• Title/Summary/Keyword: 무게중심좌표

Search Result 45, Processing Time 0.026 seconds

Map registration of building construction plan drawing with shape matching of cadastral parcel polygon (필지 객체의 형상 정합을 이용한 건물 설계도면의 좌표 등록)

  • Huh, Yong;Yu, Kiyun;Yang, Sungchul
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.31 no.3
    • /
    • pp.193-198
    • /
    • 2013
  • This study proposed a map registration method of a building construction plan drawing with shape matching of cadastral parcel polygon. In general, the drawing contains information about a building boundary and a cadastral parcel boundary. The shape of this cadastral parcel boundary should be same as that of the corresponding parcel polygon object in the KLIS continuous cadastral map. Thus, shape matching between two parcel boundary polygons from the drawing and cadastral map could present transformation parameters. Translation and scaling amounts could be obtained by difference of centroid coordinates and area ratio of the polygons, respectively. Rotation amount could be obtained by the rotation that presents the minimum Turning function dissimilarity of the polygons. The proposed method was applied for building construction plan drawings in eAIS for an urban area in Suwon. To assess positional accuracy of map registration, building polygons in registered drawings and aerial photos were compared. According to the accuracy of the cadastral map which is the reference dataset of the proposed method, the RMSE of corresponding buildings' corners was 0.95m and 2.37m in new and old urban areas, respectively.

3D Face Recognition using Nose Information (코 정보를 이용한 3차원 얼굴 인식)

  • 이영학;심재창;이태홍
    • Proceedings of the IEEK Conference
    • /
    • 2001.09a
    • /
    • pp.135-138
    • /
    • 2001
  • 본 논문에서는 3D 레이저 스캐너로 입력된 3차원 얼굴 영상에서 코의 특징 정보를 이용하여 얼굴을 인식하는 알고리즘을 제안하였다. 특히 3차원 영상은 주변의 조명 변화에 크게 영향을 받지 않는 장점이 있다. 이러한 정보를 이용하여, 제안된 알고리즘에서는 얼굴에서 가장 두드러지게 보이는 코의 3차원 정보를 이용하여 인식하는 알고리즘을 제안한다. 먼저 코를 추출한 다음, 회전된 3차원 영상에 대하여 정규화를 실시하고, 등고선을 이용한 영역기반의 방법과 특징기반의 방법을 이온하여 인식을 수행한다. 등고선을 이용한 영역기반은 3차원 얼굴 영상을 코끝의 좌표를 기준 점으로 등고선의 값이 10, 20, 30이 되는 영역을 추출 한 후 데이터 베이스 값들과 비교하여 각각의 차 영역에 대한 무게중심(X, Y), 픽셀 수, 분산을 구하여 순위가 가장 높은 것을 취한다. 특징 기반의 방법으로, 얼굴에 있어서의 실제의 코의 길이, 높이, 너비를 구하여 그 차가 가장 적은 것을 취한다. 위의 2가지 방법을 이용하여 인식을 수행 결과 100%의 인식률을 나타내었다.

  • PDF

Cursor Control by the Finger Movement Using Fuzzy Inference (퍼지 추론을 적용한 손가락 이동에 의한 커서 제어)

  • 신일식;손영선
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2002.05a
    • /
    • pp.195-198
    • /
    • 2002
  • 본 논문에서는 영상 해석 알고리즘의 하나인 원형 패턴 벡터 알고리즘과 퍼지 추론을 사용하여 손가락으로 커서를 제어하는 인터페이스를 구현하였다. 최대 원형 이동법을 이용하여 물체의 무게 중심점을 찾아서 그 점에서 원형 패턴 알고리즘을 적용하면 외곽가지 거리 스펙트럼을 추출할 수 있다. 손에 대한 조건을 제시하여 일치하는 스펙트럼이 추출되면 손으로 인식하게 하였다. 커서의 방향제어는 크게 수평 방향과 수직 방향으로 나눌 수 있다. 커서의 수평 방향은 거리 스펙트럼에 의해 지시 손가락 부분을 찾아서 평면 좌표로 해석하여 제어 하였고, 커서의 수직 방향은 최대 원형의 크기와 손의 최대 크기를 입력 받아 퍼지 추론하여 커서의 위치를 제어 하였다. 퍼지 추론을 이용함으로써 기존의 불연속적인 커서의 수직 방향 제어를 좀 더 유연하고 연속적으로 제어 할 수 있었다.

