• Title/Summary/Keyword: 문화 객체

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A Study on Wearable Augmented Reality-Based Experiential Content: Focusing on AR Stone Tower Content (착용형 증강현실 기반 체험형 콘텐츠 연구: AR 돌탑 콘텐츠를 중심으로)

  • Inyoung Choi;Hieyong Jeong;Choonsung Shin
    • Smart Media Journal
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    • v.13 no.4
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    • pp.114-123
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    • 2024
  • This paper proposes AR stone tower content, an experiential content based on wearable augmented reality (AR). Although wearable augmented reality is gaining attention, the acceptance of the technology is still focused on specialized applications such as industrial sites. On the other hand, the proposed AR stone tower content is based on the material of 'stone tower' so that general users can relate to it and easily participate in it, and it is organized to utilize space in a moving environment and find and stack stones based on natural hand gestures. The proposed AR stone tower content was implemented in the HoloLens 2 environment and evaluated by general users through a pilot exhibition in a small art museum. The evaluation results showed that the overall satisfaction with the content averaged 3.85, and the content appropriateness for the stone tower material was very high at 4.15. In particular, users were highly satisfied with content comprehension and sound, but somewhat less satisfied with object recognition, body adaptation, and object control. The above user evaluations confirm the resonance and positive response to the material, but also highlight the difficulties of the average user in experiencing and interacting with the wearable AR environment.

Design and Implementation for Presentation Animation Contents Based on the Mobile (모바일 기반의 표현 애니메이션 컨텐츠의 설계 및 구현)

  • Hong, Sung-Soo;Kim, Woo-Sung
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.956-966
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    • 2004
  • The Korean animation has enjoyed the brisk formation and establishment of its world-class infra for the last several years without unified titles or concepts, under the name of a national strategic project in the age of digital image. It also enjoys its new evaluation as digital animation that it's one of the greatest money making business in the non-education and frivolous culture and has the closest relations with the modern time. A great portion of popular image media has been taken by animation for the last 30 years. In this paper we propose a motion algorithm using an animation technology. It was developed for education purposed and accessible through the internet. For instance, in Cyber Clam Museum, 1000 gesture contents, the visual processes were used to design a screen with a realistic image and create an animation that makes possible show at 360 and every such transformation as translation, rotation, and scaling can be applied in the image interactively for the convenient and effective viewing.

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University Students' Life Experiences in (Non-)face-to-face Education Situations due to COVID-19 (코로나19로 인한 대학생의 (비)대면 교육 상황 속 생활경험)

  • Youngmi An;Youngran An
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.223-238
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    • 2023
  • This research presents the actual situation analysis and suggestions for the changes, experiences, and process of adaptation that college students have experienced throughout their studies and life over the past two years and more. In-depth interviews were conducted with university students, who are educational objects, and qualitative analysis methods were used to explore the overall living experiences under the pandemic situation. The interview questions were composed to cover classes, life, and emotional experiences after COVID-19, and the result of analyzing the responses boiled down to four super-categories of 'adaptation process to a new system, daily incontinence, struggle for health, and longing for connection.' This study is significant in that it analyzed the experiences and intimate changes of individual college students in unexpected and challenging situations, and urged the myriad aspects that universities, society, and the government should illuminate and respond to.

A Case Study on the Practice of 'Science Inquiry Experiment' in the 2015 Revised National Curriculum: An Understanding in the Perspective of Cultural-Historical Activity Theory(CHAT) (2015 개정 교육과정의 '과학탐구실험' 실행에 대한 사례연구 -문화역사적 활동이론(CHAT) 측면에서의 이해-)

  • Shin, Soyeon;Park, Chulkyu;Lee, Chang Youn;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.38 no.6
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    • pp.885-899
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    • 2018
  • As 'Science Inquiry Experiment' is newly introduced in the high school curriculum, where inquiry and experiment oriented education is insufficient, this study aims to analyze teacher's practice of 'Science Inquiry Experiment' in depth and identify contradictions during its process in the perspective of Cultural Historical Activity Theory. The research participant is teacher SHIN who is exclusively responsible for Science Inquiry Experiment. Starting with reflection on the practice of Science Inquiry Experiment class conducted in the first semester, interviews with participants, participatory observation and local materials were used during the 2nd semester's Science Inquiry Experiment class. A descriptive analysis of the teacher SHIN's practice of Science Inquiry Experiment was carried out and the contradictions in the activity system of the teacher SHIN were identified. The result reveals that in the overall practice of teaching Integrated Science and Science Inquiry Experiment, there were contradictions between teacher SHIN's recognition about cooperation(subject) and shared responsibility with other teachers(division of labor), and between teacher SHIN's recognition about the subjects(subject) and contrasting contents in teacher training courses(community). In the practice of teaching Science Inquiry Experiment, there were specific contradictions between teacher SHIN's recognition about the subject(subject) and time of job assignment(rule), between experimental activities(object) and experimental tools(tool), and between purpose of the subject(object) and directions about assessment(rule). These contradictions directly or indirectly influence the practice of teaching Science Inquiry Experiment. There needs to be support for constructing an activity system capable of supporting and promoting teachers' practice of Science Inquiry Experiment, and we made several suggestions to resolve the problems.

