• Title/Summary/Keyword: 문화상품

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Impact of Information Quality and User Interface Quality of Web-Site on Online Purchasing Intention of Cultural Products: Moderating Effect of Customer Involvement (웹사이트 정보품질 및 사용자인터페이스품질이 문화상품 온라인구매의도에 미치는 영향: 고객관여도의 조절효과)

  • Cho, Se-Hyung
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.931-944
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    • 2013
  • With the expansion of EC and the development of culture industry, Web-site shopping of cultural products have become recognized as one of the major purchasing channels for customers, as well as one of the competitive distribution channels for film distributors or theater group. The research is to investigate the impact of information quality and user interface quality on information service satisfaction and online purchasing intention of cultural products. The results of this study are as follows: 1) Both information quality and interface quality have meaningful influence on information service satisfaction and purchase intention. 2) Information service satisfaction gives significant impact on online purchasing intention irrespective of the level of customer involvement. 3) Information quality has a meaningful influence on online purchasing intention in case of high level of customer involvement, while interface quality gives strong impact on online purchasing intention in case of low level of consumer involvement. In conclusion, there is a need to consider the level of customer involvement for building a successful marketing strategy of online purchase sites of cultural products.

Prospects and Problems in the Study of Geography related to the Concept of Commodity, Transport, and Supply Chains (상품.교통.공급사슬개념과 관련된 지리학의 연구와 과제)

  • Han, Ju-Seong
    • Journal of the Korean Geographical Society
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    • v.44 no.6
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    • pp.723-744
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    • 2009
  • The purpose of this paper is to clarify the prospects and problems in the study of geography related to the concept of commodity, transport, and supply chains. The geography studies related to commodity chains are expanded to each field of industry focusing on the subjects and economic difference which lead the commodity chain in core and periphery regions. These vertical connection are studied with the political economy approach that gives attention to geographical pattern of agricultural products and foods. But in viewpoint of commodity circuit and commodity network, the culture or subjects of micro regions and interaction are also studied. The contents of these study are to clarify the importance of cultural turn and local. And the study of chain standpoint appears that the series of transport process by transportation modes can be understood by transport chains and the physical distribution process of sea freight is to be grasped by supply chains.

Development of new gem-cutting style used for beads Jewelry (장신구에 사용되는 비즈용 보석디자인 개발에 관한 연구)

  • Kim, Kyung-Jin;Kang, Kyoung-Hee;Choi, Seok-Won
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.717-721
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    • 2008
  • Gems are using in jewelry, accessory and culture goods etc. in the contemporary jewelry and beads jewelry are made of natural and synthetic are generalize and popularize regardless of age gaining popularity. But in spite of enlarging the scale of gems for beads market, design of them rely on foreign cutting skills. Therefore, in this thesis, we developed usable cutting gems for beads wedding, culture goods and local souvenir as well as beads jewelry. we make growing more and more interested in gem design and contribute activation of gems and jewelry industry proposing various design gems for beads.

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The 25th Best Brand & Package Design Awards (제25회 베스트브랜드& 패키지디자인어워즈)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.322
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    • pp.69-72
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    • 2020
  • 국내 최고의 브랜드와 상품 패키지디자인을 선정해 시상하는 '제25회 베스트 브랜드 & 패키지 디자인 어워즈(The 25th Best Brand & Package Design Awards)' 시상식이 지난 1월 10일 서울사이버대학교에서 개최됐다. (사)한국상품문화디자인학회(회장 김윤배)와 한국경제신문사의 공동주최로 진행된 이날 시상식에서는 농업회사법인 진영농산(주)의 '서울아내와 원래농부/김치패키지'가 베스트브랜드 & 패키지디자인 종합대상을 수상했다. 베스트 브랜드 & 패키지 디자인 어워즈는 브랜드와 패키지 디자인에 관한 연구와 학술활동을 지속해온 한국상품문화디자인학회에서 기업들의 상품개발 의욕과 디자인 역량 강화를 위해 1995년부터 진행하고 있다. 다음에 '제25회 베스트브랜드&패키지디자인어워즈' 수상작을 살펴보도록 한다.

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The 27th Best Brand & Package Design Awards (제27회 2021 베스트 브랜드 & 패키지 디자인 어워즈)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.347
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    • pp.87-91
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    • 2022
  • 국내 최고의 브랜드와 상품 패키지디자인을 선정하는 '제27회 2021 베스트 브랜드 & 패키지 디자인 어워즈(The 26th Best Brand & Package Design Awards)' 수상작이 지난 2월 15일 발표되었다. (사)한국상품문화디자인학회(회장 이해만)와 한국경제신문사가 공동주최한 이번 어워즈에서는 (주)유라이크코리아의 '라이브케어 바이오캡슐'이 베스트 브랜드 & 패키지디자인 종합대상을 수상했다. 또한 제품디자인 부문은 삼성전자(주) '비스포크 냉장고', 패키지디자인 부문은 (주)롯데푸드 '쉐푸드 HMR', 브랜드디자인 부문은 종근당건강(주) 'CKD Guaranteed', 감성디자인 부문은 CJ올리브영(주) '올리브영 맴버십기프트(VIP KIT)', 그래픽디자인 부문은 (주)유한양행 '와이즈바이옴 위&장 듀얼케어' 등이 수상의 영예를 안았다. 베스트 브랜드 & 패키지 디자인 어워즈는 브랜드와 패키지 디자인에 관한 연구와 학술활동을 지속해온 한국상품문화디자인학회에서 기업들의 상품개발 의욕과 디자인 역량 강화를 위해 1995년부터 진행하고 있다. 다음에 '제27회 베스트 브랜드 & 패키지디자인 어워즈' 수상작을 살펴보도록 한다.

