• Title/Summary/Keyword: 비디오 이해

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The Expository Dictionary using the Sign Language about Information Communication for Deaf (청각장애인을 위한 정보통신용어 수화해설 사전)

  • Kim Ho-Yong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.217-222
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    • 2005
  • The purpose of this study is to design and implement a sign language dictionary for the deaf to understand information communication terminologies. When the deafs who have difficulties in communication use the internet, they an get help from this dictionary in accessing various types of information and expressing their intension. In order for the deaf to utilize the internet as efficiently as ordinary people, they must understand information communication terminologies first In order to implement the dictionary, we defined the concepts of the deaf and examined their characteristics. In addition, we established principles in designing this dictionary and selected some terminologies. When explaining the terminologies. we tried to use expressions common to the deaf, but sometimes modified them to keep the original meanings of the terms in producing sign language videos. This studies are applied as learning aid to information education for the deaf, and the deaf's understanding of ICT was measured through two tests.

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Implementation of A Multimedia Streaming System using MPEG-4 (MPEG-4 표준을 이용한 멀티미디어 스트리밍 시스템 구현)

  • 임동근;이정우;김선태;마평수;호요성
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.215-224
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    • 2001
  • In recent days, research activities on multimedia services mainly focus on the multiplexing system with timing synchromization for media components, such as video, audio and text. The MPEG-4 standard emphasizes object-based coding which includes analysis and understanding of the Image content. Since in MPEG-4 we can define objects and encode them independently, we can manipulate and display each object for different applications. This feature of MPEG-4 is also vero useful for multimedia services, such as video streaming cia different network channels, digital versatile disc, internet TV, video E-mail, and so on. In this Paper, we implement a multimedia streaming system which is compliant with the MPEG-4 system and the MP4 file format.

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Web-based V-Commerce Development Using Persona Model - For Vietnamese Consumer (페르소나 모델을 활용한 웹 기반의 V-Commerce 개발 -베트남 소비자들을 대상으로-)

  • Chung, Hae-Kyung;Lee, Seung-Min
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1169-1176
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    • 2018
  • This study aims to create a video-commerce website that uses video for Vietnamese consumers. First of all, we completed the persona by conducting understanding questionnaires, in - depth interviews, and analysis of prior research to understand the content interest and understanding of Vietnamese consumers, purpose of website use. Persona results: First, make it easy for Vietnamese and Korean people to interact with each other by creating a contact menu. Secondly, it would be provided various information about K-pop, Korean fashion, Korean makeup(cosmetics), Korean food, Korean travel, Korean, etc., which Vietnamese people are interested in. Third, it makes it easy to purchase the products that are shown in the video that they watch.

The One Time Biometric Key Generation and Authentication Model for Portection of Paid Video Contents (상용 비디오 콘텐츠 보호를 위한 일회용 바이오메트릭 키 생성 및 인증 모델)

  • Yun, Sunghyun
    • Journal of the Korea Convergence Society
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    • v.5 no.4
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    • pp.101-106
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    • 2014
  • Most peoples are used to prefer to view the video contents rather than the other contents since the video contents are more easy to understand with both their eyes and ears. As the wide spread use of smartphones, the demands for the contents services are increasing rapidly. To promote the contents business, it's important to provide security of subscriber authentication and corresponding communication channels through which the contents are delivered. Generally, symmetric key encryption scheme is used to protect the contents in the channel, and the session key should be upadated periodically for the security reasons. In addition, to protect viewing paid contents by illegal users, the proxy authentication should not be allowed. In this paper, we propose biometric based user authentication and one time key generation models. The proposed model is consist of biometric template registration, session key generation and chanel encryption steps. We analyze the difference and benefits of our model with existing CAS models which are made for CATV contents protection, and also provides applications of our model in electronic commerce area.

Teacher Noticing on Students' Reasoning of Statistical Variability (학생의 통계적 변이성 이해에 대한 수학 교사의 노티싱 변화 양상 사례연구)

  • Han, Chaereen;Kim, Hee-jeong;Kwon, Oh Nam
    • Journal of the Korean School Mathematics Society
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    • v.21 no.2
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    • pp.183-206
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    • 2018
  • It arises that teachers' professional competence should be considered not only with a cognitive perspective but also with a situative perspective. In this study, we considered mathematics teacher noticing as situational professional competencies of a mathematics teacher, and explored how mathematics teachers noticing on children's development of reasoning about variability in a video club has changed with the situative perspective. Findings illustrate that the 'interpreting' component among the three components of noticing-attending, interpreting, and deciding how to respond-was critically decisive for the change of the participant teachers' noticing. We also discussed how the video club intervention(the framework of children's development of reasoning about variability) can support the development of teacher noticing as a professional competence. This study has implications on the design of a video club to improve mathematics teacher noticing.

An Effective Method for Replacing Caption in Video Images (비디오 자막 문자의 효과적인 교환 방법)

  • Chun Byung-Tae;Kim Sook-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.2 s.34
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    • pp.97-104
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    • 2005
  • Caption texts frequently inserted in a manufactured video image for helping an understanding of the TV audience. In the movies. replacement of the caption texts can be achieved without any loss of an original image, because the caption texts have their own track in the films. To replace the caption texts in early methods. the new texts have been inserted the caption area in the video images, which is filled a certain color for removing established caption texts. However, the use of these methods could be lost the original images in the caption area, so it is a Problematic method to the TV audience. In this Paper, we propose a new method for replacing the caption text after recovering original image in the caption area. In the experiments. the results in the complex images show some distortion after recovering original images, but most results show a good caption text with the recovered image. As such, this new method is effectively demonstrated to replace the caption texts in video images.

