• Title/Summary/Keyword: 모델링&시뮬레이션

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Image-Based Modeling of Urban Buildings Using Aerial Photographs and Digital Maps (항공사진과 수치지도를 이용한 도시 건물의 이미지 기반 모델링)

  • Yoo, Byounghyun;Han, Soonhung
    • Journal of the Korean Association of Geographic Information Studies
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    • v.8 no.1
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    • pp.49-62
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    • 2005
  • The VR (virtual reality) simulator such as helicopter simulation needs virtual environment of existing urban area. But the real urban environment keeps changing. We need a modeling method to make use of the GIS data that are updated periodically. The flight simulation needs to visualize not only buildings in near distance but also a large number of buildings in the far distance. We propose a method for modeling urban environment from aerial image and digital map with a comparatively small manual work. Image based modeling is applied to urban model which considers the characteristic of Korean cities. Buildings in the distance can be presented without creating a lot of polygons. Proposed method consists of the pre-processing stage which prepares the model from the GIS data and the modeling stage which makes the virtual urban environment. The virtual urban environment can be modeled with the simple process which utilizes the height map of buildings.

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Simulation of Network Security with Packet Filtering System (패킷 필터링을 사용한 네트워크 보안 시뮬레이션)

  • 김태헌;이원영;김형종;김홍근;조대호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.231-237
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    • 2002
  • 네트워크 보안은 정보통신 및 인터넷 기술이 발전함에 따라 그 중요성과 필요성이 더욱 절실해지고 있다. 본 연구에서는 네트워크 보안의 대표적인 침입 차단 시스템의 패킷 필터 및 네트워크 구성요소들을 모델링하였다. 각 모델은 DEVS 모델을 참조한 MODSIM III 기반의 기본 모델(Basic Model)과 결합 모델(Compound Model)의 두 가지 유형으로 정의하였다. 기본 모델은 독립적인 기능을 수행하는 단위 모델을 표현하고, 결합 모델은 여러 개의 모델이 연동되어 상위 레벨의 시스템을 표현한다. 시뮬레이션을 위한 모델링과 그래픽 기능이 강력한 MODSIM III를 기반으로 모델들을 비롯한 시뮬레이션 환경을 구현하였다. 대상 네트워크 환경에서 사용한 공격은 서비스 기부 공격 형태인 SYN flooding 공격과 Smurf 공격을 발생하였다. 이 공격들에 대하여, 패킷 필터 모델에 다양한 보안 정책을 적용하여 시뮬레이션을 실행하였다. 본 연구에서의 시뮬레이션을 통하여, 과거의 단순 패킷 필터링에서 진일보한 Stateful Inspection의 우수한 보안 성능과, 보안 정책의 강도를 점점 높였을 때 보안 성능이 향상되는 점을 검증하였다.

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Nonparametric Importance Sampling for Simulation Experiments

  • 김윤배;임행창
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.8-8
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    • 1997
  • 최근 시뮬레이션은 높은 신뢰도를 요구하는 통신망시스템이나, 높음 품질수준을 요 구하는 제조시스템의 분석 및 설계에 적용되어지고 있다. 이러한 신뢰도가 높은 시스템에 대한 시뮬레이션 적용의 난제는 실제 시스템과 시뮬레이션 모형이 얼마나 정확히 모델링을 하는가 하는 문제와 실제 모델링을 하여 시뮬레이션을 수행하여 얼마나 빠른 시간내에 정확 히 결과를 산출해 낼 수 있는가를 하는 것이다. 이러한 문제점을 극복하기 위해서 속산시뮬 레이션(fast simulation) 기법들이 연구되고 있다. 그러한 기법들로 Importance Sampling (IS), Regenerative Method (RM), Parallel Simulation 등이 연구되고 있다. IS는 잘 알려진 분산축소 기법으로 속산시뮬레이션을 위하여 많이 사용되고 있으나 실제로 복잡한 모델에 적용하기에는 많은 어려움이 따른다. 그 이유는 최적 표본분포 (Optimal Sampling Distribution)를 찾기 위한 방법이 정형화되어 있지 않아 모델마다 최적표본분포를 유사하게 추정해야 하는 어려움이 따르기 때문이다. 이러한 단점을 극복하기 위하여 Nonparametric Improtance Sampling을 제안하고 실제로 M/M/1 대기행렬 모형에 적용하여 보았다.

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Agent-Based Modeling and Simulation Methodology using Social-Level Characteristics: A Case Study on Self-Adaptive Smart Grid and Military Domain Systems using Tropos (사회적 특성을 활용한 에이전트 기반 모델링 및 시뮬레이션 방법: 트로포스에 기반한 자가 적응적 스마트 그리드와 군 도메인 시스템에서의 적용 사례)

  • Kim, Si-Heon;Lee, Seok-Won
    • Journal of KIISE
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    • v.42 no.12
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    • pp.1503-1521
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    • 2015
  • Agent-based modeling and simulation (ABMS) is used to model of market and social phenomena by utilizing agents' fine-grained behaviors and interactions that cannot be implemented in a conventional simulation. However, ABMS represents irrational agents and hinders the achievement of individual or overall goals since ABMS is based on agent-based software, which follows the principle of rationality at the knowledge level [1]. This problem was solved in the agent-based software engineering (ABSE) field by using behavior laws for the social level [2]. However, they still do not propose the specific development methodology for how to develop the social level in a systematic way. Therefore, in order to propose agent-based modeling and simulation methods that reflect the behavior laws of social level characteristics, our study used the Tropos that can combine ABSE and social behavior laws for the presentation of concrete tasks and deliverables for each development step by step. In addition, the proposed method will be specified through experiments with specific application examples and case studies on the self-adaptive smart grid and the military domain system.

