• Title/Summary/Keyword: 보상형 게임

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Asymmetrical Half-Bridge Converter Using Active Snubber for High Efficiency (능동형 스너버를 사용한 고효율 비대칭 하프-브리지 컨버터)

  • Choi, Seung-Hyun;Han, Jung-Kyu;Jeong, Yeonho;Moon, Gun-Woo
    • Proceedings of the KIPE Conference
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    • 2018.07a
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    • pp.21-23
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    • 2018
  • 본 논문에서는 능동형 스너버를 사용한 비대칭 하프-브리지 컨버터를 제안한다. 비대칭 하프-브리지 컨버터는 홀드-업 시간을 고려하여 넓은 입력전압 범위에서 설계되면, 노미널 동작 시 작은 시비율로 동작하여 변압기에 큰 오프셋 전류가 발생한다. 또한 변압기가 작은 턴 비로 설계되어 1차측 전류 스트레스와 2차측 정류기의 전압 스트레스가 커지는 문제점이 있다. 이러한 문제점들을 해결하기 위해, 제안하는 컨버터에서는 추가 스위치를 사용해 추가적인 전압이득을 얻음으로써, 홀드-업동작 시 낮아지는 입력 전압을 보상한다. 때문에 제안하는 컨버터는 홀드-업 상태를 고려하지 않고 설계될 수 있어, 노미널 시에 큰 시비율로 동작한다. 게다가 추가 스위치는 능동형 스너버로 사용되어 2차측 정류기 다이오드의 전압 링잉을 제거하여 전압 스트레스를 저감시킨다. 이와 같은 특징으로 인하여 제안하는 컨버터는 전 부하 영역에서 높은 효율을 갖는다. 제안하는 컨버터의 효용성을 검증하기 위해 320-410V 입력전압과 19.5V/200W 출력에서 실험이 진행되었다.

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An Explorative Study on Development Direction of a Mobile Fitness App Game Associated with Smart Fitness Wear (스마트 피트니스 웨어 연동형 모바일 피트니스 앱 게임의 개발 방향 탐색)

  • Park, Su Youn;Lee, Joo Hyeon
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1225-1235
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    • 2018
  • In this study, as a part of practical and customized smart contents development planning research related to smart fitness contents associated with smart wear that can monitor physical activity, we investigated the potential needs for smart fitness contents through research. As a result, the potential needs for smart fitness contents is 'accessibility to use', 'inducement of interest', 'diverse story line' were derived at the stage of 'before exercise', 'Real - time voice coaching', 'accurate exercise posture monitoring', and 'personalized exercise prescription' were derived at the stage of 'during exercise'. At the stage of 'after exercise', 'substantial reward system', 'grading system', 'body figure change monitoring' and 'everyday life monitoring' were derived. At the stage of 'connection to the next exercise', 'triggering exercise motivation', 'high sustainability' wear derived.

An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game (개선된 강화학습을 이용한 줄고누게임의 학습속도개선)

  • Shin, Yong-Woo;Chung, Tae-Choong
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.9-15
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    • 2009
  • It takes quite amount of time to study a board game because there are many game characters and different stages are exist for board games. Also, the opponent is not just a single character that means it is not one on one game, but group vs. group. That is why strategy is needed, and therefore applying optimum learning is a must. This paper used reinforcement learning algorithm for board characters to learn, and so they can move intelligently. If there were equal result that both are considered to be best ones during the course of learning stage, Heuristic which utilizes learning of problem area of Jul-Gonu was used to improve the speed of learning. To compare a normal character to an improved one, a board game was created, and then they fought against each other. As a result, improved character's ability was far more improved on learning speed.

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Design and Implementation of Gamified Tourtainment Service Platform (게임화 투어테인먼트 서비스 플랫폼 설계 및 구현)

  • Lee, Deuk-Woo;Cho, Byung-Sang;Hwang, Ho-Sung;Kim, Se-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.153-158
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    • 2017
  • With the fast increment of fusion ICT(Information and Communication Technology), new creative tourism model is required for the revival of local economy. We come up with new frame that is able to increase tourists and revive local economy through ICT fusion such as spatial informaion, contents, game, smart phone, wearable device and wireless internet. In this paper, we propose 'Gamified Tourtainment Service Platform' that can be provided tourists with user custom tour guidance and gamified tour services for motivation, fun, contest, reward in the environment of outdoor. This platform is a kind of framework for creating and providing gamified creative tour services and a gateway for increasing tourist and reviving commercial local economy. We also propose the real tourtainment service application that is implemented with this platform and smart phone.

