• Title/Summary/Keyword: 비전공자 프로그래밍 교육

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Exploring the Effect of SW Programming Curriculum and Content Development Model for Non-majors College Students : focusing on Visual Representation of SW Solutions (비전공자 SW 프로그래밍 교육과정 및 콘텐츠 개발 모형의 효과성 탐색: SW 해결안의 시각적 표현을 중심으로)

  • Lee, Minjeong
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1313-1321
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    • 2017
  • In the future society where ICT-based digital convergence creates new value, collaborative skills among experts in various fields and SW based problem solving ability is more emphasized. Non-SW specialists are required to have SW based communication skills to effectively collaborate with SW experts to solve their problems. Therefore, SW programming curriculum for non-major college students should be different from the existing programming education for SW-majors aiming at a high level of coding ability. It is also known that diagram-based visual representation is helpful for productive communication and collaboration. In this study, we defined the SW education objectives for the non-majors as cultivating the visual programming ability for SW based problem solving. In order to accomplish this, we explored SW programming curriculum and content development model for non-majors focusing on visual representation of SW solutions. The results of this paper will help to provide appropriate SW learning model for non-majors and to cultivate practical SW capabilities.

A Case Study on Programming Learning of Non-SW Majors for SW Convergence Education (SW융합인재 양성을 위한 비전공자 프로그래밍 학습에 관한 사례 연구)

  • Seo, Jooyoung
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.123-132
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    • 2017
  • Recently, there has been a growing interest in SW education for non-SW major in order to nurture SW convergence talent. In Korea, it is a tendency to make SW mandatory for basic education to all students regardless of their major, starting with SW-oriented universities. Through a case study of programming lesson, the paper compared differences in academic achievements and difficulties of learning between SW majors and non-majors and between the humanities department and the science department. As a result, although there was no significant difference in academic achievement according to majors, the humanities department had more difficulty in implementing programs such as practices, assignments, and team project. Through the interview, lack of understanding about programming problem itself, lack of relationship with friend or tutor that can help assignments, and difficulty in learning motivation by piecemeal curriculum knowledge alone were the main causes. The results will be expected to propose the direction of SW education for non-SW majors.

Effect Analysis of the SW Curriculum Reorganization for Non-CS Students on the Class Satisfaction (비전공자 대상 SW교육과정 개편이 수업만족도에 미친 영향분석)

  • Kim, Heon Joo;Kim, Kyungmi
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.45-48
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    • 2018
  • 본 연구는 H대학에서 비전공자 대상 교양필수 SW 교육과정을 프로그래밍 중심으로 개편한 2015년 이후 3개년도와 이전 3개 년도의 수업만족도에서 차이가 나는가에 대해 비교분석하여 개편 후 비전공자 대상 SW교육과정의 효과성을 파악하고자 한다. H대학은 2015년 교양 SW교육과정을 프로그래밍 중심으로 개편하였다. 개편 전후 수업 만족도의 변화가 있었는가? 라는 연구문제를 기반으로 분석한 결과, 개편 후 3년간 수업만족도는 개편 전 3년보다 높게 나타났으며, 1학기보다는 2학기 교과목들의 수업만족도 편차가 더 크게 나타났다. 1학기 만족도는 유의수준 10%에서 차이가 있는 것으로 나타났으며, 2학기 만족도는 유의수준 5%에서 차이가 있는 것으로 나타났다. 이것은 개편 후 다양한 프로그래밍 언어 중 선택할 수 있도록 교과과정을 제공한 것이 원인인 것으로 파악된다.

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Designing an Intelligent Data Coding Curriculum for Non-Software Majors: Centered on the EZMKER Kit as an Educational Resource (SW 비전공자 대상으로 지능형 데이터 코딩 교육과정 설계 : EZMKER kit교구 중심으로)

  • Seoung-Young Jang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.901-910
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    • 2023
  • In universities, programming language-based thinking and software education for non-majors are being implemented to cultivate creative and convergent talent capable of leading the digital convergence era in line with the Fourth Industrial Revolution. However, learners face difficulties in acquiring the unfamiliar syntax and programming languages. The purpose of this study is to propose a software education model to alleviate the challenges faced by non-major students during the learning process. By introducing algorithm techniques and diagram techniques based on programming language thinking and using the EZMKER kit as an instructional model, this study aims to overcome the lack of learning about programming languages and syntax. Consequently, a structured software education model has been designed and implemented as a top-down system learning model.

Python Basic Programming Curriculum for Non-majors and Development Analysis of Evaluation Problems (비전공자를 위한 파이썬 기초 프로그래밍 커리큘럼과 평가문제 개발분석)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.75-83
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    • 2022
  • Most of the courses that teach the Python programming language are liberal arts courses that all students in general universities must complete. Through this, non-major students who have learned the basic programming process based on computational thinking are strengthening their convergence capabilities to apply SW in various major fields. In the previous research results, various evaluation methods for understanding the concept of computational thinking and writing code were suggested. However, there are no examples of evaluation problems, so it is difficult to apply them in actual course operation. Accordingly, in this paper, a Python basic programming curriculum that can be applied as a liberal arts subject for non-majors is proposed according to the ADDIE model. In addition, the case of evaluation problems for each Python element according to the proposed detailed curriculum was divided into 1st and 2nd phases and suggested. Finally, the validity of the proposed evaluation problem was analyzed based on the evaluation scores of non-major students calculated in the course to which this evaluation problem case was applied. It was confirmed that the proposed evaluation problem case was applied as a real-time online non-face-to-face evaluation method to effectively evaluate the programming competency of non-major students.

