• Title/Summary/Keyword: 문터치

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The Design and Implementation of Embedded Linux-Based Industrial Wireless HMI Software Module (임베디드 리눅스 기반 산업용 무선 HMI 소프트웨어 모듈 설계 및 구현)

  • Choi, Suk-Young;Moon, Seung-Jin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.3
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    • pp.336-342
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    • 2007
  • Industrial HMI(Human Machine Interface) system is the main element among the factory automation processes and have been used to monitor and control operation and status of machine in factory with PLC. This HMI often brings heavy loads to the system development and difficult decreasing the system because it tends to use a specific system per each manufacturer. Therefore, in this thesis, we have developed an embedded linux-based embedded industrial HMI software modules which can be used for touch panel embedded system to solve these problem. In this module, we have used the Qt/Embedded software component because it can be used by all systems which support C++ compiler without modifying the existing codes. We can design more flexible system and network configuration because we have used the wireless communication module. In this thesis, we implement linux-based HMI software modules which are capable of wireless communication as well as bringing the mobility to the overall system and finally decreasing the system development loads by using the general purpose OS with competitive price.

Mobile Shooting Game with Intuitive UI and Recommendation function (직관적 UI와 추천 기능을 가진 모바일 슈팅 게임)

  • Junsu Kim;Kuil Jung;Seokjun Yoon;In-Hwan Jung;Jae-Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.191-197
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    • 2023
  • Mobile shooting games are a representative example of PC games being transferred as they are. In the most mobile shooting games, joystick-like UI used in PC games have been moved to touch buttons, but the display is small, so the user's fingers cover the game screen, which is inconvenient. In mobile shooting games, in order to overcome the limitations of the small display and increase the immersion of the game, this paper introduces a user interface that integrates character movement and aiming, and intuitive UIs such as display rotation, shaking, and vibration. In addition, by analyzing the match process for each round, the character's insufficient abilities are identified and synergies to supplement the abilities are recommended in order to add fun to the game. This paper proved that the proposed goals are achieved by actually designing and implementing a mobile shooting game with the proposed functions on an Android smartphone.

A study on digital locking device design using detection distance 13.4mm of human body sensing type magnetic field coil (인체 감지형 자기장 코일의 감지거리 13.4mm를 이용한 디지털 잠금장치 설계에 관한 연구)

  • Lee, In-Sang;Song, Je-Ho;Bang, Jun-Ho;Lee, You-Yub
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.9-14
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    • 2016
  • This study evaluated a digital locking device design using detection distance of 13.4mm of a human body sensing type magnetic field coil. In contrast to digital locking devices that are used nowadays, the existing serial number entering buttons, lighting, number cover, corresponding pcb, exterior case, and data delivery cables have been deleted and are only composed of control ON/OFF power switches and emergency terminals. When the magnetic field coil substrates installed inside the inner case detects the electric resistance delivered from the opposite side of the 12mm interval exterior contacting the glass body part, the corresponding induced current flows. At this time, the magnetic field coil takes the role as a sensor when coil frequency of the circular coil is transformed. The magnetic coil as a sensor detects a change in the oscillation frequency output before and after the body is detected. This is then amplified to larger than 2,000%, transformed into digital signals, and delivered to exclusive software to compare and search for embedded data. The detection time followed by the touch area of the body standard to a $12.8{\emptyset}$ magnetic field coil was 30% contrast at 0.08sec and 80% contrast at 0.03sec, in which the detection distance was 13.4mm, showing the best level.

Design of Small Space Convergence Locking device Using IoT (IOT를 이용한 소규모 공간의 융합 잠금 장치 제안)

  • Park, Hyun-Joo
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.45-50
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    • 2021
  • In this paper, we propose the development of a smart space security device that can be opened and closed remotely using IoT. Existing space security devices can control opening and closing by breaking hardware or only using button devices or replicated keys. The recent COVID-19 crisis has created several applications for non-contact devices. In this study, we propose the development of a small space security device that has the function of unlocking through an app without touching the device. By transferring the control authority to a smartphone, device that cannot be opened or closed by only operating hardware at the user's option. It is convenient and hygienic because it can be opened and closed using an app without touching the locking device. Multiple security is possible because security can be released using an app after user authentication by fingerprint recognition and pattern input on a smartphone. If the user wishes, after using the app security, the security is released by directly touching a button installed in the safe or space or opening it with a key. In addition, by adding an inactive function to the app, it is designed so that the door of the safe cannot be opened when the key is lost or the small safe is lost. This study is expected to be able to effectively expand the security system by applying variously to objects that require security.

Implementation of CoMirror System with Video Call and Messaging Function between Smart Mirrors (스마트 미러간 화상 통화와 메시징 기능을 가진 CoMirror 시스템 구현)

  • Hwang, Kitae;Kim, Kyung-Mi;Kim, Yu-Jin;Park, Chae-Won;Yoo, Song-Yeon;Jung, Inhwan;Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.121-127
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    • 2022
  • Smart mirror is an IoT device that attaches a display and an embedded computer to the mirror and provides various information to the useer along with the mirror function. This paper went beyond the form of dealing with smart mirrors only stand alone device the provide information to users, and constructed a network in which smart mirrors are connected, and proposed and implemented a CoMirror system that allows users to talk and share information with other smart mirror users. The CoMirror system has a structure in which several CoMirror clients are connected on one CoMirror server. The CoMirror client consists of Raspberry Pi, a mirror film, a touch pad, a display device, an web camera, etc. The server has functions such as face learning and recognition, user management, a relay role for exchanging messages between clients, and setting up for video call. Users can communicate with other CoMirror users via the server, such as text, image, and audio messages, as well as 1:1 video call.