• Title/Summary/Keyword: 모호한 공간

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A Study on the history management of Object-based digital map by UFID (UFID를 활용한 객체기반 수치지도 이력관리 방안 연구)

  • Park, Chung;Park, Ki-Surk
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.57-59
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    • 2010
  • The current Digital map is ambiguous to be managed because that's managed partition unit file-based. It brings about the cost of consumption because area has been changed or not is managed redundantly and there has been no way to provide digital map of spatial and time management. In addition, digital map can't have the management of security assurance and systematization because it is managed file-based. Therefore, this research provides figures that after applying UFID per object, it can be managed history every update of it by object unit.

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A Study on the PN-Spatial Characteristics of Japanese Contemporary Architecture - Focused on the Projects of Four Contemporary Young Architects - (일본 현대 건축의 PN-space적 특징에 관한 연구 - 동시대의 신진 건축가 4인의 작품을 중심으로 -)

  • Seo, Sung-Min;Lim, Yeong-Hwan
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.4
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    • pp.45-55
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    • 2018
  • The purpose of this study is to analyze common features and methodological differences of PN-spatial characteristics found in architectural theories and works of contemporary young architects in Japan, such as Sou Fujimoto, Yo shimada, Keisuke Maeda and Junya Ishigami. These architects have paid attention to space between nature and inner space and have tried to establish their own architectural theory on that. Such space is ambiguous and PN-spatial in a way that it has features of both nature and inner space. Ambiguousness is a characteristic of modern architecture and PN-spatial characteristics are one of the features of Japanese architecture. This study aims to analyze the architectural theories and works of contemporary young architects in Japan from the perspective of PN-space and to draw methodological differences and common features. Their theories and works have common features in terms of 'ambiguous spatial boundary', 'unregulated spatial territory', 'detoured circulation' and 'architectural motifs', but each has their own methodology. To sum up, the works and theories of the Japanese young architects contain the philosophy and discourse of modern architecture in general. To be sure, they clearly have characteristics of Japanese architecture, which needs to be studied constantly.

Design and Operation of AWS S3 based on Zero Trust (제로 트러스트 기반 AWS S3 설계 및 운영)

  • Kyeong-Hyun Cho;Jae-Han Cho;Jiyeon Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.107-108
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    • 2023
  • 기업 및 공공기관의 클라우드 서비스 도입이 확산되면서 업무 시스템에 대한 보안 요구사항이 변화하고 있다. 기존에는 보호해야 할 정보자산이 물리적으로 외부와 분리된 내부 공간에 집중되었다면 클라우드 환경에서는 자산의 분포 범위가 넓어지면서 내부와 외부의 경계가 모호해진다. 따라서 경계 기반의 전통적인 보안 방식은 클라우드 기반 업무환경에 적합하지 않으며 정보 서비스를 이용하는 전 주기에서 암묵적인 신뢰를 배제하고 지속적으로 검증을 수행하는 제로 트러스트 기반의 업무 시스템 운영이 필요하다. 본 논문에서는 스토리지 클라우드 서비스인 아마존 웹 서비스 S3(Simple Storage Service)에 대하여 제로 트러스트 모델을 설계하고, 직접 서비스를 운영하며 제안된 제로 트러스트 모델의 안전성을 검증한다. 제로 트러스트 모델은 스토리지에 접근하는 사용자에 대한 인증 및 식별 기술, 스토리지 암호화 기술, 암호화 키 관리 기술을 활용하여 설계하였으며 제로 트러스트 기술 적용 시, 스토리지 보안성이 향상되는 것을 실제 서비스 운영을 통한 실험을 통해 확인하였다.

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Volume Reconstruction by Cellboundary Representation for Medical Volume Visualization (의료영상 가시화를 위한 셀 경계 방식 체적 재구성 방법)

  • Choi, Young-Kyu;Lee, Ee-Taek
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.3
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    • pp.235-244
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    • 2000
  • This paper addresses a new method for constructing surface representation of 3D structures from a sequence of tomographic cross-sectional images, Firstly, we propose cell-boundary representation by transforming the cuberille space into cell space. A cell-boundary representation consists of a set of boundary cells with their 1-voxel configurations, and can compactly describe binary volumetric data. Secondly, to produce external surface from the cell-boundary representation, we define 19 modeling primitives (MP) including volumetric, planar and linear groups. Surface polygons are created from those modeling primitives using a simple table look-up operation. Comparing with previous method such as Marching Cube or PVP algorithm, our method is robust and does not make any crack in resulting surface model. Hardware implementation is expected to be easy because our algorithm is simple(scan-line), efficient and guarantees data locality in computation time.

