• Title/Summary/Keyword: 문화적 아이콘

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Research about The Present Situation Relating Online Game Problems (온라인 게임 관련 문제의 현황에 관한 연구)

  • Kim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.299-305
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    • 2007
  • This thesis will show the preparation of politic alternative plan about reaction through studying the domestic and overseas research trend and theories about online games analyzing the related problems. Online games have been already placed as the major culture trend in our society and produced the economic wealth as the major theme of 'Korean trend hot wind', including improvement of our foreign confidence. And the investments in online games and related industry are expected to be great Blue Ocean to us to have relatively deficient endowed resources. But with these beneficial effects, many unexpected reactions have happened and often published by medias, and they will be expected to be serious. So, it is to establish the united solution system of disputes related to online games which are spread in each law. Through this, we must draw prevention effects and use that as the evidence of rational judgements. And we must make the base to give online games the opportunity of upgrading to national strategic industry and try to conduct the research in various fields between academic organizations.

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INTERVIEW - Meeting with Lee, In-jae, the Mayor of Paju, The City of Architecture (인터뷰 - 건축도시 파주의 이인재 시장을 만나다)

  • 대한건축사협회
    • Korean Architects
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    • s.530
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    • pp.24-29
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    • 2013
  • 파주시는 헤이리 예술인마을과 대규모 출판단지인 파주출판도시를 성공적으로 조성하여 세계적인 명성을 얻고 있는 건축 도시이다. 특히 "국내 건축의 흐름을 보려면 파주를 가보라"는 말이 나올 정도로, 파주는 우수한 건축물을 양산하는 지역이 되고 있다. 헤이리 예술인마을은 "예술인들이 꿈꾸는 지상에서 가장 아름다운 마을"을 기치로 하여 15만평의 부지에 주거와 미술관, 박물관, 공연장들이 어우러진 자연친화적인 마을이며, 파주출판도시는 "인간성 회복을 위한 공간의 창조" 라는 주제로 출판과 건축의 만남을 시도한 실험적이고 창조적인 출판 공동체이다. 이 두 커뮤니티는 건축이 중심이 되어 파주시의 도시 브랜드 가치를 높였으며, 또한 문화 아이콘으로서의 파주시를 전국적으로 널리 홍보하는 효과를 가져왔다. 이 두 커뮤니티를 관광하기 위하여 연중 많은 외지의 관광객들과 여행객들이 방문을 하고 있으며, 건축적인 가치가 실질적인 경제적 효과를 발생시킨다는 사실을 우리에게 보여주고 있다. 본지는 건축도시로서의 파주시의 시정을 이끌고 있는 이인재 파주시장을 만나 도시발전을 위한 계획과 건축행정 등에 대한 이야기를 들어보았다.

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An analysis about "Superman" the Narrative of American Hero (미국의 영웅 "슈퍼맨" 서사 해석)

  • Kim, Mi-Rim
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.175-186
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    • 2010
  • The development and expansion of American style mass media in 1938 created contemporary narratives comparable with the Greek narrative in the past, and one of the leaders is comic book 'Superman.' Although American hegemonism or expansionism was rejected by autonomous independent countries including the Third World nations, the heroic narratives transcending the diverse races and peoples in the U.S. were supported by mass cultures and media and had huge impacts on heroic narratives and various media in many other countries. In particular, 'Superman' occupies an epochal position in the history of comic books as it reinterpreted a universal and contemporary heroic narrative model into a Greek hero and a Christian hero and suggested it visually.

사용자 인터페이스(UI, User Interface) 표준화 동향

  • Kim, Ji-In
    • Information and Communications Magazine
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    • v.29 no.7
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    • pp.62-72
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    • 2012
  • UI 분야 국제 표준화 활동은 ISO/IEC/JTC1/SC35가 주도하며 키보드 자판 배열이나 GUI에서 사용이 되는 아이콘, 위젯, 등의 국제 표준화와 같은 전통적인 활동을 바탕으로, 다양한 언어와 문화의 장벽을 극복하기 위한 국제 표준화 활동, 장애인과 고령자의 접근성 향상 및 보장을 위한 국제 표준화 활동과 직관적이고 풍성한 기능을 가진 미래형 UI에 대한 국제 표준화 활동을 펼치고 있다. SC35 한택위원회는 우리나라가 확보하고 주도하는 미래 지향적인 UI 기술을 국제 표준에 반영하려는 활동에 초점을 맞추고 있다. 본고에서는 SC35 중심의 국제 표준화 활동을 소개하고, 우리나라가 추진 중인 웹 브라우저나 문서 뷰어를 위한 마우스 제스쳐 기반의 UI 국제 표준과 3차원 손 동작인식 기반의 3D UI 국제 표준에 대하여 설명한다. 그리고, 우리정부에서 제정 고시한 장애인들이나 고령자 등을 위한 모바일 기기용 애플리케이션의 접근성 향상 및 보장을 위한 지침을 소개한다.