Development of Python Education Program with Computational Thinking

  • Lee, Min-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.315-323
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    • 2022
  • In this paper, we propose a python education program that applies computational thinking for non-majors and programming beginners. In this study, we focus on the basics of program logic, breaking away from the difficult grammar and memorization-oriented programming education. And by applying the problem-solving procedure of computational thinking, we propose an educational program that allows non-majors and programming beginners to learn programming easily. In this paper, an 8-week educational program was applied to middle school students with little text coding experience. and through a post-satisfaction survey, it was found that their confidence in programming increased, and they were able to apply computational thinking could be applied to life and other subjects. Although the importance of programming education is being emphasized, it is expected that it will be used as a useful educational program when composing program education for non-majors and beginners in programming for learners who still find it difficult to learn programming.

Non-Major Students' Perceptions of Programming Education Using the Scratch Programming Language (스크래치 프로그램을 활용한 프로그래밍 교육에 대한 비전공자의 인식 연구)

  • Oh, Mi-Ja
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.1-11
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    • 2017
  • As an emphasis has been put on the importance of computational thinking, universities have opened software educational programs as required basic courses.. Therefore this study aimed to examine non-major students' perceptions of programming before and after they had programing education. To this end, this study performed programming education for 15 weeks using the Scratch programming language, and then conducted a questionnaire survey. This study analyzed responses from 214 students. According to the results of the analysis, 74 % of the non-major students had no previous experience with programming, 87% felt that programming was difficult, and 69.7% answered that they did not need programming education. To change these negative perceptions of programming, this study made the following suggestions. First, the professor should clearly convey the needs, purposes, and content of programming education to students prior to class. Second, programming should be designated as an optional course rather than required one. Third, it is necessary to develop content integrated with majors, or educational programs or content connected to getting a job or starting a business.

Difficulty Analysis of an Introductory Computer Programming Course for non-Major Students (비전공자 대상의 컴퓨터 프로그래밍 입문 교양 수업에서의 학습자의 어려움 분석)

  • Kim, Jaekyung;Sohn, Eisung
    • Journal of Creative Information Culture
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    • v.7 no.2
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    • pp.69-77
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    • 2021
  • In the past, computer programming was a course taken by students of computing domain majors. With the advent of the fourth industrial revolution, students in all major fields are taking it as the general required course. However, students have difficulties in learning new subject such as unfamiliar computational problem solving approach and general purposed programming language, which can lead to negative phenomena such as learning effectiveness, confidence, and decreased interest. In this paper, the causes of difficulties experienced by non-majors students while learning programming language are analyzed and identified through qualitative and quantitative research on questionnaires, journals, and achievements. Thus, we suggest that designing an educational plan that minimizes difficulties.

A Comparative Study of Educational Programming Languages for Non-majors Students: from the Viewpoint of Programming Language Design Principles (비전공자를 위한 교육용 프로그래밍 언어의 비교 연구: 프로그래밍 언어 설계 원칙의 관점으로)

  • Kim, Youngmin;Lee, Minjeong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.47-61
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    • 2019
  • As the SW-centered society has emerged, SW-based problem-solving capabilities is emphasized in all areas of society. It is a trend that universities are obliged to do SW basic education for non-majors students and they are carrying out programming education. This study derives grammatical elements based on conciseness, generality, and efficiency among the design principles of programming language and based on it, compares and analyzes visual programming language and diagramming language. As a result, the efficiency of Raptor is more powerful than Scratch in the simplicity and generality, and the same tendency can be confirmed in the result of the learner's obtained in programming lesson. We hope that this study will contribute to the design and implementation of programming education based on features of programming language.

Development of a Sound Art Programming Course for Non-Majors (비전공자를 위한 사운드 아트 프로그래밍 교과목 개발)

  • Kwon Hyunwoo
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.71-79
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    • 2024
  • This study developed a sound art programming course using pure data to foster computational thinking and convergence of art and technology in college students who are non-computer majors. This paper presents an example of operating a curriculum that designed and developed a sound art-centered music programming subject using Pure Data, derives educational outcomes and improvement measures for classes, and presents a creative convergence education program of technology and art. It has a purpose. For the study, we looked at examples of educational programs that combine art and technology, as well as pure data and sound art, and based on this, we designed and developed a sound art programming course for non-majors. The curriculum was operated based on the developed subjects, and the results showed increased interest in programming through art and technology convergence classes, active class participation through autonomous choice, creation of a new perspective on art, improvement of computational thinking skills, collaboration and communication. The educational effect of ability enhancement was confirmed. We expect that this study will be able to present a new perspective on the convergence education of art and technology, including artistic diversity and understanding of new media according to the development of media.