• Title/Summary/Keyword: 모바일기기 활용 능력

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Mobile Cloud Context-Awareness System based on Jess Inference and Semantic Web RL for Inference Cost Decline (추론 비용 감소를 위한 Jess 추론과 시멘틱 웹 RL기반의 모바일 클라우드 상황인식 시스템)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.19-30
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    • 2012
  • The context aware service is the service to provide useful information to the users by recognizing surroundings around people who receive the service via computer based on computing and communication, and by conducting self-decision. But CAS(Context Awareness System) shows the weak point of small-scale context awareness processing capacity due to restricted mobile function under the current mobile environment, memory space, and inference cost increment. In this paper, we propose a mobile cloud context system with using Google App Engine based on PaaS(Platform as a Service) in order to get context service in various mobile devices without any subordination to any specific platform. Inference design method of the proposed system makes use of knowledge-based framework with semantic inference that is presented by SWRL rule and OWL ontology and Jess with rule-based inference engine. As well as, it is intended to shorten the context service reasoning time with mapping the regular reasoning of SWRL to Jess reasoning engine by connecting the values such as Class, Property and Individual which are regular information in the form of SWRL to Jess reasoning engine via JessTab plug-in in order to overcome the demerit of queries reasoning method of SparQL in semantic search which is a previous reasoning method.

Mobile Eye Tracker and for Use of the Same for Revitalizing Studies on Eye Tracking (아이트래킹 연구 활성화를 위한 모바일 아이트래커의 활용)

  • Seo, Eun-Sun
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.10-18
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    • 2016
  • The cognitive ability of humans depends much on the vision. 'Vision' refers to the sense that receives stimulus of light through eyes. 'Gaze' refers to a function of a straight line that connects the central point of the pupil and a viewpoint in the external world, and, in general, it means a straight line that connects an object that is viewed and the eyes. There are active studies on the gaze in various academic circles including 'psychology' and 'cognitive linguistics.' As a method to objectively analyze the gaze, studies on 'eye tracking' are revitalized. A device for studies on eye tracking is an 'eye tracker.' As the fields of the study expand from development and analysis of Web pages to analysis of stores, methods of traffic signal processing, transport equipment, analysis of user experiences on image contents, and marketing analysis, there occurs a greater demand for a glasses eye-tracking than that for a fixed eye tracker. This study identifies the overview and characteristics of eye tracking and presents a way for spreading studies on eye tracking.

The Effectiveness of Apps Recommending Best Restaurant through Location-based Knowledge Information: Privacy Calculus Perspective (위치기반 지식정보를 활용한 맛집 추천 앱의 효과: 프라이버시 계산을 중심으로)

  • Jiang, Taypun;Lim, Hyun A;Choi, Jaewon
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.89-106
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    • 2017
  • In advanced mobile devices environment, the market share of mobile application has been increased. Among various mobile services, Location-based Service (LBS) is an important feature to increase user motivation related to purchase intention on mobile. However, individual privacy has also increased as an important problem for invasion of privacy and information leakage while too many LBS based applications (App) rapidly launched in the App market. In this study, we focused on perceived values of LBS App users who use Apps related to recommending best restaurants in China and South Korea. The purpose of this study is to identify important factors for perceived value when users provide personal information for LBS service provider. The result of this study is follows: perceived value can increase while LBS customers can more control self-information and information useability. Also information ability of users affected perceived values for LBS Apps. Also users' app user ability and perceived value were effects on privacy revenue. In addtion, perceived weakness of users and perceived value increased privacy threat.

Study on the Development of Stepwise Tooth Carving Practice Content Using Augmented Reality Technology and a Three-Dimensional Tutorial Method (증강현실 기술과 삼차원 튜토리얼 방식을 활용한 단계별 치아 형태 조각 실습 컨텐츠 개발과 관련된 융합 연구)

  • Im, Eun-Jeong;Lee, Jae-Gi
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.81-88
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    • 2020
  • This purpose of this study is to develop content that enables repetitive carving practice of the maxillary right central incisor (MRCI) based on augmented reality (AR). For a step-by-step practice of achieving the tooth shape, after creation of the storyboard from the square box shape in step 1 to the completed MRCI block in step 16, three-dimensional (3D) modeling data reflecting the characteristics of the mesial, distal, lingual, and labial surface of the MRCI were generated. An application was built in which 3D modeling data were output on the screen of the learner's mobile device, and image markers suitable for 3D modeling in steps 1 to 16 of the MRCI model were respectively generated. Using this information, the learner could carve a high-quality MRCI by repeatedly performing the tooth shape carving exercises. With AR, we intend to contribute to improved tooth morphology carving skills by linking the theory and practical techniques for a beginners in dentistry.

