• Title/Summary/Keyword: 문화 정체성

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Development of Early Childhood Unification Education Program Preparation for Unification Using a Picture Story Book (그림책 이야기를 활용한 통일대비 유아 통일교육 프로그램 개발)

  • Yang, Seung Hee
    • Korean Journal of Child Education & Care
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    • v.17 no.4
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    • pp.31-50
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    • 2017
  • The purpose of this study developing early childhood unification education program preparing for unification using a picture story book, to cultivate right understanding toward North Korean society and rational perception of unification based on the consciousness of ethnic community and democratic citizenship and also to build the consciousness and attitude that will achieve unification in a peaceful way. For developing the program, this paper, with requested survey of teachers in the field of early childhood unification education and with study of references, consists of a purpose, objective, and education contents of early childhood unification education program preparing for reunification using a picture story book. The contents of early childhood unification education program preparing for unification using a picture story book mainly consist of having an identity as a people of Korea(historical identity, cultural identity, identity as Korean in the world), understanding of North Korea(understanding of culture, language, food, and nature of North Korea), reconciliation between South and North Korea(between individuals, groups, and nations), and peaceful unification(peace, unification).

The Study on a Business Model that Respect the Responsibility of Journalism as Well as Business Profit: Based on Incumbent Senior Reporters (신문기업이 저널리즘의 정체성을 견지하며 수행할 수 있는 수익사업에 관한 연구: 현직 언론사 간부기자들의 인식을 중심으로)

  • Kim, Jin-Kuk;Kim, Young-Hwan
    • Korean journal of communication and information
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    • v.59
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    • pp.162-179
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    • 2012
  • The purpose of this study is to find a way to revive newspaper industry against digital new media revolution such as the internet, SNS(Social Network Service). To this end, indepth-interviews were conducted with the target incumbent senior reporters. The research areas are consisted of four subjects. For instance Awareness about the newspaper business crisis, the need for profitable business, potential conflicts of journalism and business, and desirable business. As a result of my research, executive reporters said that There is no management strategy Against the rapid expansion of social media and Therefore Business diversification is required. In short, They said that alternative business model should be developed, in which public and business interest are commonly respected, such as Information & Culture (internet, broadcasting, film, game, music), play, exhibition, publishing, and education.

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Modern Cultural Heritage Value and Utilization of Archiving Data in Daejeon (대전지역 아카이빙 자료의 근대문화유산적 가치와 활용)

  • Choi, Jang-Nak;Lee, Sang-Hee
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.1-7
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    • 2013
  • The reality which cannot protect existing tangible intangible modern cultural heritage in Daejeon is makes historical value and identity of a city weakened and then, this leads to absence of the foundation of urban regeneration based on the history. References as recording inheritance indicates characteristics or identity of the area and they represent the physical mental symbol of the area; images of diverse structures or sceneries with historical or cultural characteristics are contents of urban regeneration based on history and culture, which can be utilized as historical sources to verify realness of disappearing modern cultural heritage. Therefore, understanding and utilization of modern cultural heritage through this study on regional archiving can be deemed to be the first stage to bring community spirit, affection and pride to local residents. In this connection, this study intends to suggest a policy direction not only to maintain realness of modern cultural heritage through preservation and utilization but also to expect formation of settling and fellowship as well as cultural economical effect from the viewpoint of urban regeneration.

Reading Culturally the Waterfront Space in the Port-City on the basis of 'Water Culture' -The case of the Waterfront in Busan- ('수(水)문화' 개념에 기초한 항구도시 워터프런트 공간의 문화론적 이해 - 부산의 사례를 중심으로 -)

  • Kim, Na-Young
    • Journal of Navigation and Port Research
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    • v.35 no.5
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    • pp.429-437
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    • 2011
  • In the recent years, there has been attempts to try to understand the urban waterfront in diverse aspects. This article aims to understand basically the port-city's waterfront by the cultural interpretation of it in the basis of the concept of Water Culture. Water has the attribute that put down the border between inside and outside. This attribute of water leads to the attributes of Sea, such as dynamism, collectivity, and openness. The perimetric quality, openness, hybridity, and passage quality of the sea-port city's waterfront are resulted from these attributes of water and sea. These cultural attributes of urban waterfront exert a effect upon the residents' cultural identity of sea-port city. Thus the correlation between waterfront's attributes and the cultural identity should be reflected in the stage that its development is planned.

