• Title/Summary/Keyword: 밝기 보상

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Luminance Compensation using Feature Points and Histogram for VR Video Sequence (특징점과 히스토그램을 이용한 360 VR 영상용 밝기 보상 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.808-816
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    • 2017
  • 360 VR video systems has become important to provide immersive effect for viewers. The system consists of stitching, projection, compression, inverse projection, viewport extraction. In this paper, an efficient luminance compensation technique for 360 VR video sequences, where feature extraction and histogram equalization algorithms are utilized. The proposed luminance compensation algorithm enhance the performance of stitching in 360 VR system. The simulation results showed that the proposed technique is useful to increase the quality of the displayed image.

An Efficient Video Coding Algorithm Applying Brightness Variation Compensation (밝기변화 보상을 적용한 효율적인 비디오 코딩 알고리즘)

  • Kim Sang-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.4
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    • pp.287-293
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    • 2004
  • This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations, we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than that of the conventional methods, with a low computational load, when the video scene contains large brightness changes.

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An Efficient Motion Compensation Algorithm for Video Sequences with Brightness Variations (밝기 변화가 심한 비디오 시퀀스에 대한 효율적인 움직임 보상 알고리즘)

  • 김상현;박래홍
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.291-299
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    • 2002
  • This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations. we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than the conventional methods, with a low computational load, when the video scene contains large brightness changes.

A Study about sub-sampling rate of neighboring pixel for local illumination compensation (영상의 지역적 밝기 보상을 위한 주변 화소 서브 샘플링율에 관한 연구)

  • Won, Dong-Jae;Moon, Joo-Hee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.207-208
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    • 2016
  • 최근 차세대 비디오 코덱 기술로써 다양하게 논의 되고 있는 영상 내 지역적 밝기 보상 기술은 다수의 광원이 존재하는 영상 내 다른 영역 마다, 다른 밝기 변화 정도를 보상해주기 위한 방법이다. 상세하게는, 현재 CU의 주변 화소와 예측 블록의 주변 화소를 이용한 보상 계수를 계산하여 현재 CU의 예측 화소에 보상을 해주는 것이다. 이 때, 보상 계수를 구하기 위한 현재 CU와 예측 블록의 주변 화소들을 서브 샘플링함에 있어서, 현재 CU의 크기에 따라서 서브 샘플링율을 차등 설정하고 이에 따른 성능 변화를 분석한다.

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Lightness Compensation for Anaglyph Images to Reduce Retinal Rivalry (Anaglyph 영상의 망막경합 최소화를 위한 밝기 보상)

  • Jang, Woo-Heon;Lee, Tae-Hyoung;Kim, Dae-Chul;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.1
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    • pp.88-96
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    • 2012
  • According to development of technology for media, observers try to watch the realities from images, as follows, 3D imaging has been extremely developed. 3D image gives depth in the image, observers feel in nature. Different image perception from left and right eyes make the 3D image. Anaglyph which is one of the ways to make an image of three dimensions is for obtaining an image of three dimensions by using color filter glasses. Anaglyph has a little amount of calculation and is easy to make, and it has a good point that anaglyph can be used in more wide field because it can create an image of three dimensions to the output of print like printed matter. However, the phenomenon of retinal rivalry can cause a feeling of fatigue because a difference of brightness of the left image and the right image happen. The way to reduce this problem is made by cutting down a difference of brightness. In the result, retinal rivalry can be reduced. We reduced a difference of the brightness of the left and the right image by utilizing the brightness and average of the original image to reduce retinal rivalry and we made better colors of anaglyph by using the way that we keep the hue caused by a change of brightness and supplement saturation about color distortion which is created at that time.

Efficient luminance compensation for Virtual Reality Image (VR 영상 스티칭을 위한 효율적인 밝기 보상 방법)

  • Lee, Geon-won;Han, Jong-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.54-55
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    • 2017
  • VR영상은 하나의 카메라가 아닌 여러 대의 카메라로 촬영한 영상을 이어 붙여 만든다. 각각의 카메라로 촬영된 영상은 FOV에서 광원이 서로 다르기 때문에 각 영상의 밝기는 서로 일치하지 않는다. 이러한 밝기 차이는 각 영상을 하나의 VR 영상으로 스티칭 하였을 때 더욱 이질적으로 느껴진다. 본 논문에서는 각각의 카메라 영상이 서로 다른 광원에 의하여 밝기 차이가 발생하였을 때 이를 보상하기 위한 알고리즘을 제안한다.

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Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

High Dynamic Range Imaging Using Inverted Local Patterns with Saturation Compensation (포화도 보상의 반전 지역 패턴을 이용한 HDR 영상화)

  • Kwon, Oh Seol
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.714-717
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    • 2018
  • This paper presents a method of HDR imaging with adaptive saturation compensation for brightness change. The saturation of HDR images were lighten on dark region because conventional HDR methods have focused on brightness change. Therefore, the proposed HDR method compensates saturation adaptively according to brightness change. For experiments of several images, the proposed algorithm is superior to conventional HDR methods qualitatively and quantitatively in terms of color saturation.

Intensity Compensation for Efficient Stereo Image Compression (효율적인 스테레오 영상 압축을 위한 밝기차 보상)

  • Jeon Youngtak;Jeon Byeungwoo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.2 s.302
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    • pp.101-112
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    • 2005
  • As we perceive the world as 3-dimensional through our two eyes, we can extract 3-dimensional information from stereo images obtained from two or more cameras. Since stereo images have a large amount of data, with recent advances in digital video coding technology, efficient compression algorithms have been developed for stereo images. In order to compress stereo images and to obtain 3-D information such as depth, we find disparity vectors by using disparity estimation algorithm generally utilizing pixel differences between stereo pairs. However, it is not unusual to have stereo images having different intensity values for several reasons, such as incorrect control of the iris of each camera, disagreement of the foci of two cameras, orientation, position, and different characteristics of CCD (charge-coupled device) cameras, and so on. The intensity differences of stereo pairs often cause undesirable problems such as incorrect disparity vectors and consequent low coding efficiency. By compensating intensity differences between left and right images, we can obtain higher coding efficiency and hopefully reduce the perceptual burden of brain to combine different information incoming from two eyes. We propose several methods of intensity compensation such as local intensity compensation, global intensity compensation, and hierarchical intensity compensation as very simple and efficient preprocessing tool. Experimental results show that the proposed algerian provides significant improvement in coding efficiency.

Temporal Color Rolling Suppression Algorithm Considering Time-varying Illuminant (조도 변화를 고려한 동영상 색 유동성 저감 알고리즘)

  • Oh, Hyun-Mook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.5
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    • pp.55-62
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    • 2011
  • In this paper, a temporal color and luminance variation suppression algorithm for a digital video sequence is proposed by considering time-varying light source. When a video sequence is sampled with the periodically emitting illuminant and with a short exposure time, the color rolling phenomenon occurs, where the color and the luminance of the image periodically change from field to field. In conventional signal processing techniques, the luminance variation remaining in the resultant video sequence degrades the constancy of the image sequence. In the proposed method, we obtain video sequences with constant luminance and color by compensating for the inter-field luminance variation. Based on a motion detection technique, the amount of the luminance variation for each channel is estimated on the background of the sequence without the effects of moving objects. The experimental results clearly show that our strategy efficiently estimated the illuminant change without being affected by moving objects, and the variations were efficiently reduced.