• Title/Summary/Keyword: 문자 검출

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High-Speed Pattern Matching Algorithm using TCAM (TCAM을 이용한 고성능 패턴 매치 알고리즘)

  • Sung Jungsik;Kang Seok-Min;Lee Youngseok;Kwon Taeck-Geun;Kim Bongtae
    • The KIPS Transactions:PartC
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    • v.12C no.4 s.100
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    • pp.503-510
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    • 2005
  • With the increasing importance of network protection from cyber threats, it is requested to develop a multi-gigabit rate pattern matching method for protecting against malicious attacks in high-speed network. This paper devises a high-speed pattern matching algorithm with TCAM by using an m-byte jumping window pattern matching scheme. The proposed algorithm significantly reduces the number of TCAM lookups per payload by m times with the marginally enlarged TCAM size which can be implemented by cascading multiple TCAMs. Due to the reduced number of TCAM lookups, we can easily achieve multi-gigabit rate for scanning the packet payload. It is shown by simulation that for the Snort nile with 2,247 patterns, our proposed algorithm supports more than 10 Gbps rate with a 9Mbit TCAM.

Robust Blind- Video Watermarking against MPEG-4 Scalable Video Coding and Multimedia Transcoding (MPEG-4 스케일러블 비디오 코딩 및 멀티미디어 트랜스코딩에 강인한 블라인드 비디오 워터마킹)

  • Yoon, Ji-Sun;Lee, Suk-Hwan;Song, Yoon-Chul;Jang, Bong-Joo;Kwon, Ki-Ryong;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1347-1358
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    • 2008
  • A blind video watermarking scheme for providing safety, authenticity, and copyright protection is proposed in this paper, which is robust to MPEG-4 SVC and multimedia transcoding. In proposed method, embedding and detecting of watermark is performed based on base layer with considering spatial SVC. To be robust from temporal SVC, our method embeds repeatedly a permutated character with ordering number per one frame. Also for robustness from multimedia transcoding and FGS, the method is embedded watermark in low middle frequency of each frame adaptively based on DCT in ROI. Through experimental results, invisibility of the watermark is confirmed and robustness of the watermark against the spatial SVC, temporal SVC, FGS and video transcoding between MPEG-2 and MPEG-4 SVC is also verified.

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A Study on the Convergence Technique enhanced GrabCut Algorithm Using Color Histogram and modified Sharpening filter (칼라 히스토그램과 변형된 샤프닝 필터를 이용한 개선된 그랩컷 알고리즘에 관한 융합 기술 연구)

  • Park, Jong-Hun;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.1-8
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    • 2015
  • In this paper, we proposed image enhancement method using sharpening filter for improving the accuracy of object detection using the existing Grabcut algorithm. GrabCut algorithm is the excellent performance extracting an object within a rectangular window range, but it has the drawback of the inferior performance in image with no clear distinction between background and objects. So, in this paper, reinforcing the brightness and clarity through histogram equalization, and tightening the border of the object using the sharpening filter look better than that extracted result of existing GrabCut algorithm in a similar image of the object and the background. Based on improved Grabcut algorithm, it is possible to obtain an improved result in the image processing convergence technique of character recognition, real-time object tracking and so on.

A Main Wall Recognition of Architectural Drawings using Dimension Extension Line (치수보조선을 이용한 도면의 주벽인식)

  • Kwon, Young-Bin
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.837-846
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    • 2003
  • This paper deals with plain figures on the architectural drawings of apartment. This kind of architectural drawings consist of main walls represented by two parallel bold lines, symbols (door, window, $\cdots$), dimension line, extension line, and dimensions represent various numerical values and characters. This paper suggests a method for recognizing main wall which is a backbone of apartment in an architectural drawing. In this thesis, the following modules are realized : an efficient image barbarization, a removal of thin lines, a vectorization of detected lines, a region bounding for main walls, a calculation of extension lines, a finding main walls based on extension line, and a field expansion by searching other main walls which are linked with the detected main walls. Although the windows between main walls are not represented as main walls, a detection module for the windows is considered during the recognition period. So the windows are found as a part of main wall. An experimental result on 9 different architectural drawings shows 96.5% recognition of main walls and windows, which is about 5.8% higher than that of Karl Tombre.

A Binarization Technique using Histogram Matching for License Plate with a Shadow (그림자가 있는 자동차 번호판을 위한 히스토그램 매칭 기반의 이진화)

  • Kim, Jung Hun;Kim, Gibak
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.56-63
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    • 2014
  • This paper deals with a binarization for plate number recognition. The binarization process converts an image into a binary image and plays an important role for automatically recognizing plate number. The rear license plate has often a shadowed image which causes erroneous binarized image due to non-uniform illumination. In this paper, a binarization method is proposed in which the shadow line is detected in a rear plate with a shadow. And then the histogram matching is conducted for the two image separated by the shadow line. After histogram matching, two images are joined and finally Otsu method is applied for the binarization. In the experiment, the proposed algorithm shows robust performance compared to the conventional method in the presence of estimation error in the shadow line.

Wine Label Recognition System using Image Similarity (이미지 유사도를 이용한 와인라벨 인식 시스템)

  • Jung, Jeong-Mun;Yang, Hyung-Jeong;Kim, Soo-Hyung;Lee, Guee-Sang;Kim, Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.125-137
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    • 2011
  • Recently the research on the system using images taken from camera phones as input is actively conducted. This paper proposed a system that shows wine pictures which are similar to the input wine label in order. For the calculation of the similarity of images, the representative color of each cell of the image, the recognized text color, background color and distribution of feature points are used as the features. In order to calculate the difference of the colors, RGB is converted into CIE-Lab and the feature points are extracted by using Harris Corner Detection Algorithm. The weights of representative color of each cell of image, text color and background color are applied. The image similarity is calculated by normalizing the difference of color similarity and distribution of feature points. After calculating the similarity between the input image and the images in the database, the images in Database are shown in the descent order of the similarity so that the effort of users to search for similar wine labels again from the searched result is reduced.

