• Title/Summary/Keyword: 명화

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미국의 장수명화 연구개발 상황

  • 한국원자력산업회의
    • Nuclear industry
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    • v.7 no.12 s.58
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    • pp.68-70
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    • 1987
  • 세계 경수로의 1/3을 차지하는 미국은 장수명화에 의한 투자효과가 높은것으로 판정되어 그 기술개발프로그램도 타국의 추종을 불허할 정도로 열심이다. 전기사업의 장래에 활로를 찾을 수 없는 미국의 많은 원자로를 보유하는 전력회사에 있어서 장수명화는 앞으로 유력한 대안으로 받아들여질 것이다.

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The Effect of Art Infusion Interactive and Print Advertising on the Memory and Attitude According to the Reguratory Focus (명화차용 인터랙티브 광고와 인쇄광고가 개인의 조절초점 성향에 따른 기억과 태도에 미치는 영향)

  • Km, Min-Kwan;Han, Kwang-Seok
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.455-461
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    • 2018
  • This study empirically examines the differences in advertising-related memory and product-related memory effects and ad attitudes between art infusion(interactive/ print advertising) and reguratory focus (promotion focus / prevention focus). Two - way MANOVA analysis was used for the factor analysis. The advertising experiment for renowned artists manipulated the 'self portrait' of 'Vincent Van Gogh'. The results of this study are as follows: First, promotion - focused consumers remember interactive advertising more than advertising printed advertisements in advertisements for advertising on publicity. Second, the consumers who focus on preventive focus tend to recall the information related to the product rather than the interactive advertisement.

The Influence of Art-provoked Affect on Product and Product Attributes Evaluation (명화(名畵)에서 유발된 감정이 차용된 제품과 제품속성 평가에 미치는 영향)

  • Kim, Hanku;Jung, Bohee;Chu, Wujin
    • Asia Marketing Journal
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    • v.13 no.2
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    • pp.99-130
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    • 2011
  • In recent years, a new way of differentiating product design has emerged -better known as 'masterpiece marketing,' this is a strategy where famous art pieces are borrowed on to product designs. Because the recent trends of well-being and LOHAS have encouraged the consumers' desires to enjoy culture and live a more opulent lifestyle, famous and notable paintings have grown to be more of "approachable masterpieces" to the public. As a strategy intended to develop a new consumerism, while still prioritizing customers' values and their satisfaction, companies have been drawn to this new type of marketing. The current consumption society has converted renowned art pieces from simply works of 'high culture' to a further way of marketing, aimed to differentiate products and dominate the market. Though many products have had masterpieces applied to their designs and have been noticed for their marketability, there has been less systematic research done on the scientific background behind this marketing approach. This research focused on the art pieces' fundamental nature of inducing emotions in the viewer, and hypothesized about how the evaluation of a product may be influenced by the affect provoked by the art piece used. To be more specific, if art pieces with different levels of pleasure and arousal -the two axis of emotion suggested by existing research on emotion -were used on each product, the goal was to see how the different levels influenced the consumer's assessment of the products, focusing on product's type as well as the evaluation of their attributes. First, a pretest was done to verify the relationship between the emotion provoked by the art piece and the consumer's preference. There were two types of surveys, each with five drawings from the ten that were assumed to differ in levels of the two axis of emotion. The survey was composed of questions asking for positive emotion, negative emotion, level of arousal, and preference. The correlation between the measurements of positive and negative emotions was -0.792, so an integrated entry was used in the analysis by subtracting the measurement of negative emotions from that of positive emotions. The first hypothesis that paintings that provoke positive emotions will be more preferred than paintings that bring out negative emotions was supported; and through this research, paintings that were to be used for the products were selected. The second pretest was conducted to settle on an item that would be used in the research. Items meant to measure utilitarian and hedonic attributes of milk and chocolate, the two products to be used in the research, were extracted. Because milk is a utilitarian product with strong practical attributes while chocolate is a hedonic product with strong hedonic attributes, these two were selected to be used in this research. The first study was executed to see if there is a difference in attitude about products that have different painting on their designs, which either induces positive or negative emotions. It was also to verify whether this difference in attitude was mediated by the viewer's preference for the art piece. This study showed that when positive emotion inducing painting was used, the product was better evaluated compared to the product with a painting that provokes a negative emotion, thus supporting the second hypothesis. It was also supported that the effect of affect on product evaluation was mediated by preference for the art piece. The second study was done to see the influence of the level of arousal on the evaluation of the product's attributes. Art pieces that differ in the level of arousal were selected through the pretest, and later it verified the hypothesis that the level of arousal has an effect on the assessment of the attributes of the product. In the case of milk, a utilitarian product, the fourth hypothesis that a high-arousal painting will better evaluated for its hedonic attributes was supported, as well as the fifth, which hypothesized that a low-arousal painting will receive a higher assessment for its utilitarian attributes. However, for chocolate, a hedonic product, both fourth and fifth hypotheses were not supported. This study is significant for the following basis: first, it verified the importance of the emotion induced by the painting on the evaluation of the product's attributes, by applying a systematic and scientific method. Second, it expanded from the existing research on positive/negative emotions to confirm the additional influence of the state of arousal on product evaluation.