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Improvement of usability of the refrigerator through behavioral analysis (사용행태 분석에 의한 냉장고 사용편의성 개선)

  • 변재형
    • Archives of design research
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    • v.14 no.2
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    • pp.245-252
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    • 2001
  • On the assumption that the layout of refrigerator for domestic market does not match with the eating habits of the Korean, this study suggests a way of improvement for usability of the refrigerator by re-arranging layout of inner shelves through behavioral analysis with the video ethnography. On the result of analysis, it can be found that the layout of inner shelves of the most refrigerators differs from the habits of cooking and preparing meals of Korean food, so the author propose a new layout to exchange the usage of the 3rd shelf with the vegetable box of the bottom level. It can be effective method to improve the usability by assigning appropriate usage for each shelf. To extract internal design factors of product, which is related to the specific living habits such as a refrigerator, understanding of user behavior must be accomplished at the first stage. The author found that the analysis of user behavior using the video ethnography is useful for this purpose, because it can be used to explore unpredictable design factors from user's real life.

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Video Camera Model Identification System Using Deep Learning (딥 러닝을 이용한 비디오 카메라 모델 판별 시스템)

  • Kim, Dong-Hyun;Lee, Soo-Hyeon;Lee, Hae-Yeoun
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.8
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    • pp.1-9
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    • 2019
  • With the development of imaging information communication technology in modern society, imaging acquisition and mass production technology have developed rapidly. However, crime rates using these technology are increased and forensic studies are conducted to prevent it. Identification techniques for image acquisition devices are studied a lot, but the field is limited to images. In this paper, camera model identification technique for video, not image is proposed. We analyzed video frames using the trained model with images. Through training and analysis by considering the frame characteristics of video, we showed the superiority of the model using the P frame. Then, we presented a video camera model identification system by applying a majority-based decision algorithm. In the experiment using 5 video camera models, we obtained maximum 96.18% accuracy for each frame identification and the proposed video camera model identification system achieved 100% identification rate for each camera model.

Design and Implementation of a news Archive System using Shot Types (샷의 타입을 이용한 뉴스 아카이브 시스템의 설계 및 구현)

  • Han, Keun-Ju;Nang, Jong-Ho;Ha, Myung-Hwan;Jung, Byung-Hee;Kim, Kyeong-Soo
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.416-428
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    • 2001
  • In order to build a news archive system. the news video stream should be first segmented into several articles, ad their contents are abstracted effectively. This abstraction helps the users to understand the contents of the article without playing the whole video stream. This paper proposes a new article boundary detection scheme for the news video streams together with a new news article abstraction scheme using the shot types of the news video data. The shots in the news video are classified into anchor person shots, interview shots, speech shots, reporting shots, graphic shots, and others. Since the news article starts with an anchor shot whose duration is relatively longer than other shots with special screen structure, the article boundary in detected by the computing the length of the shot and checking the screen structure in the proposed scheme. For the effective abstraction of the article video, the graphic image located in the right-top of the anchor shot frames is primarily used in the proposed abstraction scheme since it is the abstraction of the article made by the producer of the news according to its contents so that it contains a lot of meaningful information. The key frames of the other shots except interview and report shots are also used to abstract the contents of the articles in the proposed scheme. Upon experimental results, the precision and recall values of the proposed article boundary detection scheme could be 92% and 96%, respectively. This paper also presents a design and implementation of a prototype news archive system on WWW that consists of an indexing tool, an authoring tool, a database for meta-data of the news, and a browsing tool.

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Why Do Users Participate in Hashtag Challenges in a Short-form Video Platform?: The Role of Para-Social Interaction (숏폼 비디오 플랫폼에서 사용자는 왜 해시태그 챌린지에 참여하는가?: 준사회적 상호작용을 중심으로)

  • Li, Yi-Qing;Kim, Hyung-Jin;Lee, Ho-Geun
    • Informatization Policy
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    • v.29 no.3
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    • pp.82-104
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    • 2022
  • One of the interesting social phenomena in short-form video platforms is the hashtag challenge wherein ordinary users are encouraged to create by imitating short viral videos on a particular theme. Despite the increasing popularity of hashtag challenges, theoretical discussion on related user behavior is still very insufficient. In this study, we attempted to examine the impact of micro-influencers in order to understand users' willingness to participate in hashtag challenges. For this purpose, the para-social interaction theory and imitation behavior literature were adopted as key theoretical basis. In an empirical investigation using 243 survey data from TikTok users, our study found that a user's illusion of intimacy with a micro-influencer (i.e., para-social interaction) had significant positive impact on the intention to participate in a hashtag challenge. This study also showed that the degree of para-social interaction in a short-form video platform was determined by both media content-related factors and media character-related factors (i.e., content attractiveness, physical attractiveness, and attitude homophily). Our work in this study provided significant theoretical and practical implications on how to leverage micro-influencers for the success of hashtag challenges in a short-form video platform.