• Title/Summary/Keyword: 모바일 컴퓨팅(Mobile computing)

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Resource Integration Management for High Availability of Mobile Cloud Computing (모바일 클라우드 컴퓨팅의 고가용성을 위한 자원 통합 관리기법)

  • Han, Seok-Hyeon;Park, Boo-Kwang;Heo, Yoon-A;Kim, Hyun-Woo;Song, Eun-Ha;Yi, Gangman;Jeong, Young-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.149-150
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    • 2016
  • 모바일 컴퓨팅의 발전은 모바일 디바이스에게 클라우드 컴퓨팅 기술 도입을 가져왔다. 모바일 클라우드 컴퓨팅은 워크스테이션 및 클러스터로 구축된 클라우드 컴퓨팅과 다르게 모바일 디바이스만을 가지고 자원 서비스를 제공한다. 모바일 클라우드는 모바일 디바이스의 저조한 하드웨어 성능과 산발적인 네트워크 연결을 가진다. 모바일 클라우드의 인프라 구성을 위해서는 모바일 디바이스의 연결 및 자원 통합이 매우 중요시 된다. 본 논문에서는 모바일 클라우드 컴퓨팅의 인프라 구축을 위해 연결된 모바일 디바이스의 자원 통합 및 지속적인 자원 서비스 관리를 제공하는 M-RIM(Mobile device - Resource Integration Management)을 제안한다. M-RIM은 모바일 디바이스의 성능 정보 메타데이터 기반 분산 자원을 통합하고 사용자에게 자원 서비스를 제공한다.

Partial Offloading System of Multi-branch Structures in Fog/Edge Computing Environment (FEC 환경에서 다중 분기구조의 부분 오프로딩 시스템)

  • Lee, YonSik;Ding, Wei;Nam, KwangWoo;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1551-1558
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    • 2022
  • We propose a two-tier cooperative computing system comprised of a mobile device and an edge server for partial offloading of multi-branch structures in Fog/Edge Computing environments in this paper. The proposed system includes an algorithm for splitting up application service processing by using reconstructive linearization techniques for multi-branch structures, as well as an optimal collaboration algorithm based on partial offloading between mobile device and edge server. Furthermore, we formulate computation offloading and CNN layer scheduling as latency minimization problems and simulate the effectiveness of the proposed system. As a result of the experiment, the proposed algorithm is suitable for both DAG and chain topology, adapts well to different network conditions, and provides efficient task processing strategies and processing time when compared to local or edge-only executions. Furthermore, the proposed system can be used to conduct research on the optimization of the model for the optimal execution of application services on mobile devices and the efficient distribution of edge resource workloads.

A Design of Analyzing effects of Distance between a mobile device and Cloudlet (모바일 장치와 구름을 사이에 거리의 효과 분석설계)

  • Eric, Niyonsaba;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2671-2676
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    • 2015
  • Nowadays, Mobile devices are now capable of supporting a wide range of applications. Unfortunately, some of applications demand an ever increasing computational power and mobile devices have limited resources due to their constraints, such as low processing power, limited memory, unpredictable connectivity, and limited battery life. To deal with mobile devices' constraints, researchers envision extending cloud computing services to mobile devices using virtualization techniques to shift the workload from mobile devices to a powerful computational infrastructure. Those techniques consist of migrating resource-intensive computations from a mobile device to the resource-rich cloud, or server (called nearby infrastructure). In this paper, we want to highlight on cloudlet architecture (nearby infrastructure with mobile devices), its functioning and in our future work, analyze effects of distance between cloudlet and mobile devices.

A Design of Measuring impact of Distance between a mobile device and Cloudlet (모바일 장치와 클라우드 사이 거리의 영향 측정에 대한 연구)

  • Eric, Niyonsaba;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.232-235
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    • 2015
  • In recent years, mobile devices are equipped with functionalities comparable to those computers. However, mobile devices have limited resources due to constraints, such as low processing power, limited memory, unpredictable connectivity, and limited battery life. To enhance the capacity of mobile devices, an interesting idea is to use cloud computing and virtualization techniques to shift the workload from mobile devices to a computational infrastructure. Those techniques consist of migrating resource-intensive computations from a mobile device to the resource-rich cloud, or server (called nearby infrastructure). In order to achieve their goals, researchers designed mobile cloud applications models (examples: CloneCloud, Cloudlet, and Weblet). In this paper, we want to highlight on cloudlet architecture (nearby infrastructure with mobile device), its methodology and discuss about the impact of distance between cloudlet and mobile device in our work design.

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CAMAR: Context-Aware Mobile AR System for Personalized Smart Object Control and Media Contents Provision in Ubiquitous Computing Environment (유비쿼터스 환경에서 개인화된 스마트 오브젝트 제어 및 미디어 콘텐츠 제공을 위한 맥락 인식 모바일 증강 현실 시스템)

  • Suh, Young-Jung;Park, Young-Min;Yoon, Hyo-Seok;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.3
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    • pp.57-67
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    • 2007
  • Researchers in mobile AR systems have so far put the value on the technical challenges involved in the limitations imposed from mobility. Beyond such immediate technical questions, however, are questions regarding the possible contents that are to be used for the user’s interaction in ubiquitous computing environment. Various aspects of context of user and environment can be utilized easily as well as effectively. Moreover, the environment will be equipped with lots of pervasive but invisible computing resources. However, it is difficult for users to have access to those computing resources. At the same time, as the smart appliances get to have more features, their user interfaces tend to become harder to use. Thus, in this paper, we propose Context-Aware Mobile Augmented Reality (CAMAR) system. In our system, users only need to take a picture of smart appliances with a built-in camera in a mobile device when they intend to control the appliances. It lets users interact with the smart appliances through personalized control interfaces on their mobile devices. Also, it supports enabling contents to be not only personalized but also shared selectively and interactively among user communities.

