• Title/Summary/Keyword: 반려견을 위한 콘텐츠

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A Study on the Gamification Elements which Applicable to Digital Contents for Dogs (반려견을 위한 디지털콘텐츠에 적용 가능한 게임화 요소 연구)

  • Ma, Mi Yeong;Woo, Tack
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.75-86
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    • 2019
  • The fast-growing pet industry is expanding its reach to digital content for dogs. In this regard, the study aims to present game elements applicable to pet content, taking into account the sensory characteristics of dogs: visual, auditory, and olfactory. To this end, attendance and rules were drawn as factors to induce continuous use of content by pet owners, and intimacy and compensation were derived as game elements so that dogs could get positive responses by feeling fun and interesting through content. Through this study, we expect to revitalize the newly evolving dog content industry.

A Study on the Design of the Dog Health Care App for First with a Dog (초보견주를 위한 반려견 헬스케어 App 디자인 연구)

  • Yoon, so-yeon;Noh, hwang-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.65-66
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    • 2018
  • 최근 국내 반려견 문화와 시장이 급성장하고 있다. 현재도 많은 사람들이 반려견을 분양받고 있다. 그렇지만 분양 후 반려견을 처음 키우는 이들, 소위 초보 견주라고 불리는 이들이 곤욕을 겪는 경우가 많다. 본 연구에서는 초보 견주 심층 인터뷰를 통해 반려견 분양부터 최소 2년 성견이 될 때까지 그들이 겪는 근본적인 문제를 파악하고 디자인 실험 설계를 통해 초보 견주에게 맞춘 반려견 헬스케어 애플리케이션 디자인을 제시한다. 본 연구가 초보견주들이 반려견을 키우는 과정에서 발생할 수 있는 부주의로 인한 질병악화, 정보의 부족으로 인한 의료 비용적인 면에서의 손실과 시간적인 손실을 줄일 수 있는 효과를 지닐것으로 기대된다.

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Emotional State of Companion Dogs by Sensory Stimuli (감각 자극에 따른 반려견의 정서 상태 연구)

  • Oh, Yeon-Seo;Park, Jin-Ho
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.199-215
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    • 2020
  • The purpose of this study is to understand dogs for their happy lives. Experiment and survey were conducted to find out the effects of sensory stimulation on dogs emotions. Sensory were divided into visual, auditory, olfactory, tactile, complex and emotions were measured by the rate of deep sleep, feed intake, and heart rate. Research has shown that complex stimulation (walking) is the most positive stimulation for dog's emotions, but visual stimulation and auditory stimulation do not act as stimuli that positively change usual state of dog's emotions. Olfactory stimuli is the second best stimulation. Since olfactory stimulation is effective in maintaining a calm state without large deviation in the dog's state, it can be used as a method for relieving the dog's stress in exceptional situations when complex stimulation is not possible. On the other hand, tactile stimulation, bath, is a negative sensory stimulus that causes hypersomnia and binge eating for most dogs.