  • PDF

Face Region Extraction for the Facial Expression Recognition System (얼굴 표정 인식 시스템을 위한 얼굴 영역 추출)

  • Lim Ju-Hyuk;Song Kun-Woen
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.11a
    • /
    • pp.903-906
    • /
    • 2004
  • 본 논문에서는 얼굴 표정 인식 시스템을 위한 얼굴 영역 추출 알고리즘을 제안한다. 이는 입력 영상으로부터 얼굴 후보 영역을 추출하고, 추출된 얼굴 후보 영역에서 눈의 위치를 정확히 추출한다. 그리고 추출된 눈 영역들의 정보와 타원 방정식을 이용하여 최종 얼굴 영역을 추출한다. 얼굴 후보 영역은 HSI 칼라 좌표계에 기반한 적응적 피부색 구간 범위를 설정하여 추출하였다. 추출된 얼굴 후보 영역에서의 눈 영역 추출을 위해 밝기 정보를 이용하여 먼저 눈의 후보 화소들을 추출하고, 레이블링 과정을 통하여 영역별로 그룹화하였다. 각 후보 영역들의 화소 수, 가로세로비 및 위치 정보를 고려하여 최종 눈 영역을 추출하였다. 추출된 두 눈 영역에서 무게중심을 구하고 이를 이용하여 장축과 단축을 설정하여 타원방정식을 이용 최종 얼굴 영역을 추출하였다. 제안된 알고리즘은 조명 변화, 다양한 배경들을 가지는 얼굴 영상에서도 정확히 얼굴 영역을 추출할 수 있었다.

  • PDF

Active Object Tracking System for Intelligent Video Surveillance (지능형 비디오 감시를 위한 능동적 객체 추적 시스템)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.7 no.2
    • /
    • pp.82-85
    • /
    • 2014
  • It is helpful to use Intelligent Video Surveillance to replace and supplement the demerit which can possibly occur due to the mistake that can be made by human management. To accomplish this, it is essential that the system should digitalize image information from surveillance camera so that the system, itself, can be able to locate a object and to analyze the pattern of the object. Also, it is imperative that the system should have ability to operate a alarm and a entrance blocking system and to notify a situation to a security manager. Zooming a small object form a screen, however, requires a exact zooming ratio of the object and a shift of centric coordinate. In this paper, It is able to locate and observe closely a object from flexible background, regardless of the distance, by calculating a zooming ratio according to object moment, pan coordinate, and tilt coordinate.

An efficient acceleration algorithm of GPU ray tracing using CUDA (CUDA를 이용한 효과적인 GPU 광선추적 가속 알고리즘)

  • Ji, Joong-Hyun;Yun, Dong-Ho;Ko, Kwang-Hee
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.469-474
    • /
    • 2009
  • This paper proposes an real time ray tracing system using optimized kd-tree traversal environment and ray/triangle intersection algorithm. The previous kd-tree traversal algorithms search for the upper nodes in a bottom-up manner. In a such way we need to revisit the already visited parent node or use redundant memory after failing to find the intersected primitives in the leaf node. Thus ray tracing for relatively complex scenes become more difficult. The new algorithm contains stacks implemented on GPU's local memory on CUDA framework, thus elegantly eliminate the problems of previous algorithms. After traversing the node we perform the latest CPU-based ray/triangle intersection algorithm 'Plucker coordinate test', which is further accelerated in massively parallel thanks to CUDA. Plucker test can drastically reduce the computational costs since it does not use barycentric coordinates but only simple test using the relations between a ray and the triangle edges. The entire system is consist of a single ray kernel simply and implemented without introduction of complicated synchronization or ray packets. Consequently our experiment shows the new algorithm can is roughly twice as faster as the previous.