Quantitative comparison and analysis of next generation mobile memory technologies (차세대 모바일 메모리 기술의 정량적 비교 및 분석)

  • Yoon, Changho;Moon, Byungin;Kong, Joonho
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.4
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    • pp.40-51
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    • 2017
  • Recently, as mobile workloads are becoming more data-intensive, high data bandwidth is required for mobile memory which also consumes non-negligible system energy. A variety of researches and technologies are under development to improve and optimize mobile memory technologies. However, a comprehensive study on the latest mobile memory technologies (LPDDR or Wide I/O) has not been extensively performed yet. To construct high-performance and energy-efficient mobile memory systems, quantitative and detailed analysis of these technologies is crucial. In this paper, we simulate the computer system which adopts mobile DRAM technologies (Wide I/O and LPDDR3). Based on our detailed and comprehensive results, we analyze important factors that affect performance and energy-efficiency of mobile DRAM technologies and show which part can be improved to construct better systems.

Service Platform of Grid Systems for Ubiquitous Multimedia Applications (유비쿼터스 멀티미디어 응용을 위한 그리드 시스템의 서비스 플랫폼)

  • Park Eun-jeong;Shin Heon-shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1B
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    • pp.9-18
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    • 2006
  • Advances in wireless network are enabling the development of ubiquitous multimedia services. These multimedia services need efficient platforms to comply with the requirements of mobile computing. We introduce an adaptive service platform based on mobile agent and grid systems while specifying the challenges of ubiquitous multimedia services and focusing on frequent disconnections and scarce resources. We applied our platform to framework RtoA (Ready-to-Attend) which supports mobile users to access compute-intensive multimedia service, specifically, mobile education and video conferencing. RtoA includes hand-off, speaker and listener service which enable people to attend a conference or a class with satisfying quality of multimedia service. ns-2 based simulation verifies that our scheme is an efficient way to reduce energy consumption of mobile devices and to improve the response time of mobile applications.

Design of Mobile Phone Middleware based on Integrated Context Provisioning Strategy (통합 상황 프로비저닝 전략을 기반으로 한 모바일 폰 미들웨어의 설계)

  • Jeong, Hyun-Jin;Won, You-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.89-98
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    • 2007
  • In these days, the use of context in application running on mobile devices such as PDAs and smart Phone has become a crucial requirement for several research areas, including ubiquitous computing. mobile computing. Previous middlewares which support context provisioning uses single strategy. But, this paper proposed middleware integrated multiple strategies for context provisioning, namely internal sensors-based, external infrastructure-based, and distributed provisioning in ad hoc networks. Applications can query needed context items using SQL like context query language and require context information to use different provisioning mechanisms depending on resource availability and presence of external infrastructures.

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A Formal Model of Generic Inference Engine for Context-Aware Mobile Computing (컨텍스트 인지 모바일 컴퓨팅을 위한 범용 추론 시스템의 정형 모델)

  • Kim, Moon Kwon;Kim, Soo Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1486-1489
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    • 2012
  • 가용 센서를 내장하고 있는 모바일 디바이스의 사용이 많아지고 자동화, 자율화, 맞춤식 서비스의 요구가 커짐에 따라 컨텍스트 인지 모바일 컴퓨팅(Context-Aware Mobile Computing)의 필요성이 증대하고 있다. 하지만 추론 시스템 설계는 컨텍스트 분석, 인지하고자 하는 상황분석 등의 복잡한 과정을 요구한다. 본 눈문에서는 이러한 과정을 간결하고 정확하게 표현하기 위한 컨텍스트-상황 추론 요소의 범용적 정형 모델을 제안한다. 또한 추론 요소들의 정형 모델을 실사례에 적용하여 본 논문에서 제안하고 있는 추론 요소들의 정형 모델이 실효성을 가지고 있으며 범용적임을 보여준다.

Comparison of Update Performance by File System of Mobile Database SQLite3 (모바일 데이터베이스 SQLite3의 File System별 갱신 성능 비교)

  • Choi, Jin-oh
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1117-1122
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    • 2020
  • The improving performance and utilizing application fields of mobile devices are getting bigger and wider. With this trend, applications that use database engines on mobile devices are also becoming common. Applications requiring mobile databases include mobile server databases, edge computing, fog computing, and the like. By the way, the most representative and widely used mobile database is SQLite3. In this paper, we test and compare the update performance of SQLite3 by some file systems. The update performance of the file systems in the mobile environment is an important performance factor in the limited H/W environment. The comparison file system was chosen as FAT, Ext2, and NTFS. Under the same conditions, experiments with each file system to test update performance and characteristics were processed. From the experimental results, we could analyze the advantages and disadvantages of each file system for each database update pattern.