• Title/Summary/Keyword: 브로드캐스트 모델

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Dynamic Broadcasting Mechanism based on IEEE 802.11 Cross-Layer in MANET (MANET에서 IEEE 802.11 Cross-Layer 기반의 동적 브로드캐스팅 기법)

  • Kim, Jae-Soo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.355-356
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    • 2014
  • 기존의 MANET 환경에서 동작하는 계층화된 데이터 전송 프로토콜은 각 계층이 독립적인 기능을 수행하기 때문에 노드의 이동 상황에 따라 변하는 네트워크 환경을 잘 반영하지 못하고 있다. 본 논문에서는 라우팅 계층과 MAC 계층 간의 상호 작용을 통하여 MANET의 2-홉 거리에 있는 노드 수를 반영하여 더 우수한 성능을 나타내는 Cross-Layer 모델 기반의 브로트캐스트 기법을 제안한다. 본 논문에서 제안하는 Cross-Layer 모델은 IEEE 802.11 MAC 프로토콜을 수정하여 이동 노드 주위의 상태에 따라 브로드캐스트 패킷을 적응적으로 전송하도록 동작한다.

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An Extended Virtual LAM System Deploying Multiple Route Server (다중 라우트 서버를 두는 확장된 가상랜 시스템)

  • Seo, Ju-Yeon;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
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    • v.29 no.2
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    • pp.117-128
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    • 2002
  • Virtual LAN (VLAN) is an architecture to enable communication between end stations as if they were on the same LAN regardless of their physical locations. VLAN defines a limited broadcast domain to reduce the bandwidth waste. The Newbridge Inc. developed a layer 3 VLAN product called VIVID, which configures a VLAN based on W subnet addresses. In a VIVID system, a single route server is deployed for address resolution, VLAN configuration, and data broadcasting to a VLAN. If the size of the network, over which the VLANS supported by the VIVID system spans, becomes larger, this single route server could become a bottleneck point of the system performance. One possible approach to cope with this problem is to deploy multiple route servers. We propose two architectures, organic and independent, to expand the original VIVID system to deploy multiple route servers. A course of simulations are done to analyze the performance of each architecture that we propose. The simulation results show that the performances of the proposed architectures depend on the lengths of VLAN broadcasting sessions and the number of broadcast data frames generated by a session. It has also been shown that there are tradeoffs between the scalability of the architecture and their efficiency in data transmissions.

Design Methodology of System-Level Simulators for Wideband CDMA Cellular Standards (광대역 CDMA 셀룰러 표준을 위한 시스템 수준 시뮬레이터의 설계 방법론)

  • Park, Sungkyung
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.41-51
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    • 2013
  • This tutorial paper presents the design methodology of system-level simulators targeted for code division multiple access (CDMA) cellular standards such as EV-DO (Evolution-Data Only) and broadcast multicast service (BCMCS). The basic structure and simulation flow of system-level simulators are delineated, following the procedure of cell layout, mobile drops, channel modeling, received power calculation, scheduling, packet error prediction, and traffic generation. Packet data transmissions on the forward link of CDMA systems and EV-DO BCMCS systems are considered for modeling simulators. System-level simulators for cellular standards are modeled and developed with high-level languages and utilized to evaluate and predict air interface performance metrics including capacity and coverage.

Modeling and Simulation of LEACH Protocol to Analyze DEVS Kernel-models in Sensor Networks

  • Nam, Su Man;Kim, Hwa Soo
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.97-103
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    • 2020
  • Wireless sensor networks collect and analyze sensing data in a variety of environments without human intervention. The sensor network changes its lifetime depending on routing protocols initially installed. In addition, it is difficult to modify the routing path during operating the network because sensors must consume a lot of energy resource. It is important to measure the network performance through simulation before building the sensor network into the real field. This paper proposes a WSN model for a low-energy adaptive clustering hierarchy protocol using DEVS kernel models. The proposed model is implemented with the sub models (i.e. broadcast model and controlled model) of the kernel model. Experimental results indicate that the broadcast model based WSN model showed lower CPU resource usage and higher message delivery than the broadcast model.