Automated Analyses of Ground-Penetrating Radar Images to Determine Spatial Distribution of Buried Cultural Heritage (매장 문화재 공간 분포 결정을 위한 지하투과레이더 영상 분석 자동화 기법 탐색)

  • Kwon, Moonhee;Kim, Seung-Sep
    • Economic and Environmental Geology
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    • v.55 no.5
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    • pp.551-561
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    • 2022
  • Geophysical exploration methods are very useful for generating high-resolution images of underground structures, and such methods can be applied to investigation of buried cultural properties and for determining their exact locations. In this study, image feature extraction and image segmentation methods were applied to automatically distinguish the structures of buried relics from the high-resolution ground-penetrating radar (GPR) images obtained at the center of Silla Kingdom, Gyeongju, South Korea. The major purpose for image feature extraction analyses is identifying the circular features from building remains and the linear features from ancient roads and fences. Feature extraction is implemented by applying the Canny edge detection and Hough transform algorithms. We applied the Hough transforms to the edge image resulted from the Canny algorithm in order to determine the locations the target features. However, the Hough transform requires different parameter settings for each survey sector. As for image segmentation, we applied the connected element labeling algorithm and object-based image analysis using Orfeo Toolbox (OTB) in QGIS. The connected components labeled image shows the signals associated with the target buried relics are effectively connected and labeled. However, we often find multiple labels are assigned to a single structure on the given GPR data. Object-based image analysis was conducted by using a Large-Scale Mean-Shift (LSMS) image segmentation. In this analysis, a vector layer containing pixel values for each segmented polygon was estimated first and then used to build a train-validation dataset by assigning the polygons to one class associated with the buried relics and another class for the background field. With the Random Forest Classifier, we find that the polygons on the LSMS image segmentation layer can be successfully classified into the polygons of the buried relics and those of the background. Thus, we propose that these automatic classification methods applied to the GPR images of buried cultural heritage in this study can be useful to obtain consistent analyses results for planning excavation processes.

3D symbol mapping for 3D spatial database construction (3차원 공간정보 제작을 위한 3차원 symbol의 자동 mapping에 관한 연구)

  • Park Seung-Yong;Lee Jae-Bin;Yu Ki-Yun;Kim Yong-Il
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2006.05a
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    • pp.63-72
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    • 2006
  • 정보화 시대에 있어 급변하는 기술발전과 함께 인간의 문화적 욕구가 증대됨에 따라 3차원 공간정보에 대한 수요가 증가하고 있다. 하지만 현재 3차원 공간정보를 구축하는 과정은 일반적으로 수작업 또는 반자동에 의해 이루어지고 있다. 이는 데이터의 구축 및 표현에 많은 시간과 비용이 소요된다는 제약을 가지고 있다. 따라서 본 연구에서는 3차원 symbol 라이브러리를 구축하여 분류된 객체에 부합되는 3차원 symbol을 자동으로 선택하며, 선택된 3차원 symbol을 파라메타를 이용하여 자동으로 mapping 하는 과정을 구축하였다. 이를 통해 3차원 공간데이터의 구축 및 표현에 요구되는 시간과 오류를 최소화할 수 있었다. 또한 LiDAR(Light Detection And Range) 데이터의 3차원 정보를 활용하여 symbol의 자동 mapping을 위한 파라메타들을 산출하였고, symbol의 분류를 위한 기본 데이터로 활용하였다. 구축된 알고리즘의 평가를 위하여 실재 데이터의 3차원 공간데이터베이스를 구축하였다. 구축된 데이터에 대해 symbol선택 및 자동 mapping 과정에 대한 오류 검사를 수행하였고, 더불어 구축된 3차원 데이터의 활용 가능성을 평가하였다. 그 결과 본 연구로부터 구축된 알고리즘들은 3차원 공간정보를 표현함에 있어 신속하고 안정적으로 기여할 수 있을 것으로 판단되었다.

