• Title/Summary/Keyword: 모듈형 플랫폼

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Development and application of SW·AI education program for Digital Sprout Camp

  • Jong Hun Kim;Jae Guk Shin;Seung Bo Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.217-225
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    • 2024
  • To foster the core talents of the future, the development of diverse and substantial SW·AI education programs is required, and a systematic system that can assist public education in SW and AI must be established. In this study, we develop and combine SW·AI education modules to construct a SW and AI education program applicable to public education. We also establish a systematic education system and provide sustainable SW·AI education to elementary, middle, and high school students through 'Job's Garage Camp' based on various sharing platforms. By creating a sustainable follow-up educational environment, students are encouraged to continue their self-directed learning of SW and AI. As a result of conducting a pre-post survey of students participating in the 'Job's Garage Camp', the post-survey values improved compared to the pre-survey values in all areas of 'interest', 'understanding and confidence', and 'career aspirations'. Based on these results, it can be confirmed that students had a universal positive perception and influence on SW and AI. Therefore, if the operation case of 'Job's Garage Camp' is improved and expanded, it can be presented as a standard model applicable to other SW and AI education programs in the future.

An Implementation of Dynamic Gesture Recognizer Based on WPS and Data Glove (WPS와 장갑 장치 기반의 동적 제스처 인식기의 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.561-568
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    • 2006
  • WPS(Wearable Personal Station) for next generation PC can define as a core terminal of 'Ubiquitous Computing' that include information processing and network function and overcome spatial limitation in acquisition of new information. As a way to acquire significant dynamic gesture data of user from haptic devices, traditional gesture recognizer based on desktop-PC using wire communication module has several restrictions such as conditionality on space, complexity between transmission mediums(cable elements), limitation of motion and incommodiousness on use. Accordingly, in this paper, in order to overcome these problems, we implement hand gesture recognition system using fuzzy algorithm and neural network for Post PC(the embedded-ubiquitous environment using blue-tooth module and WPS). Also, we propose most efficient and reasonable hand gesture recognition interface for Post PC through evaluation and analysis of performance about each gesture recognition system. The proposed gesture recognition system consists of three modules: 1) gesture input module that processes motion of dynamic hand to input data 2) Relational Database Management System(hereafter, RDBMS) module to segment significant gestures from input data and 3) 2 each different recognition modulo: fuzzy max-min and neural network recognition module to recognize significant gesture of continuous / dynamic gestures. Experimental result shows the average recognition rate of 98.8% in fuzzy min-nin module and 96.7% in neural network recognition module about significantly dynamic gestures.

Implementation ANY-PACS Using Web Module and DICOM Converter on the windows platform (윈도우 플랫폼 상에서 Web Module 과 Converter를 이용한 Any-PACS 구현)

  • Yoon, Min-Jong;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.93-98
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    • 1999
  • In recent years, medical procedures have become more complex, while financial pressures for shortened hospital stays and increased efficiency in patient care have increased. As a result, several shortcomings of present film-based systems for managing medical images have become apparent. Maintaining film space is labor intensive and consumes valuable space. Because only single copies of radiological examinations exist, they are prone to being lost or misplaced, thereby consuming additional valuable time and expense. In this paper, Any-PACS for image archiving, transmission, and viewing offers a solution to these problems. Proposed Any-PACS consists of mainly four parts such as Web Module, Client-Server Module, Internal Module, Acquisition Module. In addition, Any-PACS system includes DICOM Converter that Non-DICOM file format converts standard file format. In Client-Server Module case, Proposed system is combined both SCU(Service Class Use: Client) part and SCP(Service Class provider: Server)part therefore this system provides the high resolution image processing techniques based on windows platform. Because general PACS system is too expensive for Medium and Small hospitals to install and operate the full-PACS. Also, we constructed Web Module for database connection through the WWW.

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Implementation of Flooding Routing Protocol for Field sever using Weather Monitoring System (국지기상 모니터링용 필드서버를 위한 플러딩 라우팅 프로토콜의 구현)

  • Yoo, Jae-Ho;Lee, Seung-Chul;Chung, Wan-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.233-240
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    • 2011
  • A field server was developed by using ubiquitous sensor network technology to monitor the abrupt weather variation in local or mountain area. The data transmissions between deployed field servers in local terrain are very important technology in disaster prevention monitoring system. Weather related information such as temperature, humidity, illumination, atmospheric pressure, dew point and meteorological data are collected from the designated field at a regular interval. The received information from the multiple sensors located at the sensor field is used flooding routing protocol transmission techniques and the sensing data is transferred to gateway through multi-hop method. Telosb sensor node are programmed by nesC language in TinyOS platform to monitor the weather parameters of the local terrain.

