• Title/Summary/Keyword: 반응행동

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Model Behavior selection based on the motivation and hierarchicalized emotions. (동기와 계층화된 감정에 기반한 로봇의 행동결정)

  • 안형철;박명수;최진영
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.29-33
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    • 2004
  • 본 논문에서는 인간과 엔터테인먼트 로봇의 상호작용을 위해, 동기(motivation)와 계층화된 감정(hierarchical emotion)에 기반한 행동결정 모델을 설계하였다. 감정모델은 계층화되고 학습 가능하도록 하여, 인간의 행동결정과 유사하게 동작하도록 하였다. 감정모델을 통해 로봇의 행동에 대한 인간의 반응이 학습되는데, 그 결과가 행동결정에 영향을 주어 로봇의 행동에 반영되도록 하였다. 감정모델과 함께 동기가 행동결정에 영향을 주는데, 초기에는 외부에서 주어지는 동기가 주로 행동을 결정하고, 감정모델이 학습될수록 점차 감정의 영향이 증가하여 동기와 계층화된 감정을 함께 고려하여 행동을 결정하도록 하였다. 그럼으로써, 인간과의 상호작용을 통해 정보를 축적하고 인간의 반응에 적응해나갈 수 있게 하였다

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The Effect of Toddlers' Negative Emotionality and Mothers' Reactions to their Child's Negative Emotions of Social-emotional Behaviors (걸음마기 영아의 부정적 정서성, 영아의 부정적 정서에 대한 어머니의 반응과 영아의 사회정서 행동과의 관계 : 어머니의 반응의 매개효과를 중심으로)

  • Kim, Yang Eun
    • Korean Journal of Childcare and Education
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    • v.10 no.3
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    • pp.85-102
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    • 2014
  • The purpose of this study is to investigate the effect of toddler's emotionality and mother's reaction to their child's negative emotions of social-emotional behaviors of toddlers. The subjects were 141 mothers and toddlers ranging in age from 18 to 36 months. Instruments used in this study were: 1) Early Childhood Behavior Questionnaire(ECBQ)(Rothbart, 1994), 2) Coping with Toddlers' Negative Emotions Scale(CTNES)(Eisenberg et al., 1996), and 3)Brief Infant Toddler Social and Emotional Assesment(BITSEA)(Carter et al., 2006). Data were analyzed using Pearson's correlation and hierarchical multiple regression analysis. The results of this study show that toddler's emotionality and the mother's negative reaction to their child's negative emotions were related to the social-emotional behaviors of toddler. Also, mother's reaction to their child's negative emotions have mediation effects between toddler's emotionality and social-emotional behaviors. Specifically, toddler's emotionality has a partial mediating effect on social-emotional behaviors through mother's supportive reaction to their child's negative emotions. Additionally it was also determined that the toddler's emotionality has a complete mediating effect on the relationship between mother's unsupportive reaction to their child's negative emotions and the social-emotional behaviors of toddler. Theses results support the notion that mother's character as well as child's personality at birth are critical predictors which could impact social-emotional behaviors of toddler.

The Response of Fishes to Sound Stimulus (음자극에 대한 어류의 반응행동)

  • KIM Dong Soo
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.18 no.3
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    • pp.266-270
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    • 1985
  • In order to obtain the fishing possibility by acoustic, the two fishes, Lateolabrax japonicus, Mugil cephalus, were bred in a water tank. The feeding sounds from the fishes and the artificial sounds were recorded by a hydrophone and then the frequency and the sound pressure level of the sounds recorded were analyzed by the digital frequency analyzer. These sounds were edited in two manners of which one is emitted for 10 seconds and paused for 10 seconds continuously and the other is emitted for 20 seconds and paused for 20 seconds also. These edited sounds were emitted again into the tank and the respose of fisher were observed. Lateolebrax japonicus showed a positive response and Mugil cephalus responsed a little positively to the emitted feeding sound, The fishes seemed to show a positive response only in emitting a moderate pressure level of feeding sound. Lateolabrax japonicus and Mugil cephalus showed negative response to the emitted artificial sound. It was most effective to increase the sound pressure level that the fishes went away from the sound source to the emitted artificial sound.

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Exploring of Reaction Behavior to Instructor Messages according to Learning Motivation Types in Online Collaborative Learning (온라인 협력학습 환경에서 학습동기 유형에 따라 교수메시지에 대한 반응행동 탐색)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.514-524
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    • 2018
  • The purpose of this study was to investigate learners' reaction behaviors by the type of learning motive when teaching messages were delivered. The subjects of this study were 82 students from Auniversity and Buniversity in the metropolitan area. Students were online collaborative learning. The instructor delivered six messages. Since then, the researchers have measured the learner 's response time and the frequency and level of interaction. And analyzed using an independent sample t-test. As a result, the frequency and level of interaction increased before the message was delivered. The response time to instructional messages was the fastest among the students with performance avoidance goal orientation. Mastery goal orientation students were most sensitive to scaffolding messages. Performance avoidance goal orientation students responded most sensitively to the reminder message. Finally, Mastery goal orientation students had the most action on new topics. And performance approach goal orientation students had the most to do with accuracy and relevance.