Energy Efficiency in Multicast on Static Ad Hoc Sensor Networks (정적 애드혹 센서망에서의 멀티캐스트의 에너지 효율성)

  • 김중태;모상만;정일용
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.466-468
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    • 2003
  • 무선 센서 네트워크에서의 에너지 효율은, 네트워크 및 노드의 운용시간에 직접 영향을 미치므로, 지연시간과 같은 일반 성능척도 이상으로 중요하다. 본 논문에서는 에너지 소모의 관점에서 정적 애드혹 센서 네트워크에서의 멀티캐스트 프로토콜들을 재평가하고, 멀티캐스트에서의 에너지 소모의 분석적 모델을 제안한다. 멀티캐스트 프로토콜은 멀티캐스트 패킷이 다수의 수신자들에게 전달되는 네트워크 구조에 따라, 크게 트리기반(tree­based) 멀티캐스트와 메쉬기반(mesh­based) 멀티캐스트로 분류된다. 메쉬기반 프로토콜은 링크 장애에 강하여 높은 신뢰성을 갖는 반면에, 트리기반 멀티캐스트는 높은 에너지 효율을 나타낸다. 그 이유는 메쉬기반 프로토콜은 메쉬 내에서 플러딩(flooding)에 의존하고 메쉬 내의 노드는 모든 멀티캐스트 패킷을 수신해야 하기 때문이다. 본 논문에서 제안한 에너지 소모의 분석적 모델에 의하면, 메쉬기반 멀티캐스트는 메쉬 내의 브로드캐스기반 플러딩으로 인하여 트리기반 멀티캐스트에 비하여 약 (f + 1)/2 배의 에너지를 더 소모한다. 여기서 f 는 평균 노드 연결도를 나타낸다.

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A Data Dissemination Model for Location-based Services (위치 기반 서비스를 위한 데이타 전달 모델)

  • Park Kwangjin;Song Moonbae;Hwang Chong-sun
    • Journal of KIISE:Databases
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    • v.32 no.4
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    • pp.405-415
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    • 2005
  • Indexing techniques are used to implement selective tuning in wireless environments Indices are broadcast together with data to help mobile clients locate the required information. As a result, clients stay in doze mode most of the time. The drawback of this solution is that broadcast cycles are lengthened due to additional index information. In location-aware mobile services(LAMSs), it is important to reduce the query response time, since a late query response nay contain out-of-date information. In this paper, we present a broadcast-based spatial query processing method (BBS) designed to support k-NN query processing. In the BBS, broadcasted data objects are sorted sequentially based on their locations, and the server broadcasts the location dependent data along with an index segment. The performance of this scheme is investigated in relation to various environmental variables, such as the distributions of the data objects, the average speed of the clients and the size of the service area.

Error Time Message Broadcast Method to Prevent Deadlock in Dynamic Reconfiguration Environment (동적 재구성 환경에서 교착상태를 예방하기 위한 오차 시간 메시지 브로드캐스트 기법 연구)

  • Shin, Hyun-Jun;Kim, Sung-Jin;Oh, Chang-Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2131-2136
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    • 2016
  • Before Industry 4.0, a purpose of manufacturing processes is simply overcoming the weakness of product line. However, Industry 4.0 should determine its method of work of facilities' own accord. Manufacturing processes such as FMS, AMS, MAS have been developed in these procedures, but there are possibilities of deadlock that can be happened for the reason of machine, agent or resource sharing. There were many studies to solve this problem. However, studies about prevention of deadlock happened in the situation that manufacturing processes are reconfigured dinamically because of human's intervention are incomplete. This paper proposes the model of the situation reconfigured dinamically and the method to prevent the deadlock in this situation. The proposed method adjusts production and manufacturing time by broadcasting time error messages to machines around when the manufacturing time of machine intervened by human is changed. Through this, it is anticipated to prevent the deadlock if conditions of the product line are changed.

