptability. The accuracy of the calculations can be increase as well by using Kalman Filter and Mean-Shift Algorithm in order to avoid overlapped counts. As a result of the test, it is proved that the count method that shows the accuracy of 95.4% should be effective for detection and counts.

Finger-Gesture Recognition Using Concentric-Circle Tracing Algorithm (동심원 추적 알고리즘을 사용한 손가락 동작 인식)

  • Hwang, Dong-Hyun;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.12
    • /
    • pp.2956-2962
    • /
    • 2015
  • In this paper, we propose a novel algorithm, Concentric-Circle Tracing algorithm, which recognizes finger's shape and counts the number of fingers of hand using low-cost web-camera. We improve algorithm's usability by using low-price web-camera and also enhance user's comfortability by not using a additional marker or sensor. As well as counting the number of fingers, it is possible to extract finger's shape information whether finger is straight or folded, efficiently. The experimental result shows that the finger gesture can be recognized with an average accuracy of 95.48%. It is confirmed that the hand-gesture is an useful method for HCI input and remote control command.

Distinction of Real Face and Photo using Stereo Vision (스테레오비전을 이용한 실물 얼굴과 사진의 구분)

  • Shin, Jin-Seob;Kim, Hyun-Jung;Won, Il-Yong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.7
    • /
    • pp.17-25
    • /
    • 2014
  • In the devices that leave video records, it is an important issue to distinguish whether the input image is a real object or a photo when securing an identifying image. Using a single image and sensor, which is a simple way to distinguish the target from distance measurement has many weaknesses. Thus, this paper proposes a way to distinguish a simple photo and a real object by using stereo images. It is not only measures the distance to the target, but also checks a three-dimensional effect by making the depth map of the face area. They take pictures of the photos and the real faces, and the measured value of the depth map is applied to the learning algorithm. Exactly through iterative learning to distinguish between the real faces and the photos looked for patterns. The usefulness of the proposed algorithm was verified experimentally.

An Intelligent Robotic Biological Cell Injection System (바이오 셀 조작용 지능 로봇 시스템)

  • Shim, Jae-Hong;Cho, Young-Im;Kim, Jong-Hyeong
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.14 no.4
    • /
    • pp.411-417
    • /
    • 2004
  • Recently, instruments and systems related on biological technology have been enormously developed. Particularly, many researches for biological cell injection have been carried out. Usually, excessive contact force occurring when the end-effector and a biological cell contact might make a damage on the cell. Unfortunately, the excessive force could easily destroy the membrane and tissue of the cell. In order to overcome the problem, we proposed a new injection system for biological cell manipulation. The proposed injection system can measure the contact force between a pipette and a cell by using a force sensor. Also, we used vision technology to correctly guide the tip of the pipette to the cell. Consequently, the proposed injection system could safely manipulate the biological cells without any damage. This paper presents the introduction of our new injection system and design concepts of the new micro end-effector. Through a series of experiments the proposed injection system shows the possibility of application for precision biological cell manipulation such as DNA operation.

Smart Warehouse Management System Utilizing IoT-based Autonomous Mobile Robot for SME Manufacturing Factory (중소제조기업을 위한 IoT기반의 자율이동모듈을 활용한 스마트 창고관리 시스템 개발)

  • Kim, Jeong-A;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.5
    • /
    • pp.237-244
    • /
    • 2018
  • The Smart Factory level of manufacturing factories of SMEs now lacks a system for grasping the accurate inventory amount associated with inventory movements in managing warehouses at the basic level. Also, it is difficult to manage accurate materials for loss of data due to worker manual work and production method due to experience. In order to solve this problem, in this paper, automatic acquisition of inventory to minimize manual work to grasp workers' Inventory and improve automation is done. In the smart warehouse management system using the IoT-based autonomous mobile module, the autonomous mobile module acquires the data of the inventory storage while moving through the line. In order to grasp the material of the Inventory storage, The Camera module recognizes the name of the inventory storage. And Then, If output matches, the data measured by the sensor is transferred to the server. This data can be processed, saved in a database, and real-time inventory quantity and location can be grasped in a web-based monitoring environment for administrators. The Real-time Automatic Inventory (RAIC) systems is reduce manual tasks and expect the effects of automated inventory management systems.