Design and Control of Hybrid a Powered Wheelchair for the Elderly (고령자를 위한 하이브리드형 전동 휠체어의 설계 및 제어)

  • Yoon, Tae-Su;Ann, Sung-Jo;Kim, Sang-Min;Han, Young-Bin;Kim, Jung-Yup
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.12
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    • pp.1067-1076
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    • 2016
  • This paper describes the development of a hybrid-powered wheelchair (HPW) for the elderly. The proposed HPW has novel mechanical and control features compared with conventional powered wheelchairs. An ergonomic back-braking mechanism was designed in order to stop the wheels easily. In terms of control features, the HPW remarkably reduces the muscle power required by combining various assistive functions, such as wheel torque assistance, friction/inertia compensation, gravity compensation, and the one-hand driving algorithm. For wheel torque assistance, strain gauges were attached to the hand-rim in order to measure the wheel torque applied by a human. Gyroscopes and an accelerometer were attached to the wheel and chair respectively for friction and inertia compensation. An inclinometer was attached for gravity compensation and the one-hand driving algorithm was included for patients who can only use one hand. The one-hand driving algorithm controls the angular velocity of the uncontrolled wheel by using a gyroscope and pressure sensors attached to the bottom of the seat. Finally, the performance of the proposed motion assisted algorithm was verified through various experiments.

Temperature Compensation of Optical FBG Sensors Embedded Tendon for Long-term Monitoring of Tension Force of Ground Anchor (광섬유 센서 내장형 텐던을 이용한 그라운드 앵커의 장기 장력모니터링을 위한 온도보상)

  • Sung, Hyun-Jong;Kim, Young-Sang;Kim, Jae-Min;Park, Gui-Hyun
    • Journal of the Korean Geotechnical Society
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    • v.28 no.5
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    • pp.13-25
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    • 2012
  • Ground anchor method is one of the most popular reinforcing technology for slope in Korea. For the health monitoring of slope which is reinforced by permanent anchor for a long period, monitoring of the tension force of ground anchor is very important. However, since electromechanical sensors such as strain gauge and V/W type load cell are also subject to long-term risk as well as suffering from noise during long distance transmission and immunity to electromagnetic interference (EMI), optical FBG sensors embedded tendon was developed to measure strain of 7-wire strand by embedding FBG sensor into the center king cable of 7-wire strand. This FBG sensors embedded tendon has been successfully applied to measuring the short-term anchor force. But to adopt this tendon to long-term monitoring, temperature compensation of the FBG sensors embedded tendon should be done. In this paper, we described how to compensate the effect in compliance with the change of underground temperature during long-term tension force monitoring of ground anchors by using optical fiber sensors (FBG: Fiber Bragg Grating). The model test was carried out to determine the temperature sensitivity coefficient (${\beta}^{\prime}$) of FBG sensors embedded tendon. The determined temperature sensitivity coefficient ${\beta}^{\prime}=2.0{\times}10^{-5}/^{\circ}C$ was verified by comparing the ground temperatures predicted from the proposed sensor using ${\beta}^{\prime}$ with ground temperatures measured from ground thermometer. Finally, temperature compensations were carried out based on ${\beta}^{\prime}$ value and ground temperature measurement from KMA for the tension force monitoring results of tension type and compression type anchors, which had been installed more than 1 year before at the test site. Temperature compensated tension forces are compared with those measured from conventional load cell during the same measuring time. Test results show that determined temperature sensitivity coefficient (${\beta}^{\prime}$) of FBG sensors embedded tendon is valid and proposed temperature compensation method is also appropriate from the fact that the temperature compensated tension forces are not dependent on the change of ground temperature and are consistent with the tension forces measured from the conventional load cell.

