• Title/Summary/Keyword: 문화커뮤니케이션

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VMD 방안으로서 패션 일러스트레이션 활용에 관한 연구

  • 김순자;김정민
    • Proceedings of the Costume Culture Conference
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    • 2004.04a
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    • pp.31-33
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    • 2004
  • 현대는 정보문화, 정보홍수와 같은 용어가 사용될 만큼 일상생활에 수많은 정보가 제공되고 있다. 오늘날 정보전달 즉, 커뮤니케이션의 문제는 대단히 중요시되고 있고 디자인 분야에서 이러한 정보 전달 기능의 디스플레이는 특별한 의미와 가치를 가지고 있다. 특히 패션 매장에 있어서, 디스플레이는 구매 욕구를 자극시키고, 같은 옷이라도 전혀 다르게 보이도록 할 수 있는 중요한 판매촉진 요소이며 여기에는 트랜드 이미지, 디자이너의 개성, 그리고 환상까지 끌어내는 전략이 필요하다. (중략)

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인터뷰 - 국회도서관, 리빙 라이브러리를 한국에서 실현시키다

  • 한국도서관협회
    • KLA journal
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    • v.51 no.3
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    • pp.37-39
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    • 2010
  • 2010년 새로운 기획으로 <도서관문화>에서는 매달 주목할 만한 도서관 관련 행사나 화제의 인물, 주유이슈와 관련해 인터뷰를 진행할 예정이다. 이와 관련 첫번째로 3월호에서는 국회도서관에서 실시한 리빙 라이브러리 행사를 취재해 보았다. 유럽 등에서 먼저 실행되었던 리빙 라이브러리 리빙 라이브러리는 사람이 책이 되고 잭이 사람이 되는 쌍방향 커뮤니케이션이 가능한 새로운 도서관 서비스로 주목받고 있다. 마침 국회도서관에서 리빙 라이브러리 행사를 개최한다기에 <도서관문화> 편집팀이 찾아가 행사 관련 내용에 대해 유종필 국회도서관장과 인터뷰를 진행했다.

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가전제품의 디지털화에 따른 디자인 기준에 관한 연구 -네트워크(network), 제어(control), 정보(information)를 중심으로

  • 전관중;윤내한;정지홍;김철수;김철호
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.6-7
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    • 2000
  • 정보혁명의 원동력인 디지털 기술(디지타이징, 멀티미디어, 네트워크, 데이터베이스)은 기술적인 측면을 넘어 사회 문화적으로 다양한 파급효과를 불러일으키고 있다. 정보, 컴퓨터, 커뮤니케이션 혁명으로 불리는 디지털 기술은 탈중심화, 세계화, 분권화, 정보공유의 가속화, 문화적 반작용 등, 정치, 경제, 사회, 문화의 여러 분야에 커다란 변화를 가져왔다. (중략)

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Research on Brand Communication of Chinese Time-honored Brands (중국 전통 브랜드의 브랜드 커뮤니케이션에 관한 연구)

  • Jin, Hong;Miao, Yunting;Park, Seong-Taek
    • Journal of Industrial Convergence
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    • v.16 no.4
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    • pp.9-17
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    • 2018
  • Chinese Time-honored Brand is a treasure of China's industry and commerce. It is built by several generations of people with sweat and has a very profound historical and cultural heritage. When it comes to time-honored brands, each brand is quite famous. However, with the rapid development of economic globalization and the huge change of marketing environment, the survival and development of the Chinese time-honored brand have been challenged and impacted. In order to explore the Chinese time-honored brand further, this article analyzes the existing problems of brand communication and puts forward the effective resolution strategies through elaborating the current situation of Chinese time-honored brand from the perspective of brand communication.

A study of N-generation digital photographic culture (N세대 디지털 사진 문화에 관한 연구 -dcinside.com의 사례분석 연구-)

  • 강홍규
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.127-131
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    • 2003
  • In this study, I intend to analyze to cultural phenomenon centering around a digital photo. Especially, I consider digital camera and digital photo's culture of N-generation by studying a case of digital camera's internet silt, DCINSIDE.COM A digital photo in daily life is one of the remarkable phenomenon of digital culture. Photography that is faster to understand and more familiar than letter leads 0 digital culture. Digital photo takes charge of a group at display phone with sound. N generation who is familiar to image takes with a digital photo in every ways of communication. Recently our communication culture use a image to new communication through digital camera and development of digital photo. Digital photo deeply comes into our ordinary life when we never recognize in advance. And it let us recognize a lot of changes and communication. In this point of time, it demand that we must have a responsible attitude for development of digital photographic culture.

