• Title/Summary/Keyword: 보행 안내

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Development of Indoor Navigation System based on the Augmented Reality in Subway Station (증강현실 기반 지하철 역사의 보행안내 시스템)

  • KIM, Wongil;LIM, Guk hyun;KIM, Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.1
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    • pp.43-55
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    • 2019
  • Smart phone based navigation applications are very useful in everyday life. Cost-effective and user friendly navigation can be provided to the user by many applications available in market. Using the Smart phone these navigation applications provide accurate navigation for outdoor locations. But providing an accurate navigation underground space such as subway station is still a challenge. It is hence more convenient and appropriate for mobility services if the visitors could simply view the guidance of the subway station on their mobile phone, wherever and whenever it is needed. This study develops a algorithm for indoor navigation with the help of Augmented Reality(AR) and QR marker code from the entrance to the train platform for users. This indoor navigation uses AR and QR maker codes for two purposes: to provide the user link to the subway station location and to provide the current guidance details to the user. This Smart phone algorithm that uses a smart phone optical tool to decode the QR marker to determine the location information and provide guidance to the AR without indoor Maps. This algorithm also provides a module to guide mobility vulnerable to the Barrier Free route to destination.

Smart Portable Navigation System Development and Implementation of 1:N Service for Visually impaired Persons (시각 장애인을 위한 Smart Portable Navigation System 개발과 1:N 서비스 구현)

  • Byun, Jae-Ryoung;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.191-193
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    • 2012
  • the existing developed route guidance services for the visually impaired aids for using RFID tags attached to the cane, the extent to which the cover blocks and RF communication was a simple walking guide service. It has a detection range of RFID readers in short, clear obstacles to location, size and shape can not be determined. And the risk of escape routes in case of questions or directions Measures are urgently needed. Today, due to the Smart Device Development convenience to users and offers many benefits. And the Android platform, Client and Server (PC) between the socket stream, using real-time video and voice information, location information by sending a dangerous situation for the visually impaired to take immediate action on the system and 1: N is to implement the service.

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Implementing Accessible Themed Roads through the Analysis of Electric Wheelchair User Experiences

  • Je-Seung Woo;Ji-Hui Nam;Sun-Gi Hong
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.147-154
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    • 2023
  • In this paper, we propose a barrier-free course route navigation service named "Theme Road" aimed at improving the mobility and convenience for elderly electric wheelchair users with walking disabilities. To achieve this goal, we conducted a user survey through shadowing and in-depth interviews to gather insights on the challenges experienced by elderly electric wheelchair users. We identified potential solutions for each inconvenience through co-creation workshops, resulting in a set of design considerations and app functionalities. Using persona development and service scenarios, we designed and implemented the "Theme Road" service as a dedicated navigation application for barrier-free course navigation. Unlike conventional route navigation and mapping services, our study stands out by offering a unique approach that combines recommended destinations and safe routes based on experiential analysis from elderly electric wheelchair users.

The Design and Implementation Android OS Based Portable Navigation System For Visually Impaired Person and N : N Service (시각 장애인을 위한 Android OS 기반의 Portable Navigation System 설계 및 구현 과 N : N Service)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.327-330
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    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Android based Portable Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. Android based Portable Navigation System has GPS, Camera, Audio and WI-FI(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by WI-FI network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

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The Design and Implementation Navigation System For Visually Impaired Person (시각 장애인을 위한 Navigation System의 설계 및 구현)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2702-2707
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    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. This Navigation System has GPS, Camera, Audio and Wi-Fi(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by Wi-Fi network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

Detection of Crosswalk for the Walking Guide of the Blind People (시각장애인 보행 안내를 위한 횡단보도 검출 및 방향 판단)

  • Kim, Seon-il;Jeong, Yu-Jin;Lee, Dong-Hee;Jung, Kyeong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.45-48
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    • 2019
  • Detection of crosswalk is an important issue for the blind to walk without the help of others. There is a braille block on the sidewalk, which helps the blind to walk. On the other hand, crosswalk is more dangerous due to the moving vehicles. However, there is no appropriate means to induce the blind. In this paper, we propose a method to detect crosswalk in front of a blind and estimate its direction using an image sensor. We adopt multi-ROIs and make their binary versions. In order to determine whether it is a crosswalk, two features are extracted; one is the number of crossing in the binary image and the other is the ratio of white area. We can also estimate the direction of the crosswalk through the slope of the projection data. We evaluated the performance using experimental dataset and the proposed algorithm showed 80% accuracy of detection.