A Study on the Development of Wearable Smart Fashion Product - Focused on the Construction of Optimized Functionalities for Particular Needs - (웨어러블 기능성 스마트 패션제품 개발 연구 - 특정사용자를 위한 특수한 기능성 구현을 중심으로 -)

  • Lee, Hyunseung;Lee, Jaejung
    • Fashion & Textile Research Journal
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    • v.21 no.2
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    • pp.133-140
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    • 2019
  • This study developed smart fashion prototypes that provide utilitarian functionality by combining Fashion and Electronics regarding the IT focused convergence tendency in modern industries. A convergence R&D workshop was performed by Fashion design majors and Engineering majors for the study. As a result, 5 functional smart fashion prototypes were developed and the outline of each prototype are as follows. The $1^{st}$ prototype, 'Hidden Camera Detecting Coat' focused on gender-related crimes. The coat uses infrared lighting and LED technologies to provide a function to detect hidden cameras in suspicious public spaces such as toilets. The $2^{nd}$ prototype, 'Heating-massage Suit' targeted patients with musculoskeletal system difficulties. The suit uses heating and vibration technologies to provide a heating massage treatment for patients with ongoing difficulties in their daily lives. The $3^{rd}$ prototype is an air-bag jacket to prevent sexual molestation on public transportation. The jacket extends its volume through pressure sensing, air compressing, motors and 3D-printing technology to secure the wearer's personal preventive space between the user's body and others. The $4^{th}$ prototype is a town wear for people suffering from synesthesia. People with synesthesia inadvertently see colors when exposed to certain sounds. This town wear uses sound sensing, air compressing, motors and 3D-printing technology to provide sound prevention and a comfortable sound playing function. The $5^{th}$ prototype is a set of a vest and a gloves for visually impaired people. The vest and gloves uses DMS, voice playing, vibration technology to provide distance measuring and warning functions.

A Study on the Development of 3D printed garments for Fashion Show (패션쇼를 위한 3D 프린팅 의상 디자인 개발 연구)

  • Lee, Hyunseung
    • Fashion & Textile Research Journal
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    • v.21 no.3
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    • pp.267-276
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    • 2019
  • This study develops 3D-printed-garment collections for a fashion show presentation. A design concept using traditional patterns that consisted of garments regarding the limitation of the printing technology was investigated in order to develop the collection. The structures of the connecting joints of the textile parts which could be easily and sturdily interconnected were invented. Wearability as garments that could be naturally worn on the human body were sought. As a result, four 3D-printed-garments were developed. The 1st garment composed of objects based on a 'Yeon-Dang-Cho'-pattern was constructed as a geometric robe style using a FDM 3D printer and transparent TPU filaments. The 2nd and 3rd 3D-printed-garments composed of an object based on a 'Boe-Sang-Hwa'-pattern was constructed as a distorted one-piece exaggerating the silhouettes of shoulders and waist parts as well as a straight asymmetric tunic style that used the same printer and material as the 1st garment. The last garment composed of an object based on a 'Boe-Sang-Hwa'-pattern printed using a SLA 3D printer and flexible-liquid-resin was constructed attaching the objects on the fabric material by the hot-press machine. The four developed garments were presented in the opening fashion show of 'the 6th International 3D-printing Korea Expo'. This study provides a basic case for related studies to adapt 3D-printing technology in textile pattern development of garment construction.

Analysis of learner's attitude and satisfaction through development and application of metaverse environment STEAM educational program (메타버스 환경의 융합(STEAM) 교육 프로그램 개발과 적용을 통한 학습자 태도 및 만족도 분석)

