• Title/Summary/Keyword: 미미크리

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Play Theory Comparative study with Amusement of Figure based on Image Contents and Roger Caillois (영상콘텐츠 기반 피규어의 유희성과 로제카이와의 놀이이론 비교)

  • Sohn, Jong-Nam;Chung, Jean-Hun
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.157-164
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    • 2010
  • Figure that make image contents of movie, animation, game etc. by base is one of representative industry of OSMU (One Source Multi Use). Figure that is culturally continuous as industrial while is growing scientific study that is lacking in many way consider. With amusement to the center as a preceding study about this and offered preceding research about theories that several scholars advocate, and divide into commerce, industry, imagination and amusement about characteristics of figure based on image contents and investigated. Investigated amusement characteristics of figure that is center of this study because do comparative analysis with insistence of Roger Caillois- Agon, Alea, Mimicry, Ilinks that classify to meaning that is four amusement characteristics competitions, fortune, conspiracy, dizziness - that is representative scholar of play theory and France's thinker. According to this study, we can know that there is close connection with amusement characteristics of four plays that Roger Caillois advocates in amusements of figure.

A study on MMO RPG Online Game through Roger Callois's Theory (로제 카이와(Roger Caillois)의 놀이론을 통한 온라인 게임 고찰)

  • 안상혁
    • Archives of design research
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    • v.17 no.1
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    • pp.119-126
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    • 2004
  • MMO RPG Online game as a new means of human computer interaction has been made rapid progress. Even though many kinds of online game have published, few games are being well received by its user. So we have a problem to be solved what is the fundamentals to attract game users. I will apply a game theory of the Roger Caillois who lived as an typical french thinker. Although Roger Caillois had never experienced a computer game since he died at 1978, his game theory was acknowledged that a game can be classified into four sections to grab the human's interest related with culture. Four sections of game were consisted of Ilinx, Mimicry, Alea, and Agon. The competition with people in game is essential to "Agon" that which stands on the basis of a pride when one is definitely superior to the others. In same way, "Alea" is that which stands on the basis of fortune, Mimicry is that which stands on the basis of simulation, Ilinx is that which stands on the basis of dizzy. In conclusion, I will explain that a game theory of the Roger Caillois is useful tool for deveoper to understand game fundamentals.d game fundamentals.

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Study on Features of Ecological Space of Biomimicry (현대건축에 나타난 바이오미미크리의 생태적 공간 특성 연구)

  • Choi, Ji-Hye;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.116-123
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    • 2011
  • How to see nature and how to define the relation between nature and the human certainly influence fundamental attitude toward nature and any results derived from the attitude. Therefore, in order to figure out a way for how the humans and nature should coexist, the thesis has began a philosophical analysis on the origin of the biomimetics. Based on findings from the analysis, the thesis would work on the features of biomimicry space, presenting related possibilities. For the philosophical characteristic of the thesis which was an ecological world view, introduced at the end of mechanical world view era, the ideas of Spinoza, Nietzsche, Bergson and Deleuze about nature were quoted. Based on what the philosophers have said, the thesis looks into successful ideas, designs and ways of living that nature has shown by itself. After all, the purpose of the thesis is to investigate the constantly changing space of the biomimetics by organic forms, autonomous systems and dividing programs. Based on this, nine cases were analyzed to derive the characteristics. As a result, organic forms, autonomous systems and dividing programs characteristics of ecological appear simultaneously in harmony. Biomimicry space can coexist with nature and the human is an effective way.

A Case Study on the Reinforcement of Existing Damaged Geogrid Reinforced Soil Wall Using Numerical Analyses (수치해석을 이용한 기존 피해 보강토 옹벽의 보강에 관한 사례 연구)

  • Won, Myoung-Soo;Langcuyan, Christine P.;Choi, Jeong-Ho;Ha, Yang-Seong
    • Journal of the Korean Geosynthetics Society
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    • v.19 no.1
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    • pp.75-82
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    • 2020
  • There have been often cases of collapse for geogrid reinforced soil (GRS) retaining wall. Hence, social interest in the reinforcement and restoration of the collapsed GRS wall is increasing day by day. However, there are only few researches. For this reason, a series of numerical analyses using the Plaxis 2D program was conducted in this study to analyze the suitable reinforcement methods that can be applied on the existing damaged GRS wall caused by overturning of the modular blocks facing and the surface settlement at the backfill as the results from the design failure. The restoration plan used in this study is composed of two cases: (Case 1) soil nailing reinforcement and reinforced concrete (RC) wall facing construction on the existing damaged GRS wall; and (Case 2) removal of the entire damaged GRS wall and then reconstruction. The results on the internal stability of the GRS wall show that Case 1 obtained a greater safety factor than Case 2 for tensile force while Case 2 had a greater safety factor than Case 1 for pullout failures. Case 1 was found to be more stable than Case 2 in terms of the global slope safety by shear strength reduction method and the external deformation behavior by numerical analysis. In this study, the existing damaged GRS wall which was reinforced using Case 1 method shows more stable external behavior.

A study on Hangul serious mobile game for Infant based on R. Caillois's theory (로제 카이와(R.Caillois)의 놀이 유형에 근거한 유아용 한글 기능성 모바일 게임 연구)

  • Lee, Sooyeon;Kim, Jaewoong
    • Cartoon and Animation Studies
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    • s.35
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    • pp.291-312
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    • 2014
  • This study is based on the theory of R.Caillois about element of play which is motivated to infant for studying Hangul. The ultimate goal of play has to be accompanied by pleasure. And learning means permanent changes from experiences for the individual's. Play and learning, these two elements are united to the genre of serious game since the GBL (game based learning) was lead. Most importantly, in order to achieve their own Hangul learning is the fun. Coupled with fun and learning has an important issue for flow because concentration is low in infants than adults. In this case study is to know about fun factor has been applied effectively to Hangul serious mobile game. 20 Infant Hangul mobile serious games of Google Android mobile game section were selected as a case study based on more than 10,000 downloads and user's review rate by April 22, 2014. After that is currently available on the market can play a variety of cases of infant learning Hangul from previous research of R.Caillois offers four categories of play. R.Caillois of Agon, Mimicry, Alea, Ilinx have unique characteristics in comparison with its functional characteristics Hangul four are present any role in Hangul serious mobile games. As a result of the cases selected and the rules of the game will include a maximum of two of the most common types of Agon. Each attribute of the play, rather than one single factor is applied to four kinds of game play performance when properties are distributed to experience together gave the best flow. As a result of this study will be a based research for infants Hangul serious mobile game reflects the properties of the elements of a fun game that you want to combine learning.