• Title/Summary/Keyword: 부분 시스템

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Stereo-To-Multiview Conversion System Using FPGA and GPU Device (FPGA와 GPU를 이용한 스테레오/다시점 변환 시스템)

  • Shin, Hong-Chang;Lee, Jinwhan;Lee, Gwangsoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.616-626
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    • 2014
  • In this paper, we introduce a real-time stereo-to-multiview conversion system using FPGA and GPU. The system is based on two different devices so that it consists of two major blocks. The first block is a disparity estimation block that is implemented on FPGA. In this block, each disparity map of stereoscopic video is estimated by DP(dynamic programming)-based stereo matching. And then the estimated disparity maps are refined by post-processing. The refined disparity map is transferred to the GPU device through USB 3.0 and PCI-express interfaces. Stereoscopic video is also transferred to the GPU device. These data are used to render arbitrary number of virtual views in next block. In the second block, disparity-based view interpolation is performed to generate virtual multi-view video. As a final step, all generated views have to be re-arranged into a single image at full resolution for presenting on the target autostereoscopic 3D display. All these steps of the second block are performed in parallel on the GPU device.

The Optimization of Fuzzy Prototype Classifier by using Differential Evolutionary Algorithm (차분 진화 알고리즘을 이용한 Fuzzy Prototype Classifier 최적화)

  • Ahn, Tae-Chon;Roh, Seok-Beom;Kim, Yong Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.161-165
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    • 2014
  • In this paper, we proposed the fuzzy prototype pattern classifier. In the proposed classifier, each prototype is defined to describe the related sub-space and the weight value is assigned to the prototype. The weight value assigned to the prototype leads to the change of the boundary surface. In order to define the prototypes, we use Fuzzy C-Means Clustering which is the one of fuzzy clustering methods. In order to optimize the weight values assigned to the prototypes, we use the Differential Evolutionary Algorithm. We use Linear Discriminant Analysis to estimate the coefficients of the polynomial which is the structure of the consequent part of a fuzzy rule. Finally, in order to evaluate the classification ability of the proposed pattern classifier, the machine learning data sets are used.

TCP Performance Analysis in Wireless Transmission using Adaptive Modulation and Coding Schemes (적응변조코딩 기법을 사용하는 무선 전송에서의 TCP 성능 분석)

  • 전화숙;최계원;정동근
    • Journal of KIISE:Information Networking
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    • v.31 no.2
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    • pp.188-195
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    • 2004
  • We have analyzed the performance of TCP in the CDMA mobile communications systems with the adaptive modulation and coding(AMC). The wireless channel using AMC is characterized with not high error rate but highly varying bandwidth. Due to time-varying bandwidth, timeout events of TCP occurs more frequently, which leads to the throughput degradation. The analysis model is composed of the two parts. In the first part, we divide TCP packet stream into ‘packet groups’and derive the probability distribution of the wireless transmission time of each Packet group that reflects the time varying characteristics of AMC. In the second part, we formulate embedded Markov chain by making use of the results of the first part to model TCP timer mechanism and wireless transmission. Since our system model is characterized by the forward link high speed data transmission using AMC, the results reported in this paper can be used as a guideline for the design and operation of HSDPA, 1xEV-DO, and 1xEV-DV.

A study on image edge detection using adaptive morphology Meyer wavelet-CNN (적응적 형상학 Meyer 웨이브렛-CNN을 이용한 영상 에지 검출 연구)

  • Beak, Young-Hyun;Moon, Sung-Rung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.6
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    • pp.704-709
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    • 2003
  • The digital image can be distorted by a noise for a transmission or other elements of system. It happen to be vague of a boundary side in the division of an image object, especially, boundary side of an input image is very important because it can be determined to the division and detection element in pattern recognition. Therefore it is proposed an edge detection method of optimal to divide and detect exactly a boundary part. In this paper, it detected the optimal edge with applying this image to Meyer wavelet-CNN algorithm, after it does level up a boundary side of an image by using the adaptive morphology as the threshold of an input image. It confirmed that the proposed algorithm is more superior to the conventional methods and the conventional Sobel method which is an image edge detection algorithm. Especially, it is confirmed by simulation that the proposed algorithm can be got the better result edge at the place of closing to each edges and having smoothly curved line.

On-line Automatic Geometric Correction System of Landsat Imagery (Landsat 영상의 온라인 자동 기하보정 시스템)

  • Yun, YoungBo;Hwang, TaeHyun;Cho, Seong-Ik;Park, Jong-Hyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.4
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    • pp.15-23
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    • 2004
  • In order to utilize remote sensed images effectively, it is necessary to correct geometric distortion. Geometric correction is a critical step to remove geometric distortions in satellite images. For geometric correction, Ground Control Points (GCPs) have to be chosen carefully to guarantee the quality of geocoded satellite images, digital maps, GPS surveying or other data. Traditional approach to geometric correction used GCPs requires substantial human operations. Also that is necessary much time and manpower. In this paper, we presented an on-line automatic geometric correction by constructing GCP Chip database. The Proposed on-line automatic geometric correction system is consists of four part. Input image, control the GCP Chip, revision of selected GCP, and output setting part. In conclusion, developed system reduced the processing time and energy for tedious manual geometric correction and promoted usage of Landsat imagery.

