• Title/Summary/Keyword: 밝기 지도

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An Efficient Video Coding Algorithm Applying Brightness Variation Compensation (밝기변화 보상을 적용한 효율적인 비디오 코딩 알고리즘)

  • Kim Sang-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.4
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    • pp.287-293
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    • 2004
  • This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations, we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than that of the conventional methods, with a low computational load, when the video scene contains large brightness changes.

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Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

An Efficient Motion Compensation Algorithm for Video Sequences with Brightness Variations (밝기 변화가 심한 비디오 시퀀스에 대한 효율적인 움직임 보상 알고리즘)

  • 김상현;박래홍
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.291-299
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    • 2002
  • This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations. we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than the conventional methods, with a low computational load, when the video scene contains large brightness changes.

Entropy and AMBE-based Threshold Selection (엔트로피 및 평균밝기오차의 절대값에 기반한 임계값 결정)

  • Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.3
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    • pp.347-352
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    • 2011
  • Entropy used for measuring the richness in details of the image and absolute mean brightness error(AMBE) providing a change in the image global appearance are two quantitative measures generally used for measuring quality of images. In this paper, we propose an entropy and AMBE-based thresholding method to binalize a given image. The effectiveness of the proposed method is demonstrated by thresholding experiments on nine test images and comparison with other conventional thresholding methods, that is, Otsu method and entropy-based method.

Improving Brightness for a Multi-projector Display Using Human Visual Properties (인간의 시각 특성을 사용한 Multi-Projector Display에서의 밝기 향상 방법)

  • Lee Hee-Won;Lee Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.512-518
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    • 2006
  • Very large-area multi-projector display systems have wide applications since they provide immersible environments. The brightness of projectors in the system is different due to the design and aging of the bulbs, and optical properties of the projectors. Therefore it is imperative to match the brightness characteristics of projectors in the system. This issue has been addressed by many researchers. The state of the art solution considers characteristic of projector's brightness only. In this paper, we propose a method that takes into account brightness of projector as well as the dynamic range of the input image. We increase the dynamic range of the input image to utilize the maximum possible brightness of a projector while satisfying the spatial smoothness constraint. This achieves a seamless multi-display with dramatic brightness improvement.

Measuring Night Sky Brightness over the Downtown Using a DSLR Camera (DSLR 카메라를 이용한 도심지의 밤하늘 밝기 측정)

  • Lee, Dongseob;Shim, Hyunjin
    • Journal of the Korean earth science society
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    • v.40 no.5
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    • pp.464-475
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    • 2019
  • We measured night sky brightness (NSB) over the downtown using a Digital Single Lens Reflex (DSLR) camera combined to a small telescope for educational purpose, considering that most secondary schools are located in urban areas and have limitation in the equipment for astronomical observation. Raw format images from DSLR camera are not affected by various camera settings except for the ISO, and the typical photometric uncertainty including filter transformation is about 0.1 mag. Near the zenith, the NSB of the B, V, and r-band is 17.5, 17.1, and $16.9mag\;arcsec^{-2}$, respectively. The approximate limiting magnitude is derived to be 17.5 mag at B-band and 17 mag at V, r-band. A large scale artificial light close to the observation site is the dominant cause for making observing condition worse, increasing the NSB by $0.6mag\;arcseec^{-2}$ regardless of the altitude and filter.

Luminance Compensation using Feature Points and Histogram for VR Video Sequence (특징점과 히스토그램을 이용한 360 VR 영상용 밝기 보상 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.808-816
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    • 2017
  • 360 VR video systems has become important to provide immersive effect for viewers. The system consists of stitching, projection, compression, inverse projection, viewport extraction. In this paper, an efficient luminance compensation technique for 360 VR video sequences, where feature extraction and histogram equalization algorithms are utilized. The proposed luminance compensation algorithm enhance the performance of stitching in 360 VR system. The simulation results showed that the proposed technique is useful to increase the quality of the displayed image.

Enhancement of Visibility Using App Image Categorization in Mobile Device (앱 영상 분류를 이용한 모바일 디바이스의 시인성 향상)

  • Kim, Dae-Chul;Kang, Dong-Wook;Kim, Kyung-Mo;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.8
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    • pp.77-86
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    • 2014
  • Mobile devices are generally using app images which are artificially designed. Accordingly, this paper presents adjusting device brightness based on app image categorization for enhancing the visibility under various light condition. First, the proposed method performed two prior subjective tests under various lighting conditions for selecting features of app images concerning visibility and for selecting satisfactory range of device brightness for each app image. Then, the relationship between selected features of app image and satisfactory range of device brightness is analyzed. Next, app images are categorized by using two features of average brightness of app image and distribution ratio of advanced colors that are related to satisfaction range of device brightness. Then, optimal device brightness for each category is selected by having the maximum frequency of satisfaction device brightness. Experimental results show that the categorized app images with optimal device brightness have high satisfaction ratio under various light conditions.

Perceptual Contrast based on Distribution of Brightness in CIECAM02 for Mobile Display (CIECAM02에서의 밝기 분포 기반 모바일 디스플레이의 인지적 대비)

  • Nam, Eui-Won;Kyung, Wang-Jun;Ha, Ho-Gun;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.2
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    • pp.141-147
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    • 2015
  • The contrast of a display is generally evaluated by using the ratio of the minimum luminance to the maximum luminance of the display. However, this contrast ratio is not matched with perceived contrast because it uses only physical characteristic of display without considering human perceptual characteristics. In this paper, the proposed contrast measure that considers perceptually discriminable brightness within the range of display brightness is suggested. First, the range between the minimum and maximum brightness of display in CIECAM02 color space is calculated to measure the length of perceived brightness for the display. Next, brightness ranges which are perceptually same at each brightness level are determined by applying Weber-Fechner ratio and then, the number of brightness values within each brightness range is counted. Finally, perceptually discriminable brightness is defined as the sum of ratio between the number of brightness values in each brightness range and the perceptual contrast length of the display. In the experiments, preference test using various displays with random brightness patches is performed to evaluate perceived contrast. As a result, the proposed measure is more consistent with human perception than the previous contrast measures.

A Study of Efficient LCD Brightness Control Technique in the Mobile Embedded System (모바일 제품의 효율적인 LCD 밝기 조절 기법에 관한 연구)

  • Kim, Jong-Dae;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.1
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    • pp.129-137
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    • 2010
  • There are a lot of multimedia functions getting included in mobile devices recently, not only simple audio but visual functions as well, such as video playing, game and web browsing. Such the visual multimedia functions brought the strong requirement for much bigger LCD Display and high resolution. And the brightness of LCD is also one of major requirements and it is required to be more bright. However, LCD brightness is limited to increase because of power consumption. It occupies nearly 30% of the whole system power. This thesis suggests an effective and simple method of adjusting the LCD backlight brightness, considering a characteristic of battery and user pattern.