Implementation of Bytecode based Data Service Middleware Supporting Energy Efficiency in Geosensor Networks (지오센서 네트워크에서 에너지 효율성을 지원하는 바이트코드 기반 데이터 서비스 미들웨어 구현)

  • Hong, Seung-Tae;Yoon, Min;Chang, Jae-Woo
    • Spatial Information Research
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    • v.18 no.4
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    • pp.75-88
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    • 2010
  • Recent development in wireless communication and mobile positioning technologies make geosensor networks widely used in the various fields of real world. As a result, much research has been done on the middleware that uses limited energy resources efficiently. However, because traditional middleware does not consider the characteristics of sensor node, such as computing power and specification, the existing middleware call not support the sensor nodes with only the restricted system resource. Therefore, in this paper, we design and implement a new Bytecode based Data Service Middleware supporting energy efficiency in geosensor networks. At first, the proposed middleware provides the optimized functions for sensor nodes by using minimum by tee ode instruction set and data manager supporting hardware abstraction. Secondly, the proposed middleware increases the energy efficiency of sensor node through both data aggregation query processing and data filtering that minimize data transmission by eliminating unnecessary data. Finally, we show from our performance analysis that the proposed middleware is more energy efficient than the existing SwissQM.

Implementation of a 3D Graphics Hardwired T&L Accelerator based on a SoC Platform for a Mobile System (SoC 플랫폼 기반 모바일용 3차원 그래픽 Hardwired T&L Accelerator 구현)

  • Lee, Kwang-Yeob;Koo, Yong-Seo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.9
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    • pp.59-70
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    • 2007
  • In this paper, we proposed an effective T&L(Transform & Lighting) Processor architecture for a real time 3D graphics acceleration SoC(System on a Chip) in a mobile system. We designed Floating point arithmetic IPs for a T&L processor. And we verified IPs using a SoC Platform. Designed T&L Processor consists of 24 bit floating point data format and 16 bit fixed point data format, and supports the pipeline keeping the balance between Transform process and Lighting process using a parallel computation of 3D graphics. The delay of pipeline processing only Transform operation is almost same as the delay processing both Transform operation and Lighting operation. Designed T&L Processor is implemented and verified using a SoC Platform. The T&L Processor operates at 80MHz frequency in Xilinx-Virtex4 FPGA. The processing speed is measured at the rate of 20M Vertexes/sec.

Factors Affecting South Korean Disaster Officials' Readiness to Facilitate Public Participation in Disaster Management Using Smart Technologies (재난안전 실무자의 스마트 재난관리 준비도에 영향을 미치는 요인에 관한 실증 연구 - 스마트 기술을 활용한 재난관리 민간참여 중심으로 -)

  • Lyu, Hyeon-Suk;Kim, Hak-Kyong
    • Korean Security Journal
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    • no.62
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    • pp.35-63
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    • 2020
  • As the frequency and intensity of catastrophic disasters increase, there is widespread public sentiment that government capacity for disaster response and recovery is fundamentally limited, and that the involvement of civil society and the private sector is ever more vital. That is, in order to strengthen national disaster response capacity, governments need to build disaster systems that are more participatory and function through the channels of civil society, rather than continuing themselves to bear sole responsibility for these "wicked problems." With the advancement of smart mobile technology and social media, government and society as a whole have been called upon to apply these new information and communication technologies to address the current shortcomings of government-led disaster management. As illustrated in such catastrophic disasters as the 2011 Tohoku earthquake and tsunami in Japan, the 2010 Haitian earthquake, and Hurricane Katrina in the United States in 2005, the realization of participatory potential of smart technologies for better disaster response has enabled citizen participation via new smart technologies during disasters and resulted in positive impact on the management of such disasters. In this context, this study focuses on the South Korean context, and aims to analyze Korean government officials' readiness for public participation using smart technologies. On this basis, it aims to offer policy suggestions aimed at promoting smart technology-enabled citizen participation. For this purpose, it proposes a particular model, termed SMART (System, Motivation, Ability, Response, and Technology).