New Year Picture, a Visual Educational Medium in the Qing Dynasty (청대 시각적 교육매체로서의 연화)

  • Lee, Eunsang
    • 중국학논총
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    • no.27
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    • pp.147-166
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    • 2009
  • New year pictures prevailed from 1660s to 1860. Especially, the reign period of Emperor Qianlong(r. 1736-1795) was the period of prosperity. The period of 1660s when new year pictures were started to be popular was the reign period of Emperor Kangxi(r. 1662-1722) was just started and corresponded to Emperor Kangxi's promulgation of "Sacred Edict." Chinese operas such as Peking opera were very popular among common people in the period from 1660s to 1860 when new year pictures prevailed. Qing emperors as foreign ruler chose the way of ruling their people by means of cultural influence in stead of military power. However their culture effort was not efficient toward the majority of illiterate people. New year pictures offered every information about the world through visual icons to the illiterate people at that time who perceived the world by means of seeing. They met the world through visual information offered by new year pictures. New year pictures were the stronger visual medium to spread and educate "Sacred Edict" to illiterate subjects than any other guide books published by elite officers.

An Analysis of the Design of Public Libraries in Culture-led Urban Regeneration (문화적 도시재생을 위한 공공도서관 계획 특성 연구)

  • Moon, Eun-Mi
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.143-151
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    • 2017
  • This study aims to analyze the design of public libraries which act as anchors in culture-led urban regeneration. They have been built as city's symbols as well as catalysts to revitalize city centers and urban spaces since the 1990s. This study finds that the public libraries play roles in the urban development as cultural icons, multi-functional spaces, and public domain. This study examines the five examples of the libraries and finds their important design qualities as follow. First, public libraries are planned to symbolize local culture and history as cultural icons. The shapes of public libraries are expressed with sculptured cultural icons, while their facades are designed to signify cities' identities and images. Second, public libraries in culture-led urban regeneration have multi-functional spaces which provide diverse activities and experiences to visitors. The libraries often have galleries and theaters for cultural life, cafes and shops for daily uses, educational facilities, as well as public services, parking, and transport systems that connect to urban infrastructure. Third, the public libraries become the anchors of surrounding public spaces and cultural buildings. The libraries have the sequences of approach from entry plazas, transitional zones, and entrances to lobbies. Especially the transitional zones between the libraries and the cities that are covered with giant cantilevers expand the libraries' space and establish attractive urban spaces. Forth, the libraries employ nature and cityscapes in their design. The surfaces and openings of the libraries are adjusted to allow many attractive views to visitors. Fifth, the libraries have big lobby spaces which are the centers of the buildings as well as the public domain. The lobby spaces are designed as in-door spaces like out-doors with vertical and horizontal openness that allow the natural flows of light from ceilings, glass walls and vertical voids.

Development of Textile Designs Using Hangeul -Focusing on Necktie and Scarf- (한글을 활용한 직물디자인 개발 -넥타이 및 스카프를 중심으로-)

  • Jung, Jin-Soun
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.102-113
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    • 2012
  • Hangeul is growing as cultural icon representing Korea. And Hangeul is scientific and is too systematics for words as the guide of modern design. First it can make the variable and beautiful foams like dot, line and plane. It also has the basic design principles like symmetry and repetition. The purpose of this study is to develop textile designs using the formative characteristics of Hangeul. So in this study it was chosen 'ㄱ, ㄹ, ㅁ, ㅂ, ㅅ, ㅇ, ㅍ' of Hangeul's consonants and 'ㅑ, ㅕ' of Hangeul's vowels as the subject materials of textile designs development to develop textile designs expressed the geometrical shapes and formative beauty of Hangeul. Those are designed by using a variety of motifs that recast the shapes of Hangeul. So six textile designs for necktie and scarf were developed. Through this study it will be offered to the possibility of products that was based on Hangeul.

