• Title/Summary/Keyword: 모바일 증강 현실

Search Result 282, Processing Time 0.028 seconds

An Injection Molding Process Management System based on Mobile Augmented Reality (모바일 증강현실 기반 사출성형공정 관리시스템)

  • Hong, Won-Pyo;Song, Jun-Yeob
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.31 no.7
    • /
    • pp.591-596
    • /
    • 2014
  • Augmented reality is a novel human-machine interaction that overlays virtual computer-generated information on a real world environment. It has found good potential applications in many fields, such as training, surgery, entertainment, maintenance, assembly, product design and other manufacturing operations. In this study, a smartphone-based augmented reality system was developed for the purpose of monitoring and managing injection molding production lines. Required management items were drawn from a management content analysis, and then the items were divided into two broad management categories: line management and equipment management. Effective work management was enabled by providing those working on the shop floor with management content information combined with the actual images of an injection molding production line through augmented reality.

A Study on the AR System-based Sports Spectating Activation Plan (AR 시스템 기반의 스포츠 관전 활성화 방안에 관한 연구)

  • Bae, Geun-Hyeong;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.177-180
    • /
    • 2022
  • TV에서 OTT로 시청 수단이 변화하면서 스포츠 중계를 보는 젊은 층 시청자들이 줄어들고 있다. 또한 경기장으로 스포츠를 보러 오는 팬들도 점점 감소하는 추세이다. 이에 따라 스포츠 관계자들은 고정 팬 층의 흥미 증진과 신규 팬 층의 유입을 위해 스포츠 관전에 AR(증강 현실) 기술을 도입하고 있다. 모바일 활용과 직관에도 적용 가능한 AR에 대한 업계의 반응은 상대적으로 긍정적이다. 본 논문에서는 AR 스포츠 관전의 사례를 스포츠 중계와 경기장 관전으로 분류해 조사하고 향후 전망에 대해 알아본다. 그리고 AR 스포츠 관전의 활성화에 대한 방안을 제시한다.

  • PDF

Three-Dimensional Placing of Lighting Devices and 3D Viewer Technology Using AR Foundation (AR Foundation을 이용한 조명기기 3차원 배치 및 3D뷰어 기술 개발)

  • Lee, Su-Young;Park, Chan-Hyung;Kwak, Young-Tae
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.737-740
    • /
    • 2022
  • 본 논문에서는 AR Founation을 이용하여 조명기기를 생활공간에 배치시키는 소비자 맞춤형 증강현실 시스템을 제안한다. 시스템은 조명기기를 다양한 고객의 요구에 맞추어 바닥, 벽면, 천장에 맞게 배치 시킬 수 있는 솔루션을 제공한다. 우선 조명기기를 3D 스캐너를 이용하여 3차원 모델링을 한다. 그리고 모델링된 개체에 블렌더를 이용하여 받침대 및 부수적인 요소를 추가하여 3차원 조명기기를 완성한다. 완성된 조명기기는 사용자의 요구에 따라 3차원 공간상에 위치 시킬 수 있는 기능을 제공한다. 이와 같은 시스템은 스마트 기기를 활용하여 간단한 스마트폰 터치를 통해 손쉬운 공간 설계 지원이 가능하다. 구현된 시스템은 모바일 AR 어플리케이션 개발을 통하여 기존의 AR 어플리케이션의 가구 배치 프로그램에 비해 다양한 연출 효과를 줌으로써 사용자에게 생생한 현장감을 주는데 효과적이다.

  • PDF

The Design of Underground Utilities Management System based on Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 지하 사회 기반 시설 관리 시스템 설계)

  • Baek, Jang-Mi;Hong, In-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.1
    • /
    • pp.41-47
    • /
    • 2013
  • A great number of people all over the world are using smart phones. Researchers develop innovative technology of App. It's make rapid progress now that the country's infrastructure is computerized, we expect IT Technological Convergence. In this paper, designs underground utilities management system based on mobile augmented reality technology, and architecture configuration, interface development. Proposal system minimizes overhead of smart devices belonging to engineer's representative using wireless personal area networks. Center Server technology manages transmitted data from engineer's representative, it monitors client data path. And it provies information processing capacity for event generation module. Such event has connotations of instability and uncertainty.