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The Effect of Greenspace on School Commuting Routes on Pedestrian Satisfaction and the Future Direction of Creation (학교통학로 녹지가 보행자의 만족도와 조성 방향에 미치는 영향)

  • Kim, Min Kyung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.50 no.1
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    • pp.20-32
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    • 2022
  • For this study, 313 pedestrians, including students, from two schools participated in the greening project of the school commuting roads in Seoul. These schools were compared to two without street greenspaces to analyze the effects of the green areas on pedestrian satisfaction and the future direction of creation. As a result of the greenspace satisfaction analysis of schools with greenspace, the items that had the greatest effect on overall satisfaction were 'Width of the sidewalk' (37%), 'Harmony with the surrounding landscape' (24.97%), 'The arrangement of trees, grass, and flowers' (18.30%) and 'Overall management' (10.44%). In other words, the item that satisfies most is securing the appropriate width of the sidewalk where the greenspace is located. It is necessary to re-considered creating greenspaces in existing sidewalk spaces and secure a sidewalk width for pedestrian convenience. As a result of the analysis on the direction of greenspace creation, the respondents who experienced greenspaces through the greenspaces on school commuting routes recognized natural features, such as grass and flowers as more important elements as well as noting that landscape and harmony are important. In addition, respondents interested focusing on functionality recognized the need for greenspaces and highly recognized the importance of arranging natural materials, such as trees, grasses, and flowers. This group also recognized the advantages of functionality and the effectiveness of green spaces. Therefore, it is necessary to expand awareness of the effectiveness of greenspaces through environmental education, publicity, and the provision of information boards. More effort will be needed to apply regional and school characteristics rather than uniform composition to the development of greenspaces.

An Implementation of Stereo Image Based Sighted Guiding Device Platform for the Visually Impaired (시각장애인을 위한 스테레오 영상기반 보행환경정보안내 단말 플랫폼 개발)

  • Oh, Bonjin;Park, Sangheon;Kim, Juwan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.13 no.2
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    • pp.73-81
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    • 2018
  • This paper describes a device platform which the blind can wear to keep path and to get surrounding information during their independent walking. Compared to the existing technologies, the proposed device could be used indoors and outdoors, and maps need not be provided in advance. It is composed of a glasses type device equipped with image sensors, and a portable device that analyzes sensor data for sighted guiding. RGB images and depth images are extracted to generate a walking map based on feature points. It also can cope with the risk of collision with bollard, color cone by applying vertical obstacle detection technology based on floor detection.

Development of a smart cane concept for guiding the visually impaired - focused on design thinking learning practices for students - (시각장애인을 위한 길 안내용 스마트 지팡이 콘셉트 개발)

  • Park, Hae Rim;Lee, Min Sun;Yang, Ho Jung
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.186-200
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    • 2023
  • This study aims to improve the usability of the white cane, which is walking equipment that most local visually impaired people use and carry when going out, and to contribute to the prevention of safety accidents and the walking rights of visually impaired people by providing improvement and resolution measures for the problems identified. Also, this study is a study on the visually impaired, primarily targeting the 1st to 2nd degree visually impaired people, who cannot go out on their own without walking equipment such as a white cane, corresponding to 20% among approximately 250,000 blind and low vision people in the Korean population. In the study process, the concept has been developed from the user's point of view in order that the white cane becomes a real help in the walking step of the visually impaired and the improvement of usability of the white cane, the main walking equipment for the visually impaired, are done by problem identification through the Double Diamond Model of Design Thinking (Empathize → Define → Ideate → Prototype → Test (verify)). As a result of the investigation in the process of Empathy, a total of five issues was synthesized, including an increase in the proportion of the visually impaired people, an insufficient workforce situation to help all the visually impaired, an improvement and advancement of assistive devices essential for the visually impaired, problems of damage, illegal occupation, demolition, maintenance about braille blocks, making braille block paradigms for the visually impaired and for everyone. In Ideate and Prototype steps, situations derived from brainstorming were grouped and the relationship were made through the KJ method, and specific situations and major causes were organized to establish the direction of the concept. The derived solutions and major functions are defined in four categories, and representative situations requiring solutions and major functions are organized into two user scenarios. Ideas were visualized by arranging the virtual Persona and Customer Journey Map according to the situation and producing a prototype through 3D modeling. Finally, in the evaluation, the final concept derived is a device such a smart cane for guidance for the visually impaired as ① a smart cane emphasizing portability + ② compatibility with other electronic devices + ③ a product with safety and convenience.

Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People (시각 장애인 가상현실 체험 환경을 위한 딥러닝을 활용한 몰입형 보행 상호작용 설계)

  • Oh, Jiseok;Bong, Changyun;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.11-20
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    • 2019
  • In this study, a novel virtual reality (VR) experience environment is proposed for enabling walking adaptation of visually impaired people. The core of proposed VR environment is based on immersive walking interactions and deep learning based braille blocks recognition. To provide a realistic walking experience from the perspective of visually impaired people, a tracker-based walking process is designed for determining the walking state by detecting marching in place, and a controller-based VR white cane is developed that serves as the walking assistance tool for visually impaired people. Additionally, a learning model is developed for conducting comprehensive decision-making by recognizing and responding to braille blocks situated on roads that are followed during the course of directions provided by the VR white cane. Based on the same, a VR application comprising an outdoor urban environment is designed for analyzing the VR walking environment experience. An experimental survey and performance analysis were also conducted for the participants. Obtained results corroborate that the proposed VR walking environment provides a presence of high-level walking experience from the perspective of visually impaired people. Furthermore, the results verify that the proposed learning algorithm and process can recognize braille blocks situated on sidewalks and roadways with high accuracy.