• Title/Summary/Keyword: 배너 광고

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A Study on the Effective in the Internet News site of Banner Advertisement (인터넷 뉴스사이트 배너광고의 표현에 관한 연구)

  • 김문석
    • Archives of design research
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    • v.12 no.2
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    • pp.199-207
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    • 1999
  • The internet technology is sufficient to attract our curiosity and adequate for enterprises to advertise its commercial message very effectively. It is a network that makes the computer be a major media. We have leading concerns in the internet advertisement because we expect that it will be the tool of a chief communication in the future. The banner advertisement in the Internet is considered as an active media. The banner advertisement is greatly various as the effective marketing tool from commercial banner to the personal homepage. Considering to the user's computer environment and Internet environment, this thesis shows what the banner advertisement of the enterprise's marketing and general understanding Influences expressions of the banner advertisement's creative factors and effective methods. It also suggests the analysis about the banner advertisement expression's creative factors. According to the analysis of banner advertisement in the domestic news site, It might be investigated the creative factor's absence and problems in design field.

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Analysis of Game-Like Internet Banner Advertisement Based on Display Factors (게임성향 인터넷 배너광고의 표현요소 도출)

  • Seo, Mi-Ra
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.311-316
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    • 2012
  • With the growing market for the internet advertisement, the user perceptions of the importance of the Internet advertisement have been also changed. It is quite certain that the use of Internet banner advertising, which is much more cost-effective than other types of advertisement, is the most attractive to advertisers. At the same time, the interactivity of the internet banner advertisement has been recognized as an attractive portion of advertisement, which can make the users keep their attention toward the banner advertisement. The internet banner advertisement utilizes its characteristics, such as the additions of both visualized transformations and synesthetic concepts, to increase users' curiosity and interest. Hence, the present study analyzed the cases by exploring potential seven display factors of game-like internet banner advertisement based on previous literature with regard to the analysis of characteristics of the internet banner advertisement, components of design structures, and components of games.

A design and implement of Intelligent internet banner advertisement analysis system (지능형 인터넷 배너 광고분석 시스템의 설계 및 구현)

  • Yoon, Jong-Joon;Choi, Jin-Suk;Lee, Hyun-Soo;Lee, Young-Ran;Lee, Jeong-Bae;Lee, Sam-Ryong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.1201-1204
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    • 2001
  • 본 논문은 사용자가 인터넷 웹 페이지에 게재된 배너광고를 직접 등록 및 관리할 수 있고, 배너에 대한 분석 결과를 웹을 통해 실시간으로 분석할 수 있는 광고 분석 시스템의 개발을 그 목적으로 한다. 또한 단순한 배너 광고의 분석결과만 도출하는 것이 아니라, 분석 자료를 바탕으로 배너 광고를 자동으로 관리 할 수 있는 지능형 인터넷 광고 분석시스템을 JSP(Java Server Pages)로 설계 및 구현하도록 한다.

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A Study on the Internet Advertisement. Waking banner and e-mail type advertising the prime object) (인터넷 광고에 관한 연구 -배너광고와 이메일 광고를 중심으로)

  • 손상희
    • Archives of design research
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    • v.14 no.3
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    • pp.107-116
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    • 2001
  • Despite young age, Internet, as new advertising media, is actively studied worldwide. In 1995, the department of multimedia-related study was first founded in Technical Institute and has carried out the On Internet banner, user is not an object to accept only a message but has a specification to contact with banner actively having various motivation and desire. Internet advertising has various types but banner and e-mail type advertising are main stream. In the view point of recognition and concern rate, banner is very effective because it does not set limit to specific target, but is shown to unspecific audience. Acceding to studies, usage frequency and effect of e-mail type advertising is growing up. And e-mail type advertising is more active because it can target specific audience with various life style. If we can say banner is not so effective in spite of simply good exposure frequency, we can find theoritical background that e-mail type advertising is more effective internet advertising media because high click frequency. And we suppose that this study can be a guide line for measuring process of Internet advertising effect.

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A design and implementation about the intelligent internet banner advertisement management and analysis system for eCRM (eCRM을 위한 지능형 인터넷 배너 광고 관리 및 분석 시스템의 설계 및 구현)

  • 박남섭;김정범;이윤정;김태윤
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.319-321
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    • 2002
  • eCRM이란 고객 관리 시스템에서 인터넷을 이용해 기존의 시스템을 재구성하는 것을 말한다. eCRM은 고객만족을 극대화 하면서 동시에 관련 비용을 감소시킬 수 있는 새로운 고객관리 개념이라고 할 수 있다. 본 논문은 eCRM의 근간이 될 수 있는 기술로서 인터넷 배너 광고 관리 및 분석 시스템을 제안한다. 즉, 광고를 원활하게 인터넷 사이트 상에 배포하고 광고를 집행한 후에 효과를 과학적으로 정확하게 산출하는 광고 관리와 소비자의 성향을 분석해 광고 분석에 필요한 시스템을 설계 및 구현한다. 또한 단순한 배너 광고의 분석결과만 도출하는 것이 아니라, 분석 자료를 바탕으로 배너 광고를 자동으로 관리 할 수 있는 지능형 시스템을 JSP(Java Server Pages) 기반으로 설계 및 구현한다.

