• Title/Summary/Keyword: 무선 기기

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The Development of Road Signs Mobile Application for Managing Road Signs Efficiently (도로표지의 효율적 관리를 위한 도로표지 모바일 어플리케이션 개발)

  • Baik, Sang-Keun;Hong, Chang-Hee;Kim, No-Min;Park, Hyun-Keun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.835-838
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    • 2013
  • 국토해양부에서는 전국 도로표지의 효율적인 관리를 위해 국내 300여개 도로표지 관리기관에서 도로표지업무에 활용할 수 있도록 2001년 웹 기반의 도로표지전산관리시스템을 구축하였고, 2003년 도로표지종합관리센터를 설립하여 지속적으로 운영해오고 있다. 이는 네트워크 기반의 도로망도 상에서 전국 도로표지를 연계하여 관리할 수 있어 도로표지의 안내 연결성 확보 등 국내 도로표지 관리업무에 많은 부분 기여해 왔다. 최근 들어서는 모바일 환경이 구축되면서 인터넷이 연결된 사무공간 외에 현장에서도 시스템을 활용하고자 하는 요구가 증가하게 되었다. 따라서 도로표지종합관리센터에서는 도로표지전산관리시스템 이용자들의 편의를 증진하기 위하여 현장지원을 위한 도로표지 모바일 어플리케이션을 개발하였다. 모바일 어플리케이션은 스마트폰, 스마트패드 등 3G/4G/Wi-Fi 등 무선통신이 가능한 다양한 모바일 스마트 기기를 활용하여 도로표지전산관리시스템의 기능을 현장에서 활용할 수 있도록 하였으며, 현장이라는 공간 특성을 반영하여 쉽고 간단하게 기능을 구현하였다는 데 특징이 있다. 이를 통해 도로표지 담당자들은 언제 어디서든 도로표지 정보의 조회가 가능하고, 현장조사 시 표지 사진과 관련 정보를 수집하여 현장에서 즉시 도로표지전산관리시스템에 표지정보를 입력하거나 수정 할 수 있다. 현재는 모바일 어플리케이션 버전 1.0이 개발된 상태이며, 향후 다양하고 반복적인 사용자 활용 패턴을 면밀히 분석하여 보다 사용하기 쉽게 도로표지전산관리시스템 기능을 사무공간에서와 같이 모바일 어플리케이션도 사용할 수 있도록 지속적으로 개선해 나가고자 한다.

A Study on Method of Realtime Transcoding For N-Screen Environmenting (N-Screen 적응형 실시간 트랜스코딩 방법론에 관한 연구)

  • Lee, Jong-Ryun;Kang, Yi-Chul;Kim, Jong-Woo;Cho, Sung-woong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1483-1486
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    • 2013
  • 최근 무선통신의 급격한 발전과 스마트 기기의 확산으로 인해 Tving, pooq 등 다양한 모바일 방송 서비스가 급속도로 증가하고 있다. 또한 다양한 영상처리 기법 등이 등장함에 따라 4K, 8K급의 UHD 동영상들이 속속들이 등장하고 있다. 이로 인해 트랜스코딩을 통해 가공되는 동영상의 포맷 및 해상도 또한 매우 다양해질 것으로 전망된다. 현재까지의 트랜스코딩 연구사례는 사용자의 이동환경을 고려한 안정적 QoS 보장 또는 서버의 부하를 줄이기 위한 분산처리 기법 등의 연구 위주로 진행되어 온 것이 현실이다. 하지만 상기 조건(adaptive streaming 및 서버부하 처리)들을 충족시키긴 위해선 보다 효율적인 트랜스코딩 시스템의 제공이 선행 되어야 할 것이다. 이에 따라 본 논문에서는 사용자 관점에서 보다 빨리 스트리밍 서비스를 제공 받기 위하여 우선순위 큐 알고리즘을 적용한 시스템을 설계 및 구현하였다. 검증을 위하여 4가지 콘테이너(.MOV, .FLV, .MKV, .AVI)를 실험대상으로 하였고, 비교 대상 트랜스코딩 시스템은 상용 스트리밍 서비스인 YouTube를 활용하였다. 성능 측정결과, 총 트랜스코딩 완료시간은 YouTube에 비해 41.61%로 시간이 단축되었다. 또한 모바일 TV시청자가 55%를 차지한다는 점을 고려하여 컨트롤 서버에서는 최단시간 서비스 제공을 위하여 저해상도부터 추출하여 스트리밍 서버를 통해 송출하도록 구현하였다. 본 연구결과는 트랜스코딩 성능개선 뿐만 아니라 모바일 대상자를 위한 맞춤형 서비스를 보다 빨리 제공할 수 있을 것이며, 그 수요는 점차 증대될 것으로 예상된다.

