• Title/Summary/Keyword: 모바일AR

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A Study on AR-based mobile applications for preschoolers (미취학 아동을 대상으로 한 AR 기반 모바일 애플리케이션 연구)

  • Sin, Yeong-Hyeop;Kim, Yeo-min;Seo, Hye-Jin;Kim, Si-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.490-493
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    • 2020
  • Using AR technology, which has recently emerged as an innovative technology, AR mobile application for infants was planned. In the form of combining play and education, children's interest is aroused and access to education to various fields is increased. Unity 3D Engine and Vuforia SDK were mainly used to design Android-based mobile applications.

Usability Principles for a Mobile Augmented Reality Application -Focus on Wayfinding- (증강현실 기반 모바일 애플리케이션의 사용성 원칙 연구 -길찾기 서비스 중심으로-)

  • Yoo, Chang-Hwa;Oh, Dong-Woo
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.643-651
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    • 2022
  • The mobile augmented reality(MAR) market is rapidly growing with following the sudden rise of the metaverse. However, research on improving user experience in mobile augmented reality environment is lacking. This study aims to develop the usability principles of an AR-based smartphone app. The research conducts following methods. 1)The characteristics of MAR were understood to identify usability elements of AR apps. 2)Usability principles were collected through analysis of case studies on the usability of AR and the 14 usability principles were developed through in-depth interviews with experts for the purpose of chunking. 3)To verify the 14 developed usability principles, evaluation items were composed based on the usability principles and usability evaluation survey was conducted. Consequently, significant differences were found in immersivity, presence, efficiency, satisfaction, playfulness and It was verified that the developed usability principle is useful in developing AR based smartphone apps. This study is meaningful in that it conducted the basic research of mobile AR usability principles

Development of Mobile AR Contents for Infant English Cognitive Training (유아영어 인지 능력 개발을 위한 모바일 AR 콘텐츠 개발)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.297-304
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    • 2015
  • Importance and necessity is enlarged due to globalization. So, English education is diverse and recently applies AR(Augmented Reality) technology to offer immersion and interest. Contents in this paper are Mobile AR contents for training infant English cognition. Our system displays teaching aid objects into 3D models, lets infants listen to English conversation and teaches them everyday English like a play. Considering infants that like games, this system adds an English game about each object of teach aids. To attract infants and parents interest persistingly, We give them immersion and interest by suggesting a different event at each step.

A Filtering Technique for Stable Marker Tracking in Mobile Augmented Reality (모바일 증강현실 환경에서 안정적인 마커 추적을 위한 필터링 기법)

  • Yoon, Chang-Pyo;Lee, In-Kyung;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.297-299
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    • 2017
  • Recently, the application fields of augmented reality(AR) are rapidly increasing, and related contents are also increasing in demand. In this way, object-based marker recognition is required for service of AR contents in mobile environment. At this time, in order to provide information corresponding to the marker, a technique of generating and servicing a virtual object corresponding to a specific marker is used. However, when a virtual object corresponding to a marker is held on the AR screen, a phenomenon occurs that an object of the marker unstably shakes due to various reasons such as camera shake and camera movement. As described above, the AR service based on the mobile device has a problem that it is difficult to represent objects stably. In this paper, we propose a stable marker recognition and tracking technique by applying the filtering technique according to the physical state change of the device when recognizing fixed markers in mobile AR environment.

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Development Trends of Mobile Augmented Reality Game Platform and User Interface (모바일 증강 현실 게임 플랫폼 및 UI 기술 개발 동향)

  • Kim, Ji-Eun;Lee, Hun-Joo
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.7-18
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    • 2017
  • This year, global IT companies such as Google, Apple, and Facebook launched a mobile augmented reality platform. Existing augmented reality technology required a special device such as AR glass or tango phone, but now it will be easy to experience augmented reality in general Android phone and iPhone. The mobile augmented reality game market, which has been attracting interest since the Pokemon game, is expected to become more active. In this article, we introduce augmented reality platforms technology for mobile augmented reality game and mobile augmented reality games including ETRI prototype centered on user interface.