  • PDF

An Efficient Gait Generation Method for Quadruped Robot with Waist Joints (허리 관절을 갖는 4족 로봇의 효율적인 걸음새 생성 방법)

  • Kim, Dong Sub;Choi, Yoon Ho
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.23 no.5
    • /
    • pp.466-472
    • /
    • 2013
  • In this paper, we propose a gait generation method for a quadruped robot using the waist joints which can minimize the body shake during the locomotion. In this proposed method, we first calculate the hip coordinate of tilted body using the geometrical model of a quadruped robot, and then move the CoG(Center of Gravity) of a quadruped robot using 2-DOF waist joints to minimizes the body shake. In addition, the gait of a quadruped robot is generated based on the wave gait method. Finally, we verify the effectiveness of the proposed method by comparing with that of the previous method through the computer simulations.

Implementation of Parallel Processing Interpolation Algorithm for Multicore GPU (다중코어 GPU를 위한 병렬처리 보간 알고리즘 구현)

  • Lee, Kwang-Yeob;Kim, Chi-Yong
    • Journal of IKEEE
    • /
    • v.16 no.4
    • /
    • pp.304-309
    • /
    • 2012
  • As resolution for displays is recently more and more increasing, the amount of data abd calculation that graphic hardware needs to process are also increasing. Especially the amount of data processing by rasterizer is rapidly increasing. This paper used an algorism using coordinates in center of gravity and area for triangle instead of using bilinear algorism[1] used by conventional interpolation, which is to make it easier for parallel processing by rasterizer. This paper implemented designed rasterizer under FPGA environment, and compared it with conventional rasterizer and verified it. This rasterizer is proved to have approximately 50% higher performance compared to conventional one.

A Study on Attitude angle control of Quadruped Walking Robot (4족 보행로봇의 자세각 제어에 관한 연구)

  • Eom Han-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.8
    • /
    • pp.1722-1729
    • /
    • 2005
  • In this paper, we used the quadruped walking robot Titan-VIII in order to carry out this simulation of sway compensation trajectory. The attitude angle ${\phi}_r$ and ${\phi}_p$ is obtained from 3-D motion sensor that is attached at the center of robot body and the attitude control carried out at every 10[ms] for stable gait of robot. Duty factor, that is fixed at 0.5. When we change period T into 1.5, 2.0, 3.0[sec] each and moving distance per period is changed into 0.2, 0.3(m), we sim띠ate several walking experiment of robot. and then we analyze the experiment results if there are any difference between the imaginary ZMP and actual ZMP of robot and the stable gait of robot is realized.

Kinematic Analysis of Airborne Movement of Dismount from High Bar(I) (철봉 내리기 공중 동작의 운동학적 분석(I))

  • Choi, Ji-Young;Kim, Youg-Ee;Jin, Young-Wan
    • Korean Journal of Applied Biomechanics
    • /
    • v.12 no.2
    • /
    • pp.159-177
    • /
    • 2002
  • The purpose of this study was to investigate the relations between the segments of the body, the three dimensional anatomical angle and the angular velocity of the air born phase and understand the control mechanism of the high-bar movement, the somersault, the double somersault, the double somersault with full twist. For this study seven well trained university gymnastic volunteered, Zatsiorky and Seluyanov(1983, 1985)'s sixteen segment system anatomical model was used for this study. For the movement analysis three dimensional cinematographical method(Arial Performance Analysis System : APAS) was used and for the calculation of the kinematic variables a self developed program was used with the LabVIEW 5.1 graphical profromming(Johnson, 1999) program. By using Eular's equations the three dimensional anatomical Cardan angles of the joint and angular velocity were defined. As a result of this study 1. As the rotation of the body increased in the air born phase the projection angle of the CM of the total increased, this resulted the increased of the max hight of the CM. 2. In three dimensional angular velocity the Z axis(vertical direction) projection angular velocity increased as the rotation of the body increased in the airborn phase, but the Y axis and the X axis projection angular velocity did not show significant differences. 3. As the rotation of the body increased in the air born phase the angular movement of the shoulder and the hip showed significant change. These movement act as the starter in the preparation phase. 4. The somersault angle, the twist angle, the tilt angle of the upper body related to the global reference frame in the releas phase the average somersault angle of the three types of high-bar movement was $57.7^{\circ}$, $38.8^{\circ}$, $39.7^{\circ}$, the average tilt angle was $-1.5^{\circ}$, $-5.4^{\circ}$, $-8.4^{\circ}$, the average twist angle was $13.4^{\circ}$, $10.6^{\circ}$, $23.3^{\circ}$. This result showed that the somersault with full twist had the largest movement.