• Title/Summary/Keyword: 미디어 접속 제어

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Home Network Observation System Using Activate Pattern Analysis of User and Multimedia Streaming (사용자의 행동 패턴 분석과 멀티미디어 스트리밍 기술을 이용한 홈 네트워크 감시 시스템)

  • Oh Dong-Yeol;Oh Hae-Seok;Sung Kyung-Sang
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1258-1268
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    • 2005
  • While the concept of Home Network is laying by and its interests are increasing by means of digitalizing of the information communication infrastructure, many efforts are in progress toward convenient lives. Moreover, as information household appliances which have a junction of connecting to the network are appearing over the past a few years, the demands against intellectual Home Services are increasing. In this paper, by being based upon Multimedia which is an essential factor for developing of various application services on ubiquitous computing environments, we suggest a simplified application model that could apply the information to the automated processing system after studying user's behavior patterns using authentication and access control for identity certification of users. In addition, we compared captured video images in the fixed range by pixel unit through some time and checked disorder of them. And that made safe of user certification as adopting self-developed certification method which was used 'Hash' algorism through salt function of 12 byte. In order to show the usefulness of this proposed model, we did some testing by emulator for control of information after construction for Intellectual Multimedia Server, which ubiquitous network is available on as a scheme so as to check out developed applications. According to experimental results, it is very reasonable to believe that we could extend various multimedia applications in our daily lives.

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Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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Implementation of the Audio CODEC for Digital Audio Broadcasting Service (디지털 오디오 방송 서비스를 위한 오디오 코덱의 구현)

  • 장대영;홍진우
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.66-71
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    • 2001
  • This paper Introduces an implementation of MPEG-2 AAC codec system for digital audio broadcasting. This system consists of the encoder and the decoder. This system includes MPEG-2 system multiplexing and demultiplexing modules for Interfacing to the ETRI-DAB system. Four DSPs are adopted for the encoder and three DSPs for 7he decoder. Each DSP Processes system control. 1/0 control, audio signal processing. multiplexing and demultiplexing. This Paper also discusses some near future estimations relaxed to the DAB system and it\`s services. Currently a stereo audio codec is available but multi-channel audio codec and MPEG-4 audio cosec wall be also Implemented.

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Performance Analysis of Hybrid Downlink Call Admission Control Algorithm for Supporting Wireless Multimedia Services (무선 멀티 미디어 서비스를 위한 하이브리드 호 접속 제어 알고리듬의 제안 및 평가)

  • Kim, Jeong-Ho;Cho, Ho-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.9A
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    • pp.1031-1038
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    • 2004
  • The call admission control algorithm of hybrid scheme is proposed to enhance the QoS(quality of service) of attempted multimedia calls. In the initial stage of 3rd generation multimedia services networks, the major limitations include the small sefyice coverage and the limited radio link capacity. Because the initial massive deployment of network elements such as base stations, base station controllers, and mobile switching centers is restricted to populated areas and the other areas should be covered with the fewer network elements, the radio channel resources are hmited and coverage network is supposed to be established. Therefore the QoS of multimedia services is expected to be severely degraded when tentative traffic hot spot occurs frequently. Thus, the blocking probability of attempted calls mcreases when relatively large number of users try to place multimedia calls in a hot spot area of the wireless networks. In this situation, the proposed hybrid scheme can mitigate the degradation of the QoS of multimedia services by using the available radio channels of the neighboring cells.

Performance Analysis of An Optimal Access Control Protocol (고속 통신을 위한 최적 액세스제어 프로토콜의 성능 분석)

  • 강문식;이상헌;이상배
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.10
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    • pp.1945-1956
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    • 1994
  • In this paper, a multiaccess network protocol for high-speed communication is proposed, which enables multimedia sevices with integrating the existing networks. We examine the traffic control mechanisms and configurations for the network architecture and compare with various protocols which are suitable to high speed LAN/MAN and propose an adaptive access control mechanism. ATMR has low channel utilization due to window size reset time, and that MetaRing is very sensitive over the change of traffic load. This suggested protocol, however, has quite a good performance for that situation by adding adaptive parameter condition. This mechanism may introduce a model of small-scaled Broadband Integrated Service Network and be used as an internetworking system for the ATM network.

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A Design and Implementation of Wi-Fi Based Unmanned Ship Control System (무선랜 기반 무인선박 제어시스템 설계 및 구현)

  • Kim, Dong-Hyun;Lee, Chae-Seok;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.2
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    • pp.437-444
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    • 2014
  • The unmanned ship control system controls the unmanned ship at a distance in ocean. Expecially, in order to control the unmanned ship, it needs the wireless communication networks and we use the IEEE 802.11 based WLAN. The IEEE 802.11 based WLAN technology for supporting a wide bandwidth is suitable for unmanned ship control system which has to transmit the multimedia data. First, we design the system structure for controlling the unmanned ship. Then, in order to overcome the limited communication area, we design the network structure for the unmanned ship communication network which can use a various communication network. we implemented and evaluated the unmanned ship system based on WLAN. We controlled the unmanned ship by use the WLAN and confirmed the signal feature of WLAN in the ocean.