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Contribution analysis of underwater radiation noise source using partial coherence function (부분상관 함수를 이용한 수중방사소음 소음원 기여도 분석)

  • Kim, Tae Hyeong;Choi, Jae Yong;Oh, Jun Seok;Kim, Seong Yong
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.2
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    • pp.118-124
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    • 2016
  • In this paper, contribution analysis method using a partial coherence function is dealt with in the case of underwater radiation noise. When performing the contribution analysis using a partial coherence function, it is important to select the order of system input. But in the case of frequency correlated systems, it is very difficult to properly select the order of system input. In order to solve this problem, the contribution analysis is performed by subdividing the area of contribution using multiple coherence function. And the new contribution analysis method is presented by using the relationship between the contribution characteristic matrix and multiple coherence function. In order to validate the new method, calculation is performed about multi-input / single-output model which is composed of sine waves. The result of calculation shows that it is possible to derive the exact contribution values.

A Study on Utilization of Facial Recognition-based Emotion Measurement Technology for Quantifying Game Experience (게임 경험 정량화를 위한 안면인식 기반 감정측정 기술 활용에 대한 연구)

  • Kim, Jae Beom;Jeong, Hong Kyu;Park, Chang Hoon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.9
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    • pp.215-223
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    • 2017
  • Various methods for creating interesting games are used in the development process. Because the empirical part is difficult to measure and analyze, it usually only measures and analyzes the parts where data are easy to quantify. This is a clear limit to the fact that the experience of the game is important.This study proposes a system that recognizes the face of a game user and measures the emotion change from the recognized information in order to easily quantify the experience of the user who is playing the game. The system recognizes emotions and records them in real time from the face of the user who is playing the game. These recorded data include time and figures related to the progress of the game, and numerical values for emotions recognized from the face. Using the recorded data, it is possible to judge what kind of emotion the game induces to the user at a certain point in time. Numerical data on the recorded empirical part using the system of this study is expected to help develop the game according to the developer 's intention.

Low-Power Cache Design by using Locality Buffer and Address Compression (지역 버퍼와 주소 압축을 통한 저전력 캐시 설계)

  • Kwak, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.11-19
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    • 2013
  • Most modern computer systems employ cache systems in order to alleviate the access time gap between processor and memory system. The power dissipated by the cache systems becomes a significant part of the total power dissipated by whole microprocessor chip. Therefore, power reduction in the cache system becomes one of the important issues. Partial tag cache is the system for the least power consumption. The main power reduction for this method is due to the use of small partial tag matching, not full tag matching. In this paper, we first analyze the previous regular partial tag cache systems and propose a new address matching mechanism by using locality buffer and address compression. In simulation results, the proposed model shows 18% power reduction in average, still providing same performance level, compared to regular cache.

Research on the Design and Evaluation of a Control Loading System for Flight Simulator (비행 시뮬레이터용 조종력 재현 장치 설계 및 시험연구)

  • Lee, Chan-Seok;Kim, Byoung-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.4
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    • pp.95-100
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    • 2004
  • This paper represents the development of a CLS(Control Loading System) for a target a airplane (KT-1) with mechanical linkage reversible flight control system. The system is composed of mechanical frame, controller, sensing part to measure the force from the stick, driving system generating the reaction forces. The DS1103 DSP(Digital Signal Processor) of the dSpace Corp. was used as the controller. The control algorithm of the CLS and the operational environment including monitoring software and evaluation tools are described. The evaluation of the system was conducted according to the requirement specification. The results of the test were analyzed by comparing with the actual data of the target airplane.

A Clustering File Backup Server Using Multi-level De-duplication (다단계 중복 제거 기법을 이용한 클러스터 기반 파일 백업 서버)

  • Ko, Young-Woong;Jung, Ho-Min;Kim, Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.657-668
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    • 2008
  • Traditional off-the-shelf file server has several potential drawbacks to store data blocks. A first drawback is a lack of practical de-duplication consideration for storing data blocks, which leads to worse storage capacity waste. Second drawback is the requirement for high performance computer system for processing large data blocks. To address these problems, this paper proposes a clustering backup system that exploits file fingerprinting mechanism for block-level de-duplication. Our approach differs from the traditional file server systems in two ways. First, we avoid the data redundancy by multi-level file fingerprints technology which enables us to use storage capacity efficiently. Second, we applied a cluster technology to I/O subsystem, which effectively reduces data I/O time and network bandwidth usage. Experimental results show that the requirement for storage capacity and the I/O performance is noticeably improved.