Design and Implementation of Web Feature Service Layer on Mobile AR (모바일 AR에서 웹 피처 서비스 레이어의 설계와 구현)

  • Jung, Yong-Hee;Yang, Pyoung-Woo;Lee, Jun-Ho;Lee, Yon-Sik;Nam, Kwang-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1162-1164
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    • 2011
  • 이 논문에서는 Web Feature Service를 지원하는 모바일 AR(증강현실)을 설계하고 구현하였다. 스마트폰 분야에서 관심 받고 있는 증강현실을 이용한 모바일 AR에 웹 피처 서비스를 활용하여 표준 인터페이스를 통한 효율적인 질의와 다양한 정보를 통합적으로 관리 할 수 있는 GeoAR 시스템을 설계 및 구현하여 다양한 지리정보 표현을 가능도록 구현하였다.

GPS-based real-time AR compass for outdoor location guidance (실외위치 안내를 위한 GPS기반 실시간 AR 나침반)

  • Kim, Sang-Joon;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.545-548
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    • 2018
  • 본 논문에서는 모바일 디바이스의 GPS, Compass, Gyroscope Sensor를 이용하여 실외 공간의 위치를 찾아주는 실시간 AR 나침반을 제안한다. 제안 AR 나침반에서는 모바일 디바이스의 Sensor 이용하여 사용자의 위치와 방향, 실외 공간의 위치와 방향을 계산하여 안내 Object의 크기와 가시화 여부를 결정하고 보여줌으로 사용자가 실외 공간의 위치를 찾아갈 수 있도록 하는 나침반을 설계 구현하였다.

Error Correction Scheme in Location-based AR System Using Smartphone (스마트폰을 이용한 위치정보기반 AR 시스템에서의 부정합 현상 최소화를 위한 기법)

  • Lee, Ju-Yong;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.179-187
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    • 2015
  • Spread of smartphone creates various contents. Among many contents, AR application using Location Based Service(LBS) is needed widely. In this paper, we propose error correction algorithm for location-based Augmented Reality(AR) system using computer vision technology in android environment. This method that detects the early features with SURF(Speeded Up Robust Features) algorithm to minimize the mismatch and to reduce the operations, and tracks the detected, and applies it in mobile environment. We use the GPS data to retrieve the location information, and use the gyro sensor and G-sensor to get the pose estimation and direction information. However, the cumulative errors of location information cause the mismatch that and an object is not fixed, and we can not accept it the complete AR technology. Because AR needs many operations, implementation in mobile environment has many difficulties. The proposed approach minimizes the performance degradation in mobile environments, and are relatively simple to implement, and a variety of existing systems can be useful in a mobile environment.

A Framework for Context-Aware Mobile Augmented Reality System Development (맥락인식 모바일 증강 현실 시스템 개발을 위한 프레임워크)

  • Hong, Dong-Pyo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.109-114
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    • 2008
  • In this paper, we propose CAMAR Core Platform as a framework for context-aware mobile augmented reality system development after brief introduction of limitations in the previous mobile augmented reality (AR). There have been many research activities on mobile AR due to recent enhancement of functionalities of mobile devices and development of relevant technologies to mobile augmented reality. In order to be used in ubiquitous computing environment, however, mobile AR systems should be able to utilize available contextual information, augment personalized contents, and share the augmented contents with other users. Thus, the proposed CAMAR Core Platform can provide such functionalities to those who want to develop CAMAR systems. To show the feasibility of the proposed framework, we show several applications based on the framework.

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TV혼합현실을 위한 RGB Segmentation 최적화 및 분산처리 방법

  • Jeong, YeongHwan;Bang, SeongBae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.54-57
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    • 2019
  • 모바일 디바이스와 스마트 글래스의 확산/보급으로 다양한 AR/VR/MR 어플리케이션이 출시 되었으나, 사용자들이 일반적으로 가정에서 많이 사용하는 대형 Display인 TV에서 이용할 수 있는 AR/VR/MR 어플리케이션은 거의 없는 실정이다. TV 디바이스에서 이러한 영상처리 기법을 이용하려면 별도의 카메라나 CPU가 필요한데, 이를 이용하기 위해 사용자들이 별도의 투자를 하기 어렵기 때문이다. 본 논문에서는 사용자에게 가장 친숙한 모바일 디바이스와, 디지털 TV신호를 수신하기 위한 STB를 연동하여 다양한 AR/VR/MR 서비스를 이용할 수 있는 방법을 제안하고 실제 시스템 구현과 실험을 통해 제안된 방법의 품질 및 실시간성 향상을 검증한다.

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