Customer-perceived distributive peer justice climate, community identification, C2C interaction quality, and helping intention in MMORPG contexts (고객의 분배공정성분위기 지각과 커뮤니티동일시, 고객간상호작용인식, 도움행동의도의 관계에 대한 연구)

  • Hyun Sik Kim
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.158-177
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    • 2024
  • This paper proposes and tests a theoretical model of the relational link between a novel form of customer-perceived fairness for a reward design (distributive peer justice climate) and C2C helping intention via community identification and online C2C interaction (friend-, neighboring customer-, audience-interaction) qualities in a collective consumption context (MMORPG). To test hypotheses, we amassed survey data within a collective consumption context (massively multiplayer online role-playing games, MMORPGs). We used structural equation modeling in analyzing the survey data. The results reveal that user-perceived distributive peer justice climate for a reward design enhances their C2C helping intention via community identification and C2C interactions in MMORPG contexts. Collective consumption-type service managers should focus on promoting the user-perceived distributive peer justice climate for their reward system to enhance users' present C2C co-creation experience (community identification, C2C interaction) and future C2C co-creation behavior (helping intention). By adopting an intra-unit level distributive justice concept (customer-perceived distributive peer justice climate) to a reward design in a collective consumption context (MMORPGs), this study informed collective consumption-type service managers of the importance of its management.

Effects of Smartphone Applications on Physical Activity in College Students: A Randomized Controlled Trial (스마트폰 걷기 어플리케이션 효과성 검증: 무선통제연구)

  • Kim, Yujin;Chung, Kyong-Mee
    • Journal of Convergence for Information Technology
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    • v.10 no.2
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    • pp.21-31
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    • 2020
  • This study tested the effectiveness of commercialized smartphone apps in improving walking activities among college students. 66 participants were randomized into each of four groups that was used different behavior change strategies: monetary rewards app, goal setting and feedback app, gaming app, and self-monitoring control group. 45 participants who completed the experimentation was included in data analysis. Repeated measures ANOVA resulted in statistically significant time by groups interactions in recorded step counts, self-reported completed plans and self-reported walking activities scores. The Goal-setting and feedback group and the gaming group resulted in increase in both step counts and completed plans. The results were discussed in the framework of behaviorism.

Adaptive Decision Feedback Equalizer Based on LDPC Code for the Phase Noise Suppression and Performance Improvement (위상잡음 제거와 성능향상을 위한 LDPC 부호 기반의 적응형 판정 궤환 등화기)

  • Kim, Do-Hoon;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.3A
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    • pp.179-187
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    • 2012
  • In this paper, we propose an adaptive DFE (Decision Feedback Equalizer) based on LDPC (Low Density Parity Check) code for phase noise suppression and performance improvement. The proposed equalizer in this paper is applied for wireless repeater system. So as to meet ever increasing requirements on higher wireless access data rate and better quality of service (QoS), the wireless repeater system has been studied. The echo channel and RF impairments such as phase noise produce performance degradation. In order to remove echo channel and phase noise, we suggest a novel adaptive DFE equalizer based on LDPC code. The proposed equalizer helps to compensate RF impairments and improve the performance significantly better than used independently. In addition, proposed equalizer has less iteration number of LDPC code. So, the proposed equalizer system has low complexity.

The development of laser doppler vibrometer using DPLL for the detection of ultrasonic vibration (Digital PLL을 이용한 초음파진동 측정용 레이저 도플러 진동계의 개발)

  • 김호성
    • Korean Journal of Optics and Photonics
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    • v.11 no.5
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    • pp.306-311
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    • 2000
  • This paper deals with the development of Laser Doppler Vibrometer (LDV) that can mea~ure the tlequency and amphlude of the ultrasonic vibralion. Hc-Ne laser (632.8 om) is used as a light source, and Michelson interferometer in winch frequency of the objective beam is shIfted by Bragg cell IS adopted The frequency modulated signal centered at 40 MHz flom the PIN diode IS amplified. down-col1vel1ed to 2.5 MHz, filtered and digiLized. The voltage output that is proportional to the velocity of the vibratwg surface is obtawed using digItal PLL. A microprocessor is used to extract the frequcncy aud amplitude of the vibratIOn from the voltage output. It is found that the developed LDV can measure up to 300 kHz vibratIOn and the mlillmUITI measurable amplitude is I nm at 300 kHz. We believe thatlhis LDV can be used to measure the vibratIOn of the heavy electric maclllnery and micro-size structures. tures.

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