Real-time Localization of An UGV based on Uniform Arc Length Sampling of A 360 Degree Range Sensor (전방향 거리 센서의 균일 원호길이 샘플링을 이용한 무인 이동차량의 실시간 위치 추정)

  • Park, Soon-Yong;Choi, Sung-In
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.48 no.6
    • /
    • pp.114-122
    • /
    • 2011
  • We propose an automatic localization technique based on Uniform Arc Length Sampling (UALS) of 360 degree range sensor data. The proposed method samples 3D points from dense a point-cloud which is acquired by the sensor, registers the sampled points to a digital surface model(DSM) in real-time, and determines the location of an Unmanned Ground Vehicle(UGV). To reduce the sampling and registration time of a sequence of dense range data, 3D range points are sampled uniformly in terms of ground sample distance. Using the proposed method, we can reduce the number of 3D points while maintaining their uniformity over range data. We compare the registration speed and accuracy of the proposed method with a conventional sample method. Through several experiments by changing the number of sampling points, we analyze the speed and accuracy of the proposed method.

Development of a Horse Robot for Indoor Leisure Sports (실내 레저 스포츠를 위한 승마 로봇의 개발)

  • Lee, Wonsik;Lee, Youngdae;Moon, Chanwoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.5
    • /
    • pp.161-166
    • /
    • 2014
  • Recently, indoor sports simulator equipped with virtual reality devices, like screen golf system, are riding high. There have been many attempts to develop the indoor simulator systems which can make people enjoy exercises in various sports area. A real horseback riding could not have been popularized, because of the cost involved, difficulty to learn and its dangerousness. In this research, a robotic horseback riding platform based on parallel mechanism and virtual reality device is proposed. The proposed platform provides realistic riding feels and various levels of riding difficulty. The equipped motion capture system with a vision sensor enables riders to correct their riding posture based on expert's one. The developed horseback riding platform make it possible to enjoy a horseback riding in all weather, and also can be used for systematic horseback riding training.

Digital Mirror using Particle System based on Motion Detection (움직임 감지 기반의 파티클 시스템을 이용한 디지털 거울)

  • Lim, Chan;Yun, Jae-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.62-69
    • /
    • 2011
  • Development of sensing technology and progress of digital media have been creating new art genre named interactive media art. digital mirror working based on convergence between computer vision technology and video art, is expressing reconstituted spectator's visual image through various mediums. From this aesthetical point and high accessibility towards spectators, many types of digital mirrors have been introducing. However, the majority of digital mirrors express visual images unrelated to degree of spectator's participation and this caused obstruction to spectator's continuous participation and interaction. This paper proposes digital mirror operated by spectator's movements read through particle system synchronized with motion detection algorithm based on analyzing image difference. This work extracted the data of spectator's movement by image processing and designed particle system changed by this data. And it expressed reconstructed spectator's image.

Design of Data Exchange Technique for Power Facilities Monitoring using Augmented Reality (증강현실을 이용한 전력 설비 모니터링 시스템의 데이터 교환 기법 설계)

  • Kim, Donghyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.11
    • /
    • pp.16-22
    • /
    • 2020
  • Since it is difficult for individual power producers and non-professionals who lack basic knowledge to control, manage, and operate facilities through EMS (Energy Management System), augmented reality and virtual reality monitoring systems are applied. However, in the existing systems, data access efficiency is inferior due to the process of analyzing column values for analog signal values collected from sensors and converting data after combining the columns. In addition, high-speed operation processing is difficult due to a large number of indexes for accommodating access patterns for various analog signal waveforms. Therefore, in this paper, a bitmap generator is inserted into a non-tree structure to convert the data collected from power facilities into physical property information, and the converted information is encrypted with a common key, so that the resources for the resources shared between each device are We propose a method of exchanging data for an augmented reality-based power system that is controlled by measurement.