• Title/Summary/Keyword: 몸 움직임

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Soft Sign Language Expression Method of 3D Avatar (3D 아바타의 자연스러운 수화 동작 표현 방법)

  • Oh, Young-Joon;Jang, Hyo-Young;Jung, Jin-Woo;Park, Kwang-Hyun;Kim, Dae-Jin;Bien, Zeung-Nam
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.107-118
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    • 2007
  • This paper proposes a 3D avatar which expresses sign language in a very using lips, facial expression, complexion, pupil motion and body motion as well as hand shape, Hand posture and hand motion to overcome the limitation of conventional sign language avatars from a deaf's viewpoint. To describe motion data of hand and other body components structurally and enhance the performance of databases, we introduce the concept of a hyper sign sentence. We show the superiority of the developed system by a usability test through a questionnaire survey.

A study on Yang Shi Tai Chi Chuan in Bartenieff Fundamentals Perspectives (바티니에프 기본원리를 통해 본 양식 태극권에 관한 연구)

  • Wang, Zhiquan
    • Trans-
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    • v.8
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    • pp.95-127
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    • 2020
  • This research is based on using Bartenieff Fundamentals to analyze the fundamentals of Tai Chi Chuan's movements in order to develop the methods of relaxation from Tai Chi Chuan's principle movement movements It also shows that the two techniques have commonalities in many ways. First of all, taking a philosophical approach on the body movements of Tai Chi Chuan and Bartenieff, for both methods the ultimate goal is the integration of mind and body. In other words, there is a thread of connection between the East's body and mind monism and the west's Body Awareness. Secondly, looking at it from a Breath Support standpoint as used in the Bartenieff method, the two methods both use the breathing to naturally move the body and relax the body. In Tai Chi Chuan the Breath is the basis of life and the strength of the Body. So the breathing of Tai Chi chuan is what makes body and mind communicate, harmonize and integrate. In other words, Breathing in Tai Chi is realized through mental fusion and affects the movements. This is the same as the Breath Support of Bartenieff. It is said that in every aspect the Breath Support of Bartenieff influences the movement and changes both the inner and outer form of the body. Thirdly, looking at the Core Support used in the Bartenieff method, both methods emphasize core. At the same time of moving and being conscious of one's core, the usage of muscles can be deeper rather than superficial and this enables strong and flexible movement. In Tai Chi Chuan abdominal muscles used when one coughs are consciously engaged through abdominal breathing and so strength is collected in the core. When one exercises like that the core becomes more stable and breathing becomes more smooth. Fourthly, analyzing the Rotary Factor used in the Bartenieff Fundamentals, they both use rotary movement to reach the goal of physical relaxation. The rotation factor of Bartenieff allows movement to be easier and more free because of the characteristic of joint exercise where the center axis moved in three dimensions, this is the same in Tai Chi chuan. According to Tai Chi chuan's circle and Spiral Movements, it can achieve the relaxation through switching into a seamless flow and access space as much as possible. Finally, when looking at Developmental Patterning through Bonnie Bainbridge Cohen's Body-Mind Centering Work theory, presented from Bartenieff developmental model are similar with the developmental process of Tai Chi chuan Breath, Core-Distal Connectivity/Navel Radiation, Head-Tail Connectivity/Spinal Movement, Upper-Lower Connectivity/Homologous, Body-Half Connectivity/Homo-Lateral Connectivity, Cross-Lateral Connectivity/Contra-Lateral Connectivity. They are all similar. In other words, in Tai Chi Chuan energy is gathered in the core through breathing, upper and lower body are connected through the spine, not only homo-laterally but also cross-laterally. Through this study the expression of the dance movements can be more natural. Additionally based on the Body Awareness balance usage of the central axis, joints and body can develop the relax technique.

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Observation of External Injury and Morphological Movement for Analysis of Recovery Possibility after Storage of the Juvenile Sea Cucumber, Apostichopus japonicus (돌기해삼(Apostichopus japonicus)의 보관 후 회복 가능성 파악을 위한 외상 및 형태학적 변화의 관찰)

  • KIM, Tae-Ik;SON, Maeng-Hyun;CHO, Jae-Kwon;JIN, Young-Guk
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.4
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    • pp.1006-1013
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    • 2016
  • The observed external injury, movement and survival rate according to storage and recovery of the juvenile sea cucumber, Apostichopus japonicus(wet weight $1.0{\pm}0.2g$). The investigated application possibility of external injury(grade I~IV) and movement variation(buccal tentacle, motion, obversion, movement) for estimate of survival rate. The survival rate was observed through the recovery after storage of the sea cucumber in various water temperature(10, 15, 20, $25^{\circ}C$) and hours(3, 6, 12, 24 hour). Grade of external injury lower in the 24 hour experiment group of $20^{\circ}C$ water temperature and 12 hour experiment group of $25^{\circ}C$ water temperature. Buccal tentacle and movement strong related survival rate and external injury. In the case of $20^{\circ}C$ water temperature, survival rate was observed decrease 24 hours experiment. $25^{\circ}C$ water temperature was high to 6 hours but 12 hours experiment group observed decrease of the survival rate. The lethal time(LT10) of the juvenile sea cucumber was 15.73 hours($20^{\circ}C$) and 5.57 hours($25^{\circ}C$). The results of this study provided various measurement method of survival rate according to transportation of the juvenile sea cucumber for release.