A Development of Grid Logic Game Contents by Using Image Processing Method (이미지처리 기법을 이용한 Grid Logic 게임 콘텐츠 개발)

  • Oh, Kab-Suk
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.413-421
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    • 2009
  • Recently, various kinds of arcade games are offered through the network with the internet's development. And for the Grid Logic game, it is opened up for everyone who uses the internet but it has a disadvantage that only the provided puzzles can be played. To improve this, in this paper, we developed a Grid Logic game contents using an image of user's as a puzzle. In order to do this, we suggested a threshold decision method, the pre-processing stage of image processing. We showed a method of detecting aim image from a binary image, showed up by the suggested way, and a method of changing into the game data and carrier of the meaning as a specific image at the end of the game are the objects of this paper. The suggested algorithm is constructed as a Java applet and applied to the 10 objects such as characters, logos, persons, etc. to show that this algorithm is suitable for the appropriate acquisition of the Grid Logic game data through the experiment.

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The High-Speed Extraction of Interest Region in the Parcel Image of Large Size (대용량 소포영상에서 관심영역 고속추출 방법에 관한 연구)

  • Park, Moon-Sung;Bak, Sang-Eun;Kim, In-Soo;Kim, Hye-Kyu;Jung, Hoe-Kyung
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.691-702
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    • 2004
  • In this paper, we propose a sequence of method which extrats ROIs(Region of Interests) rapidly from the parcel image of large size. In the proposed method, original image is spilt into the small masks, and the meaningful masks, the ROIs, are extracted by two criterions sequentially The first criterion is difference of pixel value between Inner points, and the second is deviation of it. After processing, some informational ROIs-the areas of bar code, characters, label and the outline of object-are acquired. Using diagonal axis of each ROI and the feature of various 2D bar code, the area of 2D bar code can be extracted from the ROIs. From an experiment using above methods, various ROIs are extracted less than 200msec from large-size parcel image, and 2D bar code region is selected by the accuracy of 100%.

Slab Region Localization for Text Extraction using SIFT Features (문자열 검출을 위한 슬라브 영역 추정)

  • Choi, Jong-Hyun;Choi, Sung-Hoo;Yun, Jong-Pil;Koo, Keun-Hwi;Kim, Sang-Woo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.5
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    • pp.1025-1034
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    • 2009
  • In steel making production line, steel slabs are given a unique identification number. This identification number, Slab management number(SMN), gives information about the use of the slab. Identification of SMN has been done by humans for several years, but this is expensive and not accurate and it has been a heavy burden on the workers. Consequently, to improve efficiency, automatic recognition system is desirable. Generally, a recognition system consists of text localization, text extraction, character segmentation, and character recognition. For exact SMN identification, all the stage of the recognition system must be successful. In particular, the text localization is great important stage and difficult to process. However, because of many text-like patterns in a complex background and high fuzziness between the slab and background, directly extracting text region is difficult to process. If the slab region including SMN can be detected precisely, text localization algorithm will be able to be developed on the more simple method and the processing time of the overall recognition system will be reduced. This paper describes about the slab region localization using SIFT(Scale Invariant Feature Transform) features in the image. First, SIFT algorithm is applied the captured background and slab image, then features of two images are matched by Nearest Neighbor(NN) algorithm. However, correct matching rate can be low when two images are matched. Thus, to remove incorrect match between the features of two images, geometric locations of the matched two feature points are used. Finally, search rectangle method is performed in correct matching features, and then the top boundary and side boundaries of the slab region are determined. For this processes, we can reduce search region for extraction of SMN from the slab image. Most cases, to extract text region, search region is heuristically fixed [1][2]. However, the proposed algorithm is more analytic than other algorithms, because the search region is not fixed and the slab region is searched in the whole image. Experimental results show that the proposed algorithm has a good performance.

ASCII data hiding method based on blind video watermarking using minimum modification of motion vectors (움직임벡터의 변경 최소화 기법을 이용한 블라인드 비디오 워터마킹 기반의 문자 정보 은닉 기법)

  • Kang, Kyung-Won;Ryu, Tae-Kyung;Jeong, Tae-Il;Park, Tae-Hee;Kim, Jong-Nam;Moon, Kwang-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1C
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    • pp.78-85
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    • 2007
  • With the advancement of the digital broadcasting and popularity of the Internet, recently, many studies are making on the digital watermarking for the copyright protection of digital data. This paper proposes the minimum modification method of motion vector to minimize the degradation of video quality, hiding subtitles of many language and information of OST(original sound track), character profiles, etc. as well as the copyright protection. Our proposed algorithm extracts feature vector by comparing motion vector data with watermark data, and minimize the modification of motion vectors by deciding the inversion of bit. Thus the degradation of video quality is minimized comparing to conventional algorithms. This algorithm also can check data integrity, and retrieve embedded hidden data simply and blindly. And our proposed scheme can be useful for conventional MPEG-1, -2 standards without any increment of bit rate in the compressed video domain. The experimental result shows that the proposed scheme obtains better video quality than other previous algorithms by about $0.5{\sim}1.5dB$.