• Title/Summary/Keyword: 복원시스템

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Analysis of Response behaviors of offshore mooring structures by a piecewise-linear system (구분적선형시스템을 이용한 해양 구조물의 거동분석)

  • 마호성
    • Computational Structural Engineering
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    • v.10 no.4
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    • pp.251-265
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    • 1997
  • A piecewise-linear system is utilized to model the offshore mooring system. The approximated piecewise-linear restoring force is obtained to be compared with the analytically derived restoring force of a mooring system. Two systems are compared to verify the applicability of the piecewise-linear system to evaluate responses of the mooring system. Using the piecewise-linear system, the response behaviors of mooring systems are examined under various excitations. Nonlinearity of the system and effects of both system and excitation parameters are intensively examined. System responses are identified mainly by observing Poincare maps. The mooring system is found to have various types of responses such as regular harmonic, subharmonic and complex nonlinear behaviors, including chaos by utilizing a piecewise-linear system. Various values of parameters are applied to determine the effects of parameters upon system responses. Response domains are determined by establishing parametric maps.

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implementation of 3D Reconstruction using Multiple Kinect Cameras (다수의 Kinect 카메라를 이용한 3차원 객체 복원 구현)

  • Shin, Dong Won;Ho, Yo Sung
    • Smart Media Journal
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    • v.3 no.4
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    • pp.22-27
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    • 2014
  • Three-dimensional image reconstruction allows us to represent real objects in the virtual space and observe the objects at arbitrary view points. This technique can be used in various application areas such as education, culture, and art. In this paper, we propose an implementation method of the high-quality three-dimensional object using multiple Kinect cameras released from Microsoft. First, We acquire color and depth images from triple Kinect cameras; Kinect cameras are placed in front of the object as a convergence form. Because original depth image includes some areas where have no depth values, we employ joint bilateral filter to refine these areas. In addition to the depth image problem, there is an color mismatch problem in color images of multiview system. In order to solve it, we exploit an color correction method using three-dimensional geometry. Through the experimental results, we found that three-dimensional object which is used the proposed method is more naturally represented than the original three-dimensional object in terms of the color and shape.

Superresolution Restoration From Directional Rectangular Blurred Images (방향성 직사각형 열화 영상을 사용한 초해상도 영상복원)

  • Shin, Jeongho
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.109-117
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    • 2014
  • This paper presents a superresolution restoration technique that can restore high-resolution images from differently blurred low resolution images rather than using the motion information between low-resolution images. In order to restore the super-resolution image the rotatable aperture mask lens system is proposed. The proposed technique does not need to estimate point spread function at each frame. In addition, it does not require image registration because there is no global translational motion between low resolution images. By using a rotatable rectangular aperture, two consecutive captured images provide sufficiently exclusive information for superresolution. Therefore, the proposed method can reduce the registration error between the low-resolution image as well as the calculation amount for superresolution restoration. The existing lens system of the camera can be extended to obtain a superresolution image by only adding an rotatable rectangular aperture mask. Finally, in order to verify the performance of the proposed system, experimental results are performed. By comparing with the existing superresolution methods, the proposed method showed the significant improvements in the sense of spatial resolution.

Analysis of Influence Factors for Remediation of Contaminated Soils Using Prefabricated Vertical Drains (연직배수재를 이용한 오염지반 복원의 영향인자 분석)

  • Park, Jeongjun;Shin, Eunchul
    • Journal of the Korean GEO-environmental Society
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    • v.9 no.2
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    • pp.39-46
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    • 2008
  • Due to the growth in industrialization, potential hazards in subsurface environments are becoming increasingly significant. The extraction of the contaminant from the soil and movement of the water are restricted due to the low permeability and adsorption characteristics of the reclaimed soils. There are a number of approaches to in-situ remediation that are used in contaminated sites for removing contaminants. These include soil flushing, dual phase extraction, and soil vapor extraction. Among these techniques, soil flushing was the focus of the investigation in this paper. Incorporated technique with PVDs has been used for dewatering from fine-grained soils for the purpose of ground improvement by means of prefabricated vertical drain systems. The laboratory model tests were performed by using the flushing tracer solutions for silty soils and recorded the tracer concentration changes with the elapsed time and flow rates. The modeling was intended to predict the effectiveness and time dependence of the remediation process. Modeling has been performed on the extraction, considering tracer concentration and laboratory model test characteristics. The computer model used herein are SEEP/W and CTRAN/W, this 2-D finite element program allows for modeling to determine hydraulic head and pore water pressure distribution, efficiency of remediation for the subsurface environment. It is concluded that the coefficient of permeability of contaminated soil is related with vertical velocity and extracted flow rate. The vertical velocity and extracted flow rate have an effect on dispersivity and finally are played an important role in-situ soil remediation.