Moving Object Feature Extraction for the Gesture Interaction (제스처 인터렉션 지원을 위한 동적 사용자 특징 추출)

  • Lee, Jea-Sung;Choi, Yoo-Joo
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.909-914
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    • 2007
  • 본 논문은 조명변화가 심한 주변환경에서 동적객체의 특징정보를 안정적으로 추출하는 기법을 제시한다. 제안기법에서는 우선 조명변화의 효과를 최소화 하기위해 HSI 컬러공간에서 색상(Hue) 강도 및 색상기울기에 대한 평균값과 표준편차 값으로 이루어진 배경모델을 생성한다. 실시간으로 입력되는 동적 객체를 포함한 연속영상에 대하여 각 화소에 대한 색상(Hue) 성분을 추출하고 이웃 화소와의 색상성분에 대한 기울기 크기를 계산한다. 이를 기구축된 배경모델과 비교하여 그 차분값이 일정 임계값을 초과하는 경우 동적 객체의 영역으로 판별한다. 마지막으로 모폴로지 연산을 수행하여 배경영상의 노이즈 영역을 제거한다. 본 논문에서는 기존 동적객체 추출기법과 제안기법을 핸드 트래킹과 전체 몸 움직임 추적의 비교실험을 통하여 제안 기법의 안정성을 보였다. 제안 기법은 극심한 조명변화에 강건하게 동적 객체의 영역정보를 실시간 추출하였다.

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Wearable devices and analysis algorithms for underwater motion analysis (수중 동작 분석을 위한 웨어러블 디바이스 및 분석 알고리즘)

  • Choi, Won-Heum;Kang, Kyungtae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.75-77
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    • 2022
  • 본 논문에서는 복합 개체 센싱(다축 멀티 센서)이 적용되고 수중 다이빙 시 몸통, 핀 부분의 동작 정보를 수집하여 수중 활동 시 발차기, 몸통 회전, 몸통 위치, 이동 속도 등의 움직임 정보를 수집 할 수 있도록 구성하여 다이빙 시 발생되는 다양한 동작 정보를 실시간 수집 할 수 있는 웨어러블 시스템 개발을 제안한다. 다이빙 Suit, 몸에 탈부착이 가능하도록 구성하여 개인의 수중 다이빙 상황을 실시간 정보 수집을 통하여 객관적으로 다이빙 자세, 공기소모와 의 관계 분석, 다이빙 습관 교정, 속도 조절 등 자가 진단 체계화 정보 구축하고, 다이빙 포함 다양한 해양 스포츠의 훈련 이슈는 수중에서 발생되는 문제를 객관화된 정보 없이 강사, 훈련생의 느낌으로만 교정 한다는 의미에서 보다 객관화된 센싱 정보와 복합적으로 수집 분석된 정보를 학습된 정보의 비교분석에 의하여 수중 다이빙의 문제점을 교정 할 수 있다.

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VR Gym with Tof Sensor (Tof 센서를 이용한 VR 헬스장)

  • Beom-jun Kim;Yong-il Song;Sua Lee;Young-bok Cho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.295-296
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    • 2023
  • VR 헬스장은 시간적 부담과 이동이 힘든 사람들이 운동을 편안하고 정확한 자세로 할 수 있도록 온라인 헬스와 VR 기기를 접목한 가상현실 기반의 헬스케어 시스템이다. tof 센서가 장착되어 있는 카메라를 통해 주변 지형지물과 실제 몸의 움직이는 모션 정보를 정확하게 전달하여 원하는 장소에서 정확한 자세로 PT를 받을 수 있도록 한다. 원하는 시간과 장소에서 하고 싶은 운동을 할 수 있게 제공하여 시공간에 제약받는 사람도 꾸준한 운동을 통해 건강관리가 가능하여 운동하는 사람이 증가하는 것에 의의가 있다.

