• Title/Summary/Keyword: 문제해결 행동그래프

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An Analysis on Mathematical Thinking Processes of Gifted Students Using Problem Behavior Graph (PBG(Problem Behavior Graph)를 이용한 수학적 사고 과정 분석)

  • Kang, Eun-Joo;Hong, Jin-Kon
    • Communications of Mathematical Education
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    • v.23 no.3
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    • pp.545-562
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    • 2009
  • This study is trying to analyze characteristics of mathematical thinking processes of the mathematical gifted students in an objective and a systematic way, by using "Protocol Analysis Method"and "Problem Behavior Graph" which is suggested by Newell and Simon as a qualitative analysis. In this study, four middle school students with high achievement in math were selected as subjects-two students for mathematical gifted group and the other two for control group also with high scores in math. The thinking characteristics of the four subjects, shown in the course of solving problems, were elicited, analyzed and compared, through the use of the creative test questionnaires which were supposed to clearly reveal the characteristics of mathematical gifted students' thinking processes. The results showed that there were several differences between the two groups-the mathematical gifted student group and their control group in their mathematical talents. From these case studies, we could say that it is significant to find out the characteristics of mathematical thinking processes of the mathematical gifted students in a more scientific way, in the sense that this result can be very useful to provide them with the chances to get more proper education by making clear the nature of thinking processes of the mathematical gifted students.

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Empirical approach to Cognitive Process for Problems of Marine Design (해양디자인 문제해결을 위한 인지적 프로세스에 관한 실증적 접근)

  • Kim, Kiesu
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.126-134
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    • 2012
  • The researchers of this study closely looked into the methods for cognitive-scientific approach to problems of marine design at a time when the overall values of marine cultures are acknowledged in full scale. To that end, the researchers analyzed the problems and problem-solving process for the initial approach to marine design. At the same time, the researchers made the matrix of the design-developmental directions by cognitive scientific approach. After selecting the subjects, the researchers collected verbal protocol and behavior protocol which were shown in the process of a designer's thinking. This was for the sake of protocol analysis which is the representative research technique of cognitive science. Based on the collected data, the researchers empirically analyzed the behavior patterns shown in the marine design process so as to develop the design behavior-graph pattern of designers in an objective and systematic way. The behavior graph was helpful for looking into the initial developmental directions of design and for predicting cognitive structure of designers. The researchers hope that this study will become a fundamental material for predicting cognitive directions of designer for planning and designing the marine design.

이동 로봇의 군집 제어 리뷰

  • Park, Bong-Seok;Kim, Hong-Geun
    • ICROS
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    • v.19 no.2
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    • pp.34-38
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    • 2013
  • 자연계에서 빈번히 목격되는 군집 현상과 그 효용성의 고찰에 기인하여, 최근 다중 이동 로봇의 협업에 대한 연구가 활발히 수행되고 있다. 그 중, 본 논문에서는 다중 이동 로봇의 군집 제어 방법론들을 설명하고, 그와 관련된 최신 결과들도 소개한다. 특히 군집 제어 문제를 해결하기 위한 대표적인 방식인 행동 기반 접근법, 가상 구조 접근법, 선도-추종 접근법, 그래프 이론 기반 접근법 위주로 소개한다.

Web Structure Mining Using Web Access Log (웹 접근로그를 활용한 웹 구조 마이닝)

  • Park, C.H.;Lee, S.D.;Jeon, S.H.;Park, H.C.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.393-396
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    • 2006
  • 웹의 급속한 성장으로 정보의 양이 많아졌지만 디자인의 비중이 커지면서 웹 문서에 대한 구조를 추출하는데 어려움이 있다. 웹은 사용자가 원하는 정보를 쉽고 정확하게 검색할 수 있도록 웹 문서의 내용을 구조화하여 지속적으로 개선하면서 사용자의 특성과 행동 패턴에 따라 개인화 하여야한다. 이러한 문제를 해결하기 위해서는 웹 문서들 간의 정확한 구조를 추출하는 것이 선행되어야 한다. 본 논문에서는 보다 웹 사이트의 정확한 구조를 추출하기 위한 방법을 제안한다. 제안 방법은 기본적으로 웹문서 태그의 하이퍼링크와 플래시 파일을 2진 형태의 문서로 불러 하이퍼링크를 추출하고 이를 깊이 우선 탐색 알고리즘을 사용하여 방향그래프로 만든다. 하지만 이러한 웹 문서 태그 탐색 시 애플릿이나 스크립트 등에 숨어 있는 하이퍼링크를 찾는 문제와 '뒤로' 버튼 사용 시 웹 접근로그에 기록되지 않는 문제점이 보완되어야 한다. 이를 위해 클릭 스트림을 스택에 저장하여 이미 만들어진 방향그래프와 비교하여 새롭게 찾은 정점과 간선을 추가 삭제함으로써 보다 신뢰성 높은 방향 그래프를 만든다.

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Eye Tracking Analysis for High School Students' Learning Styles in the Process of Solving on Earth Science I (지구과학 I 문제 해결 과정에서 나타난 학습유형에 따른 고등학생의 시선 추적 분석)

  • An, Young-Kyun;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.1
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    • pp.50-61
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    • 2017
  • The purpose of this study is to analysis eye tracking for high school students' learning styles in the process of solving in the behavioral domains of the College Scholastic Ability Test on Earth Science I. The subjects of this study were 50 students from two classes out of 4 classes in E high school in Chungcheong province. Among them, we conducted experiments by randomly sampling 2 students of each type of learning based on the criteria that they had not encountered the problem of Earth Science I from the past two years. The findings indicate that the item correctness rate of divergers, assimilators, convergers, and accommodators were higher in the knowledge domain, application domain, knowledge-understanding domain, and understanding domain. This confirms that there is a difference among the four learning styles in the level of achievement according to the behavioral areas of the assessment questions. The latter finding was that the high eye-share of AOI 2 appeared higher than AOI 1, 3, 4 in the course of solving the problems. This is because the four types of learners pay more careful attention to the AOI 2 area, which is the cue-or-information area of problem solving, that is, the Table, Figure, and Graph area. Therefore, in order to secure the fairness and objectivity of the selection, it is necessary that an equal number of questions of each behavioral domain be selected on the Earth Science I Test of the College Scholastic Ability Test in general. Besides, it seems to be necessary that the knowledge, understanding, application, and the behavior area of the inquiry be highly correlated with the AOI 2 area in development of test questions.

The Design and Practice of Disaster Response RL Environment Using Dimension Reduction Method for Training Performance Enhancement (학습 성능 향상을 위한 차원 축소 기법 기반 재난 시뮬레이션 강화학습 환경 구성 및 활용)

  • Yeo, Sangho;Lee, Seungjun;Oh, Sangyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.7
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    • pp.263-270
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    • 2021
  • Reinforcement learning(RL) is the method to find an optimal policy through training. and it is one of popular methods for solving lifesaving and disaster response problems effectively. However, the conventional reinforcement learning method for disaster response utilizes either simple environment such as. grid and graph or a self-developed environment that are hard to verify the practical effectiveness. In this paper, we propose the design of a disaster response RL environment which utilizes the detailed property information of the disaster simulation in order to utilize the reinforcement learning method in the real world. For the RL environment, we design and build the reinforcement learning communication as well as the interface between the RL agent and the disaster simulation. Also, we apply the dimension reduction method for converting non-image feature vectors into image format which is effectively utilized with convolution layer to utilize the high-dimensional and detailed property of the disaster simulation. To verify the effectiveness of our proposed method, we conducted empirical evaluations and it shows that our proposed method outperformed conventional methods in the building fire damage.