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The Effects of Art Infusion Types on Advertising Attitude and Diagnosticity in Art Marketing (아트마케팅의 명화차용 유형이 광고태도와 진단성(Diagnosticity)에 미치는 효과)

  • Kim, Minkwan
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.411-417
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    • 2019
  • The Korea Convergence Society. The main purpose of this study is to analyze and categorize Art Infusion, and to examine the effects of consumers' advertising on attitude and memory information. As a result, first, there were no statistical differences according to the type of recall according to the way of using famous paintings. However, the product diagnosis and advertisement diagnosticity according to the way of using the famous paintings showed positive evaluation in the reinterpreted famous paintings. Second, in the case of recalls according to the frequency of exposure to famous paintings, the exposure of famous painting advertisements was higher than that of the highly exposed painting advertisements. Third, when comparing the interaction effect on the recall of advertisements, the high-exposure advertisements reinterpreted by the camera showed the highest recall. The results of this study are expected to contribute to strategic measures that can positively change consumer memory and attitudes according to the way of using famous paintings.

원자력발전소의 장수명화

  • 한국원자력산업회의
    • Nuclear industry
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    • v.7 no.5 s.51
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    • pp.88-90
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    • 1987
  • 장수명화가 자본비를 상당히 낮추는데 연결이 되면 원자력발전의 경제성 향상의 하나의 방향이 되는 것으로 주목되고 있다.

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플랜트의 장수명화 및 열화대책 - 경수로의 기술고도화

  • 한국원자력산업회의
    • Nuclear industry
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    • v.5 no.2 s.24
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    • pp.45-49
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    • 1985
  • 원자력발전소는 다중방호의 개념에서 복수의 안전설비를 갖는 등 계통이 팽대하고 복잡하며 또한 엄격한 품질관리를 실시하므로 다른 발전형식에 비해 건설비가 높은 편이다. 따라서 설비의 유효이용을 도모하는 것이 중요하다. 이와 같은 관점에서 앞으로 기설발전소의 장수명화를 도모하고, 전수명기간의 발전전력량을 증대시킴으로서 원자력발전 코스트를 다른 발전코스트보다 유리하게 하는 것도 가능하다. 장수명화를 실현시키기 위해서는 수명평가상 중요한 구조기기의 노화진단기술, 수명예측방법 및 수명을 좌우하고 교환이 곤란한 기기$\cdot$시스템의 보수기술$\cdot$공법 등에 관한 기술개발이 중요한 과제이다.

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A study on the Intercative Picture by Color Traking (칼라에 반응하는 "디지털 명화" 실험적 작품 제작 연구 - 칼라트랙킹에 의한 인터랙티브 영상 연구 -)

  • Kim, Youn-Hwa;Oh, Seung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.417-423
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    • 2008
  • It produced a movie to show spectators by interacting the existing famous drawings. It tried a new concept of binding a famous drawing with a person. It recognizes the color of a spectator and the drawings are changed. A spectator is reflected in the work of Marc Chagall. At the same time it is expressed with different BGM that meets the identity of a work. When a spectator moves, the motion is reflected on a work. But without a motion, a work is naturally shown. The four famous drawings are produced to response to Red, Green and Blue of a spectator according to color tracking.