A Study on a Real Time Presentation Method for Playing of a Multimedia mail on Internet (인터넷상의 동영상 메일을 재생하기 위한 실시간 연출 기법 연구)

  • Im, Yeong-Hwan;Lee, Seon-Hye
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.877-890
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    • 1999
  • In this paper, a multimedia mail including video, sound, graphic data has been proposed as the next generation mail of the text based mail. In order to develop the multimedia mail, the most outstanding problem is the fact that the multimedia data are too huge to send them to the receiving end directly. The fact of big data may cause many problems in both transferring and storing the data of the multimedia mail. Our main idea is to separate between a control program for the multimedia presentation and multimedia data. Since the size of a control program is as small as a plain text mail, it has no problem to send it attached to the internet mail to the receiver directly. Instead, the big multimedia data themselves may remain on the sender's computer or be sent to a designated server so that the data may be transferred to the receiver only when the receiver activates the play of the multimedia mail. In this scheme, our research focus is paced on the buffer management and the thread scheduling for the real time play of the multimedia mail on internet. Another problem is to provide an easy way of editing a multimedia presentation for an ordinary people having no programming knowledge. For the purposed, VIP(Visual Interface Player) has been used and the results or multimedia mail implemented on LAN has been described.

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Variable Backoff Stage(VBS) Algorithm to Reduce Collisions in IEEE 802.11 DCF (IEEE 802.11 DCF 에서의 충돌 감소를 위한 가변 백오프 스테이지(VBS) 알고리즘)

  • Kang, Seongho;Choo, Young-yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1333-1340
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    • 2015
  • IEEE 802.11 MAC(Media Access Control) defines DCF(Distributed Coordination Function) for data transmission control. BEB(Binary Exponential Backoff) algorithm of DCF has a problem that if the number of stations connected are over a certain threshold, it degrades network performance because of packet collisions caused from the minimum contention window size. To cope with this problem, we proposed a novel algorithm, named as VBS(Variable Backoff Stage) algorithm, which adjusts the rate of backoff stage increment depending on the number of stations associated with an AP(Access Point). Analytic model of proposed algorithm was derived and simulations on the BEB and the VBS algorithms have been conducted on the OFDM (Orthogonal Frequency Division Multiplexing) method. Simulation results showed that when the rate of backoff state increment was 5 and 10, the number of retransmission were reduced to 1/5 and 1/10 comparing to that of BEB, respectively. Our algorithm showed improvement of 19% and 18% in network utilization, respectively. Packet delay was reduced into 1/12.

A Study of Development for High-speed Cloud Video Service using SDN based Multi Radio Access Technology Control Methods (초고속 클라우드 비디오 서비스 실현을 위한 SDN 기반의 다중 무선접속 기술 제어에 관한 연구)

  • Kim, Dongha;Lee, Sungwon
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.14-23
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    • 2014
  • This paper proposed controlling methods for SDN(Software Defined Network) based multiple radio access technology as the solutions of following two issues which were mainly occurred by explosive increasing of video traffic. The first one is a requirement for traffic off-loading caused by 3rd-party video service providers from the mobile network operator's viewpoint. The other one is a provision of high-speed video contents transmission services with low price. Furthermore, the performance evaluation was also conducted on the real test-bed which is composed of OpenStack cloud and SDN technology such as OpenFlow and Open vSwitch. A virtual machine running on the OpenStack provide a video service and the terminal which is able to use multiple radio access technology supports two 2.4GHz WLANs(Wireless Local Area Network) and three 5GHz WLANs, concurrently. Finally, we can get 820Mbps of the maximum transmission speed by using that five WLAN links for the single service at the same time.

Interference Canceller Wideband CDMA Systems for IMT-2000 (IMT-2000을 위한 Wideband CDMA시스템에서의 Interference Canceller)

  • 윤헌영;김낙명;문두영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8B
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    • pp.1371-1382
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    • 2000
  • IMT-2000 system is the third generation mobile communication system which aims at mobile multimedia services with global roaming. Like 2nd generation system, the IMT-2000 system is also under strong influence of interferences among active subscribers in the multiple access environment. That is, in multiple access environment, signals from one subscriber could interfere with others in the same cell or in the neighboring cells. The interference control in the IMT-2000 systems is much more difficult then the interference control in the 2ndgeneration CDMA cellular systems, since the transmitted power of a subcriber might be different that of others in the IMT-2000 system. In this paper, a parallel interference cancellation with traffic discrimination is proposed which can effectively cancel interferences by grouping the subscribers into several equi-power classes. As a conclusion, simulation results show that the proposed method outperforms the conventional partial PIC scheme in several aspects.

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