Development of a Channel Binding Scheme for the Distributed IPC of the Real-time Object Model, TMO (실시간 객체 TMO의 분산 IPC를 위한 채널 바인딩 기법 설계 및 개발)

  • Kim, Do-Hyung;Kim, Jung-Guk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.177-180
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    • 2003
  • TMO (Tim-triggered Message-triggered Object) 는 분산환경에서의 정시보장 컴퓨팅을 목표로 제안된 실시간 객체 모델이다. TMO는 객체 자료저장소(object data store), 주기와 데드라인에 의해 구동되는 쓰레드와 이벤트 메시지 전달에 의해 데드라인 방식으로 구동되는 쓰레드로 구성된다. 이러한 TMO 의 수행을 위해, 윈도우 운영체제상의 WTMOS, 리눅스 상의 LTMOS 와 리눅스 커널 내부에서 TMO를 제공하기 위한 TMO-Linux등의 엔진들이 개발되었다. 이러한 엔진들은 서로 다른 플랫폼을 가진 네트워크 환경에서 논리적 멀티캐스트 채널 방식의 분산 IPC 를 기반으로 TMO 의 분산 컴퓨팅을 지원한다 단, 기존의 분산 IPC 는 UDP 기반의 브로드캐스트 방식을 사용하기 때문에 같은 서브 네트워크에 속한 노드들로만 분산 환경을 구축할 수 있고, 특정 채널을 사용하지 않는 노드에도 메시지를 전달하는 브로드캐스팅 오버혜드가 발생하며, UDP 의 특성에 기인한 신뢰성 저하의 문제를 갖고 있다 본 논문에서는 이러한 단점을 극복하기 위해, TMO 엔진의 분산 IPC 모델에 Channel Binding을 통한 그룹 커뮤니케이션 기법을 도입하고 이를 TCP 기반으로 확장하였다.

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Study on the Production Process of Performance Arts Visualization Projects: Focused on a Case Analysis of NT Live Cinema Broadcasts (공연예술 영상화 제작과정 연구:NT Live 시네마 브로드캐스트 사례분석을 중심으로)

  • Park, Jin-Won;Kim, Ga-eun
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.45-58
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    • 2021
  • This study aims to select representative performance art visualization projects that react to changes in the culture enjoyment methods and needs of contemporary performance art consumers for performance art culture value creation and vitalization that suit the Fourth Industry and a global age, verify new cultural value creation possibilities of performance projects, and look into important matters and keynotes of production processes. Focusing on the report 'NT Live-Digital broadcast of theatre Learning from the pilot season'(2011), a thorough analysis was conducted on the Royal National Theatre of England, a leading model of cinema broadcast performance visualization projects, including the purpose, production processes (copyright agreements, personnel compositions, filming and broadcasting), marketing methods, and audiences of its "NT Live" project and observations were made of production processes and cultural and artistic values that differ from existing performance art to examine administrative and financial keynotes for the sustainability of performance visualization projects. Through this, possibilities of source creations with artistic, cultural, and economic values that cinema broadcast (live performance broadcast) performance viewing methods have as a new form of performance art products can be verified. In addition, the development of various performance approaches that respond to the culture enjoyment methods and consumption patterns of audiences will result in the vitalization of performing arts visualization projects through the enhancement of popular appeal and the expansion of audience types of the performing arts field.

Design and Implementation of DHCP with Minimized Broadcasting Traffic (브로드캐스팅 트래픽을 최소화한 DHCP의 설계 및 구현)

  • An, Seong-Jin;Jeong, Jin-Uk;Lee, Sang-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.709-719
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    • 1996
  • DHCP(Dynamic Host Configuration Protocol)is a protocol which dynamically allocates an IP address and/or host configuration parameters to a host. But because this protocol uses broadcasting for message exchange, it causes heavy traffic and overload on the network. By avoiding unnecessary broadcasting and using a simple and efficient implementation model, we can reduce such heavy traffic and overload. We have studied on characteristics of the broadcasting the traffic caused by DHCP, and implement the model which can reduce traffic by improving algorithm and unicasting messages.

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