• Title/Summary/Keyword: 분류-언어

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A Study on the Form of Charms with the Attributes of Experimental Typography (실험 타이포그래피 관점에서의 부적의 조형성)

  • 정성환;김민호
    • Archives of design research
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    • v.14 no.4
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    • pp.99-108
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    • 2001
  • The Charm is composed of various kind of ancient signs, letters and systematic characters so that they delivers messages with many expressions. They, compared with the experimental typography, are more logical and experimental than we generally think. Also, they have meanings and attributes as characters do, in which there are symbols, hieroglyphs, pictures and other similar words. Each attribute diverse from symbolic meaning, associates to deconstruction of letters. It is needed to review the experimental attributes of charms with the view of structural typography for potentialities of expression. The purpose of the study is to analyze and classify the morphologic construction of charms so that we can find the possibilities of applying the attributes to visual languages and typography. Future study seems to be extending the area of expressing of typography fit for our own culture, not for Western

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A Study on Satirical Expression of Animal Cartoon & Animated Cartoon (동물 만화영상의 풍자적 표현 연구)

  • Lee, Hwa-Ja
    • Cartoon and Animation Studies
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    • s.9
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    • pp.266-282
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    • 2005
  • Cartoon & Animated cartoon is consists of imaginal attributes and linguistic attributes, and it is closely connected with humor and satirical contents. And then various expressions using animals as matter communicate satirical attributes of a satire strongly and easily. On this article, techniques of satirical expression using animals in Cartoon & Animated cartoon media are studied and analyzed. By the method, it looks around briefly beginning from primitive cave paintings of the prehistoric age to various contemporary Cartoon & Animated cartoon character industries as historical background of Cartoon & Animated cartoon, and also arranges various types that literary expression and representation for visual expression techniques - metaphorical expressions, emblematic expressions, figure of speech and so forth - on literature. This attempt aims for presenting a basic analysis method that connecting and combining Cartoon & Animated cartoon media with humanistic classification and making database of existing data. These accumulated data will indicate cartoon and the action of meaning.

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Analysis of the Correlation between Narrative and Emotions Displayed by Movie Characters through a Quantitative Analysis of Dialogues in a Movie (영화 대사의 정량적 분석을 통한 등장인물의 감정과 서사간의 상관성 연구)

  • You, Eun-Soon
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.95-107
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    • 2013
  • A linguistic element found in a movie, dialogue, plays a critical role in building up narrative structure. Still, analyses conducted on movies mostly focus on images due to the nature of a movie that conveys a story through its visual images while dialogue has either been underestimated or received less spotlight despite their importance. This study highlights the significance of lines in a movie. This study calls attention to dialogue, which has stayed out of the main focus and been on the periphery thus far when analyzing movies, so as to see how they contribute to constructing a narrative. It then spotlights the significance of dialogue in the movie. To this end, the study sorts out emotional expressions articulated by actors through their dialogues then to make polarity classification into affirmation and negation, followed by a quantitative analysis of how the polarity proportion of emotional expressions changes depending on the narrative structure. The study also suggests a narrative's relevance with emotions by pointing to dynamic emotional changes that shift between affirmation and negation depending on incidents, conflicts and resolution thereof throughout a movie.

A Study on the Thesaurus-based Ontology System for the Semantic Web (시소러스를 기반으로 한 온톨로지 시스템 구현에 관한 연구)

  • Jeong, Do-Heon;Kim, Tae-Su
    • Journal of the Korean Society for information Management
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    • v.20 no.3
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    • pp.155-175
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    • 2003
  • The purpose of the study was to construct a system based on the semantic web environment's ontology by utilizing the ontology schema derived from the facet-type Art and Architecture Thesaurus(AAT). The aforementioned ontology schema is based on the Web Ontology Language(OWL), which is being widely considered the standard ontology language for the W3C-centered semantic web environment. Also, the concepts were limited to terms within AAT'S Furniture Facet, and the system was tested using the Chair concept, which is a lower-level facet that has a diverse conceptual relationship and broad vocabulary base. The ontology system is capable of searching for concepts, while controlling the search results by always providing a 'Preferred term' for synonymous terms. In addition, the system provides the user with first, a relationship between the terms centered around the inquiry, and second, related terms along with their classification properties. Also, the system is presented as and application example of the ontology system that constructs a information system that intakes an Instance value and reproduces it into a RDF file. During this process, utilization of multiple ontologies was introduced, and the stored Instance value's meta-data elements were used.

A Study of a Knowledge Inference Algorithm using an Association Mining Method based on Ontologies (온톨로지 기반에서 연관 마이닝 방법을 이용한 지식 추론 알고리즘 연구)

  • Hwang, Hyun-Suk;Lee, Jun-Yeon
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1566-1574
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    • 2008
  • Researches of current information searching focus on providing personalized results as well as matching needed queries in an enormous amount of information. This paper aims at discovering hidden knowledge to provide personalized and inferred search results based on the ontology with categorized concepts and relations among data. The current searching occasionally presents too much redundant information or offers no matching results from large volumes of data. To lessen this disadvantages in the information searching, we propose an inference algorithm that supports associated and inferred searching through the Jess engine based on the OWL ontology constraints and knowledge expressed by SWRL with association rules. After constructing the personalized preference ontology for domains such as restaurants, gas stations, bakeries, and so on, it shows that new knowledge information generated from the ontology and the rules is provided with an example of the domain of gas stations.