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A design and implement of internet banner advertisement analysis system (인터넷 배너 광고분석 시스템의 설계 및 구현)

  • Yoon, Jong-Joon;Lee, Hyun-Soo;Park, Keun-Hyo;Lee, Young-Ran;Lee, Jeong-Bae;Lee, Sam-Ryong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1235-1238
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    • 2000
  • 본 논문에서는 인터넷 웹 페이지에 게재된 배너광고를 직접 등록 및 관리하며, 배너광고의 가치뿐만 아니라 광고가 게재된 사이트의 광고 효용가치까지도 쉽게 분석할 수 있도록 설계, 구현하였다. 인터넷 배너 광고 분석 시스템은 크게 광고 관리 기능과 분석 기능으로 구성되어 있으며 이를 토대로, 향후에는 데이터 베이스화 된 분석자료를 바탕으로 사용자가 적절한 정책을 세울 수 있는 의사결정 지원 시스템을 갖춘 시스템을 개발한다.

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Impact of Online Banner Type on Willingness to Watch Movie (온라인배너타입이 영화관람의향에 미치는 영향 -애니메이션, 공포, SF액션 장르의 영화를 대상으로-)

  • Kim, Hyo-Jin;Ko, Jeong-Min
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.137-148
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    • 2016
  • The purpose of this study is to examine viewers' intentions to watch movies after viewing online banner advertisements of movies, and verify the mediation effect of flow and association to research how the interactivity of movie banner advertisements influences viewers. For the study, trailer and advergame banners for three genres of movies were made, and an online survey was conducted with 146 adults. As a result, based on 5 hypothesis tests, the study enables us to conclude that the interactivity of the advergame banners results in a higher viewer intention of watching movies compared to trailer banners by inducing a flow experience among banner users not an association experience.

A design and implement of the intelligent system for internet banner advertisement manage and analysis (인터넷 배너 광고의 관리와 분석을 위한 지능형 시스템의 설계 및 구현)

  • Yoon, Jong-Joon;Lee, Hyun-Soo;Lee, Young-Ran;Lee, Jeong-Bae;Lee, Sam-Ryong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1451-1454
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    • 2001
  • 본 논문은 광고를 원활하게 인터넷 사이트 상에다 배포하고 광고를 집행한 후에 효과를 과학적으로 정확하게 분석하여 소비자의 성향을 정확하게 리포팅 해 주는 광고운영과 분석에 필요한 시스템의 구현을 그 목적으로 한다. 또한 단순한 배너 광고의 분석결과만 도출하는 것이 아니라, 분석 자료를 바탕으로 배너 광고를 자동으로 관리 한 수 있는 지능형 인터넷 광고 분석시스템을 JSP(Java Server rages)로 설계 및 구현하도록 한다.

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Effects of Banner Clicking and Attitude toward the Linked Target Ads on Brand-Attitude and Purchase-Intention Changes (배너광고 click과 연결된 목표광고에 대한 태도의 상표태도와 구매의도에 대한 영향 연구)

  • Cho, Chang-Hoan
    • Journal of Global Scholars of Marketing Science
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    • v.14
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    • pp.1-16
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    • 2004
  • This paper explores the impact of banner exposure and clicking on brand-attitude changes and purchase intention changes. It is found that simple exposure to banner ads does not change people's initial brand-attitude and purchase intention, while voluntary exposure to target ads by clicking banner ads results in positive or negative brand attitude and purchase intention changes depending on the likability of the linked target ads from the banner ads. For methodology, this study employed a pretest posttest control group design and used online data collection technology called Cold Fusion. A total of 961 subjects participated in this research.

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Case Study on User-Participatory Internet Advertising -Focused on the Game-Like Internet Banner Advertising (사용자 참여적 인터넷 광고의 사례연구 -게임성향 배너광고를 중심으로)

  • Seo, Mi-Ra
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.505-510
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    • 2012
  • As games have been used throughout the advertisement design in diverse ways, the paradigm of the internet advertising has also been changed. At the same time, there has been a growing tendency among companies to maximize the purpose of advertising by using game-like internet banner advertising, which provides internet-users with the information of the advertisements by exposing specific information, brands, characters, or image. In spite of the quantitative expansion of the game-like internet banner ads, according to a survey with regard to their click-through rate(CTR), the result indicates the CTR is less than 0.5%. Therefore, this study aims to examine what types of displaying elements of the game-like banner ads gaining in popularity can leave the users with a strong impression, and also to explore what types of displaying elements need to be highlighted for the users' active and aggressive access to internet banner advertisements. Currently advertised game-like banner ads on the internet web sites in different fields are selected. Then, they are analyzed by using seven categories. The findings are expected to lay out systematic and practical guidelines for the future production of game-like banner ads.