Implementation of User Adapt ive Game Characters Using Fuzzy Clustering (퍼지 클러스터링을 이용한 사용자 적응형 게임 캐릭터의 구현)

  • 윤태복;이지형
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.345-348
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    • 2004
  • 플레이어의 상대 역할을 수행하는 NPC(Non-Player Character)의 구현은 게임에서 재미요소를 좌우하는 중요한 부분이다. 일반적인 NPC는 설정된 값에 따라, 동일한 조건에 대해 동일하게 반응하므로 플레이어로 하여금 예측 가능하게 하여 게임의 재미를 저하시키는 요인이 된다. 따라서 플레이어의 행동과 수준에 대하여 지능적으로 적절히 반응하는 NPC 기술이 필요하다. 본 논문은 퍼지 플러스터링을 이용한 플레이어의 게임 성향을 기반으로 NPC의 행동 반응을 조절함으로써 게임에 동적인 반응을 보이며 플레이어의 수준에 적절히 반응하도록 하는 NPC 기법을 제안한다.

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Effect of the Creating of Hotel Restaurant's Dinning Place on the Customers Emotional Response and Behavior Intension (호텔레스토랑의 식공간 연출이 고객감정반응과 행동의도에 미치는 영향에 관한 연구)

  • Ahn, Hyung-Sang;Cho, Yong-Bum
    • Culinary science and hospitality research
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    • v.21 no.1
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    • pp.116-128
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    • 2015
  • This study examined customers from restaurants in hotels in the Busan and Gyeongnam region, South Korea, to confirm if dinging area decoration has any indirect effect on behavioral intention via customer emotional response and the mediating effects of customer emotional response in order to provide the basic materials of marketing strategies for continued customer visit to the hotel restaurants. The implications of the study are summarized as follows: First, if restaurant space is designed in consideration of gustatory, visual, auditory, tactile, and olfactory aspects, it becomes a reason for customers to re-purchase and spread good words of mouth. Second, restaurant food space should be designed to make customers pleasant and exciting. Third, the design of food restaurant design that induces customer emotional responses elevates customer re-purchase and intention to deliver words of mouth.

Response to Organizational Political Perception: Focusing on the Mediating Effect of Cynicism and the Moderating Effect of Commitment (조직정치지각에 따른 반응 행동: 냉소주의의 매개효과와 조직몰입의 조절효과를 중심으로)

  • Huh, Byungjun;Lee, Hyoung-Yong
    • Knowledge Management Research
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    • v.22 no.3
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    • pp.107-127
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    • 2021
  • This study examines the effect of general corporate employees' perception of organizational politics, which is widespread and negatively perceived in Korean companies, on their reaction behavior. In particular, the mediating effect of cynicism and the moderating effect of commitment was analyzed. As a result of the analysis, it was confirmed that organizational political perception had a positive effect on cynicism, and cynicism had a significant effect on exit, loyalty, and neglect. In addition, the moderating effect of commitment between cynicism, exit, and neglect was confirmed. Through this study, it was demonstrated that the higher the organizational political perception, the higher the cynicism and the negative reaction behavior. It was intended to suggest the organizational system improvement and the importance of human resource management through it.

Effect of Sports Human Brand's Goods Product Value on Emotional Response(PAD) and Consumption Behavior (스포츠 휴먼브랜드의 굿즈상품(Goods) 가치가 감정반응(PAD) 및 소비 행동에 미치는 영향)

  • Kim, Woo-Sik;Shin, Jin-Ho
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.1
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    • pp.84-95
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    • 2022
  • This study conducted a online survey (URL), DM, , E-mail, etc. were used to sample 371 people using the standard convenience sampling method, and 320 valid samples excluding 51 unfaithful respondents were analyzed by applying causality (SEM). First, the hypothesis was adopted with the influence of positive (+) on the emotional response of the human brand's goods value. Second, the hypothesis was adopted that emotional response has a positive (+) effect on consumption behavior. Third, the human brand's goods value has a positive (+) effect on consumption behavior, and the hypothesis was partially adopted. Finally, the indirect effect of emotional response in the relationship between goods value and consumption behavior was found to be statistically significant.

Underwater Visualization for Fish Behaviour Model in the Towed Fisheries using Chaos Theory (혼돈이론을 응용한 예망어구에 대한 어류반응 행동모델의 수중현상 시각화)

  • 박명철;김용해;하석운
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.645-653
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    • 2004
  • The prediction and its visualization on fish behaviour in relation to fishing gear are carried out based on field detection and observation during fishing operation. However, field observation is very difficult due to variable underwater environments and accordingly due to complex, chaotic response of fish behaviour in the physiological and ecological points. Therefore simple graphic display in previous results was not enough to represent real underwater images of the fishing gear and fish behaviour. In this study more actual visualization technique was developed using by previous fish behaviour model with chaos theory in order to predict, evaluate or analyse complex and non-linear phenomena of response patterns in complex fish behaviour. In addition, display of the fish finder was also designed to simulate the underwater fish detection and distribution in fishing ground. This suggested visualization tool was very similar to the information of the fish movement in the field observation in visual underwater reality and useful to check up between simulations and observations.

Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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