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Perceptual Localization of a phantom sound image for Ultrahigh-Definition TV (UHD TV를 위한 가상 음상의 인지 위치)

  • Lee, Young-Woo;Kim, Sun-Min
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.9-17
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    • 2010
  • This paper presents a localization perception of a phantom sound image for ultrahigh-definition TV with respect to various loudspeaker configurations; two-horizontal, two-vertical and triplet loudspeakers. Vector base amplitude panning algorithm with modification for non-equidistant loudspeaker setup is applied to create the phantom sound image. In order to practically study the localization performance in real situation, the listening tests were conducted at the on-axis and off-axis positions of TV in normal listening room. A method of adjustment which can reduce the ambiguity of a perceived angle is exploited to evaluate the angles of octave-band signals. The subjects changed the panning angle until the real sound source and virtually panned source were coincident. A spatial blurring can be measured by examining the differences of the panning angles perceived with respect to each band. The listening tests show that the triplet panning method has better performance than vertical panning in view of perceptual localization and spatial blurring at both on-axis and off-axis positions.

Hypergraph model based Scene Image Classification Method (하이퍼그래프 모델 기반의 장면 이미지 분류 기법)

  • Choi, Sun-Wook;Lee, Chong Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.166-172
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    • 2014
  • Image classification is an important problem in computer vision. However, it is a very challenging problem due to the variability, ambiguity and scale change that exists in images. In this paper, we propose a method of a hypergraph based modeling can consider the higher-order relationships of semantic attributes of a scene image and apply it to a scene image classification. In order to generate the hypergraph optimized for specific scene category, we propose a novel search method based on a probabilistic subspace method and also propose a method to aggregate the expression values of the member semantic attributes that belongs to the searched subsets based on a linear transformation method via likelihood based estimation. To verify the superiority of the proposed method, we showed that the discrimination power of the feature vector generated by the proposed method is better than existing methods through experiments. And also, in a scene classification experiment, the proposed method shows a competitive classification performance compared with the conventional methods.

Study on Policies for National Cybersecurity (국가 사이버안보를 위한 정책 연구)

  • Ham, Seung-hyeon;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1666-1673
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    • 2017
  • Republic of Korea is divided into South Korea and North Korea, creating military conflicts and social conflicts. North Korea is conducting cyberattacks against South Korea and has hacked South Korea's defense network. In the world of cyberspace, the boundaries of the borders are becoming obscured, and cyberattacks and cyberterrorism for cyberwarfare operate with digital computing connected to points, time and space. Agenda and manual are needed for national cybersecurity. Also, it is necessary to study national cybersecurity laws and policies that can create and implement nationalcyber security policy. This paper investigates cyberterrorism situation in North and South Korean confrontation situation and damage to cyberwarfare in the world. We also study cybersecurity activities and cyberwarfare response agendas, manuals and new technologies at home and abroad. And propose national cybersecurity policy and propose policies so that '(tentative) The National Cybersecurity Law' is established. This study will be used as basic data of national cybersecurity law and policy.

Influences of the User's Experienced Space Perception on the Flow at Digital Interactive Contents (디지털 상호작용 콘텐츠에서 체험적 공간감이 몰입에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.4
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    • pp.198-205
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    • 2012
  • This study deals with development of an evaluating tool for flow experience and presence to evaluate interactive digital contents. The tool is able to measure the grade of flow and presence by surveying with their factors which are known to affect flow experience and presence. One of reasons for reducing flow experience and presence in 3D digital contents is that the experience in the virtual world is different from user's prerequisite learning in the real life. The recent interactive contents using physical movement of users as an input is possible to provide unsafe situation to users due to the different experience. The suggested flow measurement tool is able to evaluate presence and flow experience of an interactive 3D contents as well as flow and presence factors are possible to use as a general guideline for all stages of producing interactive 3D digital contents.

A visual function of wall in the fashion speciality store (패션전문점에 있어서 벽의 시각적 기능에 관한 연구)

  • 송인호;최미정
    • Archives of design research
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    • v.12 no.4
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    • pp.263-272
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    • 1999
  • Creative environment for sales that a company's image can be effectively delivered to consumers increases consumption desirability and puts confidence in products. Thus, it can be resulted in increasing company's profit. However, nowadays commercial spaces do not show their differences from others due to an excessive competition. Therefore, groping a differentiated composition for commercial spaces should be importantly considered because consumers wants to meet their own individuality in the fashion speciality store. The purpose of this paper is in present the way of differentiating images for commercial spaces. In order to investigate, the role of a wall in commercial spaces should be reconsidered. The concept of a wall in fashion store in the past was understood as one of the structures in the building and a place that displays commodities for sales. However, this paper introduces a new concept of a wall as an important visual function in the fashion store. In other words, the new concept emphasized functions and compositions of a wall in the perspective of symbolic and visual sides, instead of a physical side. Moreover, this paper presents the relationship between the internal side of a wall which has a high frequency of visually and the external side of a wall which has a signaling effect to the consumers. Finally, this paper shows effective way of expressing company's image in the fashion store by adopting the new concept of a wall composition.

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A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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