Reimagining "A Picturesque Landscape" - The Borrowed Scenery of the Byungsan Neo-Confucian Academy, Korea, and its Heuristic Instrumentality - ("그림 같은 풍경"의 재해석 - 병산서원 차경 설계의 수양론(修養論)적 해석 -)

  • Lee, Kyung-Kuhn
    • Journal of the Korean Institute of Landscape Architecture
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    • v.50 no.6
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    • pp.15-29
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    • 2022
  • The Byungsan Neo-Confucian Academy, a 17th-century World Heritage Site in Korea, is being praised as a manifestation of naturalness or non-artificiality of the traditional Korean borrowed scenery technique (借景, chagyeong). This study, however, aims to reinterpret the chagyeong of the Byungsan Academy (hereafter the Academy) as a device of illusion evoking an idealized vision of nature. In the process of interpretation, 'picture and frame'-a widely accepted expression that represents the chagyeong of the Academy-will be foregrounded as the pivotal concept mediating the change of perspectives from naturalistic to ideological. This study consists of the following three parts. First, it shows that 'picture and frame' represent a modern way of seeing the Academy as an architectural heritage in harmony with nature; it denotes pristine nature and the empty architectural frame that safely circumscribes the innate beauty of the natural landscape. Second, departing from the naturalistic perspective, this study argues that the architectural framework of the Academy composes scenography enticing the viewer to imagine the idealized, Confucian image of nature that compares to the landscape imagery found in the landscape poetry and paintings that were produced and appreciated by the 17th-century Confucian literati. Lastly, based on the above interpretation, this study stresses that the 'picture' one encountered at the Academy in the 17th century was not the framed scene of a natural landscape but the illusion it caused; the architectural 'frame' worked not as a symbol of naturalness but as an institutional apparatus of vision manipulating the way one sees-and therefore imagines-the landscape.

Analysis on MMORPG UI Layout and Research on Effective UI Demanded by Heavy User (MMORPG UI Layout 분석과 Heavy User 요구에 따른 효율적인 UI 연구 및 제시)

  • Rho, Ju-Hee;Chun, Yang-Deok
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.263-272
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    • 2007
  • On-line game gradually grew into a significant part in Korean culture due to rapid development of internet. As icons are utilized as interface, the concept of UI(User Interface) receives spotlight in playing games, and the play bug appears most frequently in MMORPG genre. The introduction of icons brought partial inefficiency in dividing screen sectors while playing games, which means play sector is reduced. On the meantime, components of UI possess different places so that cause considerable confusion to heavy users. This study attempts to analyze the top 5 commonly-played games and to understand the necessity and status of UI components by surveying heavy users. The result of this study shows that there is notable difference between UI of games on-service and preference of heavy users. This study could suggest UI of a better quality by restructuring and rearranging the UI components based on the heavy users' preference as shown in the survey. It is expected that this study can contribute to creating a more effective game play by eliminating possible changes of UI upon different games and realizing broader play sector.

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The Americanization of a Canadian National Icon Anne of Green Gables (캐나다의 국가적 아이콘 『빨강머리 앤』의 미국화)

  • Kang, Suk Jin
    • Journal of English Language & Literature
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    • v.54 no.4
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    • pp.561-577
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    • 2008
  • L.M. Montgomery's Anne of Green Gables is not only confidently labelled a Canadian classic but also placed as a national icon along with the moose, the beaver, and the Habs in Canada. Anne's 'Canadianness' is partly due to its location in the rural world of Prince Edward Island. The fictional Avonlea is described as the ideal space where Canadian spirit can interact with the personified surrounding landscapes through Celtic imagination. Additionally, the communal bond of Avonlea fully demonstrates Scottish Canadian identities. The Scottish national character of Avonlea is responsible for clannishness of the Cuthberts and the Lyndes. The disrespect to the French is also due to Scottish heritage in Avonlea. As an outsider Anne wants to be integrated into the community of Avonlea, and successfully adapts herself to the regional shared values. Meanwhile she partly challenges the strictness and rigidness of the born Canadian Avonlea residents. Despite its Canadian origin, Anne of Green Gables is accepted as part of the American canon of children's literature in the Unite States. The configuration of Anne as an American heroine is noticeable among American scholars: by relocating it to the US the female Bildungsroman in the nineteenth century America, a group of literary critics adapt Anne as an American girl for American readers. The heroine of Anne of Green Gables is linked to American novels such as Louisa May Alcott's Little Women, Kate Douglas Wiggin's Rebecca of Sunnybrook Farm and Gene Stratten Porter's A Girl of the Limberlost. Anne is even classified as another Caddie by American literary critics: Anne is placed at the center of Caddie Woodlawn Syndrome as another Wisconsin pioneer child. Canadian identity of Anne is intentionally excluded and Anne was reborn as an American girl in the U.S. In this context, Anne functions as a sign of nation and a site for cross-national identity formation.