Design and Implementation of Mobile 3D Visualization Service System on the Integrated Underground Geospatial Information Map

  • Cho, Sook-Kyoung;Kim, Yong-Tae;Choi, Ja-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.173-186
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    • 2020
  • In this paper, we design and implement a service system for mobile devices to utilize the integrated underground geospatial information map in underground exploration fields. The field utilization service system for mobile devices is designed to visualize tiled maps, 3D terrain information, underground structures, underground facilities, and ground information provided by the Integrated Underground Geospatial Information Map Management System according to current position. And It is designed to reflect the results obtained from field exploration in real time. Also, the proposed system is implemented to transfer and visualize the integrated underground geospatial information map in the form of a glTF format due to constraints on wireless networks and device characteristics of mobile devices. Implemented mobile service systems can prevent accidents in underground exploration field from occurring by providing users with accurate and integrated underground geospatial data by visualizing maps and geospatial objects in three dimensions at underground exploration fields. In addition, updated underground geospatial data is transmitted in real time to the Integrated Underground Geospatial Information Map Management Systems, which can maintain up to date and accuracy.

Reconceptualization of Job Autonomy in the Context of Smart Work (스마트워크 상황에서 직무자율성의 개념화 고찰)

  • Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.255-264
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    • 2022
  • With the development of information and communication technology, smart devices, and COVID-19 pandemic, organizations and individuals using Smart Work are increasing. Constant connectivity has become commonplace while using smart devices such as smart phone and tablet PC, and based on this, workers can communicate and exchange data and information anytime, anywhere, resulting in increased job autonomy in determining method, time, and place to work. However, existing Smart Work research has the following limitations: the concept of job autonomy developed in the industrialization era of the 1970s is still used, job autonomy is verified in unidimensionality, and the paradoxical 'tied autonomy' in the context of Smart Work is not demonstrated. In order to overcome these limitations, this study examined the literature that demonstrated job autonomy in a Smart Work situation. Through literature research, this study suggested how previous studies have dealt with job autonomy in Smart Work context, how to develop the type of autonomy according to the Smart Work situation, and directions for future empirical research.

Measurement of RF Environment for CubeSat Ground Stations in Korea (국내 큐브위성 지상국 전파환경 측정)

  • Guee Won, Moon;Cheol Hea, Koo;Seongyun, Lee;In Hoi, Koo;Sang Il, Ahn
    • Journal of Aerospace System Engineering
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    • v.16 no.6
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    • pp.81-89
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    • 2022
  • This study measured the radio environment of 10 domestic institutions with CubeSat ground stations for 24 hours in three frequency bands (VHF/UHF/S-band) allocated by the International Telecommunication Union (ITU). The impact of the RF environment around the ground stations on CubeSat downlink frequencies was analysed and compared with acceptable interference noise requirements from the CubeSat RF link. The findings indicate that not only the selection of downlink frequency but also the configuration of RF communication link design and ground station system of CubeSat should consider the S-band RF environment around the ground station due to the presence of several wireless devices.