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Deep Learning-based Person Analysis in Oriental Painting for Supporting Famous Painting Habruta (명화 하브루타 지원을 위한 딥러닝 기반 동양화 인물 분석)

  • Moon, Hyeyoung;Kim, Namgyu
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.105-116
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    • 2021
  • Habruta is a question-based learning that talks, discusses, and argues in pairs. In particular, the famous painting Habruta is being implemented for the purpose of enhancing the appreciation ability of paintings and enriching the expressive power through questions and answers about the famous paintings. In this study, in order to support the famous painting Habruta for oriental paintings, we propose a method of automatically generating questions from the gender perspective of oriental painting characters using the current deep learning technology. Specifically, in this study, based on the pre-trained model, VGG16, we propose a model that can effectively analyze the features of Asian paintings by performing fine-tuning. In addition, we classify the types of questions into three types: fact, imagination, and applied questions used in the famous Habruta, and subdivide each question according to the character to derive a total of 9 question patterns. In order to verify the feasibilityof the proposed methodology, we conducted an experiment that analyzed 300 characters of actual oriental paintings. As a result of the experiment, we confirmed that the gender classification model according to our methodology shows higher accuracy than the existing model.

The Effect of Art Infusion Advertising in Digital Signage on Attitude and Recall depending on Media Engagement (디지털 사이니지의 명화 활용 광고가 미디어 인게이지먼트에 따라 태도와 회상에 미치는 효과)

  • Han, Kwang-Seok;Kim, Sung Hoon
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.89-95
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    • 2020
  • This study empirically demonstrates how the amount of advertising attitude and recall information differs according to the type of art infusion advertising (simple borrowing vs. modification vs. reinterpretation) and engagement level (high vs. low) of digital signage. It is to look into. Factorial design was performed between 3×2 subjects, and the hypothesis was verified through a two-way MANOVA analysis. As a result of the study, first, when simply art infusion of masterpieces in digital signage, both advertisement attitude and recall information were found to be low regardless of the level of engagement. Second, in the case of digital signage art infusion advertising, when the engagement is low, the modification has high advertising attitude and recollection. Third, when the level of engagement of digital signage is high, the attitude and recollection of the reinterpreted famous painting borrowing ads are high.

The Effects of Storybooks-making Activities Based on Masterpiece Appreciation on the Language Expression and Picture Appreciation Ability of Young Children (명화감상에 기초한 이야기책 만들기 활동이 유아의 언어표현력과 그림감상능력에 미치는 영향)

  • Lee, Seon Kyung;Choi, Hye Yoon
    • Korean Journal of Child Education & Care
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    • v.18 no.2
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    • pp.49-63
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    • 2018
  • The objective of this study is to understand the effects of storybook making activity based on masterpiece appreciation on the language expression and picture appreciation ability of young children. Targeting 47 five year-old children of S & A kindergartens in Gwangju Metropolitan City, they were randomly assigned like 23 children for experimental group and 24 for comparative group. The experimental group performed the storybook making activity based on masterpiece appreciation for four sessions within 12 weeks while the comparative group expressed their feelings and thought into painting after appreciating masterpieces during the same period of time. Using SPSS 18.0 Program for the collected data, t-test was conducted for differences in the results of language expression and picture appreciation ability. The results of this study are as follows. First, the storybook making activity based on masterpiece appreciation had significant effects on the whole language expression except for sentence length, and it improved the language expression of young children. Second, the storybook making activity based on masterpiece appreciation had significant effects on the overall picture appreciation ability, and it improved the picture appreciation ability of young children. Such results imply that the whole process of appreciating masterpieces and making/appreciating storybook by expressing pre/post stories of painting into writing and drawing would be an effective teaching/learning method for the improvement of language expression and picture appreciation ability of young children.