• Title/Summary/Keyword: 미디어테크

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Ads Impact of Communication Convergence Platform's Creative Strategy and Personal Attributes (커뮤니케이션 융합플랫폼의 크리에이티브 전략과 개인적 성향에 따른 광고효과)

  • Kim, Jea-Young
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.99-107
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    • 2020
  • The new characteristic of Millennial High-Tech Media is breaking the existing standardized creative grammar. The destructive form of high-tech media is differently accommodated according to the consumer's tendency or characteristics. The purpose of this study is to explore guidelines for effective creative strategy creation of high-tech media. In consumer psychology, consumer innovation is a key factor in evaluating the creativeness of high-tech media. The results of finding out the effect of persuasive communication on consumer innovation and advertising creative type are as follows. Informative(image) creative type showed higher attitude toward advertisement, brand attitude, purchase intention, and prior intention to consumers with high innovation than consumers with low innovation.

A Study on the spatial factors in $M\'{e}diath\'{e}ques$ -focused on the interaction in $M\'{e}diath\'{e}ques$ in France- (미디어테크의 공간구성요소에 관한 연구 -인터랙션 관점에서 프랑스 미디어테크를 중심으로-)

  • Lim, Ho-Kyun;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.16 no.4
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    • pp.89-98
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    • 2007
  • This paper studied the spatial factors activating the personal interaction based on case studies of $M\'{e}diath\'{e}ques$ in France. The spatial factors are analyzed into material factors and dematerial factors. The material factors have physical features in space and directly or indirectly activate the personal interaction. They consist of 8 elements including pocket space, balcony, atrium, stairs, elevators, windows, conference rooms and furnitures. The dematerial factors consist of 6 elements including polycentrism, continuance, mixture, interpenetration, dematerialization, transparency. They are compounded of material factors and explain them conceptually. But dematerial factors are abstract concepts. To provide reliability I confirm the relationship with dematerial factors by using a connections, topology, a phased depth of the Depthmap as the framework of the visual recognition of the space syntax covering the characteristic of dematerial factors. The result of the quantitative analysis human-behavior in $V\'{e}nissieux$ $M\'{e}diath\'{e}que$ and the result of applying the spatial factors of $M\'{e}diath\'{e}ques$ as the community center to the $V\'{e}nissieux$ $M\'{e}diath\'{e}que$ proved that the spatial factors are significant factors of the $M\'{e}diath\'{e}ques$ as the community center.

A Research on the design method of New Media Architecture in Sendai mediatheque - Based on the Sendai Mediatheque by Toyo Ito - (뉴 미디어 건축의 설계방법에 관한 고찰 - 伊東豊雄의 센다이 미디어테크를 中心으로 -)

  • 김기수;조용수
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.14-21
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    • 2003
  • The Propose of this research was to consider how the New Media Architecture was applied to contemporary architecture according to the analysis of the design method process of Toyo Ito. Sendai Mediatheque by Toyo Ito stands as one of the most symbolic statement In New Media architecture. The four principal architectural elements of the Mediatheque are the digital image, the continuous space, the tube, and the skin facade. The digital image express forms of communication, person-to-person and person-to-thing, and they vary according to the media utilized on each level. The three skin elements of the Mediatheque are a double skin of MPG, skin of louvers, skin of fine-floor decking. The tubes act as columns while enveloping light, air, water, electricity the passage of people, as well as the means of transferring material. The thirteen tubes of different sizes prevent the erection of wall and suggest places instead of rooms. Instead of being limited to certain specified actions in clearly defined rooms, people are free to choose places for their actions in the continuous space.

A Reference Architecture for Blockchain-based Federated Learning (블록체인 기반 연합학습을 위한 레퍼런스 아키텍처)

  • Goh, Eunsu;Mun, Jong-Hyeon;Lee, Kwang-Kee;Sohn, Chae-bong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.119-122
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    • 2022
  • 연합학습은, 데이터 샘플을 보유하는 다수의 분산 에지 디바이스 또는 서버들이 원본 데이터를 공유하지 않고 기계학습 문제를 해결하기 위해 협력하는 기술로서, 각 클라이언트는 소유한 원본 데이터를 로컬모델 학습에만 사용함으로써, 데이터 소유자의 프라이버시를 보호하고, 데이터 소유 및 활용의 파편화 문제를 해결할 수 있다. 연합학습을 위해서는 통계적 이질성 및 시스템적 이질성 문제 해결이 필수적이며, 인공지능 모델 정확도와 시스템 성능을 향상하기 위한 다양한 연구가 진행되고 있다. 최근, 중앙서버 의존형 연합학습의 문제점을 극복하고, 데이터 무결성 및 추적성과 데이터 소유자 및 연합학습 참여자에게 보상을 효과적으로 제공하기 위한, 블록체인 융합 연합학습기술이 주목받고 있다. 본 연구에서는 이더리움 기반 블록체인 인프라와 호환되는 연합학습 레퍼런스 아키텍처를 정의 및 구현하고, 해당 아키텍처의 실용성과 확장성을 검증하기 위하여 대표적인 연합학습 알고리즘과 데이터셋에 대한 실험을 수행하였다.