Modeling Environment for Distributed Simulation with Hierarchical Animation (계층적 애니메이션이 가능한 분산 시뮬레이션 모델링 환경)

  • Yi, Mi-Ra;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.33-42
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    • 2008
  • In general, simulation is to predict or evaluate some systems that are hard to be executed in real world, and so usually the target systems to be modeled are large and complex. Trying to observe the dynamics of the systems results in similar level of animation complexity, the model and animation has the same complexity as the system. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also increase the computer computation overhead. To solve the problem, a research about a hierarchical animation environment has been proposed a few years ago. In the research, the users can have better focus on the dynamics of system components by selectively choosing the hierarchical level and components within a level of the hierarchically structured model. However, the research has not a modeling methodology for modelers to describe systematically animation part corresponding to dynamics of simulation in a model. This research has defined the modeling methodology of DESHA and defined DESHA-C++, improving the previous research output, as an execution environment of DESHA models. In addition, to use hierarchical animation environment in various problems, this research proposed and developed the distributed simulation modeling environment that connects DESHA environment and HLA.

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Implementation of a Web-based Scheduling Toolkit for Grid Systems (그리드 시스템을 위한 웹 기반 스케줄링 툴킷의 구현)

  • Kang, Oh-Han;Kang, Sang-Sung;Song, Hee-heon
    • The Journal of Korean Association of Computer Education
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    • v.10 no.3
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    • pp.49-56
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    • 2007
  • Grid provides a platform for the efficient execution of large-scale computing in science and engineering. In this environment, resource management and task scheduling are complex undertaking. We designed and implemented a web-based scheduling toolkit(GridTool), which can model a system and simulate scheduling scheme in Grid computing. The GridTool used GridSim, a toolkit in java-environment, as a tool for simulation. The GridTool is able to perform resource modeling, task modeling, algorithm compiling, simulation, and performance evaluation efficiently in web environment. The GridTool can be applied as a platform for Grid research and can be used to analyze the efficiency of scheduling algorithm.

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Design and Implementation of Simulation System for Adsorption Process Modeling (흡착공정 모델링을 위한 시뮬레이션 시스템 설계 및 구현)

  • Ahn, Byeong-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1709-1714
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    • 2013
  • Biological and chemical processes in the refining process can include several steps of chromatographic separation processes. Recently, with the development of biotechnology is important to a lot of attention has been paid to the process in Adsorption chromatography for the separation of biological molecules such as proteins. Therefore, in this paper, we have designed and implemented a simulation system for adsorption process modeling. This system appear visualization for simulation result or curve graph according to adsorption process modeling. The development of this system has been developed to focus on the batch adsorption process simulation program, is limited.

Worm Virus Modeling and Simu1ation Methodology Using Artificial Life (인공생명 기반의 웜바이러스 모델링 및 시뮬레이선 방법론)

  • You, Yong-Jun;Chae, Soo-Hoan;Chi, Sung-Do;Oh, Ji-Yeon
    • Journal of the Korea Society for Simulation
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    • v.15 no.4
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    • pp.1-10
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    • 2006
  • Computer virus modeling and simulation research has conducted with focus on the network vulnerability analysis. But computer virus shows the biological virus characters such as proliferation, reproduction and evolution. Therefore it is necessary to research the computer virus modeling and simulation using the Artificial life technique. The approach of computer modeling and simulation using Artificial life provides the analysis method about the effects on the network by computer virus and the behavior mechanism of computer virus. Hence this paper proposes the methodology of computer virus modeling and simulation using Artificial life, which is effected to contribute the research on the computer virus vaccine.

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Parametric Vessel Modeling for Simulation of Coronary Artery Bypass Graft (관상동맥우회시술 시뮬레이션을 위한 동적 혈관 매개변수모델링)

  • Song SooMin;Lee Yubu;Choi YooJoo;Kim MyoungHee
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.130-137
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    • 2005
  • 본 논문은 심장이 수축$\cdot$이완함에 따라 그 형태와 위치가 변하는 관상동맥의 구조와 그 움직임을 사실적으로 표현하기 위한 매개변수적 모델링 기법을 제안한다. 완성된 모델은 관상동맥의 움직임을 관찰함으로써 심장질환 판단에 도움을 주고, 심장시술 시뮬레이션 및 시술계획수립에 사용될 수 있다. 매개변수적 기법으로 생성된 모델은 메쉬 정점의 인덱스만으로 모델간 매칭을 위한 대응점을 찾을 수 있으므로, 시간대별로 달라지는 정점의 위치를 쉽게 추적함으로써 모델의 움직임을 표현할 수 있다. 그러나 이러한 기법으로 생성된 모델은 분리, 접합 등의 변형조작이 어렵고, 트리형태 객체에 적용하기 힘든 단점이 있다. 본 논문에서는 이를 극복하기 위해 분할된 혈관영역의 골격데이타에서 찾아낸 분기점을 중심으로 Generalized Cylinder를 이용하여 실린더 형태의 각 혈관세그먼트를 모델링 한 후, 분기영역을 3개의 하프파이프(half pipe)와 2개의 삼각형 패치로 연결하여 모델링하였다. 완성된 모델은 다시점 관상동맥데이터에 적용하였고, 각 시점에서 구해진 정점의 위치를 선형보간함으로써 부드러운 혈관의 움직임을 나타내었다.

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A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.