• Title/Summary/Keyword: 박물관 디자인

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User Centered Design and Development Strategies for Participatory Learning Media (사용자중심의 참여 미디어 교육시스템 프로토타입 개발 전략)

  • Ahn, Mi-Lee;Cho, Y.C.;Hwang, Y.J.;Cha, H.J.;Kim, H.J.
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.926-932
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    • 2009
  • Recently many research reports on effective use of mobile devices for museums to provide information on displayed artifacts providing individualized learning space, collaborative learning, and discovery learning, Such devices have many possibilities to support learning as a participatory media and social network. Mobile devices are used, however, limited for its usability and lack in providing expected learning experiences. It offers one-way interaction and they are often limited in providing customized services for different patrons to experience learning and entertainment. In this research, we have adopted user centered design approach to identify the needs and possible usage of PDA system in the museum. Research methods include contextual observation and inquiry with symbolic interactionism for qualitative research and its epistemology. We have developed conceptual model with scenario and storyboard method, and developed vertical prototype with Flash.

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A Study on the Characteristics of Visitor's Movement in Exhibition Circulation -A basic Study on the Environmental Design of Museum(4)- (전시동선의 이동특성에 관한연구-박물관 환경디자인에 관한 기초적 연구(4)-)

  • 임채진;박종래
    • Korean Institute of Interior Design Journal
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    • no.17
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    • pp.187-195
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    • 1998
  • The purpose of this study is to analyze the characteristics of exhibition circulation which is caused by behavioral factors of visitor's movement and spatial factors in museums. It looks into the factors under the influence with the visitor's movement. The consideration of exhibition circulation may be classified into 2 categories. one is spatial factors which can make a exhibition circulation according to the extent of exhibition space display density position of exit display style and display secenario. and another is the behavioral factors of visitor's movement according to the time speed proportion of appreciation and visiting rate. The method of analysis is statistics of investigation by following after visitors. Through this data we found out that there are correlation with two categories. Therefore each factor that makes an exhibition circulation with organic relevancy have influence on the visitor's movement directly. So appropriate to the planning of each factor can offer visitors to more effective environment of exhibition.

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A Study on the application present conditions of barrier free design for the interior space of the museum (박물관실내공간에 있어서 베리어프리 디자인의 적용 현황의 고찰)

  • 정아영;임채진
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.56-59
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    • 2001
  • This study for enquete an exact the present conditions museum plan for analyzing barrier free theory. The research is base on the side of consciousness, space and activity the present condition for person of an advanced age and the physically handicapped person. Through the research for purpose of confirm that baker free theory. And also, using for the result i]f this research that for all user. And then, it will be turn out that direct data linked to solve of the realistic subject, so therefore basic course and guide line what was due to point out

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A Study on the Characteristics of Interior Space of The Soane's Museum (손 박물관(죤 손경주택) 실내공간 특성에 관한 연구)

  • 김주연
    • Korean Institute of Interior Design Journal
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    • no.9
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    • pp.57-66
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    • 1996
  • Sir John Sonae(1753-1837) was the most original English architect of 19c. his extremely personal style is superficially neo-classical but, romantic or ' picturesque' in its complicated and unexpected spatial interplay. The Soane's style was one of the curiosities of European architecture. Sir John Soane, like mackintosh, was best known for his interior spaces. He used his own house as a laboratory of spatial experimentation to develop his spatial ideas. The objective of this study was to examine his architectural style through his various architectural works and analyze . The Soane's Museum (his house, No.12.13.14 Lincoln's Inn Fields. London, UK) in order to find inter design elements which represent the best of Soane's interior design effects. As a result , this study found that Soane held no theories as to proportion . It gives the conditon of the building's freedom. He shows the ' primitivism facade and the simple neoclassical symmetry exterior arrangement. As interior design elements he used the layered structure, the natural skylight, the pendentive dome, the space in space, the pictures que style. These elements create magical interior space of the Sonane's Museum. THe spatial intrigue is further enhanced by various degrees of lighting that additionally emphasize the three-dimensional quality of the object loaded walls and piers. One can always look through to space beyond many individual object, both horizontally and vertically. These interior elements can be used for the modern interior design development in order to create the expansion of space and the territoriality of space.

