• Title/Summary/Keyword: 모델링 가이드라인

Search Result 95, Processing Time 0.024 seconds

Proposing a BIM Activation Plan in Civil Projects by Investigating Guidelines in Procurement Processes - Proposing Contents of Guidelines to Support BIM Project in the Road Sector - (국내 발주지침 보완을 통한 토목분야 BIM 활성화 전략 제안 - 도로분야 BIM 프로젝트 지원을 위한 과업지시서 구성요소 제안 -)

  • Choi, Go-eun;Lee, Jaewook;Hong, Chang Hee;Moon, Hyeonsuk;Kim, Do Young
    • Journal of KIBIM
    • /
    • v.13 no.2
    • /
    • pp.47-57
    • /
    • 2023
  • The purpose of this study is to propose a guideline to help the client and bidder operate the BIM project in the domestic road field. As BIM design is mandatory in the construction field, documents disclosed by the ordering agency must essentially include procedures and step-by-step requirements to support BIM. The purpose of this study is to propose the structure and components of the guidelines that practitioners need practically by utilizing the currently announced road field guidelines. The guidelines are analyzed based on the procurement documents that were pre-emptively shared overseas, and supplemented according to the domestic situation. Furthermore, the effectiveness of the revised guidelines is confirmed through expert consultation. This study aims to contribute to creating an environment in which construction practitioners who have no experience in BIM project can efficiently carry out BIM projects.

A Development Method of Web System Combining Service Oriented Architecture with Multi-Software Product Line (서비스지향 아키텍처와 멀티소프트웨어 프로덕트라인을 결합한 웹 시스템 개발 방법)

  • Jung, IlKwon
    • The Journal of Society for e-Business Studies
    • /
    • v.24 no.3
    • /
    • pp.53-71
    • /
    • 2019
  • As software systems become more complex and larger, software systems require a way to reuse software components or modules to provide new functionality. This paper designed a development method of web system combining SOA(Service Oriented Architecture) with MPSL(Multi-Software Product Line). According to provides SOA and MPSL, this paper suggested to service providers and service users to provide and reuse variable services. From the viewpoint of service provider, the suggested method identifies and implements reusable variable services as features by syntax-based, functional-based, and behavior-based methods applying feature identification guidelines and manages them as reuse assets. From the user's point of view, it is possible to develop a web system by constructing a service by workflow model as a method of structure and reconfigure services. As a result of measuring the reuse of the web system constructed in this paper by the function point, the cost reduction effect was verified by applying it to the similar project with the increase of reuse.

A Study on the Development of the BIM Process for Improvement of the BIM Application Ability of the Construction Industry (건설산업의 BIM 적용능력 제고를 위한 BIM 프로세스 개발에 관한 연구)

  • Kim, Ji-Won;Lee, Min-Cheol;Choi, Jeong-Min;Ock, Jong-Ho
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2008.11a
    • /
    • pp.738-743
    • /
    • 2008
  • Recently BIM is utilized to improve productivity for Life Cycle Cost of construction projects. Therefore, the establishment of BIM process by each construction project is a necessary element. However, cases and the pertinent researches that BIM process by each project is established are still not enough in Korea. The study proposed construction of BIM process through how to set up BIM application, how to organize a BIM team, how to set up a family and modeling method in the early stage. To achieve the purpose, the study examined application ability of BIM process by carrying out basic setting and modeling work through pilot study model, examination of the amount of materials and information interchange with IFC. The study attempted making a foundation of domestic BIM guideline construction through the above examination.

  • PDF

Derivation of Security Requirements of Smart Factory Based on STRIDE Threat Modeling (STRIDE 위협 모델링에 기반한 스마트팩토리 보안 요구사항 도출)

  • Park, Eun-ju;Kim, Seung-joo
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.27 no.6
    • /
    • pp.1467-1482
    • /
    • 2017
  • Recently, Interests on The Fourth Industrial Revolution has been increased. In the manufacturing sector, the introduction of Smart Factory, which automates and intelligent all stages of manufacturing based on Cyber Physical System (CPS) technology, is spreading. The complexity and uncertainty of smart factories are likely to cause unexpected problems, which can lead to manufacturing process interruptions, malfunctions, and leakage of important information to the enterprise. It is emphasized that there is a need to perform systematic management by analyzing the threats to the Smart Factory. Therefore, this paper systematically identifies the threats using the STRIDE threat modeling technique using the data flow diagram of the overall production process procedure of Smart Factory. Then, using the Attack Tree, we analyze the risks and ultimately derive a checklist. The checklist provides quantitative data that can be used for future safety verification and security guideline production of Smart Factory.

Korean Hair Style Trends and 3D Hair Modeling for Metaverse Content Creation Guidelines (메타버스 저작 가이드라인 제공을 위한 한국인 헤어스타일 트렌드와 3D헤어 모델링)

  • Chae-Rim Lee;Seongah Chin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.501-508
    • /
    • 2023
  • This research endeavors to categorize a diverse range of hairstyles for both men and women in South Korea using hair images and subsequently generate 3D hair models based on this classification. The classification process relies on prominent visual features, resulting in the division of hairstyles into 14 distinct categories, including six styles for men and eight styles for women. By accurately matching the most appropriate hairstyle to the given hair image, the study aims to provide recommendations for the necessary hair models required for metaverse authoring tools, thus enabling realistic hair styling. This capability can be effectively utilized on platforms like metaverse, allowing users to seamlessly find and apply the 3D hair model that closely resembles their remotely captured or pre-existing hair images. Through this innovative approach, users can be presented with the most similar 3D hair model, enhancing their virtual hairstyling experience.

