• Title/Summary/Keyword: 벡터 데이터 압축

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An Effective Error-Concealment Approach for Video Data Transmission over Internet (인터넷상의 비디오 데이타 전송에 효과적인 오류 은닉 기법)

  • 김진옥
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.736-745
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    • 2002
  • In network delivery of compressed video, packets may be lost if the channel is unreliable like Internet. Such losses tend to of cur in burst like continuous bit-stream error. In this paper, we propose an effective error-concealment approach to which an error resilient video encoding approach is applied against burst errors and which reduces a complexity of error concealment at the decoder using data hiding. To improve the performance of error concealment, a temporal and spatial error resilient video encoding approach at encoder is developed to be robust against burst errors. For spatial area of error concealment, block shuffling scheme is introduced to isolate erroneous blocks caused by packet losses. For temporal area of error concealment, we embed parity bits in content data for motion vectors between intra frames or continuous inter frames and recovery loss packet with it at decoder after transmission While error concealment is performed on error blocks of video data at decoder, it is computationally costly to interpolate error video block using neighboring information. So, in this paper, a set of feature are extracted at the encoder and embedded imperceptibly into the original media. If some part of the media data is damaged during transmission, the embedded features can be extracted and used for recovery of lost data with bi-direction interpolation. The use of data hiding leads to reduced complexity at the decoder. Experimental results suggest that our approach can achieve a reasonable quality for packet loss up to 30% over a wide range of video materials.

Direct Reconstruction of Displaced Subdivision Mesh from Unorganized 3D Points (연결정보가 없는 3차원 점으로부터 차이분할메쉬 직접 복원)

  • Jung, Won-Ki;Kim, Chang-Heon
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.6
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    • pp.307-317
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    • 2002
  • In this paper we propose a new mesh reconstruction scheme that produces a displaced subdivision surface directly from unorganized points. The displaced subdivision surface is a new mesh representation that defines a detailed mesh with a displacement map over a smooth domain surface, but original displaced subdivision surface algorithm needs an explicit polygonal mesh since it is not a mesh reconstruction algorithm but a mesh conversion (remeshing) algorithm. The main idea of our approach is that we sample surface detail from unorganized points without any topological information. For this, we predict a virtual triangular face from unorganized points for each sampling ray from a parameteric domain surface. Direct displaced subdivision surface reconstruction from unorganized points has much importance since the output of this algorithm has several important properties: It has compact mesh representation since most vertices can be represented by only a scalar value. Underlying structure of it is piecewise regular so it ran be easily transformed into a multiresolution mesh. Smoothness after mesh deformation is automatically preserved. We avoid time-consuming global energy optimization by employing the input data dependant mesh smoothing, so we can get a good quality displaced subdivision surface quickly.