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The Design of Platform for Ecotourism Information Supply (생태 관광 정보 제공을 위한 플랫폼 설계)

  • Kwon, Seong-Hyeon;Kim, Young-Geun;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.2
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    • pp.419-426
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    • 2018
  • Ecotourism refers to tourism that senses and observes superior natural resources, cultural resources and history around. Today, as the current leisure patterns of the people change, a healing trip to find nature is being activated. In this paper, we propose a platform design and construction for providing ecotourism information. In the proposed platform, first, the image file of the eco-tourism objects taken every day from the image capture device is collected, converted into a video, uploaded to the server, then, when the tourist arrives at the eco-tourism object, It is designed to be able to watch.

A Design of Fire Detection System based on Infrared Thermal Imaging & CCD Camera (적외선 열영상 및 CCD 카메라 기반 화재감지 시스템 설계)

  • Kim, Tae Wan;Choi, Chang Yong;Lee, Dong Myung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.597-598
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    • 2013
  • A lot of fire and crime accidents are caused to a significant national loss. For example, the network and power facilities in national industry facilities, the fire risk region in large scale factories such as nuclear and thermal power plants, large-sized buildings, cultural properties, metal and steel mills, chemical plants, oil refineries. The development of a fire detection system that can detects the temperature and movement of objects as high-level quality is essential to prevent these incidents and accidents fundamentally. In this paper, the fire detection system based on infrared thermal imaging & CCD camera id designed to solve these problems.

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Web Server Construction for the Adjacent Facility Management of Subway (지하철 인접 시설물 관리를 위한 웹 서버 구축)

  • 강준묵;강영미;엄대용
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.3
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    • pp.193-198
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    • 2003
  • The population is increased in the area of a subway station because the accessibility of passengers is improved. Therefore, facilities for commercial purpose are concentrated in this area. To develop the station area as the center among the most urbanized area, overall mater plan should be constructed far the station area. This study was to construct web server for management a variety of 3D spatial object database of station areas using GIS and web 3D technology. These results will be used to manage efficiently a urban space by the connection of a subway station and a adjacent facilities.

Development of Shared Vision Model for Conflict Mediation of Flood Control Projects(Dam) -Water Use Indicators- (치수사업(댐)의 갈등 조정을 위한 공영시각모형 구축 -이수 분야-)

  • Jeong, Ha-Ok;Park, Sang-Woo;Lee, Yeong-Geun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.228-228
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    • 2011
  • 지난 수년간 사회 문화적 인식 변화 및 정치 경제적 여건 변화와 함께 치수사업이나 정책의 원할한 추진을 위한 갈등의 예방과 조정, 해결이 매우 중요한 이슈로 대두되고 있다. 하지만 기존의 일방적이고 획일적인 추진방법과 여러 가지 원인들로 인해 환경단체나 그 지역의 이해당사자와의 마찰이 불가피해졌으며 이러한 갈등을 완화하거나 조율할 수 있는 제도 및 정책적인 방법은 이미 한계를 드러내고 있다. 이에 본 연구에서는 이해당사자들의 참여와 충분한 협의를 통해 해결책을 도모할 수 있는 객체지향적인 소프트웨어를 개발함에 있다. 다양하고 광범위한 갈등 발생 요인을 모두 고려하기란 실질적으로 많은 어려움과 전문성 및 복잡성을 가지고 있으며, 또한 공영시각모형은 이해당사자간의 의견을 신속하게 수렴하여 결과를 제시할 수 있어야 하며 다양성을 고려할 수 있도록 유동적이어야 함을 감안할 경우 어느 정도 범위를 가질 수밖에 없는 한계를 가지고 있다. 따라서 댐 건설과 같은 대형 치수사업이 수행되는 경우 이해당사자의 참여와 정보공개 추진절차 등에 대해 투명성을 확보할 수 있는 행정적인 요인과 기술(공학)으로는 홍수저감효과, 경제적 요인에서는 사업의 효과성과 타당성을 개략적으로 도출하여 제시함으로써 위의 3가지 갈등 발생요인을 갈등 조정 목표로 설정하고 본 논문에서는 댐 건설시 이수와 치수분야에 있어 이수용량 산정에 대한 모형을 구축하였다.

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