An Analysis of Uncanny Valley Effects in Virtual Character Graphics -Focusing on the character modeling of Unreal Engine Marketplace- (가상 캐릭터 그래픽에서의 언캐니 밸리 효과 분석 -언리얼 엔진 마켓플레이스의 캐릭터 모델링을 중심으로-)

  • Ji-Won, Seo;Jung-Yi, Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.1
    • /
    • pp.1-6
    • /
    • 2023
  • Uncanny Valley is a theory proposed by Japanese robot engineer Masahiro Mori in 1970, and refers to the point where the likability drops sharply when the appearance of a robot becomes very similar to a human being without a fully equipped robot. In this study, the theory of existing literature, related papers, and experimental data were analyzed to examine the Uncanny Valley effect that affects character design. The purpose of this study is to analyze whether the Uncanny Valley effect is applied to modeling virtual characters distributed in the Unreal Engine Marketplace. To this end, 15 characters were selected based on the similarity with humans in the Marketplace of the Unreal Engine, and similarity with humans and likability were investigated and analyzed. As a result of the experiment, it was confirmed that the Uncanny Valley effect was similarly applied to virtual character modeling, and through this, guidelines for the use of characters by indie game developers or individual developers using Unreal engines were presented. In addition, through result analysis, we tried to examine the direction to be pursued when designing characters.

Design and Implementation of Dangerous Situation Assessment System using YOLOv4 and Data Modeling (YOLOv4와 데이터 모델링을 활용한 위험 상황 판정 시스템의 설계 및 구현)

  • Lee, Taejun;Kim, Sohyun;Yang, Seungeui;Hwang, Chulhyun;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.05a
    • /
    • pp.488-490
    • /
    • 2022
  • Recently, interest in industrial accidents such as the Industrial Safety and Health Act and the Serious Accident Punishment Act is increasing, and the demand for safety managers for safety management of workers in research institutes and industrial fields of various fields is increasing. For worker safety management, CCTVs are being installed in factories and workplaces, and workers are monitored to enhance safety management. In this paper, we intend to design a dangerous situation assessment system by constructing data using CCTV in such a workplace and modeling it in JSON format. The data modeling was produced by referring to the data set construction guide for artificial intelligence learning and the quality management guideline of the Korea National Information Society(NIA). Through this system, we want to check what kind of risk management exists in the workplace by risk situation scenario and use it to build a more systematic system.

  • PDF

Safety Analysis of Hazmat Tank Foundation to Prevent Tank Fire (위험물탱크 화재방지를 위한 기초 안정성 분석연구)

  • Choi, Jeong-Soo;Lim, Jong-Jin;Choi, Young-Seok
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
    • /
    • 2008.11a
    • /
    • pp.165-172
    • /
    • 2008
  • Leakage incidents due to the fault of hazmat tank foundations are likely to cause the tremendous fire disaster in the national industry cluster area. The proper design and construction of tank foundation should be required to prevent the tank fire. In the study, the types of typical tank foundations were classified and modeling the individual tank type for 3D FEM analysis was performed to suggest the guideline for the design and construction of tank foundations. Matters to be attended of the foundation design and construction are reviewed through the comparison assessment of the numerical analysis results of the foundation types.

  • PDF

GIS-based strategic approach for the estimation of soil erosion (토사유실평가를 위한 GIS기반의 전략적 접근 방법)

  • Lee, Geun-Sang;Koh, Deuk-Koo;Je, Seong-Jin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.413-416
    • /
    • 2006
  • This paper presents a strategic approach to effective soil conservation planning and management. To do this, the soil loss model, Revised Universal Soil Loss Equation (RUSLE) was used to quantify soil erosion in two basins (Andong and Imha basin), which are distinct in terms of sedimentation in the reservoir of each basin. Areas with high soil erosion potential were analyzed on the basis of land surface characteristics handled by geographic information system (GIS), especially dividing the basin into several sub-basins and then examination was emphasized near the river channel (water-pollutant buffering zone), along which human activities are large. Modeling results show the approach suggested herein provides a basis and guideline for choosing prior erosion risk areas to be examined for soil conservation planning and management. Also, this approach is relatively simple and has wide practical applicability.

  • PDF

A Case Study of Quest Engine for Travia Online Game (트라비아 온라인 게임의 퀘스트 엔진 구축 사례)

  • Lee, Wan-Bok;Roh, Chang-Hyun;Jung, Sang Mok;Son, Hyung Ryool
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.507-511
    • /
    • 2006
  • This paper introduces the case study of constructing a quest engine system in a commercial online game, Travia. The system can help several operations for quests such as modeling and execution with a dedicated script language. Since the many attributes of a quest, including the type or preconditions or execution ordering of quests, could be represented well with the script, game developers can constitute and modify a quest system very easily. Thus it is expected that the quest system introduced in this paper can be a good guideline to the developers of online RPG games.

  • PDF