• Title/Summary/Keyword: 문학예술

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A Study on the Realism of Graphic Novel : Focused on Pascal Croci's (리얼리즘적 그래픽 노블: 파스칼 크로시의 『세슘137』)

  • Park, Yoo Shin
    • Cartoon and Animation Studies
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    • s.32
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    • pp.121-140
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    • 2013
  • This study takes a look at diverse artistic strategies is taking as a graphic novel of participation. Pascal Croci has used and combined the forms to convey the message he want as a writer of an inclusive graphic novel, image-text. It is linked with an intrinsic to the graphic novel as well as tradition of realism in a wide variety of genres. This study takes a brief look at the realism art in each genre and confirms in relation to the artistic characteristics of intrinsic to the graphic novel is taking as a graphic novel of participation. is consists of the process of covering a case and the form of a broadcasting report and a fictional format emphasizes the objectivity in contents to highlight the journalistic characteristics of the general narrative. uses various artistic languages of realism. The audience feels a realistic case through the experience and writer's message is convey effectively. shows the generic openness of the graphic novel.

The arts as means of absolute royal authority through the movie Le Roi danse (영화 <왕의 춤>을 통해서 본 권력 수단으로서의 예술)

  • KANG, Zeeone
    • Trans-
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    • v.3
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    • pp.137-162
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    • 2017
  • This is a study about the arts as political tools by absolute royal authority in time of Louis X IV through the movie Le Roi danse(2000). The King, Louis X IV was an enthusiast of Arts. During the during the reign of Louis X IV, French Baroque art was blossomed exuberantly. the movie shows how the King uses the arts as a tool of his absolute authority. there are artists, Jean Baptiste Lully and Moliere, and while the movies shows how these artists could get the King's confidence and the king manipulate the arts for strengthen his authority as an absolute royalty.

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Hesse's Multimedia Features and Inter-Media Crossing (헤세의 다매체적 특징과 상호매체 넘나들기)

  • Cho, Heeju;Chae, Yonsuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.2
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    • pp.515-523
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    • 2017
  • In the training field where literature is used as a tool, some excerpts from its text are used, instead of its full text. Therefore, it is necessary to have empirical guidelines for which part of the text should be used as Memory-Hint, a part that reminds its reader of certain memory, and for how the text can be introduced effectively. For the study, Hesse's whole life and his literary characters were examined from a therapeutic perspective. First, while Hesse's life was reviewed and his characters were analyzed, Hesse was recognized for Self-therapeutic Life. He also lived a life of multimedia in which he practiced writing, painting, playing musical instruments, meditation, walking, etc. Second, Contents of Literature Therapy using Hesse's works were applied to the schizophrenic patients. Media used for the clinical study were mostly extracted from Hesse's works. They began to show interest in others and express their empathy on others, in addition to expressing their sentimental empathy on Hesse's texts. How effectively Hesse utilized multimedia during his lifetime will be good literary resources in helping improving modern-day people's mental health and curing their pathological problems.

Case Study for Interactive Artwork Based on Monophony and Polyphony by Mikhail Bakhtin (인터랙티브 예술 작품에서 바흐친의 단성성과 다성성 사례 연구)

  • Oh, Je-ho
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.191-199
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    • 2022
  • This paper proposes a new aesthetic methodology analyzing the objectives and activity of audience members through the application of the concept of monophony and polyphony to interactive artwork. Monophony and polyphony were new methods for analyzing the voices of speakers in literature as Mikhail Bakhtin, a Russian aesthetic theorist, proposed. This paper proposes a new methodology for analyzing structure and the elements of monophony and polyphony in interactive artwork based on previous studies. Through this new methodology, I have analyzed a total of 9 interactive artworks. As a result, I have found detailed elements of monophony and polyphony in those artworks. This paper also proposes new findings: non-controlled types and controlled types appeared in the interactive artwork under the concept of polyphony. Through these new findings, artists and researchers can apply objectives and activities in interactive artwork through the participation of audience members, thereby leading to new aesthetics in interactive artwork.

A study on the possibilites of Journalism as a cartoon (만화의 시사저널리즘으로서의 가능성 연구(Yellow Journalism으로서의 MAD를 중심으로))

  • 오유미;정성환
    • Archives of design research
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    • v.16 no.3
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    • pp.41-50
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    • 2003
  • Cartoons as one of visual art forms seek the essence of an, which is creation. They also have great ripple effects as popular art and culture. Cartoons as a communication tool by means of visual image give a better understanding thanks to its function of combining messages and animation. That is why cartoons have a unique place in journalism as the function of delivering facts through messages and pictures. MAD, a cartoon magazine for current issues, reveals and harshly criticize social contradictions, thereby eliciting readers'positive response. To effectively utilize cartoons, an approach in phases should be taken. First, different genres should be compared and embraced. And then, when the genre of cartoons enters the stage of expansion or growth, cartoons will become a new visual information medium from the perspective of communication in society and from the perspective of journalism, and literature, design and art in academia.

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The Expression of Image Narrative of Dunhuang Wall Paintings & Animation (돈황 <구색록본생>벽화와 애니메이션 <구색록>의 도상적 서사)

  • Jo, Jeong-Rae
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.60-67
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    • 2014
  • In the history of ancient art, the form harmonizing Text and Image is founded in many genres of art. especially Buddhist art Image, which is used as important tool as the text to spread Buddhist ideas. This original literary form have switched the visual communication systems, patterns of speculation is another reason to have a symbolic system. The switch between Text and Image is very important on interpreting the aesthetic concept of the modern interpretation of visual media. Therefore, This research has investigated and compared the Wall paintings in Dunhuang to Animation 's Image Narrative. The original story of is based on the Buddhist Jataka tale of the same name, which were discovered as wall paintings made by unknown artists at the Dunhuang Mogao Caves.

