• Title/Summary/Keyword: 반 전역정렬

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Developing Stock Pattern Searching System using Sequence Alignment Algorithm (서열 정렬 알고리즘을 이용한 주가 패턴 탐색 시스템 개발)

  • Kim, Hyong-Jun;Cho, Hwan-Gue
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.6
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    • pp.354-367
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    • 2010
  • There are many methods for analyzing patterns in time series data. Although stock data represents a time series, there are few studies on stock pattern analysis and prediction. Since people believe that stock price changes randomly we cannot predict stock prices using a scientific method. In this paper, we measured the degree of the randomness of stock prices using Kolmogorov complexity, and we showed that there is a strong correlation between the degree and the accuracy of stock price prediction using our semi-global alignment method. We transformed the stock price data to quantized string sequences. Then we measured randomness of stock prices using Kolmogorov complexity of the string sequences. We use KOSPI 690 stock data during 28 years for our experiments and to evaluate our methodology. When a high Kolmogorov complexity, the stock price cannot be predicted, when a low complexity, the stock price can be predicted, but the prediction ratio of stock price changes of interest to investors, is 12% prediction ratio for short-term predictions and a 54% prediction ratio for long-term predictions.

An Algorithm for Ontology Merging and Alignment using Local and Global Semantic Set (지역 및 전역 의미집합을 이용한 온톨로지 병합 및 정렬 알고리즘)

  • 김재홍;이상조
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.23-30
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    • 2004
  • Ontologies play an important role in the Semantic Web by providing well-defined meaning to ontology consumers. But as the ontologies are authored in a bottom-up distributed mimer, a large number of overlapping ontologies are created and used for the similar domains. Ontology sharing and reuse have become a distinguished topic, and ontology merging and alignment are the solutions for the problem. Ontology merging and alignment algorithms previously proposed detect conflicts between concepts by making use of only local syntactic information of concept names. And they depend only on a semi-automatic approach, which makes ontology engineers tedious. Consequently, the quality of merging and alignment tends to be unsatisfying. To remedy the defects of the previous algorithms, we propose a new algorithm for ontology merging and alignment which uses local and global semantic set of a concept. We evaluated our algorithm with several pairs of ontologies written in OWL, and achieved around 91% of precision in merging and alignment. We expect that, with the widespread use of web ontology, the need for ontology sharing and reuse ill become higher, and our proposed algorithm can significantly reduce the time required for ontology development. And also, our algorithm can easily be applied to various fields such as ontology mapping where semantic information exchange is a requirement.

The Online Game Coined Profanity Filtering System by using Semi-Global Alignment (반 전역 정렬을 이용한 온라인 게임 변형 욕설 필터링 시스템)

  • Yoon, Tai-Jin;Cho, Hwan-Gue
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.113-120
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    • 2009
  • Currently the verbal abuse in text message over on-line game is so serious. However we do not have any effective policy or technical tools yet. Till now in order to cope with this problem, the online game service providers have accumulated a set of forbidden words and applied this list on the textual word used in on-line game, which is called 'Swear filter'. But young on-line game players easily avoid this filtering method by coining another words which is not kept in the list. Especially Korean is very easy to make new variations of a vulgar word. In this paper, we propose one smart filtering algorithm to identify newly coined profanities. Important features of our method include the canonical form transformation of coined profanities, semi-global alignment between in the level of consonant and vowel units. For experiment, we have collected more than 1000 newly coined vulgar words in on-line gaming sites and tested these word against our methods. where our system have successfully filtered more than 90% of those newly coined vulgar words.