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3D Object Restoration and Data Compression Based on Adaptive Simplex-Mesh Technique (적응 Simplex-Mesh 기술에 기반한 3차원 물체 복원과 자료 압축)

  • 조용군
    • Journal of the Korean Institute of Intelligent Systems
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    • v.9 no.4
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    • pp.436-443
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    • 1999
  • Most of the 3D object reconstruction techniques divide the object into multiplane and approximate the surfaces of the object. The Marching Cubes Algorithm which initializes the mesh structure using a given isovalue. and Delaunay Tetrahedrisation are widely used. Deformable models are well-suited for general object reconstruction because they make little assumptions about the shape to recover and they can reconstruct objects *om various types of datasets. Now, many researchers are studying the reconstruction systems based on a deformable model. In this paper, we propose a novel method for reconstruction of 3D objects. This method, for a 3D object composed of curved planes, compresses the 3D object based on the adaptive simplexmesh technique. It changes the pre-defined mesh structure, so that it may approach to the original object. Also, we redefine the geometric characteristics such as curvatures. As results of simulations, we show reconstruction of the original object with high compression and concentration of vertices towards parts of high curvature in order to optimize the shape description.

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Optimal Camera Placement Leaning of Multiple Cameras for 3D Environment Reconstruction (3차원 환경 복원을 위한 다수 카메라 최적 배치 학습 기법)

  • Kim, Ju-hwan;Jo, Dongsik
    • Smart Media Journal
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    • v.11 no.9
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    • pp.75-80
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    • 2022
  • Recently, research and development on immersive virtual reality(VR) technology to provide a realistic experience is being widely conducted. To provide realistic experience in immersive virtual reality for VR participants, virtual environments should consist of high-realistic environments using 3D reconstruction. In this paper, to acquire 3D information in real space using multiple cameras in the reconstruction process, we propose a novel method of optimal camera placement for accurate reconstruction to minimize distortion of 3D information. Through our approach in this paper, real 3D information can obtain with minimized errors during environment reconstruction, and it is possible to provide a more immersive experience with the created virtual environment.

A Phase Recovery and Amplitude Compensation Scheme for QPSK All Digital Receiver Using CORDIC Algorithm (CORDIC 알고리즘을 이용한 QPSK 디지털 수신기의 위상 복원 및 진폭보상방안)

  • Seo, Kwang-Nam;Kim, Chong-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12C
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    • pp.1029-1034
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    • 2010
  • For All Digital QPSK receivers, a phase recovery scheme is required to fix the arbitrarily rotated I/Q quadrature signals due to the transmission path and clock mismatch between the transmitter and the receiver. The conventional Costas phase recovery loop scheme requires a separate AGC(Automatic Gain Control) to obtain the performance independent of input signal power. This paper proposes a simple scheme which separates the phase and amplitude of the input signal via CORDIC algorithm and performs the phase recovery and amplitude compensation simultaneously. The proposed scheme can considerably reduce the logic resources in hardware implementation, has been verified by C++ and Model Sim simulations.

3D Reconstruction in Urban environments using Stereo Matching algorithm for a Mobile Robot (이동로봇을 위한 스테레오 정합 기법을 이용한 3차원 도시환경복원)

  • Ha, Jeong-Hyo;Kang, Jung-Won;Kim, Si-Jong;Ahn, Seung-Uk;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1930-1931
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    • 2011
  • 세계적으로 많은 연구원들이 3차원 모델링에 대하여 연구하고 있다. 특히 무인자동차의 주행을 위한 센서시스템, 경로생성, 3차원 월드모델링 방법 등에 대한 연구가 많이 진행되고 있다. 이 논문은 스테레오 카메라를 이용한 3차원 도시환경복원을 위한 방법을 제안한다. 전체적인 시스템은 다중센서(스테레오 카메라, DGPS, IMU), PC, 이동로봇(전기차)으로 구성하였다. 스테레오 카메라를 통해 들어오는 이미지는 스테레오 정합기법을 이용하여 지역좌표계의 3차원 점군을 획득하는데 이용되며, DGPS와 IMU를 통해 얻은 정보는 이동로봇의 위치를 추정하는데 이용된다. 지역좌표계의 3차원 점군과 이동로봇의 위치를 융합하면 세계좌표계의 3차원 점군을 얻을 수 있으며, 이를 이용하여 도시환경을 복원을 시행하였다. 또한 스테레오 정합기법을 통해 얻어지는 점군의 중복복원을 회피하기 위하여 임시추적을 이용한다. 임시추적을 통해 동일한 점으로 판단되는 경우 중복복원을 방지하는 알고리즘을 제안한다. 실험결과는 3차원 도시환경 복원을 수행하여 점군으로 표현하였다.

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A Study on High Resolution Reconstruction Algorithms for improving Resolution (해상도 향상을 위한 고해상도 복원 알고리즘 연구)

  • Baek, Young-Hyun;Moon, Sung-Ryong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.72-79
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    • 2007
  • In this paper, It propose a new restoration algorithm of high resolution, which is reconstructed to high resolution image using low resolution image informations. The proposed algorithm is constructed based on super resolution theory, it is consisted of progressive steps of the integration and construction. It reduced a lot of data-processing capacity and noise with integration through sub-pixel movement and wavelet basis through a higher resolution. As a result, it is shown that the main information is maintained and the error rate is improved. Using expansion fuzzy wavelet B-spline interpolation in stage of construction, it is confirmed that we can achieve smoothing image and good resolution without blur and block.

Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.