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A Study on the Characteristics and Preference of the Symbol Mark Modeling Performance in Chinese Regional History Museums (중국 지역 역사 박물관 심벌마크의 조형적 표현 특징 및 선호도 연구)

  • Zeng, Long;Park, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.225-238
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    • 2022
  • The purpose of this study is to explore the performance characteristics and laws of the symbol mark design of representative regional history museums in China, as well as the preferences of Chinese audiences for the symbol marks of different types of Chinese regional history museums. First, the performance theme, performance type, and type performance tendency of symbol mark modeling of the regional history museums among the top 100 museums in China are analyzed. Second, design laws based on the interrelationship of performance theme types and design performance types are explored. Finally, the questionnaire survey is carried out to explore preference from the aspects of attention, readability, closeness, originality, aesthetics and comprehensiveness. According to the results, the theme of regional history is the most in terms of themes. As for the modeling performance types, the concrete type and the visualization of Chinese character are the most. According to the content characteristics of different performance types, the following model characteristics are formed: expressing the theme of regional history, architecture, and regional natural ecological environment through the concrete type, expressing the concept through the abstract type, and expressing the concept and implying some building features through the geometric abstract figure. The three forms of the literal type, the concrete type expressing architecture, regional history, and regional natural ecological environment theme content, and the abstract type expressing concept are combined with each other, and expressed through the visualization of character, the mixture of abstract and literal type, the mixture of concrete and abstract type, and the mixture of concrete and abstract literal type in the mixture type. According to the survey results, Chinese audiences have higher preference for the concrete type in the symbol mark performance type and the regional historical theme in the performance content.

A Case Study of Museum Gamification in Korea and abroad (국내외 박물관의 게이미피케이션 사례 연구)

  • Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.109-120
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    • 2018
  • Gamification is an important technology for the museum experience in the future, but there is a lack in both its application and academic studies in Korea. Therefore this study targets the technical strategies of museum gamification by studying domestic and international cases. For this purpose, this study analyzes and compares the cases as personalization, and audience interaction of museum experience and sees how the structure of the digital program affects the museum experience in detail by applying MDA framework to the comparisons. For visitors' active interaction with the museums, gamification should be designed in a way to contribute to visual expression of self identity, utilization of the museum space, constructivist learning free from limit on space and time, and interaction with other people.

A Study on the Applicationa of the Universal Design Principles to the Common Space in Museums (박물관 공용공간의 유니버설 디자인 적용성 평가)

  • Yi, Yon Soo;Ha, Mi Kyoung
    • KIEAE Journal
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    • v.9 no.2
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    • pp.9-16
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    • 2009
  • Modern public museums are expanding its role as general cultural facilities. Therefore, the museums that are equipped with convenient and physical environmental features for all ages and types of users are needed. The purpose of this research is to evaluate the application of universal design in common space of the museums and to recommend a set of environmental improvement plans based on which various types of users can decide their choice of museums based on available data on the museums. The scope of this research was limited to seven major public museums located in Seoul, Korea. The spatial scope that was set for this research was common space of the public museums and the scope of the content was about the applicability of universal design. As a result of the research, three major conclusions were reached. First, the application of universal design toward common space in the public museums currently was not prevalent. Second, constant management and application development of universal design are needed. Third, as museums' primary roles and functions become more diverse, a direct application of delicate universal design is a necessary prerequisite to accommodate and fulfill users' needs.

A Study on the Basic Research of Eye Fixation in the Space of Exhibition at A Museum - Focus on the Busan Museum - (박물관 전시공간에서의 주시특성에 관한 기초적 연구 - 부산박물관을 중심으로 -)

  • Yoo, Jae-Yub;Park, Hey-Kyung;Lim, Chae-Jin
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.64-71
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    • 2011
  • There are a method to analyze reactions or psychological condition and a method to observe visitor's behavioral reaction as methods to measure and evaluate humans' recognition behavior reaction of humans. The measure of the eye movement as a method to living body's reaction and psychological condition has an advantage to measure the information acceptance reaction of view recognition of the stimulus of view composition factors which has been used since a long time ago in other research areas, but almost not studies have been made on the exhibition views in museums. Therefore, on the premise of such recognition, this study aimed at obtaining various types of information through vision angles of visitor in exhibition space of an museum and judging space information, at measuring the condition of information acceptance through attention experiments and observation investigation of and finding out the disposition and characteristics so as to verify the relationship between the exhibition space and exhibition Method.