Design and Implementation of the Farm-level Data Acquisition System for the Behavior Analysis of Livestocks (가축의 행동 분석을 위한 농장 수준의 데이터 수집 시스템 설계와 구현)

  • Park, Gi-Cheol;Han, Su-Young
    • Journal of Software Assessment and Valuation
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    • v.17 no.2
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    • pp.117-124
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    • 2021
  • Livestock behavioral analysis is a factor that has a great influence on livestock health management and agricultural productivity increase. However, most digital devices introduced for behavioral analysis of livestock do not provide raw data and also provide limited analysis results. Such a closed system makes it more difficult to integrate data and build big data, which are essential for the introduction of advanced IT technologies. Therefore, it is necessary to supply farm-scale data collection devices that can be easily used at low cost. This study presents a data collection system for analyzing the behavior of livestock. The system consists of a number of miniature computing units that operate wirelessly, and collects livestock body temperature and acceleration data, location information, and livestock environment data. In addition, this study presents an algorithm for estimating the behavior of livestock based on the collected acceleration data. For the experiment, a system was built in a Korean cattle farm in Icheon, Gyeonggi-do, and data were collected for 20 Korean cattle, and based on this, the empirical and analysis results were presented.

Development of device for cat healthcare monitoring using Smartphone

  • Nam, Heung Sik;Lee, Moon Joo;Kim, Geon A
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.157-163
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    • 2022
  • In this paper, we propose to develop a Bluetooth Health Device Profile (HDP)-based smartphone system to utilize it for early detection of urinary tracts diseases that occur a lot in cats. Therefore, based on Bluetooth HDP, we developed a device and mobile application system (Mycatner®) that can monitor cat activity, toilet usage, urinary disease, and health status, and evaluated its availability to monitor cat health status. The specific feature of this system is that it can measure the number of cat urination frequencies to identify abnormal conditions suspected of urinary tract diseases early, and second, it can be tested with urine test paper and shared with animal hospitals, reducing time and cost. As a result, it is evaluated that the developed device capable of wireless monitoring the urinary system health status of cats is the first in our knowledge.

A Distributed Activity Recognition Algorithm based on the Hidden Markov Model for u-Lifecare Applications (u-라이프케어를 위한 HMM 기반의 분산 행위 인지 알고리즘)

  • Kim, Hong-Sop;Yim, Geo-Su
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.157-165
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    • 2009
  • In this paper, we propose a distributed model that recognize ADLs of human can be occurred in daily living places. We collect and analyze user's environmental, location or activity information by simple sensor attached home devices or utensils. Based on these information, we provide a lifecare services by inferring the user's life pattern and health condition. But in order to provide a lifecare services well-refined activity recognition data are required and without enough inferred information it is very hard to build an ADL activity recognition model for high-level situation awareness. The sequence that generated by sensors are very helpful to infer the activities so we utilize the sequence to analyze an activity pattern and propose a distributed linear time inference algorithm. This algorithm is appropriate to recognize activities in small area like home, office or hospital. For performance evaluation, we test with an open data from MIT Media Lab and the recognition result shows over 75% accuracy.

Implementation of a Remote Group Lighting Control System using ICT (ICT를 활용한 원격 그룹조명 제어시스템 구현)

  • Na, Cheol-hun;Boo, Su-il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.606-608
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    • 2021
  • Humans and various devices are interconnected using the Internet of Things and are used in various ways. In this study, a synchronization control system with remote locations was constructed using ICT, and a signal system for pedestrians was implemented using the system. PLC circuits were used to implement controllers, through which wireless control signal transmission and reception, LED lamp emission control, and power control were performed. It was confirmed that signal synchronization from the main controller to the remote sub-controller was possible by establishing a controller and pedestrian traffic light system, and lamp signal synchronization of the pedestrian traffic light system installed on both sides of the road was implemented. As a result, it was confirmed that 1:1 remote control or 1:N remote group control was possible, and this result can be used in various fields.

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Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.