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GO Guide : Browser & Query Translation for Biological Ontology (GO Guide : 생물학 온톨로지를 위한 브라우저 및 질의 변환)

  • Jung Jun-Won;Park Hyoung-Woo;Im Dong-Hhyuk;Lee Kang-Pyo;Kim Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.3
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    • pp.183-191
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    • 2006
  • As genetic research is getting more active, data construction of genes are needed in the field of biology. Therefore, Gene Ontology Consortium has constructed genetic information by OWL, which is Ontology description language published by W3C. However, previous browsers for Gene Ontology only support simple searching mechanisms based on keyword, tree, and graph, but it is not able to search high quality information considering various relationships. In this paper, we suggest browsing technique which integratesvarious searching methods to support researchers who are doing actually experiment in biology field. Also, instead of typing a query, we propose querv generation technique which constructs query while browsing and query translation technique which translate generated query into SeRQL query It is convenient for user and enables user to obtain high quality information. And by this GO Guide browser, it has been shown that the information of Gene Ontology could be used efficiently.

The study about historical style of animation :Focused on the individual style and USA's style & Japan's style (애니메이션의 역사적 양식에 대한 연구:개인양식과 미국의 디즈니.일본의 지브리 양식을 중심으로)

  • Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.16
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    • pp.49-65
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    • 2009
  • I try to extract typological factors from the historically relevant works of animation, for that we can refer 'style.' creator's individuality, general tendencies and restraints of his time, the national properties work on them. It is the individual aspect that excels in the works of Jiri Trnka, Tim Burton, Yuri Norstein, so they stand out not only in their own specific sensibility, vision but also in the elucidation of themes and the technology of dealing medium. On the other hand the Walt Disney's animation has so distinctive characteristics that we could identify them. Disney's so-called classical model accomplished a typically American animation form as full of expressive visual language, over reaction, full animation describing detail action. We could tell, Miyajaki Hayao's Gibri Studio represents Japanese animation, which works on traditional motives of Japan and expresses unique humanity.

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Design and Implementation of Storage Schema and Low-level Storage Manager for GML Documents (GML 문서 저장을 위한 저장 스키마 및 하부 저장 관리자의 설계 및 구현)

  • Chang, Jae-Woo;Kim, Young-Guk;Kim, Young-Jin
    • The KIPS Transactions:PartD
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    • v.14D no.6
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    • pp.623-632
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    • 2007
  • GML is a markup language presented as exchange standard for geographic information by the OGC(Open GIS Consortium). In spatial network databases, researches for supporting GML(Geographic Markup Language) can be divided into the parsing, the storing and the retrieval of GML documents. Among them, the study on the storage of GML documents is essential for their efficient retrieval. However there is little research on the storing of GML documents whereas there have been a lot of researches on the storing of n documents. Because the storage schema designed for XML documents are not appropriate for geographic information, we, in this paper, propose three storage schema for efficiently storing GML documents including geographic information in order to solve the problem that the XML storage schema store duplicate data and need to search many tables for obtaining elements. In addition, we design and implement a low-level storage manager which can store GML documents using the proposed GML storage schema.

Comparison of Detection Performance of Intrusion Detection System Using Fuzzy and Artificial Neural Network (퍼지와 인공 신경망을 이용한 침입탐지시스템의 탐지 성능 비교 연구)

  • Yang, Eun-Mok;Lee, Hak-Jae;Seo, Chang-Ho
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.391-398
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    • 2017
  • In this paper, we compared the performance of "Network Intrusion Detection System based on attack feature selection using fuzzy control language"[1] and "Intelligent Intrusion Detection System Model for attack classification using RNN"[2]. In this paper, we compare the intrusion detection performance of two techniques using KDD CUP 99 dataset. The KDD 99 dataset contains data sets for training and test data sets that can detect existing intrusions through training. There are also data that can test whether training data and the types of intrusions that are not present in the test data can be detected. We compared two papers showing good intrusion detection performance in training and test data. In the comparative paper, there is a lack of performance to detect intrusions that exist but have no existing intrusion detection capability. Among the attack types, DoS, Probe, and R2L have high detection rate using fuzzy and U2L has a high detection rate using RNN.

A Study on Word Learning and Error Type for Character Correction in Hangul Character Recognition (한글 문자 인식에서의 오인식 문자 교정을 위한 단어 학습과 오류 형태에 관한 연구)

  • Lee, Byeong-Hui;Kim, Tae-Gyun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1273-1280
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    • 1996
  • In order perform high accuracy recognition of text recognition systems, the recognized text must be processed through a post-processing stage using contextual information. We present a system that combines multiple knowledge sources to post-process the output of an optical character recognition(OCR) system. The multiple knowledge sources include characteristics of word, wrongly recognized types of Hangul characters, and Hangul word learning In this paper, the wrongly recognized characters which are made by OCR systems are collected and analyzed. We imput a Korean dictionary with approximately 15 0,000 words, and Korean language texts of Korean elementary/middle/high school. We found that only 10.7% words in Korean language texts of Korean elementary/middle /high school were used in a Korean dictionary. And we classified error types of Korean character recognition with OCR systems. For Hangul word learning, we utilized indexes of texts. With these multiple knowledge sources, we could predict a proper word in large candidate words.

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