  • Jeon, Jae Cheon;Jang, Jun Hyeok;Jung, Soon Ki
    • Journal of The Korean Association of Information Education
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    • v.26 no.3
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    • pp.187-195
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    • 2022
  • Recently, with interest in metaverse, attempts are being made to utilize the metaverse platform in various forms. In this paper, we focused on the educational application potential of metaverse, and developed and applied a metaverse STEAM program to provide an effective learning experience to learners in non-face-to-face educational situations. The developed program utilizes Minecraft and ZEPETO, familiar to students, as metaverse learning platforms, and consists of a total of 16 lessons of 5 modules in the form of modules so that alternative classes can take place in the educational field. Through this, the learner's change in STEAM attitude and learning satisfaction were measured, and through the developed STEAM program, the learner's interest, consideration, communication, usefulness, self-concept, self-efficacy, and career choice areas significantly increased. In addition, positive results were confirmed in all areas of the learner satisfaction test related to satisfaction, interest, and overall class. In the future, considering the characteristics of the metaverse, it is necessary to break free from the constraints of time and space to communicate anew, and various learner-centered educational approaches based on a high degree of freedom and immersion should be implemented.

Design and Implementation of Wireless Power Transfer System for a Personal Rapid Transit (PRT) Vehicle (PRT 차량의 무선급전 시스템 설계 및 구현)

  • Kang, Seok-Won;Jeong, Rag-Gyo;Byun, Yeun-Sub;Um, Ju-Hwan;Kim, Baek-Hyun
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.289-298
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    • 2014
  • Recently, the traditional paradigm in railroad technology is changing as more efficient and cost-effective electric vehicle (EV) technologies have emerged. The original concept of PRT (Personal Rapid Transit) proposed in the past has come to be regarded as unrealistic, but its feasibility is improving through the utilization of an EV platform. In particular, battery-powered vehicles pose difficult technical challenges in attempts to achieve reliable and efficient operation. However, based on the inductive power transfer (IPT) technology, the fast charging of supercapacitors with high energy density can contribute to overcoming this technical challenge and promote the transition to electric-powered ground transportation by improving the appearance of cities. This study discusses the development process of a power supply system for PRT, including concept design, numerical analysis, and device manufacturing, along with performance predictions and evaluations. In terms of results, the system was found to meet the performance requirements for power supply modules on a test-bed.

Enhanced Energy Harvester Based on Vibration Analysis of Bicycle Riding (자전거 주행의 진동 분석에 기반한 에너지 수확 증진 기술 개발)

  • Yeo, Jung-Jin;Ryu, Mun-Ho;Kim, Jung-Ja;Yang, Yoon-Seok
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.47-56
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    • 2012
  • Bicycle has a large amount of kinetic energy available for energy harvesting technology in its speedy and balanced riding movement. Systematic and realistic analysis of its dynamic property is essential to improve the efficiency of energy harvester. However, there has not been enough researches about precise measurement or analysis of bicycle dynamics on real roads. This study aims to investigate the characteristics of vibrational movement of bicycle using MEMS-based accelerometer and to develop a prototype of electromagnetic energy harvester with nonlinear behavior which is proper to the random vibrations accompanied in bicycle riding. The vibrational components have average magnitude of 1 g and turn out to be independent of riding speed. The developed prototype of energy harvester was installed on a front port of a bicycle to use this ambient vibration and generated an average electrical power of 1.5 mW which is enough to support power for most of portable sensors and short range radio-frequency communication. Further study about isolation of vibration from a rider and conversion efficiency is ongoing. The developed energy harvester is expected to be a platform technology for sustainable portable power supply for various smart IT devices and applications.

A Study on the Development of a Full-Cycle Smart City Living Lab Model (전주기형 스마트시티 리빙랩 모델 개발 연구)

  • Park, Jun-Ho;Park, Jeong-Woo;Nam, Kwang-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.162-170
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    • 2021
  • The Smart City Living Lab is becoming important as a local innovation platform to develop urban solutions. In January 2018, the 4th industrial innovation committee, which was a direct subordinate from the president, empathized citizens' participation and their roles within the Smart City [Urban Innovation and Future Growth Engine-Creating Smart City Strategy]. This was the starting point of the living lab. The central government and local governments have been promoting various types of living labs to encourage citizens to participate. On the other hand, due to the lack of systematic concepts and theories for practicing and structuring living labs, the practice is not performed well. This study aimed to develop systematic approaches and implementation methods of the public-led Smart City Living Lab. The Full-cycle Smart City living Lab model was designed by integrating smart city living lab work processes, as suggested in the standards of the national land plan, double design diamond framework, which is a type of innovative design methodology, and design thinking process. The entire cycle Smart City living lab model requires four components to practice the living lab, such as framework, module, process, and methodologies. In the future, this model is expected to be incorporated in the Smart City Living Lab.