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A study on pop art kidult culture (팝아트적 키덜트 문화 연구)

  • Do, Kyung-Eun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.483-493
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    • 2014
  • In a modern society where various kinds of cultures coexist, kidult culture seeking something pleasant and interesting in the adult culture has made an appearance affected by pop art. The goal of this study is to help the kidult culture carrying on the feature of pop art to promise a bright future in the consumer market and to help kidult marketing through the expansion of globalization of kidult culture goods. The first study method was to refer to the theoretical research material like theses or academic journals to analyze the feature of pop art and cultural phenomenon. The second one was to analyze media reports, TV programs, movies, and ads currently in issue about kidult cultures in news, media data, and internet materials to feel the kidult cultural phenomenon at the moment. The result of this study shows that, especially, popularity, vividness, and sense of humor and wit among the features of pop art have a great influence on the kidult culture. As a result, Firstly, We can expect a vitalization in the consumer market through qualitative and quantitative improvement of kidult consumer culture. Secondly, We should make an effort to expand kidult consumer culture by developing various kinds of culture goods for each age groups. Thirdly, Domestic companies should open up an adult consumer market with self-developed character products. Fourthly, We should make an aggressive marketing strategy for kidult culture goods in the world market in the flow of Hallyu.

A Study on New Application Cases of Printing Media Design Using Cultural Contents (문화콘텐츠를 이용한 인쇄매체 디자인의 새로운 활용 사례 연구)

  • Kim, Nam-Hyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.466-469
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    • 2006
  • Nowadays, we make an attempt for media conversion from old to new media, carrying out to information society. These changes to new media are considered as new threat to printing media. New means such as CAD(Computer Aided Publishing), on-line novel and webzine can be regarded as new media and we are confronted with need of new changes in the field of printing media because of the trend of the present. It suggests that the origin of commodity competitiveness depends on the ability of cultural Contents using design. Cultural commodity is considered as strategy concepts in the more specific and realistic aspect than in the aspect of industrialization. This study introduce the case of Cellpark Co.,Ltd. which has successfully developed commodity design of World-cup cultural contents as a creating tools of innovative value connecting existed design method based on printing media with new method. This study gave the case which created Blue Ocean market through new expression method of design, products protection of contents design by patent registration, and licensing which many design firms often overlook.

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A Proposal of Baek-Je Culture Goods Based on CNC System (CNC 시스템을 활용한 백제문화상품 제안)

  • Park, seung-chul;Choi, yeon-jeong;Myeong, hoe-bong;Park, jang-min
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1004-1009
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    • 2009
  • Cultural products are created by hand in the overall consumption and high labor costs of a long time, and have the limitations of mass production. A large percentage of handicraft is wax-carving. This technique is difficult to express the small, detailed parts. This part of this to minimize the introduction of CNC system has to work with wax carving. this to CNC system has to work with wax carving minimize the introduction. Increase the accuracy of small and detailed parts. And various design and mass production will be efficient. In so doing, to enable the circulation of cultural products to have prepared.

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A proposal for storytelling cultural products using Baekje Relic Jinmyosu (Guarding animals in tombs) (백제 유물 진묘수(石獸)를 활용한 스토리텔링 문화상품 제안)

  • Ra, Sun-Jung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.22 no.4
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    • pp.17-24
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    • 2020
  • Storytelling, a medium that arouses the customers' purchasing need by playing on their emotions, is the best content that can be used as it can increase the value of goods using information. This paper's significance is that it suggests cultural products that can be used by using Baeke relic Jinmyosu (Guard Animals) as a motif. The purpose was to present the possibility of high value-added cultural products using storytelling techniques. This study developed storytelling by adding the meaning of Jinmyo and Beoksa, who calm protected their masters from evil forces with horns and wings, and has the meaning of ascending into heaven and guiding the soul on the right path. That image gives a glimpse of originality and differentiation to Baekje. This study proposed 4 cultural products as 'Keeper Stone Mason' and 4 'Stone Mason Teller.' The proposed cultural products can help to give correct awareness of Baekje culture through a correct understanding of the historical significance of the Baeke relic, Jinmyosu. Moreover, it will help promote the originality and excellence of Baekje culture around the world by enhancing the value of Baekje culture. This study is expected to be used as a guideline for further research on developing cultural products that can create added value in various fields.

Strategy Development for Cultural Tourism Contents account to Ginseng (인삼을 활용한 문화관광콘텐츠 개발전략)

  • Lee, Yk-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.206-212
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    • 2008
  • In spite of the element that tourism contents are importance for tourism activation attract attention that I took the culture sightseeing contents development strategy that utilized Ginseng. A basic course of contents development is the element which is well-being to be able to let you increase health and high value-added article development. A development strategy must be accompanied with a story in representative well-being and must develop the contents that can be full of character of multipurpose not a story for an article and in consideration of a last article form and develop feasible contents. Lastly, direct profit and participation must be guaranteed by local inhabitants.