Development of Augmented Reality (AR) Smartphone Application for Hwaseong Fortress Tourism (수원 화성 증강현실(AR) 관광 모바일 애플리케이션 개발)

  • Kim, Changhyuk;Song, Kisu;Baek, Seunghyeun;Kim, Jinyoung
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.34 no.8
    • /
    • pp.87-94
    • /
    • 2018
  • Hwaseong Fortress was designated as a World Heritage Site by UNESCO in 1997 in recognition of its architectural, cultural, and historical significance. In order to provide a compelling and active experience to the visitors of Hwaseong Fortress more effectively and intuitively, an augmented reality (AR) mobile application is developed. The main objective of this paper is to describe the implementation of AR technology in the developed application; and most importantly, how the application is designed for the visitors to actively and intuitively experience the various architectural and historical contents of Hwaseong. The tour routes and their point of interests were selected carefully after deliberation of their contents. To maximize the user interaction with the application and the architectural contents of Hwaseong, not only the conventional AR technology (marker method), but also the markerless AR method is adopted in the developed application. It is expected that visitors of Hwaseong Fortress enjoy the tour, while learning the architectural, historical, and cultural contents through the active and intuitive interaction with the developed AR mobile application.

Augmented Reality Logo System Based on Android platform (안드로이드 기반 로고를 이용한 증강현실 시스템)

  • Lim, Sun-Jin;Jung, Eun-Young;Jeong, Un-Kuk;Jung, Kyoung-Min;Moon, Chang-Bae;Kim, Byeong-Man;Yi, Jong-Yeol
    • Annual Conference of KIPS
    • /
    • 2011.04a
    • /
    • pp.353-356
    • /
    • 2011
  • 스마트 폰의 등장과 모바일 인터넷을 제공함에 따라 휴대폰은 음성통신 수단이 아닌 웹을 통하여 서비스를 제공받는 도구 또는 각종 게임 및 응용 어플리케이션을 제공하는 놀이수단으로도 발전하였고, 이로인하여 사용량도 증가하였다. 사용량의 급증으로 인하여 모바일 광고에 대한 업계의 관심도 증가 하였지만, 한정적인 출력화면에 의하여 제한적일 수밖에 없다. 이를 보완하기 위해, 본 논문에서는 기업의 로고 광고의 효과를 극대화 할 수 있는 안드로이드 기반 로고를 인식하는 증강현실 시스템을 제안 하였고, 이를 구현 하여 실 제폰에 탑재한 후 다양한 성능 분석을 하였다. 실험결과, 그 가능성은 확인하였지만 현하드웨어 성능으로는 실시간으로 지원하기에는 역부족임을 알 수 있었다.

Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.3
    • /
    • pp.22-29
    • /
    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.

A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
    • /
    • v.18 no.1
    • /
    • pp.1-21
    • /
    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.

A Filtering Technique for Stable Marker Tracking in Mobile Augmented Reality (모바일 증강현실 환경에서 안정적인 마커 추적을 위한 필터링 기법)

  • Yoon, Chang-Pyo;Lee, In-Kyung;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.297-299
    • /
    • 2017
  • Recently, the application fields of augmented reality(AR) are rapidly increasing, and related contents are also increasing in demand. In this way, object-based marker recognition is required for service of AR contents in mobile environment. At this time, in order to provide information corresponding to the marker, a technique of generating and servicing a virtual object corresponding to a specific marker is used. However, when a virtual object corresponding to a marker is held on the AR screen, a phenomenon occurs that an object of the marker unstably shakes due to various reasons such as camera shake and camera movement. As described above, the AR service based on the mobile device has a problem that it is difficult to represent objects stably. In this paper, we propose a stable marker recognition and tracking technique by applying the filtering technique according to the physical state change of the device when recognizing fixed markers in mobile AR environment.

  • PDF

User Authentication Using Motion Capture in Metaverse (메타버스에서 모션인식을 활용한 사용자 인증방식)

  • Lee, Chang-Yeol;Lee, Jin-Hyun;Cha, Jeong-Hyun;Seo, Seung-Hyun
    • Annual Conference of KIPS
    • /
    • 2022.05a
    • /
    • pp.236-238
    • /
    • 2022
  • VR/AR(가상현실/증강현실) 디바이스 기술 진보가 가속화되고 관련 시장이 확대되면서 메타버스 플랫폼이 최근 많은 주목을 받고 있다. 하지만 새로운 플랫폼 개발에도 불구하고 사용자를 인증하는 방식은 기존의 PC와 모바일 플랫폼의 인증방식을 따라가고 있다. 본 논문에서 우리는 메타버스에서 기존 PC/모바일 인증 방식을 그대로 적용했을 때 발생할 수 있는 문제점을 제기하고, 모션캡처를 이용하여 사용자의 모션을 입력 받아 메타버스플랫폼에서 활용할 수 있는 사용자 인증방식을 제안한다.