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Analysis of movement in (2013) (<셜리에 관한 모든 것>(2013)에 나타난 움직임 분석)

  • Moon, Jae-Cheol;Lee, Jin-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.43-52
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    • 2020
  • This paper is a study of Gustav Deutsch's film (2013). The film transformed the painting of Edward Hopper into an homage film. So it gives the impression that the picture is moving. In this regard, it raises the issue of 'remediation' between film and pictures. In this study, We ask how (2013) dealt with the movement in turning Hopper's paintings into movies. To that end, To this end, we look at two aspects of movement: the actor's movement and the screen's movement. The concepts of "tableau vivant," Agamben's gesture and mediation were used in the process. The actor's movement in the film is not an act of making and developing events. It is a gesture that moves a person's body and expression itself. It is not a story-oriented acting, but a gesture that Giorgio Agamben said. Editing and camera movements are used while maintaining frontality. This suggests that the movement of the screen is the eye of the audience. At first glance, it embodies the voyeuristic gaze of the original work. However, But the audience isn't looking at the image unilaterally, as in mainstream fiction films, but they are also being seen by that image. Also, the camera's movement to take a closer look at the details of the screen shows the movement itself rather than the means to reveal the details. The 'vision of reality' in a film is made through movement. The film questions the vision of reality between painting and film, between words and images. The move is a means of mediating reality, but the film is regaining the "lost gesture" that Giorgio Agamben once said by revealing its mediated nature. This tells us that the vision of reality appears when it obscures its mediated nature.

An Empirical Study on Emotional Space Design Focused on human body movement - (감성공간디자인의 실증적 연구 - 몸의 움직임을 중심으로 -)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.83-90
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    • 2010
  • Emotional interest in the 1970s, Japan started from the technical and engineering beyond the scope, period late structuralist entering the world has been the subject of interest, as well as in academic research is becoming the main theory. In addition, communication between various disciplines such as humanities through the study of consilience and fusion, the human life to continue as a subject, its importance has risen. So this study are to design for the study of emotion through the human heart in space and how the expression of emotions and can be validated in a study. GSD to evaluate the action (verb) and emotional words (adjective) related to two variables to measure the degree of correlation coefficient was an experiment to find out. Picasso painting, it is 'difficult to understand', 'special', 'interesting', 'not interested', 'confused', 'fun', 'anxious', 'dark', 'cool', 'hard' to have relevance, such as the distribution of emotional words, and as a result of the move was a lot of work. This result can be obtained through the arcane resistance of the cubist paintings that make a lot of body movements. In Renoir painting 'stable', 'warm', 'soft', 'easy to understand', 'bright', 'boring', 'curious', such as emotional words ranged to have a relationship with this behavior is less motion in space. This result can be obtained through the understanding of the Impressionist paintings that are less body movements. As a result, space design, emotional design in the evaluation (GSD) for the empirical analysis that evaluated the feasibility and future of the emotional space of the design could be based in the area is considered.

Research for the influence of body movement on the space occupation - Focusing on the GSD - (몸 움직임이 공간구축에 미친 영향에 관한 연구 - 감성공간디자인(GSD)를 중심으로 -)

  • Kim, Yeon-Joung;Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.18 no.6
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    • pp.124-132
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    • 2009
  • Recently, 'Emotion' has attracted public attention socially and continuously in the fields such as construction, environment, design and products. Also, phenomenological concept of space through the physique in the viewpoint of the human-oriented aspect, namely, body, has been managed as a planned measure suitable for a new era and space. In this study, the author examined and analyzed the verbs and emotional vocabulary about the human body's behavior. The phenomenological space conception through body, i.e, flesh in this human centered point of view is being treated as the suitable planning measure on the new era and space. Though the epochal issue for Emotion is being attempted in many ways in various field such as product and marketing, the approach through the relationship between human and space. Therefore, we would like to see how the Emotion related to the movement that occurs in the space by analyzing the human body movement which is the subject of experiencing the space experimentally and research the characteristic of Emotion and space movement. SPSS 12.0 was used for the analysis to perform the analysis of basic statistics and Factor Analysis, and then to analyze the characteristic and emotional attribute for the experimental analysis. Comparing the activity for the 2 groups' behavior through the analyzed result with the test, active behavior was found to be higher than inactive behavior in the emotional value, and their bodies' motion showed averagely positive value in the emotional aspect; their bodies' motion was presented differently according to the attributes and amount of the people who would experience a specific space. However, the author found that affirmative and active behavior showed emotional aspect more than inactive behavior.

Learning efficiency checking system by measuring human motion detection (사람의 움직임 감지를 측정한 학습 능률 확인 시스템)

  • Kim, Sukhyun;Lee, Jinsung;Yu, Eunsang;Park, Seon-u;Kim, Eung-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.290-293
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    • 2021
  • In this paper, we implement a learning efficiency verification system to inspire learning motivation and help improve concentration by detecting the situation of the user studying. To this aim, data on learning attitude and concentration are measured by extracting the movement of the user's face or body through a real-time camera. The Jetson board was used to implement the real-time embedded system, and a convolutional neural network (CNN) was implemented for image recognition. After detecting the feature part of the object using a CNN, motion detection is performed. The captured image is shown in a GUI written in PYQT5, and data is collected by sending push messages when each of the actions is obstructed. In addition, each function can be executed on the main screen made with the GUI, and functions such as a statistical graph that calculates the collected data, To do list, and white noise are performed. Through learning efficiency checking system, various functions including data collection and analysis of targets were provided to users.

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