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A Study on the Space Composition of Library as a Multicultural Institution (복합문화기관으로서 도서관의 공간 구성 연구)

  • Kwak, Seung-Jin;Noh, Younghee;Shin, Jae-Min
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.3
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    • pp.7-25
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    • 2017
  • The problem of library space has long been discussed in various aspects such as library relations, architecture, and space design. The purpose of this study is to examine the change of the concept of the complex space of the library according to the development of advanced technology and the social paradigm, and to present the direction of constructing the complex space of the future library by analyzing each case. All concepts such as mediatheque, information commons, larchiveum, and the maker space that is recently introduced into the library are important elements of the complex space presented as a problem of library construction and space. The future library reflects these concepts and serves as a mediator between information and users, users and users, users and media to support reading, information, learning, rest, community-oriented culture and creation, start-up and collaboration. It should be constructed as a multi-space platform to create new value through.

Study on Utilization of Sleep Measurement Data for Practice of Sleep Hygiene (수면위생 실행을 위한 수면 측정 데이터 활용 방안 연구)

  • Lee, Hee-Young;Park, Do-Sung;Lee, Jei;Jung, Won-Hyeong;Kim, Jung-Yi
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.663-668
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    • 2022
  • As the number of people who experience sleep disorders is increasily growing, users' desire to improve their sleep quality has also increased. Acoordingly, the 'Sleeptech' market is showing a steady growth. This study designs and proposes a system after consideration of existing related research that can help modern people overcome sleep disorders, which is based on the necessity for customized sleep hygien service. This system analyzes user's sleep data collected through smartphone built-in sensors to calculate sleep patterns, provides customized sleep hygiene-based solutions to users through collaborative filtering, and provides an environment suitable for sleep through the automatic control of IoT devices. This method of using sleep data is expected to contribute to the improvement of the quality of life of modern people suffering from sleep disorders, which results from expansion to Sleeptech market as well as improvement of users' sleep habits.

A Study on the Spatial Characteristics of $M\'{e}diath\'{e}ques$ in France -Based on the Twelve case studies of the BMVRs- (프랑스 미디어테크 공간적 특성에 관한 연구 -12개의 BMVR을 중심으로-)

  • Lim, Ho-Kyun;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.16 no.4
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    • pp.81-88
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    • 2007
  • The research made a study of the spatial characteristics of $m\'{e}diath\'{e}ques$ based on the twelve case studies of the BMVRs constructed with the financial support of the government since 1992 in France. The $m\'{e}diath\'{e}que$ is the community center for local residents to collect information, to have relationship with others and to shape public opinions. Thus it should have easy accessibility, liberal flow plan and the diversity of the newest information. The architectural elements to offer these faculties are summarized as follows. Firstly, the $m\'{e}diath\'{e}que$ as the public facility should have the easy flow plan and the high recognition for visitors. Second, it should be the efficient space for both managers and visitors. thus, it should not need more managers or have the difficulty to move. Third, it should be planed to support the change of the form of information and the needs of the visitors. It, therefore, should have the wide space with no wall and divide the space by movable furnitures. Lastly, it should be the space with the natural light, and it does not need the special artificial lights like museums. It is considered that the planning of the $m\'{e}diath\'{e}que$ should be from the four principles. Additionally, the program of the $M\'{e}diath\'{e}que$ should reflect the each local traits.

콘텐츠라인 / 디지털콘텐츠 대상

  • Baek, Seung-O
    • Digital Contents
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    • no.8 s.87
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    • pp.18-29
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    • 2000
  • 정보통신부가 후원하고 한국데이터베이스진흥센터와 조선일보, 매일경제신문, 소프트웨어진흥원이 주관한 2000년도 제 2/4분기 디지털콘텐츠대상 수상식이 지난 6월 6일 정보통신부 중회의실에서 열렸다. 이날 수상식에는 안병엽 정보통신부 장관을 비롯, 한국데이터베이스진흥센터의 이준우 전무 등 정보 통신분야 주요 인사가 참여하여 자리를 빛냈다. 온라인 및 네트워크게임 부문의 수상 업체는 sk주식회사의 샤이암과 이미르엔터테인먼트의 메틴이 각각 수상했다. 공익 및 교육용 콘텐츠 부문에는 아이테크의 천체관측 가이드 CD롬인 물음표와 느낌표-재미있는 과학이 수상의 영예를 안았다. 디지털 영상 부문에는 (주)고신미디어의 MMB-Album이 수상했다. 또한 디지털 정보 및 웹캐스팅 부문에는 (주)픽쳐맵인터내셔날의 정밀 전자지도가 수상했다.

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Advancement in Techne and strategy of image for Mimesis (미메시스를 향한 테크네의 진보와 이미지 전략)

  • Choi, Won-Ho;Lee, Wang-Joo;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.17 no.3
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    • pp.373-384
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    • 2014
  • Humankind longed for an image like the sense of sight and has developed history of image on the basis of the will toward record and reproduction. A long period of time was required for accumulation of technology for reproduction of an object, but directing point has always been impression experienced by the 'eyes.' But it has not all been pointing in the realistic image. This study aimed to discuss about its process and directing point of the paradigm of image creation that has been continued together with progress of humankind based on the academic outcomes achieved by Platon. 'Mimesis' classified by Plato required techne how far it may be distant from 'Idea.' Techne went forward in the direction of securing rationality according to accumulation of civilization in the end and reality, the history of mimesis was the process toward 'realistic image' and 'fantastic image'.