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A Study on the Development Direction of Traditional Cultural Contents in the Age of Convergence Media (융합미디어 시대에서 전통문화 콘텐츠의 발전방향 연구)

  • Shan, Xinyi;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.99-104
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    • 2022
  • In the age of convergent media, traditional media and network media are highly integrated, and benefits are shared, which promotes the increase of traditional culture communication channels, the change of communication methods, and the change of the mode of interaction with audiences. This article analyzes the difficulties of traditional culture dissemination by enumerating some excellent cultural programs in China. At the same time, combined with the current situation of convergence media, it discusses how to transform invisible traditional culture into visual digital content, and make it widely disseminated by means of convergence media. It provides reference for the development of traditional culture, and has enlightening significance for creating high-quality cultural programs and spreading mainstream culture.

A study on the Semiotic about 3D animation (3D애니메이션 <슈렉2>에 관한 기호학적 연구)

  • Jung, Joo-Youne
    • Archives of design research
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    • v.17 no.4
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    • pp.327-336
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    • 2004
  • The cultural production of meanings is becoming more and laden with the intricacies of signs and symbols in our times. The idea of 'character' is important as an intermediation for information and an essential characteristic of "the object" experienced through the sence of sight. Character is symbolicin its form but also in its iconic markings. Motion Picture Animation makes Character not just an expression of an image but visual communication that expands the action of meaning piled up, sign upon sign. The analysis of 'character' suggests that motion picture animated characters could play an important role as a cultural mode leading to new styles not merely as an aesthetic mechanism. The study there with analyzed animated character systematically to discem where the sign phenomena shows up in social conventions under the semiotic rigor of Peirce's concepts of icon, index, and symbol.

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Bridge Design for a pedestrian of Eunpa amusement park in Kunsan (군산 은파유원지 보행자 전용 미관교량 설계)

  • Kim, Byung-Ok;Lee, Sang-Rok
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.161-170
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    • 2005
  • This research is an analysis of the working plan, to build a pedestrian bridge for Eunpa amusement park in Kunsan, South Korea. This research takes into consideration the need of harmony with the surrounding area as well as the assessment of the activity of people on the pedestrian bridge. This research finds that it is possible for an efficient method to understand the interaction between humans and movement in this space. Another research objective is to understand human interaction and the relationship with the local scenery through a study of the scale and form of the bridge, the form of the main tower, and various subsidiary facilities in the space studied too. This research is to be an attempt to access a new way to approach bridge design and with the hope for the revitalization of the site.

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A study on the 'Fun' in Hangul Iconicity (한글 도상성에 나타난 '재미'에 관한 연구)

  • Park, Young-Won
    • 기호학연구
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    • no.54
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    • pp.65-92
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    • 2018
  • Hangul 's iconicity based on the scientific creation principle makes it possible to expand into various designs. 'Fun' is a factor for success in the cultural contents industry. Through the design process, it is possible to apply fun elements to the design of cultural contents to meet the purpose. The characteristics of Hangul icons that can be used in cultural contents design, the concept of 'fun', the inducing factors of fun and the production methods of visual fun are summarized. The production method of visual fun has suggested the same way as the design humor creation method in visual communication design. 10 types of examples of Hangul in relation to visual 'fun' have been analyzed by the semiotic approach. This suggests a design methodology for the creation of fun elements that utilize Hangul Iconicity in cultural contents design in the future.

The Koreans Apology Map: An Analysis of Apologies by Types during the Past 10 Years (한국인의 사과 지형: 지난 10년간 사과문의 조직 및 유형 별 분석)

  • Kim, Yung-Wook;Yang, Jung-Eun
    • Korean journal of communication and information
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    • v.59
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    • pp.180-210
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    • 2012
  • The purpose of the study was to analyze the apologies made in Korea for the past 10 years, and to diagnose how Koreans used crisis communication strategies. For the analysis, typology of crisis communication strategy was adopted from previous study as well as the new typology distinctively found in Korea. Also preferred crisis communication strategies were analyzed by crisis subject, by crisis type and by stage of crisis. Results showed that among the crisis communication strategies, apology and corrective action were the most used strategies, followed by bolstering and appealing to sympathy. Preferred crisis communication also differed by crisis subject, by crisis type and by stage of crisis. When the crisis subject were government or public institutions, when the locus of crisis responsibility was internal, and when the crisis was a controllable human/social crisis, the justification strategy was preferred. The results seemed to be related to the unique cultural characteristics of Koreans, especially to sense of Cheong and Chemyon. Indirect corrective action and transcendence were Chemyon-saving strategies while bolstering and appealing to sympathy were strategies appealing to Cheong. Future study should address the new typology of crisis communication strategy reflecting the cultural characteristic.

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