• Title/Summary/Keyword: 모바일 서버

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Mobile Cloud Computing-based Agent Application Model (모바일 클라우드 기반 에이전트 모델)

  • Ahn, Kwang-Min;Lee, Bong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.608-611
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    • 2012
  • In this paper, a mobile cloud-based agent model is proposed in order to overcome the resource constraints and the difficulties of installing a variety of complex applications in mobile devices. The proposed software architecture overcomes the disadvantages of mobile devices and maximizes usage of cloud services by implementing the function of mobile agent concept. The significant portion of the cloud services is run in the cloud server and the client application implemented in the mobile device can call and control appropriate service from the cloud server. Thus, the inherent weakness of the mobile can be overcome by executing the target applications on cloud nodes.

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Emotion sharing system of RESTful-based using emotion information and location information of the users (사용자의 위치정보와 감성정보를 이용한 RESTful방식의 감성공유 시스템)

  • Jung, Junho;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.162-168
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    • 2014
  • In this study, we propose a emotion sharing system that is sharing users emotion change according to the location of the user where users was shared his emotion information and to the emotion. The system consists of a emotion sharing server and mobile smartphone apps. Emotion smartphone app represent status of emotion and location of users who wants to share emotion at map services based the Google Map API. Emotion sharing server was implemented using a RESTful way to allow emotion sharing between different variety platform besides mobile platforms. Emotion information that is exchanged on a emotion sharing server is stored in an XML fromat. We were confirm emotion sharing system that it could be sharing moving emotion change according to the user's location through map service.

A Whitelist-Based Scheme for Detecting and Preventing Unauthorized AP Access Using Mobile Device (모바일 단말을 이용한 Whitelist 기반 비인가 AP 탐지 및 접속 차단 기법)

  • Park, Jungsoo;Park, Minho;Jung, Souhwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.8
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    • pp.632-640
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    • 2013
  • In this paper, we proposed a system in a wireless LAN environment in case of security threats, the mobile terminal and the remote server-based WLAN security. The security of the wireless LAN environment in the recent technology in a variety of ways have been proposed and many products are being launched such as WIPS and DLP. However, these products are expensive and difficult to manage so very difficult to use in small businesses. Therefore, in this paper, we propose a security system, wireless LAN-based terminal and a remote server using whitelist according to development BYOD market and smartphone hardware. The proposed system that AP and personal device information to be stored on the server by an administrator and Application installed on a personal device alone, it has the advantage that can be Applicationlied to a variety of wireless network environment.

Design and Implementation of Dynamic Binding System among the Devices Located in Inside and Outside of Home Networks (홈 네트워크에서의 댁내외 기기들의 동적 바인딩 시스템 설계 및 구현)

  • Lee, Jae-Hyun;Kwon, Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.169-176
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    • 2006
  • Since home network system is usually set up based on the built-in system inside home at the time of construction, it has a difficulty in being compatible with new devices after construction. In this paper, we propose DBS(Dynamic Binding System) that can make links effectively among the devices located in inside and outside of home networks. Implementation of the DBS is based on the ZigBee's binding in WPAN(Wireless Personal Area Network). For this research, we constructed the system consisting of home server that contains proxy server and location server, devices inside home in which tinyOS is embedded, and mobile device that is an emulator. The communication inside home is done by IEEE 802.15.4 protocol and the communication between servers and mobile devices outside home is done by TCP/IP protocol. Regardless of device's address format, the DBS facilitates a link among the devices located inside and outside of home networks. And, introducing a new device into home network can be recognized easily by exchanging messages between devices.

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A Performance Analysis of Mobile P2P Streaming Service on Wireless LAN Environments (무선랜 환경에서 모바일 P2P 스트리밍 서비스의 성능 분석)

  • Choi, Hun-Hoi;Kim, Geun-Hyung
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.25-33
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    • 2013
  • P2P(Peer-to-Peer) architecture can reduce the network bandwidth and resource on the server since peers exchange data chunks with each other, while server-client architecture causes a lot of traffic on the server. Peers receive a data more reliably when the number of participating peer increases. Currently, P2P traffic has accounted for about 65% of the world's Internet traffic and diverse P2P streaming services have launched combining to video streaming technology. However, the requirements and data chunk delivery algorithms for mobile P2P streaming service should be investigated, since the existing P2P technologies have been developed and designed for the wired network. In particular, the bandwidth fluctuation caused by user mobility, wireless packet collisions, and packet losses brings about different problems on the mobile P2P streaming service compared to existing P2P streaming service. In this paper, we analyzed the problem of mobile P2P streaming services in the 802.11n wireless LAN environment through experiments.

Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
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    • v.9 no.3
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    • pp.22-29
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    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.

The Design and Implementation for region informal ion and traffic informal ion service system using mobile technology (모바일 기술을 이용한 지역정보, 교통정보 서비스 시스템 설계 및 구현)

  • 강희성;손필창
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.571-573
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    • 2004
  • 기존의 지역정보, 교통정보 서비스 시스템은 직접 PC 를 통해 인터넷에 접속하여 정보를 사용자에게 제공하고 있다. 그러나 무선 인터넷이 보급됨에 따라 PC 가 아닌 휴대용 단말 장치로 서버에 접속할 수 있게 되었다. 실제로 PC 를 사용할 수 없는 지역에서도 필요한 지역정보나 교통정보를 모바일 단말장치를 통하여 얻을 수 있다. 본 논문에서는 SK 텔레콤이 XCE(eXtended Computing Environment)와 공동 개발한 무선인터넷 서비스 플랫폼인 SK-VM 이 가지는 장점을 최대한 이용하고, 데이터베이스와 모바일간의 데이터 전송방식을 이용하여 아직까지 상용화되고 있지 많은 무선 인터넷 서비스인 모바일 지역정보, 교통정보 서비스 시스템을 구현, 개발하는데 중점을 두었다.

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Cocktail Making Movie based on User (사용자 기반 Cocktail Making 동영상 제작)

  • Lee, Ji-Hye;Lee, Ju-Young;Oh, Roa;Yoon, Yong-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.142-144
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    • 2007
  • 최근 인터넷 상에서는 UCC 붐이 일고 있다. PC상이 아닌 모바일 상에서의 UCC를 지향하며 모바일을 통해 칵테일 관련 동영상을 재생시키는 기술에 대하여 연구하였다. 칵테일에 대한 동영상을 직접 촬영하였으며 동영상 포맷을 모바일 상에서 적합한 형식으로 변환하는 과정을 겪었다. 다운로드 서버를 설계해 모바일 상에서 우리 팀이 촬영한 UCC 동영상을 다운로드 받을 수 있게 시스템을 구현하였다.

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