Research on Korea Mythology in Korea Subculture Contents (한국 서브컬처 콘텐츠에서 한국 신화에 대한 연구)

  • Yun, Young-Seok
    • Cartoon and Animation Studies
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    • s.41
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    • pp.553-578
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    • 2015
  • The Korean society was forcefully merged with the invasion of Japan in 20th century, and traditional culture of Korea was damaged severely by colonization from Japan. After liberation, Korean society experienced drastic social change with Korean War, and industrial economy and democratic system developed as modernization and democratization occurred. However, Korean traditional culture dissolved more severely as Korean society developed industrial economy and democracy. As criticism of existing Western center of society and the emphasis of cultural identity of non-western regions and third-world, world society preferred exchange of culture of diverse nations and people with each other in advent of postmodernism thoughts in mid-late 20th century. If the cultural identity of Korea was dissolving meanwhile, it was needed to be recovered again. Despite the research in Korean history, language, art, architecture was performed to recover cultural identity of Korea, it did not go in-depth with Korean mythology, for Korean mythology is considered as superstition or savage. Mythology shows subconscious group psychology of people who live in certain specific region. Studying Korean mythology is one of the ways to rediscover cultural identity of Korea. In order for Korean mythology to be known to many people, its stories should be told by media. There were movies, plays, drama, and novels produced based on existing Korean mythology as introduction, then these mythical stories are appear in subculture contents such as recent comics, animation, webtoon, games, and light novels. Then population of game players and webtoon readers increased as dissemination of PC and smart phones, and increasing market scale of subculture contents increased a population of consumers of comics, animation, and light novel. Consumers of sub-culture contents were interested as many of these contents were created, base on Korean mythology. Therefore, this paper is written as research on Korean mythology and its signification in sub-cultural contents which were produced base on Korean mythology.

정보통신문화와 도덕의 정체성 문제

  • Park, Jeong-Sun
    • 정보화사회
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    • s.117
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    • pp.40-46
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    • 1997
  • 이 글은 지난 6월 26일 한국정보보호센타 대회의실에서 열린 "정보제공자의 역할과 윤리" 강연회에서 발표된 내용으로 지나 7,8월호에 이어서 이번호에 마무리 짓는다.

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정보통신문화와 도덕의 정체성 문제

  • Park, Jeong-Sun
    • 정보화사회
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    • s.116
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    • pp.52-56
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    • 1997
  • 이글은 지난 6월 26일 한국정보보호센타 대회의실에서 열린 "정보제공자의 역할과 윤리"강연회에서 발표된 내용으로 지난7월호에서 이어 8월호와 9월호에 이어 싣는다.

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An Animated Documentary Study of Korean Youth Culture and Identity (한국 청소년들의 온라인 게임문화와 정체성에 관한 애니메이션 다큐멘터리 연구)

  • Park, Man
    • Cartoon and Animation Studies
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    • s.45
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    • pp.397-415
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    • 2016
  • This paper will investigate how animated practice can be a research form as practice-led research in an ethnography approach. This practice-led research will explore the issue of the construction of contemporary identities (based on the strange case of Dr. Jekyll and Mr. Hyde) and in particular, the Korean youth culture and identity, exemplified, for example, creation of 'avatars' in the virtual characters of animated online games such as Massively Multiplayer Online Role-playing Games (MMORPGs). In this proposed discussion, I will argue that the sudden period of change in contemporary Korea bears some resemblance to the Victorian era as explored in gothic fiction (e.g. Jekyll and Hyde). In this sense, my animation investigates the connection between the fictional Jekyll and Hyde and a real murder incident by a young Korean boy, which actually happened on the 16th November 2010, in SouthKorea.I will, therefore, construct this practice-led research to obtain the primary data consisted of online and offline practices in 'social ethnography'. These practices engage with specific Korean youth identity, comparing the 'avatar' with the real lives of participants. However, this paper will only focus on the (ethnographic) research process and strategy, using animated (visual) practices, rather than giving the meaning of the specific case of 'Korean-ness'. Eventually, I will explore the four different animated representations as it presents the distinctive animated realties or documentaries by online and offline practices. My intention is to visually interpret the issue of 'Korean-ness' within its socio-cultural context, adapting the convention and code of Jekyll and Hyde concept into an animated documentary in the 'virtual' world (auto-animated documentary by recording avatar interviews and online game footages) and the 'real' world (self-created animated documentary, based on real people and events).