Pre-Planned Creativity In Miles Davis And Edgar Allan Poe (마일즈 데이비스와 에드거 앨런 포우의 계산된 창작법)

  • Kim, Hyoeng-Chun
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.626-628
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    • 2011
  • 문학과 음악처럼 다른 두 예술 분야에서는 필연적으로 발생하는 시대별 표현방법의 변화에서 공통점이 발견되기 마련이다. 시기적으로는 고전주의적 표현에서 낭만주의적 표현으로의 변화를 겪은 18-19 세기 영, 미 문학의 표현 형태와 20세기 중반 미국재즈의 획기적인 표현방법상의 변화에서 공통점을 발견할 수 있다. 1846년, 제약과 규범의 틀을 탈피한 인간 중심의 자기 주도적 표현 방식을 보인 낭만주의적 성향이 만연한 시기에 모든 창작은 계산에 의해 나와야한다는 에드거 앨런 포우의 한 비평문이 소개된다. 신고전주의적 사상의 출발로 볼 수 있을 정도인 이 비평문에서 포우는 작가의 순간적 감정을 자제시키면서 창작은 사전 준비에 의해서만 행해져야한다는 주장을 한다. 이 연구는 포우가 비평문을 통하여 주장하는 사상을 마일즈 데이비스의 작품 속에서 의도적 창작의 개연성을 연계하여 유추하는 것에 중심을 둔다.

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출판협회 선정 '이 달의 청소년도서' 11종

  • Korean Publishers Association
    • The Korean Publising Journal, Monthly
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    • s.95
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    • pp.30-31
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    • 1991
  • 대한출판문화협회(회장 권병일)가 선정하는 '이 달의 청소년도서' 91년 8-9월분으로 다음 11종(11책)의 도서가 선정됐다. 분야별로는 철학(2종) 문학(3종) 역사(2종) 사회과학(2종) 순수과학(3종). 재단법인 한국출판금고(이사장 정진숙)는 총 1200여만원의 예산을 들여 선정도서 1종당 300부씩을 구입, 전국 각 지방의 공공도서관 81곳을 비롯, 청소년 선도기관.소년원.지방문화원 등 300곳에 기증했다. '이 달의 청소년도서' 선정위원은 다음과 같다. 문학.예술-남미영(한국교육개발원 연구원) 신상철(아동문학가) 과학.기술-현원복(한국과학사회연구소장) 종교.철학-이은봉(덕성여대 교수) 역사-하현강(연세대 교수) 인문.사회-송복(연세대 교수)

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A Study on the Similarity between Bix Beiderbecke and early 20th English Literature (빅스 바이더백과 20세기 초 영문학의 흐름상 유사성에 대한 고찰)

  • Kim, Hyoeng-Chun
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.673-676
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    • 2010
  • 빅스 바이더벡이라는 트럼펫 연주자는 일반적으로 백인재즈라는 새로운 길을 개척한 인물로 거론된다. 그러나 이 연구에서는 일반론적인 관점에서 벗어나 1920년대 초 흑인 재즈라는 테두리 안에서의 빅스 바이더벡의 독창성이 20세기 초 영문학에서의 새로운 사조였던 ‘의식의 흐름' 이라는 표현법과 그 유사성이 깊은 것으로 본다. 음악과 문학과의 그 흐름상의 유사성을 직접적으로 영향을 서로 어떻게 받았는지를 증명할 수 는 없지만, 표현방법 면에서 볼 때 두 다른 예술 분야에서의 유사성은 충분히 흥미로운 것이다. 특히 미국의 한 재즈연주자의 연주가 같은 시대 영국의 문학에서의 새로운 시도와 그 흐름을 같이 한다면, 현재 우리에게도 다른 분야의 흐름과 음악의 흐름상 연관성에 대한 연구도 보다 폭넓게 이루어 져야 할 것이다.

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An Empirical Study Applying the PAD Factors to Loyalty of Culture and Arts Website Service (감정반응(PAD) 요인이 문화예술 웹사이트 서비스에서의 만족과 구전을 통해 충성도에 미치는 영향)

  • Baek, Heon;Kwon, Doo-Soon;Lee, Jae-Beom;Kim, Jin-Hwa
    • Information Systems Review
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    • v.14 no.1
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    • pp.105-128
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    • 2012
  • The Culture and Arts Website, one of the parts of providing information related to culture and art utilizing internet, is the website that giving information of arts genre like theater, music, art, architecture, video, and literature. As growing interest in the field of culture and arts, market of this website has been increasing and providing customized content which each customer wants in the field of culture and arts. Developers of culture and arts website consider the website media for increasing and developing awareness about culture and arts. They are accelerating development of various business models and application of culture and arts website service which it meets trend of the times and customers needs. This study will seize about influencing factors to culture and arts website service of domestic website users and analyze how these factors affect loyalty through satisfaction and word of mouth. This study presented research model applied main parameters of PAD(Pleasure, Arousal, Dominance) theory emphasized human's emotions that they are expected to affect the loyalty of culture and arts website service users based on satisfaction and word of mouth. The researcher in this study surveyed students of Seoul S University who had experiences with such culture and arts website to validate the model empirically. The results, firstly, if you experienced feeling related to pleasure and dominance in culture and arts website, you would satisfy this website and it could lead to loyalty. Secondly, the feeling related to ventilation does not affect the loyalty through satisfaction and word of mouth. Thirdly, the results show that all of three factors of emotional responses do not influence the loyalty through word of mouth.

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