• Title/Summary/Keyword: 비교디자인

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A Model of Affectiveness on Textile Image (직물 디자인에 대한 감성 예측 모형)

  • 박수진;정찬섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.77-80
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    • 1999
  • 본 연구는 박수진, 장준익 및 정찬섭 (1998)에서 언급된 방식으로 조사된 직물 디자인의 시각적 측면에 대한 감성을 모형화하여 각각의 감성 발생에 기여하는 주요 디자인 요소들이 무엇인지, 그리고 각 감성별 주요 디자인 요소의 가산적인(additive) 결합과 디자인 요소들 전반의 승산적인(multiplicative) 결합에서 얻어진 결과가 어떻게 다른지를 비교, 분석하였다.

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Emotional Evaluation of Textile Design Using Digital Craft (디지털 크래프트를 적용한 텍스타일 디자인의 감성평가)

  • Choe, Jin-A;Yi, Phil-Ha;Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.65-76
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    • 2019
  • Currently, the field of textile is expanding the scope of its research, which focuses on non-material values such as emotion. This study suggests possibilities for and applications of emotional textile design, using digital craft via empirical research focusing on the emotional significance of textile design. The results, obtained with a subjective evaluation scale developed for this study, were used to verify whether there is statistical significance in the differences between textile design using digital technology and textile design using digital craft. The experiment indicated certain meaningful implications for application of digital crafts through the application of textile design. First, ethnic emotions were not found to be significant but did increase in all three comparative analyses. Second, both modern and classical emotions decreased. Third, comparisons between digital textile machine and digital textile machine and craft showed a significant difference in sensibility. Lastly, the comparison of 3D printing and 3D printing and craft indicated a significant increase in elegance. Therefore, textile design using digital craft is thought to be able to deliver an ethnic, fun, and elegant sensibility, following the digital technology used. If the results derived from this study are used appropriately in the development and production of textile design, it can effectively support the development of emotional textile design. In addition, the results of this study provide objective data for the design of emotional textile through digital craft, which will provide important implications for the academic world and for practical production.

Comparing User Experience-based Design and Minimalism (사용자 경험 디자인과 미니멀리즘 비교)

  • Jo, Dong-Hee;Lim, Byung-Woo;Cho, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.145-154
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    • 2008
  • Minimalism, which started with the subtle distinction between the end of modernism and beginning of post-modernism, was not limited to the fine arts but also spread through architecture, fashion, and the rest of the design industries. this historical study is considered a logical, user experience-based design process, the latest issue derived from the collision between minimalism and the digital environment is not limited to practical industrial design processes, but also their theoretical study. the results show that user experience-based design process and minimalism share many of the same qualities. based on these similarities, minimalism and user experience-based design process can be grouped together both academically and theoretically for establishing a future academic template for the digital designing process.

A Comparative Study on Data Input Design of E-business Websites (E-business 웹사이트에서의 데이터 입력디자인에 관한 비교 연구)

  • 정홍인
    • Archives of design research
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    • v.17 no.1
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    • pp.127-134
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    • 2004
  • The purpose of this study was to compare data input interfaces used in e-business applications on the web and find optimal input design characteristics. Basic data entry tools such as a pull down menu, list, text input box, and radio button were examined by inputting data into a simulated hotel room reservation web site. Experimental results indicated that the text input box was most efficient for experts or experienced operators when there are more than four menu-items and pull down menu was considered most satisfactory, simplest, and easier to use for novices or unexperienced users. A simple list was determined to be the best for the input of binary data considering user's satisfaction, simplicity, and flexibility but radio button was evaluated best for the ease to use. Design guide lines of this study can be applied to build a usable interactive web sites and increase economic efficiency.

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A Status Analysis of the Education Game Graphic Design in the Universities: Focusing on Comparison of Education between USA and Korea (대학의 게임그래픽디자인 교육과정 현황분석: 미국과 한국의 교육과정비교를 중심으로)

  • Shin, Hyun-Suk
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.114-121
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    • 2017
  • The game industry, which is based on high technology, requires specialized personnel. In particular, game graphic design, which occupies the visual area of games, is a fusion of technology and design. In this study, we classify and analyze the curriculum status of US and Korean game - related universities, which is the world 's top game industry. US universities ranked 10 universities in the ranking through official evaluation agencies, and Korea compared 10 universities with relatively well-publicized educational courses through the official homepage. In this analysis, it is necessary to study the curriculum that can complement the creativity and flexibility of game graphic design course by preparing creative subjects for securing professors who have experience in field work and developing various game graphic designs.